-
Content count
26,944 -
Joined
-
Last visited
-
Days Won
133
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by Wrench
-
Messerschmitt Me 262 Schwalbe
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
ww2 weapons pack, located someplace in the downloads section -
Former Tuskegee Airman Capt Roscoe C. Brown, Jr. Passes away
Wrench replied to SkyStrike's topic in The Pub
S! -
Looking for small add-on pylon
Wrench replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
the mk.4 rails from Raven's Hurricane also work exceedingly well for HVAR racks -
MM/TMF Skins
Wrench replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
might want to double check ALL the TMF Corsairs, and the skins I've done --- VBF-83 (Essess) is one of them but it do look a bit better -
SF2 Europe Directory Structure
Wrench replied to Astrocreep's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Wrong forum, if you're asking about 1stGen WoE. This is the SF2 Forum. However, having said that, let's see what we can do... 1) on Win7 do NOT use the default to usual C/ProgramFiles...blab balh balh location for install Use the ROOT of the C/ drive for 1stGens (C:/Wings Over Europe) (this is covered in the 1stGen Knowledge Base somewhere) 2) 1stGens to NOT create mods folders -- only the SF2 series does, so all your files will be INSIDE you main install (C:\Wings over Europe 3) From this point, assuming no difficulties in installing or moving the game to the root of C, and adjusting the shortcut accordingly, and the game does run (don't forget to reinstall DX9, and it'll probably be needed), you can now start adding mods as described in the readme of your downloads -
MM/TMF Skins
Wrench replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
the ones as released are supposed to have the "worn, not really maintained look" so common on all USN aircraft of the time (and the orignal skins were by Sundowner, with -very- little help by me <grin> That is my actual only objecrtion == too clean and not weathered enough. But it you want to, you've got my permission! other than that, perhaps some of the other units could be done?? The bitch is, running down the individual carrier's air groups, finding out with squadron used the Corsairs (and and which sub-variant) and then do up the "G" system marking. (interesting to note on the chard below, the "single with dot" for HORNET is not listed...) -
NO NO!! don't do that!!! It could case a catastrophie of biblical proprotions!!! I like that little one-span bridge, too. If I may make a suggestion, perhaps have it in sections. center arch span(s), end(s) that way they can be used to reach both sides of a "stream", if "standard" TK tile size, approx 100m in width (allowing for gentle up-and-down slope to the road deck Great stuff Geezer!!
-
SAAF Sabres
Wrench replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
templates have long been available ... if you follow my drift ------------------------- the existing Candairs' (by the GMG modder group) have NOT had the FM upgrades like all the others I've released. That INCLUDES the Mk.4 and Mk.6 I've done for the RAF, RCAF, AMI, Paki -
MM/TMF Skins
Wrench replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
since I've done more work on our Corsair than anyone, I'd so go for it btw, the VF-84 (Bunker Hill "arrow") has already been done for the -1D, and should be in the uploaded package here. vF-17 has also been done, both for the -1A and Birdcage the VBF-84 (Shangra-la "lightning bolt") is also availabe, in -1C -
SAAF Sabres
Wrench replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
which makes no real difference, as they're all mapped the same -
Retain map view after pilot death?
Wrench replied to csb's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
stary made an "ejecting pilot mod" several years ago. but for stock, it was never there like in the Janes' series -
Retain map view after pilot death?
Wrench replied to csb's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
no, never been able to. something that hard coded in the engine -
This post cannot be displayed because it is in a password protected forum. Enter Password
-
Bf 109E-3 or E-4 no guns
Wrench replied to regula50's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
first off, are the 109s from Crapun's mods or those available here at CA (based on Russ's 109s)? His stuff (usually) don't match the rest of the SF World's. And, have you downloaded and installed the WW2 Guns and Weapons paks??? (located someplace in the downloads section) -
This post cannot be displayed because it is in a password protected forum. Enter Password
-
I think so too. Daniel has the max files, so it should be fixable (at least, I hope he still has them!! )
-
I've just sent Daniel what I have of the Ar-68, so he can pass it on to you guys. It a complete aircraft, with cockpit (modified Kesselbrut Hurricane pit), bmp skins. I made some generic LW decals, but they're just for stand ins. here's a screen shot of it from a year or two ago. edit: I forgot to include the engine sound, from GregoryP's ww2 AvHistory sounds (Jumo 211 sound)
-
This post cannot be displayed because it is in a password protected forum. Enter Password
-
A-Team's SCW campaign--anyone adapted for FE or FE2?
Wrench replied to Slant6's topic in Thirdwire - First Eagles 1&2
the actual question is: why would you need (or want) to? everything was designed and built for the SF environment as a stand-alone mod. You might actually be going backwards, moving it to FE (no disrespect to my FE colleges!) Also, there's a myriad of items that are only found in the various SF cats. -
The Mysteries of Effective Artillery
Wrench replied to Piecemeal's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
there's also a working SCUD, too. But I can't remember WHERE it went!! -
The Mysteries of Effective Artillery
Wrench replied to Piecemeal's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Look at the Iowa's data ini ... the numbers are quite larger (well, given they're for a 16" gun.....) Or the other naval artillery My guess is those could be determined by the base caliber of the weapon. Obviously, a 6" is going to shoot farther than a 105mm It makes me wonder if those numbers allow for standard arty (ballistic arcing trajectory -plunging fire-) or a flat direct fire mode -
This post cannot be displayed because it is in a password protected forum. Enter Password
-
ummm.... If I may interject, as stated in the announement thread and in the aircraft's data ini: what the issue more looks like, is the OP needs to have the Fire_Secondary_Gun key mapped to his controller, and the key for the gun group selection(s) mapped as well
-
This post cannot be displayed because it is in a password protected forum. Enter Password
-
This post cannot be displayed because it is in a password protected forum. Enter Password