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Everything posted by Wrench
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The Scandinavian Front 2
Wrench replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
did you read the post above, about d/ling expansion pak 1? JRL said it should have been fixed in there! -
3d help needed - piviot point
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
it's not a turret, but more of a swivel mount. I'e never set one of these up. -
strike fighters 4.33?
Wrench replied to jack33's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I hate bugs... -
XvT/BoP Alliance Operation: Revolt on Draketh V & Return to Draketh
Wrench posted a topic in Star Wars File Announcements
File Name: XvT/BoP Alliance Operation: Revolt on Draketh V & Return to Draketh File Submitter: Wrench File Submitted: 21 December 2015 File Category: Star Wars Games XvT/BoP Alliance Operation: Revolt on Draketh V & Return to Draketh 12/01/2015 For XvT -with- BOP add on (both original CD & new GoG version) This package contain 2 sets of 12 mission each, in chronological order. Revolt on Draketh V: One of the major systems (Draketh V) that the Alliance had hoped would join the Rebellion against the Empre, has just fallen into Civil War. The dissidents that started this dispute are a group of Drakethians who refuse to live by Draketh V's governmental laws. This is a new group with few resources at their disposal; much like the early Rebel Alliance. Known as the Chasekk Directive, this group has begun to attack many vulnerable Alliance convoys in order to obtain supplies and weapons for their own use... Return to Draketh: The Alliance, successful in resolving the dispute between Deaketh V and the Chasekk Directive, has now gained the support of the Drakethians. However, the Chasekk Directive (who was secretly working on advanced shield generators during the Draketh V Tour) remains Neutral. They have not yet decided if they will join with the Alliance to Restore the Republic, or the Galactic Empire... These are to be used/placed into your ...Balance of Power/Combat folder. Each set has it's own folder (part 1- drak, part 2- chas) and the lst reflect a chronological order. Most of these missions have additional goals, messages (which are sometimes used as in-game hints), and "eye candy" added. To get the maximum points, stay 'in mission' until all goals are achieved. As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Note" section a read too, for well, notes! The original readmes for both sets are in their respective folders. Good luck and good flying! Wrench Kevin Stein Original mission set for XWCD by Jeremy Lee, circa 199? Click here to download this file -
XvT/BoP Alliance Operation: Revolt on Draketh V & Return to Draketh
Wrench posted a file in Star Wars Games
Version
16 downloads
XvT/BoP Alliance Operation: Revolt on Draketh V & Return to Draketh 12/01/2015 For XvT -with- BOP add on (both original CD & new GoG version) This package contain 2 sets of 12 mission each, in chronological order. Revolt on Draketh V: One of the major systems (Draketh V) that the Alliance had hoped would join the Rebellion against the Empre, has just fallen into Civil War. The dissidents that started this dispute are a group of Drakethians who refuse to live by Draketh V's governmental laws. This is a new group with few resources at their disposal; much like the early Rebel Alliance. Known as the Chasekk Directive, this group has begun to attack many vulnerable Alliance convoys in order to obtain supplies and weapons for their own use... Return to Draketh: The Alliance, successful in resolving the dispute between Deaketh V and the Chasekk Directive, has now gained the support of the Drakethians. However, the Chasekk Directive (who was secretly working on advanced shield generators during the Draketh V Tour) remains Neutral. They have not yet decided if they will join with the Alliance to Restore the Republic, or the Galactic Empire... These are to be used/placed into your ...Balance of Power/Combat folder. Each set has it's own folder (part 1- drak, part 2- chas) and the lst reflect a chronological order. Most of these missions have additional goals, messages (which are sometimes used as in-game hints), and "eye candy" added. To get the maximum points, stay 'in mission' until all goals are achieved. As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Note" section a read too, for well, notes! The original readmes for both sets are in their respective folders. Good luck and good flying! Wrench Kevin Stein Original mission set for XWCD by Jeremy Lee, circa 199? -
Super Furies with the Blue Angels
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
thanks, Alfie, for giving it the proper USN designation! I was going to suggest the name change in the release thread...!! -
WIP Mega THREAD!
