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Wrench

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Everything posted by Wrench

  1. just went to upload a new airplane, and the "click to upload file" and "click to upload screenshot" buttons aren't working. just thought you should know, Boss! thanks!
  2. crab pot? lobster pot?? piss pot??? CL, sure you're not confusing FishBED with Fishpot??? NK has been using Mig-21s for like forever! nicely done, Alfie!
  3. are they both supposed to face forward?? If so, on the right side do this (change in BOLD) [Decal013] MeshName=Nose DecalLevel=0 DecalFacing=RIGHT FilenameFormat=Vampire F.52 (LAMIA)/Desert Camo/DHIMARIPATCH2 Position=1.68,-0.02 Scale=0.2 Reverse=TRUE DecalMaxLOD=3 (or for whichever side is the correct front facing)
  4. best for practice, would be Armed Recon missions on The Range terrain. You can nape whole convoys of trucks. weapons loading are base on the AttachmentType= statement in the aircraft's data ini (the BLU series of napalm canisters is considered a BOMB), where and how many loaded in the aircraft's loadout ini, exportation (true or false) of the weapons, and years available
  5. iirc, Level 3 is kill markings level 1 decals ONLY work when selecting the squadron AND the squadron has to be listed in the Squadronlist ini. otherwise, the simplest way is how I've done -- just make them Level = 0
  6. how are you setting up the decals? meaning, what Level= are you using??
  7. I hope we get templates for it ... skins will be needed for N Africa/Med and eastern front as well as western europe
  8. File Name: 3rd Wire A-1H/A-1J Template Set File Submitter: Wrench File Submitted: 08 January 2016 File Category: Skin Templates This is my template set for the STOCK 3rd Wire A-1H & A-1J Skyraiders. These are multi layered Photoshop format (PSD) templates for the three main maps body left_wing tail the templates are 2048 x 2048. there is also a "nodes" map for each, to assist in finding the little odd bits. the right wing is mapped identically to the left, so the only difference would be for camoflague patterns. All my myriad layers are intact, which explains the HUGE size of each of them. You may keep or discard those layers that you don't need as you see fit (many are experiments for a mod that fell through) Somehow or another, these slipped my notice, and should have been uploaded a looooong time ago. Happy Skinning! Wrench Kevin Stein Click here to download this file
  9. civil / firefighter mod over the next few weeks, I hope to upload all that's been done, so someone can pick it up
  10. thanks for all you do, Erik!!
  11. Version

    50 downloads

    This is my template set for the STOCK 3rd Wire A-1H & A-1J Skyraiders. These are multi layered Photoshop format (PSD) templates for the three main maps body left_wing tail the templates are 2048 x 2048. there is also a "nodes" map for each, to assist in finding the little odd bits. the right wing is mapped identically to the left, so the only difference would be for camoflague patterns. All my myriad layers are intact, which explains the HUGE size of each of them. You may keep or discard those layers that you don't need as you see fit (many are experiments for a mod that fell through) Somehow or another, these slipped my notice, and should have been uploaded a looooong time ago. Happy Skinning! Wrench Kevin Stein
  12. File Name: SF2 IDF/AF Bristol Beaufighter TF Mk.X by Cocas File Submitter: Wrench File Submitted: 07 January 2016 File Category: Other SF2 IDF/AF Bristol Beaufighter TF Mk.X by Cocas 1/4/2016 = For SF2:I, (Full-5 Merged, Reccomended/Preferred) = *This mod will =NOT= work in SF/Wo* 1stGen game installs, at any patch level. It was built for SF2 ONLY!!.* *Note x2: This is a nationalized, stand-alone, version designed =ONLY= for use by the IDF/AF* This mod represents the 4 Beaus used by the IDF's No. 103 squadron in late 1948. They had a VERY short service life, and this is reflected in the data ini. Operational dates are rounded to 'whole months'. Historically, there were 5 aircraft, one crashing before leaving England. I've given you 6 serial number decals, just because. All markings, excepting the fuselage stripe, are decals and decal randomization is TRUE. This is a complete package, containing all "bits" necessary - weapons (bombs, rockets, rocket rails, drop tank) pilot figures, sounds and etc. Guns are not, as the 20mm cannon is a stock item. The torpedo capability has been removed, as research has turned up nothing even remotely mentioning it. Mission tasking in the data ini, and loadouts have been adjusted accordingly. This mod is designed to replace, in total, any and all earlier versions that are no longer available from "other sources". The may cause issues with existing campaigns (if any that use the Beau), but are easily fixed with the simple text edit of the campaign ini. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Good Hunting! Wrench Kevin Stein - for Cocas Aircraft Factory - Click here to download this file
  13. Version

