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Wrench

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Everything posted by Wrench

  1. note to self: buy the F-4N DLC. never go that one!!
  2. didn't Paulo do a HUGE Ouragon pak, including the historic India skins??? found it! http://combatace.com/files/file/10126-dassault-ouragan-md-450/
  3. (multi engine) Training Day, circa 1948
  4. the 2 AI planes DLCs are awesome!! (read: S-99 = Bf-109G) plus the F-104A and C, and the SU-9. I think, both are well worth the money!!
  5. hell, I have problems finding trees in a forest!! LOL!! didn't I put a lot of stuff in the terrain itself? (not planes, but ground objects?) I don't remember!! I DO remember the various MIg-21 variants were released seperately (Type 74, 77, 77_Late, 95 96)
  6. F-11F-1 Tiger for SF2

    Version

    1,056 downloads

    Grumman F-11F-1 Tiger -- For SF2, Any and All -- This is an upgrade package of the F-11F by Fleet Defender & Co (originally released in 2005). All the skins and decals have been updated, with many new ones created. Ini edits fix the overbright landing light; other tweeks add new AI sections, place weapons more centered on the pylons, round count corrected, and some other minor adjustments. A new avionics ini is included, that adds the radar ranging gunsight. The cockpit used is the stock A-4B Skyhawk, which is available in all versions of SF2, excepting stand-alone SF2:I mods folders. Merged installs should have no issues whatsomever. The lead-computing gunsight statements have also been added. 4 skins and decals are included in this pak (all that I could find!). They are: VA-156 (which became VF-111 in 1959) VF-21 VF-33 VF-111 Skins are by various artists, hopefully listed (correctly!) in the Credits below. Several of the skins were repainted, from a partial template I created, to remove the painted on Modex numbers. These are now all decals. Weapons included are just the 150 gallon drop tank; all others use stock in-game items. I've added several Mission profiles that I'm sure the actual aircraft did NOT perform (Strike, CAS, Armed Recon, and Anti-Ship). They're there for the playability factor. If you don't want to perform them, just edit them out of the data ini. As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me. A full credits listing of those that worked on it, or contributed parts are below, and in the original release readme included. Happy Landings! Wrench Kevin Stein
  7. wow! cool! so, NELSON now has 16" AAA guns!!! thanks for answer guys!
  8. I sure wouldn't wait. Best to grab it now, "just in case" one of the main reasons I uploaded ALL the SF2 patches to the d/l section. Where I come from CYA is a religion!
  9. iirc, Veltro started one for India-Pakistan. Don't remember if it ever go finished!
  10. and an F-84 and a Panther AND a Sabre!!! shit, I'd give 20 bucks for it, even if they're a AI-only DLC. We've already got pits for them (of course, imagine the work to de-install all the ones we've already got, to remove the install conflicts....) I agree, 335. SF2 is damn near the perfect environment for Korea. thanks Stary!
  11. here's an odd idea that come to me the other day... with the x/yz now available, I'm wondering of our naval engineers could "look" at some of the older ships, that while having the gun mounts, nothing is actually shoot from them. Even if the turrets don't move, could the guns be "mounted"??? We have soooooooooooooooooooo many of the older ship models that could be 'tweeked' to have something functioning, sort of 'faked' in. just a thought...
  12. like what was done to the AvroCar, ages ago, you don't actually need a physical wing or tail for the vehicle to fly. Just data ini statements (don't forget collision points and hit boxes!) phasers and photo torps already exist from the Enterprise and D-7. you should make the 'beam projector' extend from the lower hull ala the movies http://www.bing.com/videos/search?q=earth+vs+the+flying+saucers&FORM=VIRE1#view=detail&mid=FAC64CD2FDFE1295633AFAC64CD2FDFE1295633A I like it!!
  13. interesting to note on the Androod release pics, that sure looks like a Banshee to me...
  14. I actually did that not that long ago, just didn't finish all the tiles. Remade them all using the Israel desert tiles these look pretty good, too!!
  15. Happy Birthday Wrench

    thanks guys! and yes, I'm already an AARP member!!
  16. What Other Games Are You Playing?

    XvT!! (still working on mission conversions!!)
  17. File Name: SF2 Westland Wyvern S.4 Tweeks Pak File Submitter: Wrench File Submitted: 05 April 2015 File Category: ini File Edits SF2 Westland Wyvern S.4 Tweeks Pak 4/4/2015 = For SF2, Full-5 Merged (Reccomended/Preferred) = A small modification/Tweeks pack for Skippybings' Westland Wyvern S.4 Royal Navy turboprop attack aircraft. This is =NOT= the full aircraft, nor does it contain the beautiful skin/decals pack by paulopanz (which is a HIGHLY reccomended add-on!). This is just a set of inis, and new Hangar & Loading screens. The inis contain minor tweeks and a new anti-ship loadout (torpedo); other loadouts have been adjusted for more striking power and/or extended range and loiter time. Most other stuff remains "as issued". See "Notes" for full change list. Obviously, you MUST have the Wyvern aircraft in you mods folder before installing this tweeks pack. <g> As always, fairly easy to follow, yet detailed install instructions are included. So, please read them =BEFORE= installing (but after unzipping, of course). Also, give the "Notes" section a read too, as it contains the Change Log. Happy Landings! Wrench Kevin Stein Click here to download this file
  18. Version

