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Wrench

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Everything posted by Wrench

  1. It started off as WW2 conversion experiment, as I wanted a terrain where carriers would work (they do!). I may release it as an alternative to the just-release "Palestine 2" WW2 map. At least on this one, the Royal Navy and Regia Marina will have something to do! For a view of the Cairo region, see the ww2 screen shots thread (the one with the Gladiator). You'll see the Nile is now a REAL river, and both the Rashid and Damiata branches have been corrected, along with a bunch of the small distributories. All stock tiles, plus the usual "customs". Also removed the "exit" stream from the Dead Sea to the Gulf of Aqaba, as such a thing does not exist. I've found numerous errors on the map. Coastal cities that are inland (due to lack of a ISTown-to-sea) tile) Oddly, if anyone looks at the IME map with the TFD tool or Terrain Editor, you'll see in the upper right corner farm tiles representing the course of the Euphrates towards Turkey. Bit of a wasted effort, as that waaaaaaaaaaaaaaaaaaaaaaay behind The Wall The stock IME terrain has 165 tiles. This one has 230. I'd actually laid out the Litani river course, from above Tyre to that lake below Rayak. Unfortunately, it ran uphill in both directions in some places... neither the TFD tool or repainting the height field bmp worked in "adjusting" it so I removed it. Pity, as I had to make another custom transition tile too. I may put it back, and just leave the height field "as is". Only going as far as the lake, as taking in further north towards Homs and beyond would require repositioning some mountains, cities and airbases (Rayak)
  2. just testing some experimental (well, not anymore!) tiles. 1st shot is Port Said/Port Faud, looking east at the "new" shipping bypass channel 2nd shot is Port Said, looking west at the city towards Lake Manzala The entire length of the canal has been retiled to reflect The Real World ™. With the excepting of the north/south bypasses in the middle now, if I can just get the height field fiddled with for the Litani River.....<sigh>
  3. that can be done by the SF2 "nation specific" and "year specific" loadout switches, like I'd shown in the original thread. Unfortunately, it only sets a start date, but not an end date
  4. War Movies on TCM

    ....and their dogs, too!! I always thought it was pronounced as "The Wal-mart"?? (wife has relatives in the south, and that's how they say it)
  5. you mean this one, that comes stock??
  6. War Movies on TCM

    I'm still pissed off that the ones I really wanted to see were either in the wee hours of the morning or way too early Air Force (1943) Action in the North Atlantic 30 Seconds Over Tokyo Sahara (fortuntately, I have all but AITNA on dvd)
  7. no, the 'hide nodes' has never worked on ground objects.
  8. I always get them confused... !!!
  9. File Name: XvT/Bop Alliance Mission: Strategic Retreat File Submitter: Wrench File Submitted: 22 May 2015 File Category: Star Wars Games XvT/Bop Alliance Mission: Strategic Retreat (works with original CD version and new GoG version) For XvT =w/Bop= Addon, or GoG version (must have the BW availalbe, hence the need for BoP) From the original readme: This new 12-mission tour of duty for X-Wing pits a fleeing Alliance fleet against persistent Imperial and guerrilla/mercenary pursuers. In this tour you are required to protect convoys, rescue captured personnel, fly emergency missions and strike back hard at enemy battle groups. You get a lot of briefing text in this TOD because there's a story thread to the sequence of missions, just as there should be in any true X-Wing experience. Don't let the "Retreat" title for this TOD mislead you; there's plenty of offense needed to complete these missions. All right, pilots, what are you waiting for? Wrench Kevin STein original missions for XWCD from 1996 by Mark Shenefelt Click here to download this file
  10. aces, only accessable (and visible) to members with Modder or higher status
  11. go ahead and upload it to The Modders Depository; that's the best place for it
  12. File Name: XvT-BoP Alliance Classic XW Tours of Duty File Submitter: Wrench File Submitted: 22 May 2015 File Category: Star Wars Games XvT-BoP Alliance Classic XW Tours of Duty For XvT =WITH= BoP addon (original CD) or the new GoG version These are all 5 of the Original XWCD tours converted for use in the XvT/BoP environment. These are usable in the original XVT/BoP CD or the new GoG version. Many of these missions have additional goals, messages (which are sometimes used as in-game hints), and "eye candy" added. Some of the ships have been changed in a few of the missions to keep more in line with the visuals in the movies (read: Medium Transports). Be Advised: there are 2 missions un-convertable to XvT. These are the 2 Death Star missions (Surface Attack and Trench Run), as no OPT exists for them for XvT useage. As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Notes" section a read too, for well, notes! Good Hunting! Wrench Kevin Stein Click here to download this file
  13. Version

    21 downloads

    XvT-BoP Alliance Classic XW Tours of Duty For XvT =WITH= BoP addon (original CD) or the new GoG version These are all 5 of the Original XWCD tours converted for use in the XvT/BoP environment. These are usable in the original XVT/BoP CD or the new GoG version. Many of these missions have additional goals, messages (which are sometimes used as in-game hints), and "eye candy" added. Some of the ships have been changed in a few of the missions to keep more in line with the visuals in the movies (read: Medium Transports). Be Advised: there are 2 missions un-convertable to XvT. These are the 2 Death Star missions (Surface Attack and Trench Run), as no OPT exists for them for XvT useage. As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Notes" section a read too, for well, notes! Good Hunting! Wrench Kevin Stein
  14. Version

