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Wrench

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Everything posted by Wrench

  1. did you install the modified SCB-125 data ini, that backdates it to 1943? edit: this one has Kjakkers' mod with the working 5" in the '4 corners'
  2. in the main ini .... a simple text edit will fix that right up!! [AllowedDates] StartDate=1945 EndDate=2050
  3. shouldn't that use the Mk.III RAF sight (the 2 circles?) when that's done, I want it!! Gonna have to update the WW2 NF Mossies with it!!
  4. The SCB-125 is the STOCK Essex class carrier, provided by 3rdWire, via SF2:V Which is why it's been said that a Full-5 merged install is required to create the KAW mods folder, FROM the SF2NA exe. I've never had a problem with any of the Skyraiders, but not launching from a carrier would definitely cause a KER-plonk into the drink!!
  5. [TargetAreaXXX] "XXX" being the number, the numerical sequence of the area's occurance (MUST be sequential, and always 3 digits -- 001, 025, 316, etc) Radius= defines the distance from the 0/0 point of the target area, radius in KM Location= given as a number, 1 is always friendly, 2 is always enemy. any other can be defined by the by the terrain's nations ini. For example: from those, the alignement can be set Alignment=FRIENDLY There are actually 3 alignments, FRIENDLY ENEMY NEUTRAL Neutral will, for some reason, always show as "red". Don't know why UseGroundObject= is TRUE or FALSE. As in the screenshots above of the Calcutta harbors, there are several cargo ships that are 'terrain objects'. These reside within the terrain folder itsetl. Therefore, UGO = FALSE When set to TRUE, the terrain engine will "pull" said object from the /Objects/GroundObject/*name-of-object" folder. It should be noted, that "used" ground objects will only spawn within a 50km radius of the player's aircraft, during game play. They 'despawn' when the player exits that 50km radius. TargetType = describes, in this case for air defense units, what TYPE of object. Those headers (AAA, SAM_RADAR, etc) are set in the objects' data ini (GroundObjectRole=). These are the 'generic' terms that the game and terrain (and possibly avionics) engines use to place the object. When we got the ability to have "networked" air defense units, the allows the engine to populate SAM sites by matching the correct launcher to it's radar (SA-2 ---> Fansong, SA-6 --> Straight Flush, etc). 90% of the time it actually works as advertised. This, however, is one of the major faults of the system, for on modern terrains (post-1970s, say) where aircraft are equipped with RWR, of all types, where calling a direct object (Fansong, Firecan, SquarePair), turns them invisible to ALL the RWRs (vector, 3-ring, TEWS). But that's a game engine problem, NOT a targets and types problem, and not relevant to THIS discussion as always, the descriptor listing in the target ini for that location Example, using the standard generic tags: hope this helps
  6. ok... a Mossie pit!!! OUTSTANDING!! I have the Modeller's Datafile on the Mosquito, if that'd be any help...
  7. not really would need a lot of ini editing to get it functional would be quicker, easier, and simplier to just download an SF2 weapons pak, like the Gunny Pak
  8. File Name: SF2 WW2 Brooklyn Class Light Cruiser by Foxmonter File Submitter: Wrench File Submitted: 14 April 2015 File Category: Cruisers SF2 WW2 Brooklyn Class Light Cruiser 4/8/2015 = For SF2 (Full5 Merged RECCOMENDED!) This is a mod of Foxmonter's ARA General Belgrano BACK to it's original USN WW2 version (pretty much!). Data ini edits remove the missile lauchers, but all gun aramament remains intact. The skin has been repainted to remove any post-war markings, and decals created for the hull numbers and ship names. It is as fully SF2NA compliant as we can make it! Guns, sounds, and the hull decals are all included. This version will NOT conflict with any other ships of this type (DAT), as unique identifiers have been used to seperate and differentiate them from each other. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, as usual, PLEASE!! give the "Notes" section a read, too. Happy Landings! Wrench Kevin Stein Click here to download this file
  9. Version

    265 downloads

    SF2 WW2 Brooklyn Class Light Cruiser 4/8/2015 = For SF2 (Full5 Merged RECCOMENDED!) This is a mod of Foxmonter's ARA General Belgrano BACK to it's original USN WW2 version (pretty much!). Data ini edits remove the missile lauchers, but all gun aramament remains intact. The skin has been repainted to remove any post-war markings, and decals created for the hull numbers and ship names. It is as fully SF2NA compliant as we can make it! Guns, sounds, and the hull decals are all included. This version will NOT conflict with any other ships of this type (DAT), as unique identifiers have been used to seperate and differentiate them from each other. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, as usual, PLEASE!! give the "Notes" section a read, too. Happy Landings! Wrench Kevin Stein
  10. you mean gliding? I assume the engine sound stops, too, right? I wonder if there aren't some nodes that were never fully activated? (look just forward of the windscreen, there's two little "ears" sticking out). I never noticed it myself (of course, I never put anything on the spinner either!). Now I begin to wonder if this is actually the finalized lod?? Well, we're stuck with it!!
  11. gun round counts, that I forgot to change, and was severely chastised by Crusader for not doing so! (not, really, he's far too polite!) copy/paste this text directly over the existing gun statements use the text above, and that'll correct them with thanks, Crusader!! :)
  12. not in a turning duel. straight line, yes.
  13. Version

