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Everything posted by Wrench
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How to create aircraft?
Wrench replied to combatacepilot's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
you can't import a finished lod. once its exported, it's done and locked you can only edit the ***.max file -
Kifir cockpit modifications
Wrench replied to LightningIII's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
all stuff for cockpits goes into the /cockpit folder for each particular aircraft. so, you might need to create the folder, and just drop the tga in there the game looks in specific folders first, then cats. -
Sweet. Just saw the International Space Station Fly Over.
Wrench replied to Skyviper's topic in The Pub
oh man! how cool is that!!?? -
How to create aircraft?
Wrench replied to combatacepilot's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
for these games (SF/FE/SF2/FE2) only 3dsMax, with the specific 3rd Wire exporter can be used for other games ?who knows? -
YAP3 on SF2
Wrench replied to swell's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
well, since it's a payware mod ... one must be VERY carefull. They defend they're copyrights/property strongly. Inis can be uploaded, if that's the point of the exercise, but no other parts. One must be VERY carefull with "property rights" when modding any payware item -
Kifir cockpit modifications
Wrench replied to LightningIII's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
all lods are stored in the ObjectData002.cat -- that 's the locked one mue's lod viewer only requires the main ini (ie: KfirC1_77.ini) to function. to open the cockpit lod, you'd need the cockpit ini extracted. It doesn't even need to be IN the aircraft folder; the viewer will find the lod from an "extracted to..." folder. but I see Crusader already answered the question. just a thought .. if those boxes are part of the external model, perhaps the cockpit position is too low?? .. just thinking out loud... -
Kifir cockpit modifications
Wrench replied to LightningIII's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
use mue's lod viewer to id the meshes as to that clipping issue, there's a couple of ways: check the actual position in the cockpit ini vs positioning from external view locate the offending node (again with the lod viewer) and add to cockpit ini (3rd section) Example only... [CockpitSeat001] HideExternalNode= ModelName=Skyraider_Pit Offset=0.0,0.0,0.0 Position=0.0,0.26,1.10 ViewAngles=0.0,0.0,0.0 or in the data ini for nose or fuselage (whichever mesh it is) ShowFromCockpit=FALSE -
something wicked this way comes
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
another look one of those "you looking at ME, mofo?" kind of shots (btw, if anyone does happen to guess, keep it to yourself. don't spoil the surprise) -
Paging Wrench
Wrench replied to Tappedops's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'm not an ordanance guy. Sometimes, I'm lucky the stuff hits the ground... there used to be a bombing tutorial at SimHQ, maybe still in their archives by Andy Bush -- the man knows his stuff. -
Su-22 templates
Wrench replied to Ngr's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
don't forget, new Fitter are in the works...might want to wait unitl they're finished. IIRC, a lot of the mapping will be different -
From the album Wrench's Stuff
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From the album Wrench's Stuff
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actually, it wouldn't. but that's a long, involved convoluted story with a cast of thousands, produced by CB DeMille. It goes further much further back... yes, that is definitely, the word of the month! Good for trotski!!
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I'm gonna ask the dumb question.. how do I get the image into my sig?? (hangs head in shame)
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run malwarebyes once a week... you should be able to set a time, even on the free version
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Chinese territorial claims
Wrench replied to Ice Man's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
is that a '1 tile' island? looks GREAT!! -
Modifying an old terrain to use updated tilesets
Wrench replied to LightningIII's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
easy way to get around the neutral issue, is simply remove all the target areas in Sweden (sorry, JRL!!) -
those adaptor kits are f**ing LIVESAVERS!! I've had a hd crash or two, and having one of those saved thousands of good files off the old worn out drive to the new one. well worth the investment!!
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trotski, preaching to the choir, man. NO one is immune to his vagaries; not even some of the most important people to sf2 community.
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LOD Viewer
Wrench replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
really?? shoot, and here I thought I'd found something important!!! -
LOD Viewer
Wrench replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
while goofing around, just experimenting with correcting hit boxes, I noticed something quite interesting the lod viewer is showing.. knowing the aircraft as well as I do, having helped build it, I knew there was a small shadow rope from somewhere in the nose region. The lod viewer shows where (more or less) it comes from! (indicated by the red arrow) This could be quite helpful to 3d modelers! By hiding and unhiding nodes, the offending mesh may be able to be run down, and repaired. -
Malwarebytes Anti-Malware https://www.malwarebytes.org/ there's both freeware and payware versions it's good to have this anyway -- trust me! another one, for just clearing out crap in Cleanup http://www.stevengould.org/index.php?option=com_content&task=view&id=28&Itemid=70