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Wrench

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Everything posted by Wrench

  1. can anyone tell me the meaning and purpose of the underwing markings, the letters/numbers as seen on pretty much most AdA (and Vichy) figthers? do they represent the squadron?, group? parking permit or ???? as each aircraft has an individual plane number on the tail or fuselage, what ARE these for??? TIA!
  2. that site was very helpful when I was doing the AdA Hawk 75s looking at this whole thing, I think I'm just not going to worry about the under wing numbers. Make things a whole lot simpler in the long run. I thank all of you for your knowledge and assistance!!! That's why I love this place!!
  3. well, I do know the numbers on the rudder (not just on the 406, but D.520, Hawk 75, etc) are the " manufacturer's production serial number" or into service accepetance number? the letters, on some profiles and pictures I've seen, seem almost tied to the Group, with the letter designating Great War Aircraft? (N, S for Spa, L maybe for SAL??) so, for example, if the number represents the 'serial' (like a post-war USAF buzz number), for GG I/7 (Spa 15) it should read S1 23 ?? this is all for just trying to make some better markings* (as no one else has), and to satisfy curiosity * of course, that means MORE decal work, and having to make serials for the tail, with will need repainting then edit: heck, just checked the old link ... that main page for the site means it's closed. Sad; could have used the info there! n.
  4. this may be of some assistance, at least for getting the pit in the bird http://combatace.com/topic/20789-how-to-make-ai-planes-flyable/
  5. to say nothing of loadouts like the others have said, and looking at period pilot's handbooks, they always say "x percent" manifold pressure, "a percent" mixture, 'y percent' prop pitch, and so on.... personally, for my ww2 mods, I like to see them climbing out at around 75-80% throttle.
  6. another one, and REALLY good, is Red Wings Over The Yalu; China, the Soviet Union and the Air War in Korea by Xiaoming Zhang
  7. because that's HOW the game's coded... Armed Recon, CAS are the same in the loading ini, it's named ATTACK. Recon, is simply that ... going in and having a "look see". you shouldn't be carrying anything but fuel tanks and self-defense missiles. The idea is to get in fast, "get the pictures" and get out faster. leave them as they were "issued" in the download
  8. Falco!

    what about Stary's 'generic' cockpit pack ... there's one that's a "Italian" cockpit below is cockpit #2, his #4 is an open pit
  9. that didn't take very long to arrive! nice work, Alfie!!
  10. I totally agree with the lack of consistency. Even the Warpaint book is somewhat vague as to what year which squadrons carried what marking, aboard which ship hence, my suggestion to use decals but rest assured, my friends, the skins are a very good hands with Paulo!! But we have to get the NF3 out first, then we'll worry on the Sea Venom
  11. and rest assured, we will give him any and all help he might need to get them "Player Flyable" ™
  12. about time somebody found a use for the Eastern Med Terrain! Thanks Eric!
  13. actually, that's a VERY valid point. but again, depending on the mapping, they should be very easy to repaint. OTH, looking AT the mapping (as I'm working with veltro and Paulo on it), those regions are a bit small. Doing the "fancy bits" as decals would be a much easier way to go. It ain't that hard, I've done it enough times (re: F-89 Scorpion and others) and with Mue's lod viewer, it couldn't get any easier!!
  14. if you're talking about the FAW.21/22, they sure did have them. I have the Warpaint book open in another window, even as I type, and all the pics show them mounted
  15. but still, how could one assume (oh! that word!!) that something clearly labeled as "AI Only" would be "Player Flyable" (without tweeking by the End User ™ ) and I think it's not so much an advertising mistake, but a misunderstanding of by the End User ™. Perhaps unclear on the terminology?
  16. been that way for (not included the 6 months the boards were gone) at least a year and half
  17. I saw that too, and wanted to respond to the poster with: 'the title of package TELLS you what they are" "AI Planes Pack 1" "AI Planes Pack 2" and AI means ?????? (just like all the Red Air Birds, all the bombers, etc) I mean, seriously??? His response to TK was, imo, more than a bit on the rude side
  18. all one needs is a simple, blank skin. the rest is done with decals; so an easy job!
  19. wouldn't only be the end of Western Civilization, but would start the Zombie Apocalypse!! The Modder's Depository exists for that very purpose -- the sharing of models. There are several in there, by some pretty good people! --------- Colmack, you give us the attack version, and I'll decal it. I've already got a butt-load of them made up for the DAT version VAH-1 VAH-3 VAH-13 plus hangar and loading screens (loading screen is an RG Smith painting) And an extensively modified Rhino pit that works pretty damn good, if I say so myself!
  20. WOW!! excellent finds, Jamie!!!
  21. File Name: SF2 WW2 MTO Tomahawk IIB (RAF) Pack File Submitter: Wrench File Submitted: 06 May 2015 File Category: P-40 SF2 WW2 MTO Tomahawk IIB (RAF) Pack 5/01/2015 -- Something for the WW2 MTO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = *Note: this mod is most likely =NOT= usable in 1stGen installs at any patch level. This may be due to the use of a 'late model' cockpit.* **Notex2: this mod is designed for use ONLY in a MTO-Centric mods folder** This package contains a SF2 version of Raven's P-40B/C Tomahawk, as used by the RAF and Commonwealth squadrons in the Western Desert and Palestine. While considered a 'beta', the aircraft is 100% all there. As I understood it, the beta tag is ONLY because the cockpit was never finished. In that light, I've substituted one of Stary's Generic Cockpits ™. The skins included are: No 112 Squadron No 250 "Sudan" Squadron No 4 Squadron (SAAF) No 3 Squadron (RAAF)* As seen in Palestine, Egypt and the Western Desert. All but No 3 RAAF are finished in standard "day desert'. *No 3 RAAF is painted in standard "temperate day", as seen in Europe. I was unable to determine when (or even IF) 3 Squadron RAAF repainted their aircraft to the desert scheme, but thought it would be a nice change. One can always swap out the skins for the desert versions. No 3 RAAF was one of the earliest in the MTO to use them in Palestine against Vichy forces, but the SF2 date switch is NOT used on it, or any of the others. Other squadrons can be created by simply making a new squadron letters decal. Skins maps remain in their bmp format. All markings are decals, and Decal Randomization is TRUE. All aircraft use a 'pool' of plane-in-squadron letters and serial numbers. Excepting 112 Squadron, where all serials ARE 100% historically correct. The others, while correct for this mark, are to be considered generic in nature. The Hangar screen is a revamped Sf2 version of my original "AvArt". All sounds, drop tank and pilot figure are included. Guns & RAF bombs are not, as they're available in the various WW2 Weapons and Guns Packs. Service dates are rounded to "whole months". The canopy operates with the Standard Animation Keystroke, Shift/0. When in-game, you'll see Tomahawk IIB (Raven) This will diferentiate it from Wolf's Tomahawk mod. In fact, =THIS= mod is designed to replace, completely, any and all earlier versions. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!! Good Hunting!! Wrench Kevin Stein Click here to download this file
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