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Wrench

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Everything posted by Wrench

  1. don't hold your breath ... Veltro's pretty much left.
  2. XvT ship patch?

    has anyone seen and/or tried this ship patch for the GoG version of Xvt?? As seen on the GoG Forums.. https://www.gog.com/forum/star_wars_xwing_and_tie_fighter_series/release_for_xvt_xwa_models_custom_tiedef_bwing_tie_fighter_xwing_battle_conversions_for Read the entire thread, as the orignal link in NFG, but someone posted it further down. I hope to try it next week (if all goes well), and see. If so, it'll add the T/D. But some converted TFCD mission will still require the Missile Boat. Wish we had a new version of the old Draconis Ship Patch!!
  3. thanks. I used period (1940-45) maps of Formosa to assist in target placements. They're as realistic as the game engine and the objects at hand, allows retexturing that strip is pretty easy -- just a simple bmp (or is it a tga? -- can't rememer!!) Bastgone looks pretty good!
  4. I can almost bet (real) money it related to the applied material of the model
  5. XvT ship patch?

    carefull with those, Eset gave me a warning on one of them -- can't remember which one though. One of the things I like from the GoG forum one, is the conveted TFCD missions have wavs and the associated lfd files for them. I need to look them over better. I have gotten the original Draconis Ship patch to work with no issues -- a simple copy & paste of the relevant files, and everything works!! (T/D, MIS, Carack Crs, Contrainer Transport, etc) I've got to finish off the readme, and make sure the install instructions are very plain and easy to follow. But so, far not issues. (one or another of these patches will be needed for many of the upcoming TF 3rd party missions I'm converting to XvT -well, BoP really!)
  6. Yah, I couldn't remember what the RAF sights were --- Mk.II or Mk.III "Ace Maker", and if they were "normal" manually adjustable or the other kind
  7. indeed! Give us the secret!!! we'd had several other mods that used that, and they came up "broken" when transfered from SF1 to SF2
  8. ah, nope. Trust us, Stary got it right on his cockpit the gunsight on the Fagot was a fixed reticle, not lead computing. Nor were any of the Lend-Lease aircraft sent to Russia (P-40, P-39, P-63, etc) Don't confuse reflector gunsights with a lead computing device (ala K-14 that only appeared in the late model Mustangs) Leave it as it was issued
  9. File Name: SF2 WW2 PTO Republic P-47D "Razorback" Thunderbolt by Cocas File Submitter: Wrench File Submitted: 24 December 2014 File Category: P-47 SF2 WW2 PTO Republic P-47D "Razorback" Thunderbolt by Cocas 12/24/2014 = For SF2 (Full4/5 Merged RECCOMENDED!) *This mod will =NOT= work in SF/Wo* 1stGen game installs. It was built for SF2 ONLY!!.* This is a BRAND NEW aircraft, brought to you by Cocas Aircraft Factory & Co. We are calling this "version 0.9", as there exists the possibility of more work being required. But, we wanted to get them out into the hands of our WW2 End Users ™ for their examinations and so forth. **REMINDER: this pack is for PTO Razorback Jugs -only-!!! And by PTO, this means SoWesPac, NOT CBI, not the Solomons, etc!!! This would include New Guinea, points north and west, and obviously the Philipines. Other theatres will follow as they are completed.** This pak contains 2 complete aircraft, representing the Razorback P-47D-2/D-10 in early/mid 1943, and the later D-15 thru D-20 Razorback Thunderbolt as seen in late 1943 (November-ish) through (nearly the) war's end, in the SoWesPac regions of the PTO (read: 5th AF). Skin(s) included are: P-47D-5 (early model): 340th FS, 348th FG (SWP, mid-1943 scheme w/star-and-ball) P-47D-20 (later model): 340th FS, 348th FG (SWP, late 43/early 44 w/star-and-bar) 310th FS, 58th FG, (SWP/New Guinea region, late 43/early 44) All markings are decals, and Decal randomization is TRUE. The aircraft is finished in standard 0D/Grey, with Southwest Pacfic markings. Please note, SWP Theatre, Squadron and/or Group specific markings -ARE- painted on. The serials herein should be considered "generic" in nature, but ARE for the correct model variant. For the most part, there are NO nose arts, with the exception of a few for the 340th, "borrowed" from Major Lee's 348th FG skin set. All the 1stGen Hangar and/or Loading screens were either rebuilt to SF2-spec, or created new for this package. They are in jpg format, and fit SF2 styling. Damage textures are also new, in DDS format. The canopy opens/closes with the Standard Animation Keystroke ™, Shift/0 Pilots, sounds, weapons are all included. Templates for this aircraft will be issued as a seperate release, for those skinners that wish to do other units/theatres. As there are several P-74D Razorbacks available, when in game you'll see: P-47D-5 Thunderbolt (CAF)(Mid 43) P-47D-20 Thunderbolt (CAF) on the aircraft selection dropdown menu. This will diferentiate it from any others that are around (Wolf or DAT). For those with the SWP/PTO Razorback mods I've done for Wolf's P-47, this mod is designed to compliment, NOT replace it. However... it's your choice to keep them or not. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, as usual, PLEASE!! give the "Notes" section a read, too. Happy Landings! Wrench Kevin Stein =for Cocas Aircraft Factory, Prop Works Division= 12/18/2016 Updated - added missing decals Click here to download this file
  10. don't the newer ones that Veltro and I did some years ago include Crusader's "bomb sight mod"??? I know we added it to a bunch.... and if you're flying a heavy at that low altitude....well.... we all know what happened in real life
  11. Apparently, after 72 downloads and 2 years, NOBODY reported that there were some missing decals until 2 days ago?? This has now been fixed. When installing, just overwrite the originals
  12. don't forget that "dirt airfield" lod that montycz made, and I used on the WW2 Formosa map. looking REAL good there Baff!!!
  13. Tomcat on russian carrier

