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Wrench

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Everything posted by Wrench

  1. yes, I've used it extensively. so, what's the question?
  2. what the hell is a "TAE"? If you explain/define that, maybe you'll get some help!! )
  3. the animation has to be built into the cockpit meshes themselves. can't be added by a text edit
  4. AND do if for free, with NO restrictions or other BS
  5. I seem to recall stating categoricaly, that expansion pack one was REQUIRED for a KAW install, as that not only gives you the Mustang, but the C-47 as well. from the KAW Mustang Skin Pak (as used in WOK mod) never had the issue with the 29s either. speaking of the Superforts, the easiest fix is simply not to fly them -- the game was never designed for Player Flown ™ heavy bombers, even if said bombers have cockpits and working bombsights. (attack bombers, that's another story, and are quite usable)
  6. it looks a lot like the prototype p-40 (well, P-37), other than the large gun blisters on the cowl. nice repurposing of the mig-3 http://www.planefax.com/radar/p40-2-YP-37.jpg
  7. look in The Pub ... http://combatace.com/topic/88172-getting-it-off-my-chest/ d/l the gif, upload to your gallery, and add it to your sig sorry for the thread hijack!
  8. you can't import a finished lod. once its exported, it's done and locked you can only edit the ***.max file
  9. all stuff for cockpits goes into the /cockpit folder for each particular aircraft. so, you might need to create the folder, and just drop the tga in there the game looks in specific folders first, then cats.
  10. oh man! how cool is that!!??
  11. for these games (SF/FE/SF2/FE2) only 3dsMax, with the specific 3rd Wire exporter can be used for other games ?who knows?
  12. well, since it's a payware mod ... one must be VERY carefull. They defend they're copyrights/property strongly. Inis can be uploaded, if that's the point of the exercise, but no other parts. One must be VERY carefull with "property rights" when modding any payware item
  13. all lods are stored in the ObjectData002.cat -- that 's the locked one mue's lod viewer only requires the main ini (ie: KfirC1_77.ini) to function. to open the cockpit lod, you'd need the cockpit ini extracted. It doesn't even need to be IN the aircraft folder; the viewer will find the lod from an "extracted to..." folder. but I see Crusader already answered the question. just a thought .. if those boxes are part of the external model, perhaps the cockpit position is too low?? .. just thinking out loud...
  14. use mue's lod viewer to id the meshes as to that clipping issue, there's a couple of ways: check the actual position in the cockpit ini vs positioning from external view locate the offending node (again with the lod viewer) and add to cockpit ini (3rd section) Example only... [CockpitSeat001] HideExternalNode= ModelName=Skyraider_Pit Offset=0.0,0.0,0.0 Position=0.0,0.26,1.10 ViewAngles=0.0,0.0,0.0 or in the data ini for nose or fuselage (whichever mesh it is) ShowFromCockpit=FALSE
  15. another look one of those "you looking at ME, mofo?" kind of shots (btw, if anyone does happen to guess, keep it to yourself. don't spoil the surprise)
  16. I'm not an ordanance guy. Sometimes, I'm lucky the stuff hits the ground... there used to be a bombing tutorial at SimHQ, maybe still in their archives by Andy Bush -- the man knows his stuff.
  17. don't forget, new Fitter are in the works...might want to wait unitl they're finished. IIRC, a lot of the mapping will be different
  18. Dat banned achievment

    From the album Wrench's Stuff

  19. Wrench's Stuff

    a little of this and that for SF/SF2 and whathave you!
  20. Dat banned achievment

    From the album Wrench's Stuff

  21. Getting it off my chest.

    actually, it wouldn't. but that's a long, involved convoluted story with a cast of thousands, produced by CB DeMille. It goes further much further back... yes, that is definitely, the word of the month! Good for trotski!!
  22. Getting it off my chest.

    I'm gonna ask the dumb question.. how do I get the image into my sig?? (hangs head in shame)
  23. post 1 0 01188100 1454270327

    From the album STuff

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