-
Content count
27,290 -
Joined
-
Last visited
-
Days Won
145
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by Wrench
-
Problem with engine sound
Wrench replied to 1977Frenchie's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
if this is in sf2na, this is a know problem with a LOT of engine sounds. nobody know why, and TK isn't talking -
Wings over Korea all-in-one pak?
Wrench replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
if it needs max work, that would be the only problem. I had Raven look at one of planes, and they're all (most probably) max 2009 versions. So, they can only be worked on in MAX 09. OTH, I do have the max files now, so ... all we'd need is someone with 09 to do the fixing. (wish I know now to work the damn program...) -
my ww2 china map would be perfect for that!
-
Why are building roofs flat ? (stupid question)
Wrench replied to jeanba's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I see!! NOW it become clear... it's a conspiracy between 3rd Wire and the Roofing Unions of the World!! -
Chinese territorial claims
Wrench replied to Ice Man's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
I see you've forgotten to add Lake Toba on Sumatra aside from that, VERY IMPRESSIVE so far!! did you have a much fun "installing" the Mekong and it's delta as I did?? <groan> edit; just noticed no Hong Kong or Guangzhou??? -
Balkan area on any existing terrains?
Wrench replied to MrGoTime's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
no -
Why are building roofs flat ? (stupid question)
Wrench replied to jeanba's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I assume you're speaking of the TOD objects, not terrain object buildings (like the barracks, HQbuildings or evildamncommbuildings)? -
What brings you back to SF2?
Wrench replied to MrGoTime's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
humph, never left. -
Montain Canyon terrain
Wrench replied to DeBlerts's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
ANW terrain here: http://combatace.com/files/file/7615-american-north-west-4-seasons-rebuild/ conversion instructions here: http://combatace.com/topic/54856-converting-sfwo-terrains-to-sf2-usage/ be advised, do NOT use the environmentalsystem ini included in the terrain. You'll also have to remove it's statement from the main ini (AmericaNW.ini) That's designed for 08 level 1stGens, and is no longer valid in SF2 (and it don't work anymore anyways) -
Editing Aircraft Radar
Wrench replied to shomu1's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
engine thing -
Editing Aircraft Radar
Wrench replied to shomu1's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
For a test, and just for the moment, try ignoring the F-111s avionics ini, rewrite the pointer statement in the main ini to use the F-15s avionics ini. For this test, just use the stock 3W F-15A. We only want to see if the radar turns on. You wont have a ground mapping radar, just the air searches and such* You've already edited it to use the 70 dll, so try that. Don't worry about the various tgas, as they should be 'pulled' from their cat files when in game. I did something like this for another aircraft (a long time ago!) and I remember it working. So , give that a shot and see what's up. remember too, that avionics70 use "GM" for it's ground mapping statement in the avionics ini listing (use the Netz as a base) * GM can be added to the stock Eagles avionics ini too -
Wings over Korea all-in-one pak?
Wrench replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
ok. I now have ALL of Daniel's MAX files ... so, all we need are volunteer(s) to work the problem. -
Wings over Korea all-in-one pak?
Wrench replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Glad you mentioned the Tu-2...made me look I think Daniel (Cocas) might have started at Tu-2 (see below). But it needs more 3d work -as can be seen by the props (or maybe it's just ini work?), and a skin of course I wonder it I can get Daniel's MAX files? Then the real trick is to get someone to actually WORK on it to finish it. (it's also be good for JRL's TSF, too) -
Wings over Korea all-in-one pak?
Wrench replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
fleas? but I don't think you want those!!! honestly, I don't think I've got anything left ... We are, of course, missing the one thing we truly need ... the straight decked Essex. But, what can you? -
F86 Advise - If You Have Some.
Wrench replied to Chutedangle's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
ok, since we don't know WHICH F-86F (or which Sabre in general), perhaps you could provide a link? IF it's for the A/E/F KAW pack, there IS a step left out of the instruction: I seem to have forgotten to add: "Copy/Paste the supplied Sounds folder DIRECTLY over your existing /Sounds folder. Allow the overwrite. But anyone seeing said folder should be able to figure out it needs to be added to their mods folder -
Kfir C7
Wrench replied to denissoliveira's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
http://combatace.com/topic/34386-adding-a-3rd-party-aircraft-where-a-stock-one-already-exists/ perhaps, to be of some assistance? -
the zeps and sheds look VERY cool!!!
-
amending the statement above should read: -- I know the larger smoke most likely will effect frame rates, so maybe used sparingly? don't forget, you can also add destroyed objects to the terrain (like blown up vehicles, buildings, etc). All you need is to clone the objecet in the types ini, and add it as a ****d name. I've done this on several terrain, creating completely destroyed cities. Something like this:
-
ok, a couple of quick tests... since I had the particle system ini already pulled, I went down the list, testing a few likely suspects 1st picture uses the AircraftSmokeEffect (it's a bit on the large size; maybe good for burning buildings?) 2nd uses the GroundComponentSmokeEffect (a bit small methinks) now, mind you, this is in SF2, so I'd extract the particle system ini from the Flight cat, and start looking. I'm reasonably certain they should be the same for the most part edit: forgot to add the types entry, with the effects statements
-
should work "as is" in the _types ini; the statements I posted are FROM the types ini for many of my terrains (albeit for a docked boat).
