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Wrench

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Everything posted by Wrench

  1. just don't use the landing gear. should solve the problem ....
  2. Updated!!! 11/24/2023 See original announcement post above for minor changes Happy Landings!!
  3. View File SF2 Chengdu J-7 Fishbed Series Pak by Mod Mafia/TMF (v.2) SF2 Chengdu J-7 Fishbed Series Pak by Mod Mafia/TMF = For SF2, Full-4/5 Merged (Full-5 Reccomended/Preferred) = *Note: There is a distinct possibility that this mod MAY work in SF/Wo* 1stGen game installs However, some data ini statements will not be in effect in 1stGen SF/Wo* at any patch level (with the possible exception of WoI plus it's ExpansionPak -this has not been tested, as I ONLY mod for SF2). It is designed for use in SF2, at the most current patch level. Your milage will vary!* Some of several "newer models" that were never quite completed when Bpao passed away a few year back. I've been fortunate enough to be allowed to complete his work, as a member of the Mod Mafia. This pack contains 3 of the J-7 Fishbed series, as built and operated by the PLAAF (People's Repbulic of China), and exported to some other folks. They are: Chengdu J-7I Chengdu J-7II Chengdu J-7IIA The J-7I and II have only PLAAF skins. The J-7IIA (exported as F-7B) has skins for PLAAF Iraqi Air Force (folder called "Camo2") Islamic Republic of Iran AF (folder called "Camo1") All skins are in jpg format, Decal Randomization is TRUE. Damage textures are the older tga versions. All markings are decals,(excepting National Markings, which on some skins are painted on), and reference stock 3W items. The PLAAF Bort numbers may be incorrect; skinner/decal makers are !ENCOURAGED!! to create more correct ones. A user list is included for all, even for the I & II, which were NOT exported All sounds, pilot figure(s), seats, are included. Weapons, for the most part, reference those already "stock" in-game items. However, in the usual "CYA" effort, Chinese A-A missiles are included. These come from the GunnyPak. The Canopy opens with the Standard Animation Keystroke �, Shift/0. The RWR.lst for the J-7IIA references many items from dtmdragon's Updated Threat Library; the url/download link I cannot find! So, I've just went ahead and included all the various RWR tgas that I had (in the /Flight folder included in this zip) When 'in game', you'll see on the Aircraft Selection Dropdown Menu, for each one... Chengdu J-7I (TMF) Chengdu J-7II (TMF) Chengdu J-7IIA (TMF) This will differentiate all these aircraft from any others you may have, either stock, user-made, or whathaveyou. As always, fairly easy to follow, yet detailed install instructions are included. So, please -READ- them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth. A full listing of credits, as always, is below the Install Instructions. SF2 Chengdu J-7 Fishbed Series Pak by Mod Mafia/TMF (v.2) 11/12/2023 = For SF2, Full-4/5 Merged (Full-5 Reccomended/Preferred) = An upgrade pack for the 3 J-7 Fishbeds built by The Mod Mafia/Mirage Factory. This is the full set as issued in 2012. This is EVERYTHING, all the aircraft, weapons, pilots etc. These aircraft have had their FM revised to something more SF2-ish, with all hit boxes and collision points also revised. It is designed to REPLACE, in total, all previous versions. Yes, you may just drop these over your originals. Backup copies of the data inis are all supplied as a "just in case CYA". === Some of several "newer models" that were never quite completed when Bpao passed away a few year back. I've been fortunate enough to be allowed to complete his work, as a member of the Mod Mafia. This pack contains 3 of the J-7 Fishbed series, as built and operated by the PLAAF (People's Repbulic of China), and exported to some other folks. They are: Chengdu J-7I Chengdu J-7II Chengdu J-7IIA The J-7I and II have only PLAAF skins. The J-7IIA (exported as F-7B) has skins for PLAAF Iraqi Air Force (folder called "Camo2") Islamic Republic of Iran AF (folder called "Camo1") All skins are in jpg format, Decal Randomization is TRUE. Damage textures are the older tga versions. All markings are decals,(excepting National Markings, which on some skins are painted on), and reference stock 3W items. The PLAAF Bort numbers may be incorrect; skinner/decal makers are !ENCOURAGED!! to create more correct ones. A user list is included for all, even for the I & II, which were NOT exported All sounds, pilot figure(s), seats, are included. Weapons, for the most part, reference those already "stock" in-game items. However, in the usual "CYA" effort, Chinese A-A missiles are included. These come from the GunnyPak. The Canopy opens with the Standard Animation Keystroke (tm), Shift/0. The RWR.lst for the J-7IIA references many items from dtmdragon's Updated Threat Library; the url/download link I cannot find! So, I've just went ahead and included all the various RWR tgas that I had (in the /Flight folder included in this zip) When 'in game', you'll see on the Aircraft Selection Dropdown Menu, for each one... Chengdu J-7I (TMF) Chengdu J-7II (TMF) Chengdu J-7IIA (TMF) This will differentiate all these aircraft from any others you may have, either stock, user-made, imported from China, or whathaveyou. As always, fairly easy to follow, yet detailed install instructions are included. So, please -READ- them. Also, give the "Notes" section a read too for futher explainations, clarifactions, illuminations and so forth. A full listing of credits, as always, is below the Install Instructions. Good Hunting! wrench Kevin Stein -for The Mod Mafia- For Oli =Changes: updated FM (3W based) revised hitboxes changed pilot for J-7I gunsight tgas 'brightened' minor 'hardening' of components -for The Mod Mafia- Submitter Wrench Submitted 11/15/2012 Category J/F-7  
  4. Pretty much everything at this point ..... NONE of the aircraft in DLC28 are player flyable out of the box. NONE of the F-104 series are player flyable in SF2. (there were some kind of copyright issues with Lockheed -yes, that's right - so TK make them non usable. Hence the C-130A being missing from SF2 as well). The major reason they're not flyable, is they have no cockpits You might want to look here, in the Cold War F-104 skins section, and simply READ the announcement posts on my mods of the 104A and the 2 104Cs https://combatace.com/files/category/524-f-104/ In fact, you might want to go ahead and download them, and simply read the readme's expecially the "Notes" sections.
  5. First off, that's a 1stGen pack. It was NOT built for SF2. If you're using them in SF2, they'll need to be converted. Make sure of what you're asking about. This is the SF2 Forum, not SF/WoV/WoE/WoI. 2ndly, with all issues with performance, you should always post your system specs so the (people smarter than me) and help diagnose the problem
  6. I see you're trying to give me extra motivation to finish off the Taiwan Straits rebuild!!!
  7. Avialogs is now free.