    172 downloads

    SF2 IDF/AF Bristol Beaufighter TF Mk.X by Cocas 1/4/2016 = For SF2:I, (Full-5 Merged, Reccomended/Preferred) = *This mod will =NOT= work in SF/Wo* 1stGen game installs, at any patch level. It was built for SF2 ONLY!!.* *Note x2: This is a nationalized, stand-alone, version designed =ONLY= for use by the IDF/AF* This mod represents the 4 Beaus used by the IDF's No. 103 squadron in late 1948. They had a VERY short service life, and this is reflected in the data ini. Operational dates are rounded to 'whole months'. Historically, there were 5 aircraft, one crashing before leaving England. I've given you 6 serial number decals, just because. All markings, excepting the fuselage stripe, are decals and decal randomization is TRUE. This is a complete package, containing all "bits" necessary - weapons (bombs, rockets, rocket rails, drop tank) pilot figures, sounds and etc. Guns are not, as the 20mm cannon is a stock item. The torpedo capability has been removed, as research has turned up nothing even remotely mentioning it. Mission tasking in the data ini, and loadouts have been adjusted accordingly. This mod is designed to replace, in total, any and all earlier versions that are no longer available from "other sources". The may cause issues with existing campaigns (if any that use the Beau), but are easily fixed with the simple text edit of the campaign ini. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Good Hunting! Wrench Kevin Stein - for Cocas Aircraft Factory -
  14. the aircraft has now been moved to it's proper place you can find it in the SF2 download, Add on Aircraft, Cold War Aircraft, French Origin, Other., on Page 2 http://combatace.com/files/file/14511-jaguar-a/
  15. Meanwhile, off the coast of New Guinea...
  16. I swear to the gods, I uploaded the frelling things!! But they ain't in the /Skins/Templates section. well, I'll get that taken care of later today
  17. neither world markings 1.2 nor world markings 1.4 have the correct "broken" circle roundel. Might have to be 'custom made'
  18. File Name: XvT/BoP Alliance Mission Set: Lost Missions Part 1 File Submitter: Wrench File Submitted: 04 January 2016 File Category: Star Wars Games XvT/BoP Alliance Mission Set: Lost Missions Part 1 12/8/2015 For XvT =WITH= BoP addon (original CD) or the new GoG version Part 1 - Nowhere to Run: The Alliance has been forced to abandon Hoth after it's discovery, and subsequent invasion, by Imperial forces led by Darth Vader. With the Alliance on the run once again, they find they have nowhere to hide, and nowhere to run with the Empire in hot pursuit, determined to destroy them. Just as after the Battle of Yavin, With Alliance forces scattering throughout the Outer Rim, many units are standing alone, but standing firm against The Empire. In the midst of this chaos, Star Destroyer Warrior and it's task forces are determined to exterminate Red Squadron, whose exploits are known throughout the Galaxy. The Alliance =will= fight back in order to survive. This is part 1 of a 3 part series chronicling the adventures of Red Squadron in the post-Hoth time frame. The other "Lost Missions" will follow as they are completed. These are to be used/placed into your ...Balance of Power/Combat folder. All missions have been edited for fairness & balance (hopefully!), due the the enhanced AI and weapons effectivness in XvT/BoP. All have new briefings and descriptions. I've added LOTS of radio messages to act as "in game hints" and to further plot lines. Please pay attention to them, as some may save your life or your mission critcal craft. As always, =PLEASE= read the install instructions. Of course, the usual "Notes" and other nonesense. The original readme is included for historical purposes, and contains short descriptions of the mission (some of which have been changed) and the original backstory. Unfortunately, there was no name attached to these, so proper credit can't be given. My apologies to the original author. Wrench Kevin Stein original set for XWCD by ??? circa 2001 or 2014?? Click here to download this file
  19. I had ONE! It's XWA conversion of my one and only (to date ) foray into FULL mission creation. But it needs major re-editing, to fix a lot of the action sequences. To say nothing of needing the ship patch (XWA Upgrade???--can't remember!) as one mission had T/Ds showing up. which is why I've not released the TFCD conversions for XvT -- they just end so quickly, and you're left flying around wait for the final mission complete message. (and the later mission require a ship patch for many of the missing ships -- Carrack cruiser, T/D, MIS, and couple others) As I understand it, you can convert any XvT mission set to XWA, but need to set the region orders -- you start in region 1 (base/PLT/home ship), hyper to region ***, do you thing, and return to region 1. A lot more work, but is doable!
  20. Gladiator