    19 downloads

    XvT/Bop Alliance Mission: Strategic Retreat (works with original CD version and new GoG version) For XvT =w/Bop= Addon, or GoG version (must have the BW availalbe, hence the need for BoP) From the original readme: This new 12-mission tour of duty for X-Wing pits a fleeing Alliance fleet against persistent Imperial and guerrilla/mercenary pursuers. In this tour you are required to protect convoys, rescue captured personnel, fly emergency missions and strike back hard at enemy battle groups. You get a lot of briefing text in this TOD because there's a story thread to the sequence of missions, just as there should be in any true X-Wing experience. Don't let the "Retreat" title for this TOD mislead you; there's plenty of offense needed to complete these missions. All right, pilots, what are you waiting for? Wrench Kevin STein original missions for XWCD from 1996 by Mark Shenefelt
  15. there's sooooooooooooooooooooooo many ways this go .... and all bad!!! (do we have a wiggling butt smiley??)
  16. if you're gonna fly migs, look for Stary's cockpits for them; they're the best! and, as always, read the readmes!! Most of the time, he's gotten set up for the 'drag/drop' type of install. And don't be surprised if (at odd intervals, and completely randomly) they revert back to AI. It's a game glitch. If you get stuck, just shout out; we're here!! :)
  17. NO Red Air Aircraft are Player Flyable ™ in any of the SF series, by default. ============= You might, before you starting modding the games by adding all sorts of things, want to spend time in BOTH the SF1/Wo* Knowledge Base AND the SF2 Knowledge Base. To answer the question about the MiGs... http://combatace.com/topic/81131-how-to-make-ai-planes-flyable/ Even more important, play the game in it's STOCK configuration for a few weeks (or months), and get comfortable and familiar with the game itself, and the folder structures. This is the advice we give to ALL new players. Trust me, in the long run, it's the best way! :) ------------------ As to the Sabres, I can assure you there's nothing wrong with those aircraft. The mod HAS to have been installed incorrectly, somehow. As FR said, delete the mod and start over. edit: forgot to attach the screenshot of the F-86F folder
  18. indeed, the skin is either definitely in the wrong place, or a patch level incompatible with the skin format ------------------------------------------ when trying to diagnose an installation issue, it helps to know the following things: which of the sf2 series (answered) what patch level which (name of item) mod HOW was it installed to the mods folder? (meaning: were the install instructions in the readme followed?) it can make a big difference in helping people out!!
  19. File Name: WW2 Palestine 2 Terrain (Full Scale) for SF2 File Submitter: Wrench File Submitted: 21 May 2015 File Category: Full Terrains WW2 Palestine 2 Terrain (Full Scale) for SF2 5/1/2015 = For SF2, Any and All (Full 5 Merged RECCOMENDED!!!) = **Note: This Is A WW2 Version -ONLY-!!!** This is a (yet again??!!) another mod of Gepard's Israel 2 terrain. Like the "modern version", it's has been 90% retiled to more match the stock IsraelME and my "Eastern Med" terrains. However, the farm and city tiles remain in their original '3W Desert' style. All other tiles have been replaced. The target areas have, for the most part, been rebuilt, enhanced and expanded. It is designed to be used =ONLY= in the WW2 MTO environment (read: an MTO centric mods folder). It may -NOT- be compatable with the DAT MTO All-Inclusive Mod. This has not been tested. The addon terrain objects have been kept to a minimum (no, not really!). Stock in-game items have been used as much as possible, although some additional structrues HAVE been added. Add-on GroundObjects, while heavily listed in the _Types.ini, have been kept to as small an amount as possible (again, not really!). I've included =SOME= of the Ground Objects needed but NOT all of them. Its up to the End User ™ to make sure that you have the theatre-specific (read: Allies & Axis) proper items. Of the ones included, many of these you should have from my other MTO terrains, some you may not. Some are even "new(ish)". Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, be placed in their Real Life ™ locations, or exist at all. Several cities and other physical features and target areas will also fall into that classification. Some target areas (cities, etc) exist only as named places, even if they might have had strategic or tactical values (most don't!). Just someplace to fly over. Some airfields may actually be 'post-war', but have been left for game playability. And So Forth ™. Long loading times may also be experienced due to the number of objects being loaded. When in game, you'll see: "Palestine, WW2 (Full Scale)" Limited Nations is set to TRUE, and only uses historical WW2 Nations (ie: no Americans). This will allow campaign builders to not only replicate the fighting against Vichy forces in the Levant & Syria, but allows a more 'what if..' situation, giving Italian and German forces a greater presence (they are listed in the Nations.ini). Like the modern version, this terrain is =NOT= carrier capable in =any= SF2 Environment; which is really sad! (see notes). As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, but =before= installing. As always, the Notes and Other Nonesense section may make for entertaining (and essential!) reading. It's most important that the legal disclaimer at the bottom be read AND complied with. There has been a change in policy with regards to =ALL= my terrain mods. Good Hunting, and Happy Landings! Wrench Kevin Stein Click here to download this file
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