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Everything posted by Wrench
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start here: http://combatace.com/forum/191-modding-terrainsenviroments/ look for Gepard's "My way to make a terrain" (or words to that effect) threads. and good luck. terrain building is not for faint of heart....
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Adding Carriers to Germany, Israel Campaigns
Wrench replied to Nefarious's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Remember, you'll probably need a full 5 merged install of SF2 -WITH- SF2:NA to fully make use of the special features dealing with naval battle groups The IsraelME map is nation limited because it has to be. Nobody else goes over there and messes about (with the exception of Operation Musketeer in 1956). Just go over the real world history of the region. There really is no need for American CVBGs laying off the coast. Or soviet or ...or.... (what I'm not sure of is having the NavalMap=TRUE will generate proper SAGs, as no one in the region has anything bigger than 'destroyer' class ships) also, iirc, eburger redid some of the original stuff we did for the 56 war, and there already exists a CV zoned IME map -
Excellent news!! Been going through that medical stuff with my sister -- I think women get it worse. We're glad you're getting back on track! We need more folks like you around here, brother!!!
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Adding Carriers to Germany, Israel Campaigns
Wrench replied to Nefarious's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
<cough> terrain is nation limited <cough> -
White Square & Water Blinking problems
Wrench replied to Marat's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
no one has asked the obvious question: are you trying to make SF2 terrains work in SF1??? -
Adding Carriers to Germany, Israel Campaigns
Wrench replied to Nefarious's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
This has been discussed at great length over the years.. there's simply not enough 'sea room' on the Germany map. you need a 300nm "bubble", as you AWACs waill always orbit 200km out from the carrier. Can't be done on that map, due the location of "The Wall", on one side, and enemy SAMs on the other. IsraelME has been done that way for year. It's just not very practical. There are other terrains, covering that part of the world, that do it better. -
F-4 strike cameras
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yes, TISEO works. iirc, the mirage factory's Tomcat has it. and someone (ravenclaw?) was working on the F-4 physical model (lod) some years ago that had it on the wing. -
What Freeware aircraft would you like to see?
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Although lot of us DO have access to the DAT site for downloading their WW2 aircraft, a good number don't, for whatever reasons. This makes modding WW2 a 'difficult propisition' at times So, what FREEware WW2 aircraft would you like to see done by our (exteremely overworked) 3d Folks? Keep it real... only aircraft that actually made it into combat. Leave the Luft46 and SWOTP* in the What If forum. my short list -- when I think of others, i'll add them Axis: (all theatres) ju-88s do-17 he-111h (might be able to talk Monty into remolding the 111E into a later model?) Me-262 Bf-110 Kate Judy Jill Tony Nick Re2000 Re2001 Re2005 Mc202 SM79 Allies: (all theatres) A20C/G Havoc B-25 (many models! B/C/G/H) Beaufighters (several variants) Blenheim TBF F2A Buffalo (not so much, but nice to have sometimes) P-40E (in the works by Raven) Spit V (under development by Cocas) SBD (wolfs IS kinda old and needs a replacement!) * Secret Weapons of the Pacific -
WW2 AAA?
Wrench replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Bofors guns will be all over Allied territory. Did't I make a US 120mm gun??? the M-42 "start date" is 1945, but probably didn't see much service until after the war's end. Same can be said for the M19 https://en.wikipedia.org/wiki/M19_Multiple_Gun_Motor_Carriage the sad thing is, anything that's needed would need to be built (Crusader AA units, etc) -
F-4 strike cameras
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
would have been much simpler to just add a "EO camera" mod to the avionics, as I did for the U-2, without all this screwing around with faking it. The only other thing would be, adding the "shape" to the Rhino via fake pilot. But, in all honestly, what good what that do? and for the record, Pave Tack is a TARGETING system, that just happens to have video recorder. Some folks need to do a bit more research before posting things -
SF 2 NA E ANATOLIA SAIL BOAT
Wrench replied to acesfakia's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I LOVE it!!! -
File Name: XvT/BoP Imperial Operation: Uprising's Ending File Submitter: Wrench File Submitted: 03 March 2017 File Category: Star Wars Games XvT/BoP Imperial Operation: Uprising's Ending 3/3/2017 This is the 11th set of a total of 20 mission sets/TODs that cover the time from from just before the Battle of Yavin, to after the Fall of the Empire. In this set, continuing the story from NTB10, Imperial forces have finally cornered the leaders of the Uprising. Having fought them back and forth across these Outer Rim sectors, they've been run to ground. You will be tasked with the usual missions - interception, scouting and finally, the destruction of the leaders and their command ship. Once this is accomplished, the local Fleets can return to the business of putting down that annoying "Alliance to Restore the Republic". These are to be used/placed into your ...Balance of Power/Combat folder. All missions have been edited for fairness & balance (hopefully!), due the the enhanced AI and weapons effectivness in XvT/BoP. All have new briefings and descriptions. I've added LOTS of radio messages to act as "in game hints" and to further plot lines. Please pay attention to them, as some may save your life or your mission critcal craft. Also, when possible, other craft in the mission can be selected for Player use, or for multi-player. As always, =PLEASE= read the install instructions. Of course, the usual "Notes" and other nonesense. Please note that this mission set =WILL= require one or another of the available Ship/Craft Patchs. Wrench Kevin Stein original set for TFCD by Michael Raven circa 2000 Click here to download this file