-
[WIP] Target Area Editor
Wrench replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
working fine for me! Make sure your setting are right this is a godsend for building rail yards!! I did in 2 hours what used to take 8-10!! (expecially good for India and East Asia!) blessings on you Mue!! -
secondary effect is what happens after the main, or destroyed effect. To add a persistent smoke (or at least until the player flys away), I'd recommend the VehicleFireEffect, as it's relatively small that smoking crater idea is BRILLANT!! what about using the ship smoke?, it should be darker (don't know if the crater would need a virtual engine), but in SF/SF2, when I place docked ships, I use the following entries: ExhaustEmitterName=ShipSmoke ExhaustPosition=0.00,-16.0,9.0 <--- of course, that'll be different! ExhaustEmitterSize=1.0
-
[W I P] Angola Terrain for the South African border war
Wrench replied to Centurion-1's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
adding trees is done in the Terrain Editor. Both versions are (someplace!) here in the downloads section. (most likely, in SF/Wo* downloads). Look in the Tool/Utilities category There are 2, one desert only, and "WoE". The "WoE" version can be used for anything, includind desert, with very little work. It's slightly better for TOD object placement (and overall, slightly better) -
Version
1,086 downloads
Iran-Iraq 2003+ Terrain - For SF2, Full-4 Merged (Reccomended) - This is a complete and total rebuild of the 1980s version of the Iran/Iraq terrain, into a slightly more modern version. IE: Post-0IF, and especially designed/rebuilt for the Operation Darius mod now circulating around. This is a completly seperate map, and will NOT conflict with the 1980s Iran-Iraq War map. Basically, the sides have been switched; making Iran enemy and Iraq friendly (as it's most definatly post-OIF). The terrain has the Limited Nations statments set, modified movements ini, some minor retiling and additions to the _targets and _types inis. The terrain also has a 'fixed' StartDate= of 2003. The rest of the Gulf states have been reactivated as FRIENDLY, but the majority of cities in Kuwait, Bahrain, Quatar and Saudi Arabia are basically 'just there for show'. OTH, all the airfields are now active. OTH, again, new planning maps were NOT generated -- so don't be alarmed when seeing the markers as Red in Iraq, and Blue in Iran. I just didn't want to redo them. No GroundObjects are included with this terrain ... for Op Darius they are/will be a seperate download. They also should NOT conflict with amongst themselves, if/when installed to a 'general all-incusive' game install, as they've been adapted for use in all installs (ie: many are nation specific, and all have new correct userlists). As always, detailed install instructions are included below. Enjoy! wrench kevin stein -
Version
402 downloads
SF2 WW2 PTO/CBI Nakajima Ki-44 Tojo by Geo = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *There is a possibility that this mod will =MAY= work in SF/Wo* 1stGen game installs at any patch level. However, due to some/many of modifications made to fit them into the SF2 environment, not all features will be active.* ** Notex2: The aircraft herin have several different skins ... for the CBI, SoWesPac (ie: Dutch East Indies), (semi) Central Pacific (read: Phillipines), Home Islands defense. I've tried to tag them as best as I can. If running seperate CBI and general PTO mods folders, you may want to seperate them out, or move the texture listing around to fit your usage. ** This model seems to be either the Ki-44-Ib, Ic or IIB, as it carries the 4 12.7mm machine guns. I chose to call it the "Ic". Skins within the pack are the originals from Geo's 1stGen release. They are (as bes as I can ID them): 23 Sentai 29 Sentai (PI) 47 Sentai 50 Sentai, 1 Chutai (CBI) 85 Sentai (CBI -china mostly) 23 & 47 both carry the 'white bandage' marking that usually denote Home Islands Defense, but some units around Pelambang, NEI also carried them. New (semi)compliant SF2 FM was cobbled together. As has become expected, the FM is NOT perfect, and needs further fine-tuning by Experts. A New SF2 style "box art" hangar screen, Geo's original 2 loading screens, converted to jpg, so you can switch to whichever one you like better. Weapons (drop tanks and bombs), guns, a pilot figure and engine sounds are included. All skins remain in their original bmp format, and decal randomization is set to TRUE (for the few number decals we have). As is usual, all lighting is 100% historically correct. The canopy has been switched to the Standard Animation Keystroke, Shift/0. Damage textures are new, in DDS format. As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. All original readmes are included for historical purposes (when discoverable from the archives) Happy Hunting! wrench kevin stein with thanks to Geo!!