    Don't rush over there and download everything at once!!! We don't want to kill his servers!!!! Grab maybe one or two files a day. The site owner has done a geat service to the avaiation community, and even for us game modders. Let's be kind to his hard drives!!! :)
  8. View File SF2 RoCAF F-84G Thunderjet Skin & Decal Pack SF2 RoCAF F-86G Thunderjet Skin & Decal Pack 10/30/2023 -For SF2 =ONLY= (Full 4/5 Merged Reccomended) This is a new skin for the F-84G Thunderjet available here at CombatAce at the following url: https://combatace.com/files/file/12294-republic-f-84g-thunderjet-by-russouk-for-sf2/ This pack is 'representative' of F-84G Thunderjets used by the Republic of China Air Force (Taiwan). All markings are decals. Decal randomization is TRUE. All serials are 100% historically accurate for T-Jets serving in the RoCAF. As is usual, those on the number list marked with a star (*) have their serial number matched to their "modex" or plane-in-squadron numbers. Any others, not marked, could not be matched to ID numbers, but ARE correct serials as seen on RoCAF T-Jets. This mod does not, however, replicate any specific or particular squadron. I was unable to run them down accurately enough. This is also the reason for not having any of the squadron color bands used on the nose/tail/wingtip tanks. You have a "basic" full squadron of 26 numbers. Also included are updated _data and _loadout inis, adding "Anti-Ship" mission tasking. As this will change USAF and other users missions, you may wish to back up the original data ini. Please also note, that the bombs used are the Stock 3W M64 500 pounders. If you wish to use the older ones, you'll need to edit the loadout ini. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 11/18/2023 Category F-84  
  9. Version 1.0.0

