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Everything posted by Wrench
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Getting back the Multiplayer for strike Fighters 2
Wrench replied to Gulfwarfighter's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
If TK had wanted us to have SF2 multiplayer, he'd have found the money to give it to us --end of line-- -
need help with extracting cat files
Wrench replied to Gulfwarfighter's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yes, just like I linked in another post of your --- all extracted files go in their respective folders in THE MODS FOLDER -- you really need to re-read and fully understand the whole mods folder concept only if it's not an airplane, and if they don't get caught. Sharing/Uploading 3W lods is subject to expulsion and perma-banning from CA (and yes, there are a few lingering around) over 80% of the SF2 aircraft have been completely remapped from their SF1 versions. The skins are different as are decal locations -
SF-2_GOverLimitr_Soviet
Wrench replied to emresukhoi's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
ok then. you wanna play it like that... why do YOU find it so difficult to follow some very simple site rules?? You've pissed off the wrong person ... and you've got ONE -and only one- chance to make this right. Think very carefully on what you do next -
still getting the mortand (or whatever) even after purging cookies via Cleanup and even raised my browser security setting (and my site password got wiped too -- and didn't remember!!). very strange. It even showed at SimHQ today
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need help with extracting cat files
Wrench replied to Gulfwarfighter's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
and only use SF2 files IN SF2. While some are the same, many have had SIGNIFICANT changes -
that gunboat wouldn't happen to be the San Pablo, would it??? both ships are great looking models!
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SF-2_GOverLimitr_Soviet
Wrench replied to emresukhoi's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
would be a great idea to include instructions for people to install and use, eh? -
installing terrains
Wrench replied to Gulfwarfighter's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
the "Bob" is long story. Wrench is fine! -
installing terrains
Wrench replied to Gulfwarfighter's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
actually, there's quite a bit of information in both the SF1 and SF2 Knowledge bases. One may need to wade through some things not as important, but it's there Here's an important link: http://combatace.com/topic/62302-what-is-the-mod-folder/ -
installing terrains
Wrench replied to Gulfwarfighter's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
if you're wanting a new western Europe, please be paitent! FRPigion is working on a modern version; look in the Missions/Campaigns Forum for his thread http://combatace.com/topic/83063-europe-total-war-1979/ Leeuwarden is definately on the WW2 Euro (sometimes called "EAW Euro") and my "Norway" map, but again these are very specific for WW2. How familiar are you with the folder structure of SF2? Do you remember that new add-on stuff goes in the C:\Users\- your name -\Saved Games\ThirdWire\** name of game ** folder instead of the C:\Program Files (x86)\ThirdWire To be honest, between SF1 and SF2, the folder structures ARE basicly the same, but just in different locations. You need more help, just ask -
Chengdu J-20
Wrench replied to Gulfwarfighter's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
thank you! I know all about Real Life and how it messes you up!! -
Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
yeah, I'm looking at you... -
some folks have substantially thinner skins than others
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my odd early jets wishlist
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
well, with luck, next year after all the eye issues (please God) are resolved, I can look at some of the local community colleges and see if they have courses in 3ds Max. I own 2009, but don't know diddley squat on how to use it (other than opening a file and viewing it!!) -
Chengdu J-20
Wrench replied to Gulfwarfighter's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
when does the rest of the community get them?? (or may I assume they're still "in progress?") -
installing terrains
Wrench replied to Gulfwarfighter's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
??? one only does that when creating a "era specific" mods folder. -
my odd early jets wishlist
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I know all about trying to get 3d guys interested in doing, or even finished in-works projects.... sadly, that just the way it goes -
installing terrains
Wrench replied to Gulfwarfighter's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
if your speaking of my Northern Europe/Norway (aka: Northern Europe, WW2 displayed name) that map, this was designed, and built for WW2 ONLY. as to installing, I'd hightly suggest reading the supplied readmes. Things are a bit different in SF2 than SF1 -