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Version
14 downloads
XvT/BoP Imperial Operation: Uprising's Ending 3/3/2017 This is the 11th set of a total of 20 mission sets/TODs that cover the time from from just before the Battle of Yavin, to after the Fall of the Empire. In this set, continuing the story from NTB10, Imperial forces have finally cornered the leaders of the Uprising. Having fought them back and forth across these Outer Rim sectors, they've been run to ground. You will be tasked with the usual missions - interception, scouting and finally, the destruction of the leaders and their command ship. Once this is accomplished, the local Fleets can return to the business of putting down that annoying "Alliance to Restore the Republic". These are to be used/placed into your ...Balance of Power/Combat folder. All missions have been edited for fairness & balance (hopefully!), due the the enhanced AI and weapons effectivness in XvT/BoP. All have new briefings and descriptions. I've added LOTS of radio messages to act as "in game hints" and to further plot lines. Please pay attention to them, as some may save your life or your mission critcal craft. Also, when possible, other craft in the mission can be selected for Player use, or for multi-player. As always, =PLEASE= read the install instructions. Of course, the usual "Notes" and other nonesense. Please note that this mission set =WILL= require one or another of the available Ship/Craft Patchs. Wrench Kevin Stein original set for TFCD by Michael Raven circa 2000 -
WW1 in SF1
Wrench replied to WINGEDHUSSAR's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
FE is well worth the investment. Just do it!! :) -
Hey, Stary...Could You Do Us a Favor?
Wrench replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Truer words have never been spoken! It really does foul it up! -
1st Look: Aegean Sea v0.2b & HAF Su-30MKG Flanker
Wrench replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yup Mitch is looooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooong gone -
1st Look: Aegean Sea v0.2b & HAF Su-30MKG Flanker
Wrench replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
the "ground platte" came with The Factory Place, circa 2005. The only name I know is "Mitch" as the creator. -
Version
1,314 downloads
Lockheed S-3B Viking by FoxMonter = For SF2, Any and All = This is the (hopefully) full, compiled package of FoxMonter' S-3B "Viking" Sea Control Aircraft, upgraded/updated/fiddled-to-fit the SF2 series. I've assembled all the skin/decal sets I could find into one big lump. Skins included in the pak are: VS-21 Fighting Redtails + VS-27 Sea Wolves * VS-29 Dragonfires + VS-30 Diamondcutters + VS-30DS (Desert Storm) ? VS-32 Maulers ? VS-33 Screwbirds + VS-33lo Screwbirds (Lo-Viz) + VS-35 Blue Wolves * VS-38 Red Griffins + VX-1 Pioneers + The suffix symbols designate the artist that created the skins/decals. The Key is below: *=HrntFxr +=Paul Nortness ?=IDK All decals and decal inis have been fixed and updated to SF2 standards. Several ini edits to the loadout, data and avionics also update them to SF2 standards (as of Aug, 2011). Wingfold and bombay animations have been seperated; bombay uses the standard Control/O (oh)key, and the wingfold is activated via the Shift/9 key. The cockpit is not equiped with an RWR display, so an 'audio-only' version is used. The flight model is unchanged. A new, SF2-style photographic hangar screen is also included. I've also included several sounds called for in the data ini. As always, READ the enclosed readme for full,detailed, easy-to-follow install instructions. With thanks to all the skinners, and FoxMontor for their work! Good Hunting! wrench kevin stein -
Another Terrain Problem...
Wrench replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
we used to be able to move The Wall (I even wrote a tutorial for the KB on it) but one of the NA patches kicked that right in the nuts, and they're back locked at the 80km limit. of course, you can always redo the map and add another couple thousand kms, so those show up ... ducks and runs..... -
How do you buy munition as mercenary ?
Wrench replied to MarcQ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
cash check (even traveler's checks) international money order credit card (use it and get points!!!) -
Mirage in TW SF2
Wrench replied to acesfakia's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
:) my pleasure! the water looks best in the NA map. I =DO= like the reflectivity -
HUD bug/glitch/problem
Wrench replied to Mobius98's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yes, fix it. please -
HUD bug/glitch/problem
Wrench replied to Mobius98's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Why are you using the "spoiler" link to attach images wiht? There's a button in the "full reply" screen, accessed by the "More Reply Options" located in the lower right of the standard reply window. As to why the tga's aren't showing up is you're using a SF1 avionics ini in an SF2 game. The avionics ini you posted is missing all the hud fx shader statements. (ie: hud material statement in the HUD, and the entire descirpton for the hud material iteself) Just look at the stock F-15 or F-16, and you'll see what's needed