    I know it adds to the poly count, but maybe adding some internal structure for damage modeling??? it's looking really good!!
  21. TMF's Mirage F.1C for SF2

    Version

    1,550 downloads

    Dassault Mirage F.1C by TMF For SF2 (any and all, Merged or not) This is a semi-complete upgrade of The Mirage Factory's Mirage F.1C to SF2 standards.I call this 'semi-complete', as some tweeks are still needed (see "Notes" below). A cockpit upgrade, loosly based on my AMI F-104S-ASA-M adds a working HUD for all modes, various A-A modes, and Ground Mapping. Some functions may be too modern, but hey, it all works!!! The cockpit is still the Zippers, as originally released with. A new userlist ini is also included, with hopefully everyone and fairly close operational years. A new SF2 style Hangar screen is also included! Several weapons are included, from the GunnyPak. Loadouts are set for mostly French weapons, with the occasional NATO slipping in (Sidewinders in the early operational years). (see Notes for comments on the desert skinned drop tank) Skins and decals included in this pak are from (iirc) the original release, and maybe some others: AdA Blue EDA Camo Greece Blue Desert As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me. PLEASE read them. With special Thanks to TMF & Sony Tuckson for giving permission to modifiy and upload. Good Hunting! Wrench Kevin Stein
  22. Version

