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Wrench

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Everything posted by Wrench

  1. F-89 Scorpion Pack for SF2

    Version

    995 downloads

    F-89 Scorpion Pak for SF2 6/4/2010 -- Version 2, 3/3/2016 -- This package includes the full set of F-89 Scorpions, from MontyCZ's original C & D version, PLUS the variant mods I'd created, giving the H, J (Early) and J (Late). The various readmes for the sub-variants are included in their specific aircraft folder, just for historical purposes. This package has been peaked and tweeked for use in SF2 =ONLY=, and is NOT designed for use on SF/Wo* series 1st Gen sims. It makes use of certain elements found ONLY, and usable ONLY, in SF2. Everything is included -aircraft, inis, skins, decals, weapons, pilots. =EXCEPT= a cockpit. Due to changes in SF2's internal coding, these aircraft now make use of the stock in-game F-4B via ini edits that through sorcery now reach back into the cat files, and create usable cockpits without the need of a cockpit folder. How this works, I don't know or care; but that it =does= is a wonderful thing!! On such aircraft that have operating canopies (those that use the F-89D lod), the canopy works via the Standard Manual Animation Keystroke ™, shift/0. This package is designed to REPLACE the original set, and will drop right over it, providing you have it already. If you don't, no worries! Just install as normal. As always the standard, fairly easy to follow, yet detailed install instructions are included. Please READ them! Good Hunting! Wrench Kevin Stein Version 2: See "Change Log" in the readme
  2. the old 1stGen trick was similar, excepting you moved the ***.cat file into the terrain folder in question, and then renamed it to match the terrain's name. odd that Winge10 is now case sensitive to inis residing in particular folders, as I would more believe THAT to be more related to the game engine. But, hey, it can't hurt, right?? (and yet another reason for W7 users to NOT go the winge10)
  3. Bucket List

    thank you, kind sir!!
  4. but won't she get cold without the coat??? wouldn't want her .. ah...assets to freeze off!!
  5. Enough Rope

    karma's a BITCH!!!
  6. Bucket List

    If I might make a request (and/or) suggestion ... I know you have a boatload of various models; ships, aircraft, vehicles, figures, buildings and what not. If these items are not going to be entering the 3W game world, would it be too much to ask that the MAX files be uploaded to the Modders Depository for others to use, finish, play with? In this respect, other 3d folks can have access to them, and perhaps continue the work. Especially for some of those very cool 1930s items If so, you can upload them yourself, or I'll be happy to do so.
  7. Bucket List

    Indeed, congrats!! It's sad to see you leave the modding community; EVERYONE appriciates your work. I hope you stick around for LONG while!!
  8. not to divulge state secrets, but there may be a new Banshee in the works.. as to Razbams, streak, I don't know if you've seen these: http://combatace.com/files/file/14889-sf2-kaw-f2h-2-banshee-tweeks-pak-for-razbam-banshees/ http://combatace.com/files/file/15415-sf2-f2h-3-banshee-tweeks-pak-for-razbam-banshees/ http://combatace.com/files/file/15417-sf2-f2h-4-banshee-tweeks-pak-for-razbam-banshees/
  9. don't forget with the Choctaw, there'd have to be 2 versions -- the US radial piston engine the UK Wessex with turbine --- think of the possibilities!!
  10. you mean the one I stopped working on last summer? Maybe, one day, I'll get back to it. -- I wonder if yakarov will be surprising us the the S-51 (HO3S) and S-55 (HO4S/H-19) at some point ...????
  11. also, check the encoding -- SF2 & FE2 use unicode. SF1 & FE1 use ANSI. Try opening the file, and save as... and look for the drop down, and select ANSI
  12. or additions there to... 2 & 3 are just really crappy for civil airfields...(well, actually they ALL are!! and not that correct for military, either)
  13. File Name: Updated Cockpit.ini for TW A-4 Skyhawks (all variants) v1.0 File Submitter: Wrench File Submitted: 07 March 2016 File Category: Avionics As seen in this thread in the SF2 Knowledge base: http://combatace.com/topic/88091-tw-a-4f-skyhawk-tweaks-and-fixes/?p=713874 This zip includes fixes for all stock 3rd Wire Skyhawks by Crusader Updated Cockpit.ini for TW A-4 Skyhawks (all variants) v1.0 =========================================================== - working Arresting Hook-Lever (all) - working Landing Gear-Lever (all, except A-4A, as the "Landing_Gear_Indicator"-type is already in use for another display) - ECM-Box (A-4E_67, A-4E_Ahit_73, A-4H_Ahit_73, A-4F, A-4F_Ahit, A-4L) - Chaff-Box (A-4E_Ahit_73, A-4H_Ahit_73) - Spoiler-Light (A-4F, A-4F_Ahit, A-4F_74, A-4H_Ahit, A-4H_Ahit_68, A-4H_Ahit_70, A-4H_Ahit_73, A-4G, A-4K, A-4L) - WeaponSelectorKnob - Sidewinder selectable (A-4E_Ahit_73, A-4F, A-4F_74, A-4F_Ahit, A-4H_Ahit, A-4H_Ahit_73, A-4G, A-4K, A-4L) - LABS-Display - displays distance to next waypoint (distance to target is not available as displaytype, so better than nothing) - corrected A-4F_74.ini to use the proper cockpit PLEASE read the enclose readme --- unzip to a safe place, and you'll have access to all that's needed to install! Click here to download this file
  14. you have to have the ship listed in the terrains *_types.ini, then place as any other ground object in the *_targets.ini
  15. I had to laugh... when you said "primer gary", all I could think of is "where is the bondo"* it does look pretty damn good! *car body shop joke*
  16. I have alexs max files for the B-45 (the aircraft). Since he ain't been around ... just saying ....
  17. Version

    242 downloads

    As seen in this thread in the SF2 Knowledge base: http://combatace.com/topic/88091-tw-a-4f-skyhawk-tweaks-and-fixes/?p=713874 This zip includes fixes for all stock 3rd Wire Skyhawks by Crusader Updated Cockpit.ini for TW A-4 Skyhawks (all variants) v1.0 =========================================================== - working Arresting Hook-Lever (all) - working Landing Gear-Lever (all, except A-4A, as the "Landing_Gear_Indicator"-type is already in use for another display) - ECM-Box (A-4E_67, A-4E_Ahit_73, A-4H_Ahit_73, A-4F, A-4F_Ahit, A-4L) - Chaff-Box (A-4E_Ahit_73, A-4H_Ahit_73) - Spoiler-Light (A-4F, A-4F_Ahit, A-4F_74, A-4H_Ahit, A-4H_Ahit_68, A-4H_Ahit_70, A-4H_Ahit_73, A-4G, A-4K, A-4L) - WeaponSelectorKnob - Sidewinder selectable (A-4E_Ahit_73, A-4F, A-4F_74, A-4F_Ahit, A-4H_Ahit, A-4H_Ahit_73, A-4G, A-4K, A-4L) - LABS-Display - displays distance to next waypoint (distance to target is not available as displaytype, so better than nothing) - corrected A-4F_74.ini to use the proper cockpit PLEASE read the enclose readme --- unzip to a safe place, and you'll have access to all that's needed to install!
  18. indeed, something that would replace them odd-ball runway 2 & 3 ....with realistic parking ramps
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