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Everything posted by Wrench
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Version
1,080 downloads
Iran-Iraq 2003+ Terrain - For SF2, Full-4 Merged (Reccomended) - This is a complete and total rebuild of the 1980s version of the Iran/Iraq terrain, into a slightly more modern version. IE: Post-0IF, and especially designed/rebuilt for the Operation Darius mod now circulating around. This is a completly seperate map, and will NOT conflict with the 1980s Iran-Iraq War map. Basically, the sides have been switched; making Iran enemy and Iraq friendly (as it's most definatly post-OIF). The terrain has the Limited Nations statments set, modified movements ini, some minor retiling and additions to the _targets and _types inis. The terrain also has a 'fixed' StartDate= of 2003. The rest of the Gulf states have been reactivated as FRIENDLY, but the majority of cities in Kuwait, Bahrain, Quatar and Saudi Arabia are basically 'just there for show'. OTH, all the airfields are now active. OTH, again, new planning maps were NOT generated -- so don't be alarmed when seeing the markers as Red in Iraq, and Blue in Iran. I just didn't want to redo them. No GroundObjects are included with this terrain ... for Op Darius they are/will be a seperate download. They also should NOT conflict with amongst themselves, if/when installed to a 'general all-incusive' game install, as they've been adapted for use in all installs (ie: many are nation specific, and all have new correct userlists). As always, detailed install instructions are included below. Enjoy! wrench kevin stein -
Version
396 downloads
SF2 WW2 PTO/CBI Nakajima Ki-44 Tojo by Geo = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *There is a possibility that this mod will =MAY= work in SF/Wo* 1stGen game installs at any patch level. However, due to some/many of modifications made to fit them into the SF2 environment, not all features will be active.* ** Notex2: The aircraft herin have several different skins ... for the CBI, SoWesPac (ie: Dutch East Indies), (semi) Central Pacific (read: Phillipines), Home Islands defense. I've tried to tag them as best as I can. If running seperate CBI and general PTO mods folders, you may want to seperate them out, or move the texture listing around to fit your usage. ** This model seems to be either the Ki-44-Ib, Ic or IIB, as it carries the 4 12.7mm machine guns. I chose to call it the "Ic". Skins within the pack are the originals from Geo's 1stGen release. They are (as bes as I can ID them): 23 Sentai 29 Sentai (PI) 47 Sentai 50 Sentai, 1 Chutai (CBI) 85 Sentai (CBI -china mostly) 23 & 47 both carry the 'white bandage' marking that usually denote Home Islands Defense, but some units around Pelambang, NEI also carried them. New (semi)compliant SF2 FM was cobbled together. As has become expected, the FM is NOT perfect, and needs further fine-tuning by Experts. A New SF2 style "box art" hangar screen, Geo's original 2 loading screens, converted to jpg, so you can switch to whichever one you like better. Weapons (drop tanks and bombs), guns, a pilot figure and engine sounds are included. All skins remain in their original bmp format, and decal randomization is set to TRUE (for the few number decals we have). As is usual, all lighting is 100% historically correct. The canopy has been switched to the Standard Animation Keystroke, Shift/0. Damage textures are new, in DDS format. As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. All original readmes are included for historical purposes (when discoverable from the archives) Happy Hunting! wrench kevin stein with thanks to Geo!! -
File Name: SF2 Hawker Sea Fury FB.11/Mk.60 DN (SB) Export Models Pack File Submitter: Wrench File Submitted: 30 June 2015 File Category: Other SF2 Hawker Sea Fury FB.11/Mk.60 DN (SB) Export Models Pack 1 6/21/2015 = For SF2, Full-5 Merged (Reccomended/Preferred) = *Note: There is a distinct probability that this mod will =NOT= work in SF/Wo* 1stGen game installs at any patch level. End Users that attempt it, do so at their own risk. A Full 5 Merged install is reccomened at the LATEST patch level.* This package contains a NEW aircraft for SF2, the Hawker Sea Fury FB.11/Mk.60 Export, De-navalized versions by Skippybing. This is the reason the folder is named "Sea_FuryDN_sb". The "DN" stands for de-navalized. The tail hook has been removed by the data ini trick, and the wingfold deactivated. Skins included with the set are for the following units: Egyptian AF: No. 2 Squadron, REAF Iraqi AF (aka "Iraq Single Seat"): No. 7 Squadron, RIAF All skins are in jpg format, and Decal Randomization is TRUE. Almost all markings are decals (Iraqi serials are from PauloPanz' excellent upgrade of the orginal Sea Fury by Simon Porter; the EAF serials are mine), with the exception of the fuselage ID bands on both. Canopy operates via the 'standard animation keystrokes' (shift/0 for the window). Weapons are included (excepting the 60# rockets) as are the pilot figure and AvHistory engine sound. New DDS damage textures are included. These can be used on the other Skippybing Sea Fury's too. There are no hangar screens. When in-game, on the aircraft selection menu you'll see: Sea Fury FB.11/Mk.60 [sb] This not only tags is as "skippybing", but will diferentiate it from Simon Porter's older one, AND tells you it's the de-navalized, export version. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, take note of the "Legal and Usage Disclaimer', it's been changed for this aircraft. Good Hunting! Wrench Kevin Stein Click here to download this file
