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Wrench

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Everything posted by Wrench

  1. no re: damaged CVs can you image the ploy count to even attempt to do somehing like that? Say, on like WBS Essex -- which is already quite heavy. And honestly, it's ain't that necessary
  2. iirc, they ALL use the (unavailable) DAT Forts. nobody has reskinned Veltro's for the IDF
  3. the first question I have to ask is: WoI (wings over isreal, 1stGen) or SF2:I (strike fighters 2: isreal) there may be some major differences. and which terrain? Stock IsraelME? or a modified version or Israel 2? I'd also check there's enough AFVs on both sides to generate the proper formations, and what years flown (might make a difference)
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  6. why not just extract the data and loadout inis from the cat, put them in the Hawgs folder, and edit from there?? no need to triple the workload by re-creating mods folders when simple ini edits will fix the problem
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  9. well, as the CBU is a bomb, it's loadable to any pylon with the "BOMB" in it's attachment type I wouldn't worry about it
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  11. desert river desert river turn farm river farm river turn farm river end desert river end river-desert2farm city-farm-river city river city river turn city river mouth mountain river mountain river turn river-desert2mountain river-mountain2farm
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  15. iirc, the tutorial should be in the 1stGen Knowledge Base (can't remember if it was for rivers or sea-land transitions. the principal is the same) did you turn on ALL the channels, like the images I posted in the PMs?? also, I do recall mentioning that there are already several river tiles, and transitions that match JSF Aggie's desert tiles that are being used on the Angola terrain (in/on the Eritrea terrain)
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  17. File Name: XvT/BoP Imperial Operation: The Balesh-T'Lanat Conflict File Submitter: Wrench File Submitted: 12 May 2016 File Category: Star Wars Games XvT/BoP Imperial Operation: The Balesh-T'Lanat Conflict 4/25/2016 For XvT =WITH= BoP addon (original CD) or the new GoG version This is the second of 20 full battles for Imperial players, covering the time frame from before the Battle of Yavin, to after the Fall of the Empire. After completing it's Tour of Duty in the Tatooine system, CRV Astra and it's fighters have been transfered to the Balesh sector. There, a conflict that has been simmering between the Balesh and T'Lanat has boiled over, and threatens the security and commerce of all the neighboring systems and sectors. In concert with the Balesh Fleet, Imperial forces will help restore order and prosperity to the region. But, as always, be prepared to deal with other subersive elements... These are to be used/placed into your ...Balance of Power/Combat folder. All missions have been edited for fairness & balance (hopefully!), due the the enhanced AI and weapons effectivness in XvT/BoP. All have new briefings and descriptions. I've added radio messages to act as "in game hints" and to further plot lines. Please pay attention to them, as some may save yourlife or your mission critcal craft. As always, =PLEASE= read the install instructions. Of course, the usual "Notes" and other nonesense. Wrench Kevin Stein original set for TFCD by Michael Raven, circa 2000 Click here to download this file
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    XvT/BoP Imperial Operation: The Balesh-T'Lanat Conflict 4/25/2016 For XvT =WITH= BoP addon (original CD) or the new GoG version This is the second of 20 full battles for Imperial players, covering the time frame from before the Battle of Yavin, to after the Fall of the Empire. After completing it's Tour of Duty in the Tatooine system, CRV Astra and it's fighters have been transfered to the Balesh sector. There, a conflict that has been simmering between the Balesh and T'Lanat has boiled over, and threatens the security and commerce of all the neighboring systems and sectors. In concert with the Balesh Fleet, Imperial forces will help restore order and prosperity to the region. But, as always, be prepared to deal with other subersive elements... These are to be used/placed into your ...Balance of Power/Combat folder. All missions have been edited for fairness & balance (hopefully!), due the the enhanced AI and weapons effectivness in XvT/BoP. All have new briefings and descriptions. I've added radio messages to act as "in game hints" and to further plot lines. Please pay attention to them, as some may save yourlife or your mission critcal craft. As always, =PLEASE= read the install instructions. Of course, the usual "Notes" and other nonesense. Wrench Kevin Stein original set for TFCD by Michael Raven, circa 2000
  19. i'll see if I can do it.. edit: ok, it says on the list of people "left the conversation". when I tried inviting/adding you (Eole) it says I can't as you're already a participant!!. Did you delete the converstation from you PM folders? If so, I don't know how to get you back in. maybe just send the stuff to DA via another PM??
  20. wow! that IS sad...when you compare the hit boxes shown with the bounding boxes (especially for the outer wing sections) one can see some real differences! many of the hit boxes aren't even aligned to meshes they're representing!
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  22. Sorry, Jonathan! Should have said A-37 Dragonfly at the beginning! so, what's the deal then? Who's carrying on with the project, even "as is"? edit: fixed the topic title, to remove confusion!
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