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Wrench

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Everything posted by Wrench

  1. only three (really 2) alignments are allowed Friendly Enema Neutral (which will appear as "red" enemy on the inflight maps) anything places in a "neutral zone" will be ignored by both side. What I don't remember is, will any air defense units left over there do anything. My gut says no, but can't really remember.
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  4. of course you can specificy certain types of SAMs to a location ... I've been doing it for years (especially when the exact type's location is known from kmzs or other map/photo sources) BUT... due to internal errors in the game's code, "direct called" SAMs & their associated radars will NOT show up on any RWR (vector, 3-ring or TEWS). Only the 'generic' callouts will generate RWR readings. A real pisser for someone like me that wants a much geophysical accuracy as possible
  5. this "basic" region, but extending at minimum 500 miles further west, north and east. Some parts of Tunisia, Libya, etc would still be required, to say nothing of the needed airfields on Corsica and Sardinia (and southern France, northern Italy, southern Germany -ignoring Switzerland- and the Balkan states. I don't actually see it happening, unfortunately. What with most of the Axis (and many Allied) aircraft no longer available to the General End User ™. And the general malaise in major modding, with referenced to a project of this size. To say nothing of all the work involved in starting (especially FINDING) a new DEM, and building the world zone from scratch.
  6. what Gepard said also, TFD tool. I used it to cut a river canyon through some mountains on the (unfinished) CBI map. But one must be VERY careful, or you'll have a valley where you don't want it
  7. not for Gen1 -- when editing weapons, you need to create/update the WeaponsData.Dat file, as well as the WeaponsData.Ini.. Only the weapons editor can do that. The 1stGen WE is in the downloads section, or should still be available at 3rd Wire
  8. Boeing 281

    VERY NICE!!!!
  9. Indeed. Welcome to the club. Considering I was the one that MADE the EAF Mc.205 all those years ago. And historically correct markings for VMF(N)-513's Skyknights in Korea. Pity the model needs so much revamping. It's quite old and really long in the tooth
  10. yess, the tool only ready TFD/HFD style terrains. Even the Lod Viewer can't see the IcelandNA terrrain (maybe too big??)
  11. that's because you're using a 1stGen game. Naval battle groups WILL generate in SF2, when SF2:North Atlantic as part of the merged install. Otherwise, you'll have to find a way to build scripted missions with the various Surface Action Groups assembled (read: hand built). OTH, you can create "clones" of warships labeled as "CARGOSHIP", but that also caused a shit load of issues. Wev'e been doing that for many, many years. But, like i said, does cause issue (in both SF and SF2)
  12. the first question should be: what KIND of ships??? warships? cargo vessels (ie: all civilian shipping)??? both series 1 & 2 will generate convoys of ships (for A-S missions) only from those with a GroundObjectRole= CargoShip. Warships won't show up. And there's some random oddities that seem to favor one type over another, usually based on what/which appears first in the GO listings.
  13. Dutch, British, and US wrecks illegally salvaged.

    Indeed. No respect for those that gave their lives so many years ago, to protect them.
  14. IsLandingLight=FALSE was done 10+ years ago for Simon Porter's Firefly, for it's searchlight. Still, though, only on with the position lights. (as all lights are linked together via the on/off switch). It didn't illuminate much in front, but one can try fiddling with brightness and the LightSrcOffset= LightSrcRange= LightRange= figures and yes, Mue's tool will give you the X/Y/Z coords to place it
  15. not sure I"d open 2 sessions of the TFD tool and compare them if possible (didn't know there WAS another version!!)
  16. yeah, one of my rebuilds. http://combatace.com/files/file/11286-america-southwest-texasmexico-for-sf2/ mind you, this is what you asked for -- America Southwest (Texas/Mexico), aka: ASW If you're asking about the California/Nevada/Arizona map (aka SCal, for Southern California), that would be this one: http://combatace.com/files/file/8146-southern-california-ver-20/ this is in the 1stGen downloads, so it'll need the SF2 statements added to the data ini. I do have an updated (slightly) version, with a water bmp. But in general, the map is rather poor and nowhere near full scale there's also a "hot fix" (that may or may not fix!!!) http://combatace.com/files/file/8153-socal-hotfix/
  17. I will certainly try! I see him once in a while posting on FB This coming Monday I'm going to for 2 eye surguries (cataract and glacauma), but should be operational with the left eye! (I hope!). The Dr said it's not going to change my already defective vision (corena issues) but will help in other ways Hangar screens are still pretty easy -- as was discussed in the Thread.
  18. I stand corrected... It appears that certain parts of the FM hadn't been finished the last time we worked on it (May of this year). So, my apologies -- it has NOT been released yet must contact Do335, as he was the last one fiddling with it
  19. CL, I'd check the SF2 downloads "What If..." section. I'm pretty sure we (Cocas & Co.) Released it
  20. other than the fact that nothing of C5's site has been updated since (maybe) 2009!!! Those are best left in SF1/Wo* best to find direct SF2 versions here at CA
  21. Wouldn't it simpler to just try and locate SF2 versions of the aircraft in question? (and you'd still need to tell us which ones they are)
  22. oh my!!! very nice!!!!
  23. that REALLY does look good!!! do you plan on using the "rachet" sound for the gears, like I did for Monty's??
  24. far be it that end users ™ should actually learn how to use the 1stGen weapons editor -- which has several tutorials in the SF/Wo* Knowledge Base on it's use -- and do things wrong just because they're convenient or too lazy to do it right. PLEASE, I beg you, stop posting these "wrong turns". It's not helping the new users or the community as a whole.
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