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Everything posted by Wrench
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A plea to the skinners...
Wrench replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I had to laugh... when you said "primer gary", all I could think of is "where is the bondo"* it does look pretty damn good! *car body shop joke* -
For Cockpit builders and modders...
Wrench replied to bubu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I have alexs max files for the B-45 (the aircraft). Since he ain't been around ... just saying .... -
Version
244 downloads
As seen in this thread in the SF2 Knowledge base: http://combatace.com/topic/88091-tw-a-4f-skyhawk-tweaks-and-fixes/?p=713874 This zip includes fixes for all stock 3rd Wire Skyhawks by Crusader Updated Cockpit.ini for TW A-4 Skyhawks (all variants) v1.0 =========================================================== - working Arresting Hook-Lever (all) - working Landing Gear-Lever (all, except A-4A, as the "Landing_Gear_Indicator"-type is already in use for another display) - ECM-Box (A-4E_67, A-4E_Ahit_73, A-4H_Ahit_73, A-4F, A-4F_Ahit, A-4L) - Chaff-Box (A-4E_Ahit_73, A-4H_Ahit_73) - Spoiler-Light (A-4F, A-4F_Ahit, A-4F_74, A-4H_Ahit, A-4H_Ahit_68, A-4H_Ahit_70, A-4H_Ahit_73, A-4G, A-4K, A-4L) - WeaponSelectorKnob - Sidewinder selectable (A-4E_Ahit_73, A-4F, A-4F_74, A-4F_Ahit, A-4H_Ahit, A-4H_Ahit_73, A-4G, A-4K, A-4L) - LABS-Display - displays distance to next waypoint (distance to target is not available as displaytype, so better than nothing) - corrected A-4F_74.ini to use the proper cockpit PLEASE read the enclose readme --- unzip to a safe place, and you'll have access to all that's needed to install! -
WIP Mega THREAD!
Wrench replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
indeed, something that would replace them odd-ball runway 2 & 3 ....with realistic parking ramps -
F-106 Cockpit Frame Removed! Via Cockpit.INI edit work around.
Wrench replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
very good! -
Updated Cockpit.ini for TW A-4 Skyhawks (all variants) v1.0
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
and the even lazier man, says "you're welcome" -
TW A-4F Skyhawk tweaks .. and fixes...
Wrench replied to Crusader's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
as requested, This zip is also availabe in the SF2 Downlad, Cockpits section. (as a safety precaution, in case my attachments get cleared out!! It happens!) -------------------------------------------- Updated Cockpit.ini for TW A-4 Skyhawks (all variants) v1.0 =========================================================== - working Arresting Hook-Lever (all) - working Landing Gear-Lever (all, except A-4A, as the "Landing_Gear_Indicator"-type is already in use for another display) - ECM-Box (A-4E_67, A-4E_Ahit_73, A-4H_Ahit_73, A-4F, A-4F_Ahit, A-4L) - Chaff-Box (A-4E_Ahit_73, A-4H_Ahit_73) - Spoiler-Light (A-4F, A-4F_Ahit, A-4F_74, A-4H_Ahit, A-4H_Ahit_68, A-4H_Ahit_70, A-4H_Ahit_73, A-4G, A-4K, A-4L) - WeaponSelectorKnob - Sidewinder selectable (A-4E_Ahit_73, A-4F, A-4F_74, A-4F_Ahit, A-4H_Ahit, A-4H_Ahit_73, A-4G, A-4K, A-4L) - LABS-Display - displays distance to next waypoint (distance to target is not available as displaytype, so better than nothing) - corrected A-4F_74.ini to use the proper cockpit -
F-4Bs loaned to the US Air Force
Wrench replied to Sheriff001's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
indeed, sundowner's template can't be beat -
A plea to the skinners...
Wrench replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
iirc, most still in French. the IDF in Hebrew -
For Cockpit builders and modders...
Wrench replied to bubu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
me too, having been in the one at a local museaum! -
WOW!
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WW2 WIPs Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
oh, my! an R-4!! verrrrrrrrrry cool!! -
A plea to the skinners...
Wrench replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
don't suppose anybody had checked the download sections? I distinctly recall FAH Sa'ars having been done; in 3 different schemes silver camo (sort of faded) camo (regular) cause they're sitting on my HD.... -
can rocket pods be animated?