    Love it!!!
  14. XvT ship patch?

    the old Draconis ship patch. absolutely NO issues so far. Other than NOT having the pictures of the added ships in the craft data base (when you go and look at them). But to me, that's a fairly small issue. It was a simple copy/paste of the releveant files, minus the "new" z-xvt-sp.exe (and NOT running the install bat file, which probably dosen't work in Win 7 and higher....). Added the T/D, Mis, Container Transport, Carrack cruiser -- these are important not only for TFCD conversions, but for some of the Imperial mission sets I'm still working on (only 20 more to go!!!) I have to write up instructions, and post it. But it was actually pretty easy. Updates the XvT side to BOP as well.
  15. Dr Bombay has passed away

    how sad. Dr. Bombay was a great character, as was Col Crittedon. Really made "The Mummy"
  16. 4 per mesh you may need to combine the "nation name' and insigina into one (or 2, if they face opposite left or right)
  17. XvT ship patch?

    well well! look what I got working!!!!
  18. XvT ship patch?

    CRAFT MODEL FROM B-Wing B-Wing.opt BOP TIE Defender TieDel.opt XW Missile boat Mislbt.opt XW Medium transport Rebtuna.opt BOP Modif corvette Corvta.opt BOP Modif.frigate Friga.opt BOP Passenger liner C-3 Pasngr.opt XW Scout craft Patrlb.opt XW Lt cal.crs MC-40a Ltcal.opt XW Container transport Frtc.opt XW Carrack cruiser Crusa.opt XW ================== Table with new crafts for BOP CRAFT MODEL FROM TIE Defender TieDel.opt XW Missile boat Mislbt.opt XW Passenger liner C-3 Pasngr.opt XW Scout craft Patrlb.opt XW Ltcal. crs MC-40a Ltcal.opt XW Container transport Frtc.opt XW Carrack cruiser Crusa.opt XW this list above dosen't really mean anything, but I'd found this listing of opts (physical models), and wanted to put it someplace where I wouldn't lose it. (it should also be noted that several craft listed are already STOCK in XvT/BoP) I've also found a copy of the old Draconis ship patch, unzipped, and was looking it over as well. Comparing it to the ship pack above, it almost seems that one dosen't need to hack the game exe, like the DSP provides a 'new one', but this newer ship patch seems to only need certain files edited. Of course, one also needs the opt, pnl, int and a couple other files placed in the various folders. It also looks like a simple edit of the SPECDESC.txt in the main folder, that - believe it or not!!-- already has most of the craft listed. More exploration of this is ongoing
  19. File Name: XvT/BoP Imperial Operation: Pursuit of Brightness File Submitter: Wrench File Submitted: 11 December 2016 File Category: Star Wars Games XvT/BoP Imperial Operation: Pursuit of Brightness 12/11/2016 In this set, your Task Group will be chasing down and destroying the Rebel Cruiser Brightness, seen escaping in the previous missions (NTB 02). For this, you have been transfered to the Nebulon-B Frigate Skylark, under command of Admiral Malp. CRV Astra has been assigned to Malp's Task Group. See to it that this Rebel ship never returns to it's base!! These are to be used/placed into your ...Balance of Power/Combat folder. All missions have been edited for fairness & balance (hopefully!), due the the enhanced AI and weapons effectivness in XvT/BoP. All have new briefings and descriptions. I've added LOTS of radio messages to act as "in game hints" and to further plot lines. Please pay attention to them, as some may save your life or your mission critcal craft. As always, =PLEASE= read the install instructions. Of course, the usual "Notes" and other nonesense. Wrench Kevin Stein original set for TFCD by Michael Raven circa 2000 Click here to download this file
  20. Version

    17 downloads

    XvT/BoP Imperial Operation: Pursuit of Brightness 12/11/2016 In this set, your Task Group will be chasing down and destroying the Rebel Cruiser Brightness, seen escaping in the previous missions (NTB 02). For this, you have been transfered to the Nebulon-B Frigate Skylark, under command of Admiral Malp. CRV Astra has been assigned to Malp's Task Group. See to it that this Rebel ship never returns to it's base!! These are to be used/placed into your ...Balance of Power/Combat folder. All missions have been edited for fairness & balance (hopefully!), due the the enhanced AI and weapons effectivness in XvT/BoP. All have new briefings and descriptions. I've added LOTS of radio messages to act as "in game hints" and to further plot lines. Please pay attention to them, as some may save your life or your mission critcal craft. As always, =PLEASE= read the install instructions. Of course, the usual "Notes" and other nonesense. Wrench Kevin Stein original set for TFCD by Michael Raven circa 2000
  21. both versions of the TE are in the downloads section ... Tool/Utilities or something like that
  22. fuselage decals only need the fore-aft and up-down coords. (meaning: only 2 entries, actually, that goes for all decals, just fore aft/ up down or left right/ fore aft for wings and such)
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