i want SU-34 model
Wrench replied to one4five's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
and NO surround sound either -
need some expert advice with adding missiles to AAA guns
Wrench replied to whiteknight06604's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
for animation, the figures have to be built into the LOD in MAX, then exported. I'm actually surprised you CAN add anything to a ground object!! -
KC-97L Stratofreighter
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Stratofreighter is the official, correct term. (Stratotanker is the 135, Stratrocruiser is the 337 civie bird)(Stratos is one of the CA community member!!) -
Infantry with AAA capability?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yes, they will indeed shoot at you. However, when YOU appear, they (the ground units) stop shooting at other ground units, and fully concentrate on the air assests. this is what we found when building/testing the DS mod in 2008 -
Min/Max and Collision point ?s
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
ok, if I'm wrong, somebody please correct me... been using the LOD viewer to make some corrections, and have some questions... Min/Max defines the hit boxes? Do Collision points define "what gets hit?" or whatever during colliisions (mid-air or ground strike?) I assume (oh! that word!) collision points are a necessary thing, for the aforementioned reasons? I know they're defined in each components statements in the data ini, but do they have to match each other? More specificly, if one has min/max at MinExtentPosition=-0.42,-12.51,2.89 MaxExtentPosition= 0.42,-18.52,9.45 do the collision points (as below) need to be set the same, and why do some components have 3 or 4 positions? CollisionPoint[001]=0.00,-15.49,5.30 CollisionPoint[002]=0.00,-15.62,5.45 (note: the satements above are for the same aircraft component) I'm not even going to ask about "bounding boxes".... need a little understanding here... thanks! -
WW2 Europe Terrain for SF2 (aka: EAW Euro)
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: WW2 Europe Terrain for SF2 (aka: EAW Euro) File Submitter: Wrench File Submitted: 02 May 2013 File Category: Full Terrains WW2 Europe Terrain for SF2 (aka: EAW Euro) - For SF2, Any & All (*Full-4/5 Merged Reccomended*) This is a rebuild of the WW2 EAW Europe map. It has extensive retargeting and retiling (read: new tiles created, albeit in the original "BN series") In essence, approximatley 98.6% of the terrain and targeting has been revised in some fashion. It has been brought (as much as possible) up to SF2 standards, at the July 2012 patch level. There are, however, some height field issuses that are unresolvable; so End Users are advised to ignore them. All airfield inis, while retaining them original name, have been brought to the most recent patch level, and will generate parked aircraft. If you have the original version, or any of my updated versions, it's suggested you move THAT terrain sub-folder to a storage section, rename it, or delete it from your WW2 ETO mods folder. This version =WILL= completly replace it. In MUCH greater detail... This is a fairly large map, covering Western Europe from the German/Polish border in the east to the Irish Sea in the west, and a far north as York in the UK, and the Bay of Biscay/Alps in the south (including Bordeaux). Several target areas in the farthest S/E region (south of the Italian Alps) have been removed for playability. As can ALWAYS be expected, there =ARE= Easter Eggs scattered across the map. This map makes use of =BOTH= the LimitedNations and AllowedMission statements. There are =NO= CAS or other Ground Attack mission tasking, other than Armed Recon and Anti-Shipping. Strike, of course, for the bombers, remains (exceedingly!) valid. Armed Recon mission are constrained to within approximately 100km of the coastlines (more or less) for BOTH sides. *Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, or be placed in their Real Life locations. Several cities and other physical features (mountains, vallies, coastlines, forests, roads, etc) may also fall into this classification; Some populated places may exist only as "named places" on the map. This was done for historical reasons. Many airfields/airports, some of historical significance, may also be not existant or placed in the Real Life locations due to tiling constraints.* When in-game, you'll see "Europe, WWII" on the terrain selection dropdown window. Some GroundObjects are included (ships mostly); these are the same ones that are in the recently released ETO/MTO Ships pak. When installing, just allow the Overwrite. It's reccomended you unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but =BEFORE= installing. As always, the Notes and Other Nonesense section may make for entertaining reading. Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect changes in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post. Good Hunting! Wrench Kevin Stein Click here to download this file