Wrench replied to whiteknight06604's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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WW1 Italian Archie Burst - Red Colour
Wrench replied to Mike Dora's topic in Thirdwire - First Eagles 1&2
iirc, the colors used, or defined by these 4 sets are in a hexidecimal (sp?) value*. One would need to find the RGB value (like in photoshop or other image program), then use a converter to get the hex values. I remember doing that for some lights (needed yellow, which at the time no aircraft had) I know there's on-line converters for that. A google or bing search will turn them up * all the 3W sims use these same type of numbers -
Samurai's Shipyard
Wrench replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
it looks like one of the "volcanic" islands on my Waterworld terrain -
red aircraft icons on map
Wrench replied to WACOwaco's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
that's righ! it was a 'blank' so it shows up, but not visible!! -
red aircraft icons on map
Wrench replied to WACOwaco's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
they were turned of on purpose, so as to keep enemy forces "unknown" until encountered. the icons are stored in one of the object cat, so you'll need to go through the various inis, like you've been doing, and find which one turns on the icon I don't remember which one, maybe huddata?? -
Good idea … bad execution – in aviation award
Wrench replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
we weren't the only ones with anti-aircraft rockets, several MiG-17 versions did that too (iirc, they kept at least 2 cannon) -17*somehthing* (SP16) with AA rockets. I remember there used to be 2 versions of it in the d/l section Also, didn't the Mystre have a rocket tray in the nose. which, fortunately, somebody got smart and got rid of it! indeed "stauration" rocket barrage -- I can't really see it working in the Real World, when millions of lives hang in the balance! -
AI help with Skyraiders please
Wrench replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'd fixed the Razbam FM several years ago, just never released it, as it's payware, and has many LOD issues. ----------- yubba, you are a complete and utter moron....you dishonor and shit upon all the hard work the modders and model builders have done with you idiotic "fixes". You keep pushing all the wrong buttons, and don't listen to those of us that have been carrying this game on our shoulders for the last 14 years. didn't I say above that Dels had already DONE a 100% perfect single seater pit for the Skyraiders? For both early radar equipped, and later non radar equipped? this thread is done- 21 replies
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F-89 Scorpion Pack for SF2
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: F-89 Scorpion Pack for SF2 File Submitter: Wrench File Submitted: 09 June 2010 File Category: Other F-89 Scorpion Pak for SF2 6/4/2010 -- Version 2, 3/3/2016 -- This package includes the full set of F-89 Scorpions, from MontyCZ's original C & D version, PLUS the variant mods I'd created, giving the H, J (Early) and J (Late). The various readmes for the sub-variants are included in their specific aircraft folder, just for historical purposes. This package has been peaked and tweeked for use in SF2 =ONLY=, and is NOT designed for use on SF/Wo* series 1st Gen sims. It makes use of certain elements found ONLY, and usable ONLY, in SF2. Everything is included -aircraft, inis, skins, decals, weapons, pilots. =EXCEPT= a cockpit. Due to changes in SF2's internal coding, these aircraft now make use of the stock in-game F-4B via ini edits that through sorcery now reach back into the cat files, and create usable cockpits without the need of a cockpit folder. How this works, I don't know or care; but that it =does= is a wonderful thing!! On such aircraft that have operating canopies (those that use the F-89D lod), the canopy works via the Standard Manual Animation Keystroke , shift/0. This package is designed to REPLACE the original set, and will drop right over it, providing you have it already. If you don't, no worries! Just install as normal. As always the standard, fairly easy to follow, yet detailed install instructions are included. Please READ them! Good Hunting! Wrench Kevin Stein Version 2: See "Change Log" in the readme Click here to download this file -
F-89 Scorpion Pack for SF2
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Updated to Version 2, this date please read the readme for full change log -
Effects for damaged planes for FE2
Wrench replied to Ice Man's topic in Thirdwire - First Eagles 1&2
the tgas or the "statements" for the effects? the statements should be in the particlesystem.ini -
AI help with Skyraiders please
Wrench replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
the only side-by-side pit available for the AD-5/A1-E is Razbams. the standard AD-1 thru AD-7 single seaters are by Dels. There are 2 versions - AD-1 thru 4 with radar, and AD-6/7 without. What's needed is a FREEWARE version of the AD-5/A1-E that's readily available to ALL people, not just those that bend over- 21 replies
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can rocket pods be animated?
Wrench replied to whiteknight06604's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
well, if that's the case (cockpit wise), I assume you'll be needing reference materials? let me know if and when you're ready.