Wrench replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
still early... but with some luck, this one single Lod can be used to create 4 - 5 different variants! -
Weird problem when download a add on planes
Wrench replied to matanbar123's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
the picture linked is pretty useless, as just WHAT item(s) in question are not being pointed out. the "square bars" on the side of the HUD is a pitch ladder, for up and movements. Usually, across the top there is sometimes a heading scale (compass degrees). Sometimes that may only be a digital readout being a modder has nothing to do with being able to read the instruments. KNOWING what the displays are (or should be) is the question. your linked image clearly shows both the pitch ladder AND the heading scale on the HUD. The only thing I see missing (and if the image had been zoomed in closer to JUST show the HUD, we could see more -- and tell us WHICH aircraft--) is a gunsight So, what exactly IS the question? -
Weird problem when download a add on planes
Wrench replied to matanbar123's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
what exactly are you trying to say??? Your statements make no sense ADI don't show degrees; they're for pitch. Are you asking about a compass (ie: heading) -
. may it rest in piece
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SF2 1950s USMC AD-6 (A-1H) Skyraider Skin Pack
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2 1950s USMC AD-6 (A-1H) Skyraider Skin Pack File Submitter: Wrench File Submitted: 14 December 2015 File Category: A-1 SF2 1950s USMC AD-6 (A-1H) Skyraider Skin Pack 12/13/2015 = For SF2 (or Any & All =at= Full- Merged) = *Note: must have SF2:V as part of your merged install to access the A-1H aircraft itself.* The package represents USMC AD-6 (A-1H) Skyraider squadrons of the mid-1950s. Included in this set are skins for: VMA-212 VMA-333 VMA-225* VMA-251* *Note: In Real Life service, these 2 squadron used AD-4B (and AD-5) aircraft, but as there is little difference between the marks, for gaming purposes, are used with the AD-6/A-1H. (they =CAN= be added to the "SF2 AD-4B Skyraider, KAW Era" mod here at CA, but you'll have the blue drop tanks on your grey/white skins, but that DID happen in Real Life. Or one can hand-load the 'white' drop tanks.) All aircraft use a pool of modex and BuNums, with individual air group letters. In this respect, they should be considered "generic" in nature. All markings, excepting special squadron paint schemes (VMA-225 only) are decals. All skin maps are in jpg format. Decal randomizaion is TRUE. For those squadrons that are listed in the stock 3w "squadronlist.ini", a decal is used to activate the squadron name display on the loadout screen. Reminder: nothing is included herein that makes them Player Flyable. There is a superb cockpit by Dels you should have already! If you don't, what ARE you waiting for?? :) As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Happy Hunting! Wrench Kevin Stein Click here to download this file -
Version
91 downloads
SF2 1950s USMC AD-6 (A-1H) Skyraider Skin Pack 12/13/2015 = For SF2 (or Any & All =at= Full- Merged) = *Note: must have SF2:V as part of your merged install to access the A-1H aircraft itself.* The package represents USMC AD-6 (A-1H) Skyraider squadrons of the mid-1950s. Included in this set are skins for: VMA-212 VMA-333 VMA-225* VMA-251* *Note: In Real Life service, these 2 squadron used AD-4B (and AD-5) aircraft, but as there is little difference between the marks, for gaming purposes, are used with the AD-6/A-1H. (they =CAN= be added to the "SF2 AD-4B Skyraider, KAW Era" mod here at CA, but you'll have the blue drop tanks on your grey/white skins, but that DID happen in Real Life. Or one can hand-load the 'white' drop tanks.) All aircraft use a pool of modex and BuNums, with individual air group letters. In this respect, they should be considered "generic" in nature. All markings, excepting special squadron paint schemes (VMA-225 only) are decals. All skin maps are in jpg format. Decal randomizaion is TRUE. For those squadrons that are listed in the stock 3w "squadronlist.ini", a decal is used to activate the squadron name display on the loadout screen. Reminder: nothing is included herein that makes them Player Flyable. There is a superb cockpit by Dels you should have already! If you don't, what ARE you waiting for?? :) As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Happy Hunting! Wrench Kevin Stein -
Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
and...the decals are still drying. forget to use setting solution!! -
Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
1957.. departing NAS Key West for the Rosey Roads Target Range -
[WIP] Target Area Editor
Wrench replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'm pretty sure TOD objects (trees and buildings) can only be added via the 3w terrain editor. As these are "built in" to the tiles. Otherwise, one would need the skins and lods (or whatever 3d item is used) for the TOD buildings and the 2 types of trees resident within the terrain's main folder. THEN they can be added to the _targets and _types ini. Sounds like way too much work... Unless a separate TOD generator is created... -
Version
18 downloads
XvT/BoP Alliance Mission Set: TROJAN SQUADRON 11/11/2015 (works with original CD version and new GoG version) For XvT =w/Bop= Addon, or GoG version (as the B-Wing is needed, & missions are saved in BoP format) Operating from a secure base deep in Alliance held territory, Trojan Group conducts highly specalized infiltration missions. With several ex-Imperial or Old Republic starships, it is a highly mobile force ready to strike deeper into Imperial space than any other unit. IMPORTANT NOTE: while this is a Rebel Alliance mission set (and labeled as such), because of HOW it's set up, you'll =ONLY= be able to fly this with your Imperial pilot. While I'm sure you could add these to the rebel.lst, during testing I experienced MAJOR failures of the game. So, for saftey's sake, be an Imp for these. Create a new pilot if necessary (reccomended). These missions are to be used/placed into your ...Balance of Power/Combat folder. Most of these missions have additional goals, LOTS of radio messages (which are often used as in-game hints), and "eye candy" added. They have been converted & almost completely rebuilt from their TFCD origins. Several use classic Sci-Fi Easter Eggs. See if you can find them!! As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Notes" & "Story" sections a read too for notes and background information! Good Hunting! Wrench Kevin Stein original mission set by Eric Jensen circa 1997 Updated 2/24/2017: corrected mission listing numbering sequence // -
ALT-D and the in game hud HUD question...
Wrench replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
get a decent graphics card, maybe? -
Aircraft rotating on the ground phenomenon
Wrench replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
possible mismatch in aerodynamic statements for left/right wing, (flaps, lift numbers, etc) landing gear not matching (possibly rolling coefficient, shock strokes, rolling radius, etc) possible issue with lod; when mirroring the one side to create the other, sometimes the don't lineup (but I don't think that might be case--that's more of a decal/skin thing any aircraft in particular? -- you can name them, it's alright -
yes, they did get the plane wrong. you'd think with CGI they'd get it right...
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F-106 aircraft and cockpit MAX file question.
Wrench replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
there may be something happening along this front. be paitent -
shouldn't be an issue, as long as the desert.cat is in your FE2 core install (a simple copy/paste to the core install's /Terrains folder) what I don't remember is if it covers, historically, enough area for that time frame
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Looking for font
Wrench replied to Ngr's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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I made some additional tiles, to fill in some missing transitions for that set, and used them on the Eritrea/Ethiopia terrain. if that's of any help to anyone...
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Looking for font
Wrench replied to Ngr's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
see if this works... -
So, i'm fully patched..is that me screwed?
Wrench replied to UK_Widowmaker's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
although the folder structure is pretty much the same from 1stGens, the LOCATION isn't. And you WILL need to create some new folders in the mods folder for some of the items. also, read the "creating a year/theatre specific install" -- should be pinned at the top of the forum and, just as important -- you'll need access to the DAT site for 75-85% of the WW2 aircraft (good luck!) any questions, ASK!! :)