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Version
234 downloads
SF2 Hawker Sea Fury FB.11/Mk.60 DN (SB) Export Models Pack 1 6/21/2015 = For SF2, Full-5 Merged (Reccomended/Preferred) = *Note: There is a distinct probability that this mod will =NOT= work in SF/Wo* 1stGen game installs at any patch level. End Users that attempt it, do so at their own risk. A Full 5 Merged install is reccomened at the LATEST patch level.* This package contains a NEW aircraft for SF2, the Hawker Sea Fury FB.11/Mk.60 Export, De-navalized versions by Skippybing. This is the reason the folder is named "Sea_FuryDN_sb". The "DN" stands for de-navalized. The tail hook has been removed by the data ini trick, and the wingfold deactivated. Skins included with the set are for the following units: Egyptian AF: No. 2 Squadron, REAF Iraqi AF (aka "Iraq Single Seat"): No. 7 Squadron, RIAF All skins are in jpg format, and Decal Randomization is TRUE. Almost all markings are decals (Iraqi serials are from PauloPanz' excellent upgrade of the orginal Sea Fury by Simon Porter; the EAF serials are mine), with the exception of the fuselage ID bands on both. Canopy operates via the 'standard animation keystrokes' (shift/0 for the window). Weapons are included (excepting the 60# rockets) as are the pilot figure and AvHistory engine sound. New DDS damage textures are included. These can be used on the other Skippybing Sea Fury's too. There are no hangar screens. When in-game, on the aircraft selection menu you'll see: Sea Fury FB.11/Mk.60 [sb] This not only tags is as "skippybing", but will diferentiate it from Simon Porter's older one, AND tells you it's the de-navalized, export version. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, take note of the "Legal and Usage Disclaimer', it's been changed for this aircraft. Good Hunting! Wrench Kevin Stein- 1 review
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Normal or Hard FM?
Wrench replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I've been using normal all time, but with one exception. When we were doing KAW, and testing the Sabres, I used hard. (but did switch back) Also, iirc, the AI only uses normal, regardless of what YOUR setting is -
B-57 A & B Crew and Wing Ondnance malpositioned
Wrench replied to sunray461's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
look in Cat 012. That's where mine are -
I have the mushroom yellow series book on the gladiator on pdf, if you might need it.
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Taxing Your System
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
42 -
B-57 A & B Crew and Wing Ondnance malpositioned
Wrench replied to sunray461's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
mind you, while the instructions are for SF1, and using a different extractor tool, the procedures are the same (more or less) http://combatace.com/topic/32706-using-skypats-cat-extraction-tool/ You'll need the 3rd Wire extractor, and its available here in the SF2 Utilities section. Also located someplace on the 3rd Wire site too. -
interesting.. on the profile, the undersides (wings and horizontal stabs) almost look likes silver dope...???
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iirc, some at Malta were also Sea Gladiators, too.
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I see a tailhook....
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Traducción 3ds Max
Wrench replied to SUICIDAL's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
no, it looks like it changes the displayed language in MAX from English to Spanish. (one of the advantages of living in a region once owned by Spain and many things named still in Spanish! shoot, the name of the my city alone! El Pueblo de Nuestra Senora la Reyna de los Angeles) -
Veltro2k WWII WIPS
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
the folding wings were only for storage in the bomb-proof tunnels at the dispersal sites. Since there were no carriers left, and those low-thrust, long spool up engines made it unsuitable for deck ops... Do you have the Monogram Close Up on the Kikka? (unfortunately, there's next to nothing on the J7W -- but I did find a paper model of it!! -- other than the info in Fancallion's book) btw, should change the MinBaseSize = to Medium -- it really needs the longer runways. LARGE would be better, but that'll have to wait until I can rebuild the Home Islands main airbases. I also gave it a ATIU code name of "Luke" (as in 'he was our last hope' <grin>) -
INI update to B-707/E-3A/C-135/KC-135/RC-135 pack
Wrench replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
cool!! -
Having issues with SF2NA and new computer
Wrench replied to macelena's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
did you download and/or install an AircraftObject ini? sometimes they also mess with the controls. DLCs should install right the to 'core files', as they add to the CATs, and create their own sub-folder for themselves. After that, each game will need to be run, so they install to each mods folder. At least, in Winge7, that's how it work. Hopefully, Winge8 hasn't changed things!! -
Big Safari I. Recce 135.