    20 downloads

    XvT/BoP Alliance Mission Set: Lost Missions Part 1 12/8/2015 For XvT =WITH= BoP addon (original CD) or the new GoG version Part 1 - Nowhere to Run: The Alliance has been forced to abandon Hoth after it's discovery, and subsequent invasion, by Imperial forces led by Darth Vader. With the Alliance on the run once again, they find they have nowhere to hide, and nowhere to run with the Empire in hot pursuit, determined to destroy them. Just as after the Battle of Yavin, With Alliance forces scattering throughout the Outer Rim, many units are standing alone, but standing firm against The Empire. In the midst of this chaos, Star Destroyer Warrior and it's task forces are determined to exterminate Red Squadron, whose exploits are known throughout the Galaxy. The Alliance =will= fight back in order to survive. This is part 1 of a 3 part series chronicling the adventures of Red Squadron in the post-Hoth time frame. The other "Lost Missions" will follow as they are completed. These are to be used/placed into your ...Balance of Power/Combat folder. All missions have been edited for fairness & balance (hopefully!), due the the enhanced AI and weapons effectivness in XvT/BoP. All have new briefings and descriptions. I've added LOTS of radio messages to act as "in game hints" and to further plot lines. Please pay attention to them, as some may save your life or your mission critcal craft. As always, =PLEASE= read the install instructions. Of course, the usual "Notes" and other nonesense. The original readme is included for historical purposes, and contains short descriptions of the mission (some of which have been changed) and the original backstory. Unfortunately, there was no name attached to these, so proper credit can't be given. My apologies to the original author. Wrench Kevin Stein original set for XWCD by ??? circa 2001 or 2014??
  23. File Name: SF2 WW2 ETO Bristol Beaufighter TF.X, v.9 by Cocas File Submitter: Wrench File Submitted: 04 January 2016 File Category: Other SF2 WW2 ETO Bristol Beaufighter TF.X, v.9 by Cocas 1/2/2016 -- Something for the WW2 ETO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *This mod will =NOT= work in SF/Wo* 1stGen game installs, at any patch level. It was built for SF2 ONLY!!.* *Note x2: This mod represents both early and late production Beau TF Mk.X for ETO and MTO** usage ONLY! Seperate versions for other theatres, will be released when and as they are finshed. We are calling this "version 0.9", as there exists the possibility, at some point in the future, of more work being done. But, we wanted to get them out into the hands of our WW2 End Users ™ for their examination, flying pleasures and so forth.* **= will require new squadron code and/or individual aircraft letter decals. But the paint scheme is the same for MTO usage, in the aircraft lifespan/timeframe. However, SEAC/SoWesPac are completely different, and will require the release of "theatre specific" versions. This is a BRAND NEW aircraft, brought to you by Cocas Aircraft Factory & Co. This package contains 2 complete aircraft, representing the Beaufighter TF Mk.X in both it's iterations. This pack contains the following aircraft & skin/decal sets: Beaufighter TF Mk.X (Early) No.143 Squadron No.236 Squadron No.254 Squadron -- all of North Coates Strike Wing, Coastal Command Beaufighter TF MK.X (Late) No.254 Squadron, CC The TF Mk.X (Early) has the rear flex MG, no radar and no fin extension. The TF Mk.X (Late) is the final produciton verison, with thimble nose radar, rear flex gun, and the tail fin extension. The Squadron Crest is used as the paint chip seen on the Loadout Screen. Skins are in jpg format. Everything is included (weapons, pilot figures, sounds, etc), excepting the guns (you should have all these already). All markings are decals, and decal randomization is set to TRUE. Other squadrons can easily be reproduced by creating new squadon code letters (either for ETO or MTO usage). As is my habit, a sample bmp is left in the Decals folder so you can match the font and size. All serials, while correct for the variant depicted, should be considered 'generic' in nature, as they represent no specific aircraft with the unit(s) represented. When in-game, you'll see: Beaufighter TF Mk.X (Early) (CAF) Beaufighter TF Mk.X (Late) (CAF) on the aircraft selection drop-down for this aircraft. The "CAF" (for Cocas Aircraft Factory) will diferentiate these Beaus from any others you may or may not have. It =IS= designed to replace any other Beaus of this type from "other sources". As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too. Happy Hunting! Wrench Kevin Stein - for Cocas Aircraft Factory - Click here to download this file
  24. File Name: XvT/BoP Independant Operation: A Star Is Born File Submitter: Wrench File Submitted: 26 December 2015 File Category: Star Wars Games XvT/BoP Independant Operation: A Star Is Born 10/10/2015 A short 5 mission TOD for XvT/Bop. (Works with original CD and 'new' GoG versions) (There was no original 'readme text' for the original set, so this will have to suffice.) It is some years before the story chronicaled in "A New Hope". At this time, the Rebel Alliance is still flying Y-Wings and Z-95 Headhunters. Although, Incom Corp is testing the first of it's new starfighter prototypes...the T-65 X-Wing. One of those lucky enough to be involved with the project is Siranno DelSol, know as the 'Starry Knight' to his friends and family on his home of Marek Prime. Marek is a neutral planet, aligned with neither the Empire nor the Rebels. The political climate on Marek is a 'wait and see' policy with the both of them; shakily sitting on the fence between the waring factions. And the future of it's inhabitants is about to be decieded.... These are to be used/placed into your ...Balance of Power/Combat folder. Many of these missions have additional goals, messages (which are sometimes used as in-game hints), and "eye candy" added. As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Note" section a read too, for well, notes! Wrench Kevin Stein original set for XWCD by ??? circa ??? Click here to download this file
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