-
Content count
26,876 -
Joined
-
Last visited
-
Days Won
132
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by Wrench
-
Bulk file converter reccomendations?
Wrench replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
doesn't IrfanView do that? (I don't remember!!) -
Looking for a font...
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Russian style, like the image below, for letters and numbers. I don't even have an idea as to it's name!! TIA! -
Looking for a font...
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
thanks gents! -
$s, or more precisely, lack thereof at the development end
-
Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Hey, DA, you know the West wasn't the only one with airliners, right??? -
Version
753 downloads
SF2 Tu-95 Bear-A Remod Pak 10/4/2015 = For SF2, Full 5 Merged RECCOMENDED! = *NOTE: due to excessive changes and additions, this mod will =NOT= work in 1stGen games at any patch level* This is a Re-release/Re-mod of Veltro2k's Soviet Cold War Heavy Bomber aircraft, originally released in 2008. This pack represents the 'standard' Tu-95 Bear-A "conventional" level bomber (yes, it can carry one nuke -not supplied). The skin remains in its original bmp format and all markings are decals. All decals used reference stock 3W Soviet markings (thus, the NON inclusion of any decals). Decal randomization is TRUE. The inis has been completely revamped, with a "new" FM, avionics, loadouts, sounds, new pilot figures, and an "new" cockpit. The cockpit, while not a perfect match, is much closer to the "steam gauge" Bear pit of the era. See "Notes" section for full change list. On the Aircraft Selection drop-down, you'll see Tu-95M Bear-A (v2k) This will make it easier to select, and diferentiate it from any other Bear-As that might be wandering around in your backyard. As always, fairly easy to follow, detailed install instructions are included. PLEASE read them!!! Also, give the "Notes" section a read, in particular on Operational Usage. For those that may still have the original release (from 2008), as there HAVE been major changes and additions you may want to delete said original in it's entirety. **This aircraft herein are released in "AS IS" Condition. Any and all issues/problems that cannot be solved via ini edits will exist forever, unless a newer model (LOD) become available**. Happy Landings! Wrench Kevin Stein with thanks to Veltro for allowing me to remod/reissue this! -
A F-4 with a hud ?
Wrench replied to yubba's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
and you're saying that to Sundowner, probably the greatest skinner the SF series has ever seen? The acknowledged Phantom expert of this series? Now, THAT's funny!! -
Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Hey, CL you need to extract a newer, later data ini for those SPADs ... as you can see the missing letters of the on the fues & tail. Sometime after 7/12, it got changed and fouled up all my hard work. (to test, rename the one in the aircraft folder, and you'll see the decals magicly return) -
Make a new borders for a terrain
Wrench replied to matanbar123's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
the short answer is no. the TFD tool is worse than useless for that. you should be using the TargetAreaEditor, but you'll still need to set things (the center 0/0 point) by hand -
We need these ?
Wrench replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
that's because the TOD buildings are below scale. Been a problem since Day 1, SFP1 -
A F-4 with a hud ?
Wrench replied to yubba's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
guess you've never heard of the Turkish F-4E 2020 or JASDF F-4EJ-kai, or Greek F-4E (AUP) All HUD/Glass cockpit equipped -
Make a new borders for a terrain
Wrench replied to matanbar123's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
there's a tutorial about that in the 1stGen Knowledge Base. I suggest you read ALL the terrain tutorials in the KB. Your questions are answered therein. -
decal distortion
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
well, I can safely say the stock NA 95RT has to also, to some extent. meh... maybe I'll just leave them off!! -
we're be here waiting on ya, brudda!!
-
decal distortion
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
hmm.. stock 3w soviet number decals are 128x/128. So,what? make them wider by a factor or 2? or 4? that would mean 100 decals to be stretched... or, I could just be inaccurate, and move it off the nose gear doors, and put it on the nose? -
Samurai's Shipyard
Wrench replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I set them all to 0 on all the decals inis, and they worked perfectly for me, on all the ships (mind you, I've only done the WW2 versions). Look at the names of the individual decals ... they're all set for each hull in the class, as are the individual skins. Setting them to 0 locks them TO each ship (CV-21 gets ONLY the "21" named decals. You would set them to 2 if there was ONLY one skin set, and allowing the game engine to use the names list to randomly select hull number and name when the ships appear (also at random) in single missions. Just like the stock 3W carriers/DD/FFG/etc -
Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Western Pacific defender.. -
Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Ride the wind Follow a star Fight the foes right where they are 'Round the World isn't too far... -
An Italian thoroughbred in Spanish service
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
hmmm maybe you should do the real ones the Egyptians had in the late 40s/early 50s? -
no, you won't get banned for d/ling it. Only for sharing it. We (The Staff) are dealing with the issue
-
Fiat G.55 Centauro
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
just a reminder ... there's an earlier version re-mod that I released in the past. Before installing this new one, PLEASE remove the old one's aircraft and decals folders, otherwise there will be conflicts and problems -
Samurai's Shipyard
Wrench replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
ok, this is what the issue is with the deck number not showing properly... as each individual skin represents each individual ship ---this is the important statement--- and each individual ship calls for a specific hull number for that ship, and each individual decal is only for said ship, the decal level = for the hull and island decals should be set to 0 (zero) I've seen, and fixed this very same issue before, when a model has multiple skins & decals representing ships of the class after simple text edit fixes it right up (unfortunately, all of them will need editing.. but so what?) screenie below -
Return the civilian mod to life?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
here's a couple more... the Skyraider is using the real Canadian regsistration numbers used on their TBMs the other is just something I thought BLM could use, after retiring their OV-10s -
Samurai's Shipyard
Wrench replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
wouldn't it have been easier to just edit the decals inis? and if your having a slide show, there's something "off" on your machine, cause even with max flak and aircraft, frame rates are good for me. Check your card setting (there's a good Nvidia tweek that Fubar512 came up with, if you're using Nvidia) -
LOD Viewer
Wrench replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
really? I just put mine in the /SavedGames/ThirdWire folder and it works ok for me