    187 downloads

    SF2 Westland Wyvern S.4 Tweeks Pak 4/4/2015 = For SF2, Full-5 Merged (Reccomended/Preferred) = A small modification/Tweeks pack for Skippybings' Westland Wyvern S.4 Royal Navy turboprop attack aircraft. This is =NOT= the full aircraft, nor does it contain the beautiful skin/decals pack by paulopanz (which is a HIGHLY reccomended add-on!). This is just a set of inis, and new Hangar & Loading screens. The inis contain minor tweeks and a new anti-ship loadout (torpedo); other loadouts have been adjusted for more striking power and/or extended range and loiter time. Most other stuff remains "as issued". See "Notes" for full change list. Obviously, you MUST have the Wyvern aircraft in you mods folder before installing this tweeks pack. <g> As always, fairly easy to follow, yet detailed install instructions are included. So, please read them =BEFORE= installing (but after unzipping, of course). Also, give the "Notes" section a read too, as it contains the Change Log. Happy Landings! Wrench Kevin Stein
  19. SF2 KAW Hawker Sea Fury (SB) Pack

    Version

    396 downloads

    SF2 KAW Hawker Sea Fury (SB) Pack 4/4/2015 = For SF2, Full-5 Merged (Reccomended/Preferred) = *Note: There is a distinct probability that this mod will =NOT= work in SF/Wo* 1stGen game installs at any patch level. End Users ™ that attempt it, do so at their own risk. A Full 5 Merged install is reccomened at the LATEST patch level.* This package contains a NEW aircraft for SF2, the Hawker Sea Fury FB.11 by Skippybing. We've been waiting a long time for this, and through the work of some damn good people, finally have it operaional for the game. Skins included are for the following units: FAA: 801 (HMS Glory, 1951 -with stripes) 802 (HMS Theseus, early 1951 -no stripes) 807 (HMS Ocean, 1952, -wth stripes) RAN: 805 (HMAS Sydney) All skins are in bmp format, and Decal Randomization is TRUE. All markings are decals (from PauloPanz' excellent upgrade of the orginal Sea Fury by Simon Porter). This will allow for easy creation of other FAA or other countries markings (as long as it's in the standard FAA camo). The usual 'box art' hangar screen is included, revamped for SF2. Canopy and wingfold operate via the 'standard animation keystrokes' (shift/0 for the window, and Shift/9 for the wings). Weapons are NOT included (all those used are in the KAW weapons pak), other than the drop tank. However, the pilot figure and AvHistory engine sound is. For the skinners, I've included the partial template I had to create. Those with the talent, time and inclination are encourged to expand my work, and use it to create other the countries and squadron users various paint schemes. The user list included has almost all listed. Expansion there is also encouraged. The template folder itself, as you'll see after unzipping, is OUTSIDE the to-be-installed /Objects folder. Put it somewheres safe, eh? As an extra added bonus, some ships. HMAS Sydney, from eburger's SF2NA CV SuperPack is included for the RAN flyers. It's had a few minor changes. See notes for details. Also, My "stand in" Tribal DD, with expanded userlist and some minor corrections (also usable for WW2!!). As well as RAN "Battle" class DDs, stand-ins bases off Stephan1918s V/W class DDs (closest fit), for you Battle Grouping pleasure. When in-game, on the aircraft selection menu you'll see: Sea Fury FB.11 [sb] This not only tags is as "skippybing", but will diferentiate it from Simon Porter's older one. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, take note of the "Legal and Usage Disclaimer', it's been changed for this aircraft. Good Hunting! Wrench Kevin Stein
  20. I wondered when we were going to see IDF Cobras! thank you!!
  21. the larger, pointy nosed ones being loading on the Corsair are 'ram rockets', modifications of the 5" HVAR, with an armor piercing shaped charge nose. They were especially designed to counter the Soviet T-34s being used by the North Koreans. IIRC, they used a standard HVAR rocket section, with the different warhead. I'll scout around in some of my books, and see what I can come up with
  22. what's the deal with these?? I've got new decals, used the lod viewer to plot the x/y and x/z position for a "what if" aircraft carrier, written (and rewritten!!) the decals ini several times, and they STILL don't show! Any secrets you Naval Architects can share?? (btw, it's Hinch's Vindictive, repurposed as the abandoned WW2, MALTA class, but "revisited" and revamped for 1960s and later use) TIA!!
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