Wrench replied to yakarov79's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
isn't there a code statement like "DeployOnlyOnGround" or something like that? (Gears maybe?) Could be used for the reversers?? Wish I could remember the actual statement!!- 8 replies
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- rc-135
- cobra ball
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Samurai's Shipyard
Wrench replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
here's a thought I'd like to toss out to our shipbuilders... how about something rather simple, like barges and lighters? True, not a sexy as warships, but quite useful to us terraformers. They'd look nice in the harbors! -
Veltro2k WWII WIPS
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
if I could find the proper DEMs, I'd love to do a terrain from northern Formosa to the Kuriles, covering Korea, Manchuria and parts of Russia, and of course, all of the Home Islands. I, too, miss the terrain from ATOP 46, where you could fly over Tokyo. a map of most of the eastern pacific basin, say from Guam to Kamchatka would just be impossible to work with as it is now, I'm over 6 months behind on the CBI terrain. -
Veltro2k WWII WIPS
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
oh my. sigh.... now, that means I really have to go back and rebuild the Okinawa/Home Islands terrain (now that I have access to correct, period maps of ALL the cities...), and can 'get it right'. -
mine's just naked a plain, compared to your's Russ (of course, I'm using a very old monitor, with dying pixels in the center...
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SF2:I IsraelME Terrain Remod
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2:I IsraelME Terrain Remod File Submitter: Wrench File Submitted: 21 June 2015 File Category: Full Terrains SF2:I IsraelME Terrain Remod 6/1/2015 = For SF2:I (or any Merged Install) = **Note: This Is A MODERN (1948 and Later) Version -ONLY-!!!** This is a remod of the stock SF2:I IsraelME terrain. It has been extensively retiled, target areas have been expanded and enhanced and so on. BE ADVISED: at this time, it's unknown of these terrain mods will break campaigns-in-progress. To be safe, back up any campaigns-in-progress inis. It is designed to replace, and expand, the existing stock 3W terrain. Stock in-game items have been used as much as possible, although some additional structrues HAVE been added. Add-on GroundObjects, while heavily listed in the _Types.ini, aren't included (really, there ARE -none- included -use the ones from the Israel 2 terrain remod, as they're the same). Its up to the End User to make sure that you have the theatre-specific (read: Israeli & Arab states) proper items. SF2:I is REQUIRED for this terrain (DOH!), as it references a myriad of IsrealME -only- terrain items. A massive amount of retiling has been performed, with the addition of over 60 new tiles to fill in blanks left in the original set. BE ADVISED: these new tiles match the STOCK styling =ONLY=!! Do NOT use these new tiles in/on any IME terrain with any other tile set. They will not match!! Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, be placed in their Real Life locations, may visually defy gravity and other Universal Laws of Physics, or exist at all. Several cities and other physical features and target areas will also fall into that classification. Some target areas (cities, etc) exist only as named places, even if they might have had strategic or tactical values. You may also experience longer loading times; this is to be expected. As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, but =before= installing. As always, the Notes and Other Nonesense section makes for essential reading. It's most important that the legal disclaimer at the bottom be read and complied with. There has been a change in policy with regards to =ALL= my terrain mods. Happy Landings! Wrench Kevin Stein Click here to download this file -
Weaponspack 3
Wrench replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
while looking for something else yesterday, I came across this: a US Navy book about British "Explosive Ordanance" (bombs and rockets), dated 1946. Thought you all could use it. Or at the very least, add it to your reference libraries! enjoy! -
Wings over Korea all-in-one pak?
Wrench replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
we desperately NEED a new Firefly ... that one of Simon's is quite dated. With folding wings a must! (for deck parking, doncha know!) -
EA-6B prowler pack working
Wrench replied to DEVIL11's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
this mod does NOT come with the aircraft lods, as it references the SF2:NA EA-6, so one MUST have SF2:NA as part of their merged install. This is clearly stated in the readme