    52 downloads

    SF2 RoCAF F-84G Thunderjet Skin & Decal Pack 10/30/2023 -For SF2 =ONLY= (Full 4/5 Merged Reccomended) This is a new skin for the F-84G Thunderjet available here at CombatAce at the following url: https://combatace.com/files/file/12294-republic-f-84g-thunderjet-by-russouk-for-sf2/ This pack is 'representative' of F-84G Thunderjets used by the Republic of China Air Force (Taiwan). All markings are decals. Decal randomization is TRUE. All serials are 100% historically accurate for T-Jets serving in the RoCAF. As is usual, those on the number list marked with a star (*) have their serial number matched to their "modex" or plane-in-squadron numbers. Any others, not marked, could not be matched to ID numbers, but ARE correct serials as seen on RoCAF T-Jets. This mod does not, however, replicate any specific or particular squadron. I was unable to run them down accurately enough. This is also the reason for not having any of the squadron color bands used on the nose/tail/wingtip tanks. You have a "basic" full squadron of 26 numbers. Also included are updated _data and _loadout inis, adding "Anti-Ship" mission tasking. As this will change USAF and other users missions, you may wish to back up the original data ini. Please also note, that the bombs used are the Stock 3W M64 500 pounders. If you wish to use the older ones, you'll need to edit the loadout ini. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! Happy Landings! Wrench Kevin Stein
  10. Avialogs is now free.

    His store of tech materials is unparrallelled!!!
  11. Stratos, if you could get Alex to fix some things on the lod, it would be a HUGE help. I'm out of meshes for the numbers and tail codes. The tail fin (vert tail) needs to be cut off from the rear fuselage (tail mesh) and have it's own mesh. As you can see, it's all one piece. Simply because the tail code, 4-digit bunum, full bunum and individual ID are all on the fin also, if he could give me right and left horizontal stab; they're all one piece now (not a big deal I can just make the full hit box across the stab, and tag it' RemoveWhenDestroyed=FALSE) there are also some untextured bits, mostly the landing gear legs, but that's not that important thanks bro! ps: if you can get the templates, that'd help too! I have to correct the gull grey to the right shade of gray! :)
  12. I wonder if they're still using the original decals I made for it 'way back when in 1stGen SF. I remember them being 100% historical for VMF(N)-513. ----- everything else being said, I DO have what I believe is a beta version of angelp's Skyknight. It has 2 VMFN Marine skins (black) and the later gull grey/white. The GG/W needs decals and such. See below for screenshots. I'm not sure what exactly the state of the model is, the wings fold and the upper canopy 'hatch' opens. It needs FM work (even for a Gen1 Jet, it's very sluggish). I guess it'd be okay do some more work on it and release it as a "provisional Beta". The model itself, even as it stands put's that one to shame. Cockpit is a bit "iffy" (it's a heavily modded Mossie pit0, but it works
  13. Nothing we can do here to fix it. We have very little to do with them. You'll have to take the issue up with them. There was another in the works, once upon a time, but the modler hasn't been around for a while. (2018)
  14. I've had that happen to me too. A typo in the postion statement makes the object appear at the 0,0 point of the target area. It CAN be quite amusing a times, depending on what shows up!
  15. or the TMF Phantoms & Tomcats with TISEO also, I made a working "drift sight" camera for the U2. Unfortunately, you DO need a cockpit with a radar screen to 'see' the view, as I used the scope for the TV display
  16. think of each mods folder as an individual game. so, yes, you'll need to have the add-on items INSIDE each mods folder.
  17. Need your prayers

    My thoughts and prayers are with you and your family. With love and understanding (and time) hopefully all will be well
  18. Indeed, we're lucky that TK at a point in the past added support for prop jobs. back on topic, I thought this thread was about over-protective, "hovering" parents!!! I'll show myself out ....
  19. hmmm... could you put any LESS information in the description?? Ya know, like for which Spit its for??
  20. As A Reminder......

    I use Acronis. iirc, it came with my WD externals. It can also be downloaded from Western Digital (iirc!!!)
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