    159 downloads

    SF2 F2H-3 Banshee Tweeks Pak -for Razbam Banshees 4/6/2015 = For SF2, Full-5 Merged (Reccomended/Preferred) = ***PLEASE NOTE!!! You must have the original Razbam Payware Banshee set for all the necessary items!!! If you can't purchase the item from the Razbam Store, do =NOT= download this mod; it will do you NO good. This package =ONLY= includes those items modded by me.*** This package contains a few (partly) repainted skin maps for the original skins. They now carry decals for Modex and BuNums. These are =ONLY= for the F2H-3, as used in the mid thru late 1950s by the USN and RCN (1962-ish end date). Included are new decals, decal inis, number lists, etc. The repainted skin maps are: Fuselage_t Main_t * Wing2_t *-VF-193 only* You'll find all these items in their appropriate skin subfolders. Skins remain in bmp format. Decal randomization is TRUE. All USN aircraft use a "pool" of BuNum decals. The BuNums, while correct for this model, should be considered 'generic' in nature, as they represent only the aircraft itself, not specific aircraft in any particular unit. The RCN skin 'bunums' are historic, but again, not matched to any particular aircraft National insignia, and CVG code letters remain painted on, as is the RCN fin flash. The SF2 'date switch is used for the VF-193 skin (gull grey/white), activating it in 1955. The decals are set as 'randomized' for all skins. Modified data, loadout, and main (F-2H2.ini) inis are included. The avionics and cockpit inis have had a few small adjustments, as has the data ini (see "Notes" for more information). A new SF2 userlist.ini has also been created. Operation dates (including export start and stop) have been adjusted to 'closest year'. A brighter gunsight tgs is included as well. Shadows have been turned OFF, due to 'tractor beam' issues. NEW damage tgas are supplied as well. It may be advisable for you to back up ALL the original inis, just for safetys sake. When in game, you'll see F2H-3 Banshee (Raz) on the aircraft selection drop down menu. The aircraft is carrier-capable (after a fashion -see "Notes"), with SF2NA coding for deck 'parking'.However, as the wings do =NOT= fold, you will probably NOT see them parked on the boat. HOWEVER... it has MAJOR issues in getting back on the boat under AI or Autopilot control. The FM needs to be completely overhauled (again, see "Notes"). The Standard Animation Keystroke ™ is used for the canopy, (Shift/0) No weapons are included, using all stock in-game itmes. Nor are sounds, pilots, etc, included. These are Razbam copyright items, and are included in his package. Those that have NOT updated their pilot to the SF2 folderized standard, should do so soonest. Further work is required by those FM Gurus to bring it all the way home. I've done what I can with it. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them BEFORE installing (but after unzipping, of course). Also, give the "Notes" section a read too. It, as usual, contain important operational information. Full credits are listed in the usual place, down with the "Notes". Good Hunting, and Happy Landings! Wrench Kevin Stein Updated 4/18/2015: changed round counts for guns some adjustments to FM, will land on boat 8 times out of 10. thanks to fanatic modder, fubar512, crusader and me!
  14. nope, the 1stGen one. the only one there is!
  15. didn't remember about the fiberglass! interestering! even before I looked at the links, I just KNEW the questions were from gregoryp. The man really knew his stuff!!
  16. never seen fiberglass listed as an armor material. Traditionally, it's always just been wood glass aluminum steel titanium --- stratos have you looked at my ww2 bombers -both medium and heave- , fighters and such? study the data inis... :) this was discussed at length some time ago in the ww2 threads (someplace!) think of "armor as structure"
  17. not to worry about that Quack. They may be green due to having a skin sub-folder. Notice the 'small cargo ship' vs RN Aux Freighter (in green). The small ship doesn't have a skin folder, but has the texture sitting in the main folder. The RNAF (actually stephan1918s FE cargo ship) uses a subfolder and textureset ini. The freighter in the background is a 'terrain object', sitting in the terrain folder, so it's texture are readily accessable
  18. Paulo, you were the first person I thought of, and the main reason, for uploading the templates! Thank you very much!! -------- required screenie: Here's something you don't see every day....
  19. I know that only the 'seat' object casts a shadow, like a pylon or the old Scooter humps when converted to FP usege but we can always use another!! :)
  20. File Name: Templates for Seafury FB.11 (Skippybing) File Submitter: Wrench File Submitted: 12 April 2015 File Category: Skin Templates The full set of my 'home grown' templates for Skippybings Seafury. All layers are intact, with various notations and sets. Those that know what to do with these, need no further instructions. This will now give other texture artists something to work with for the creation of other squadrons, countries, and what nots Happy Skinning! Wrench Kevin Stein Click here to download this file
  21. Version

    55 downloads

    The full set of my 'home grown' templates for Skippybings Seafury. All layers are intact, with various notations and sets. Those that know what to do with these, need no further instructions. This will now give other texture artists something to work with for the creation of other squadrons, countries, and what nots Happy Skinning! Wrench Kevin Stein
  22. File Name: SF2 RCN Hawker Seafury Skin Pack File Submitter: Wrench File Submitted: 12 April 2015 File Category: Other SF2 RCN Hawker Seafury Skin Pack 4/6/2015 *For SF2 -ONLY-!! Full-5 Merged Reccomended* This package contains a skin for the recently released (skippybing) Hawker Seafury. You can find the base aircraft at the following URL (and you'll need it to add these skins to): http://combatace.com/files/file/15390-sf2-kaw-hawker-sea-fury-sb-pack/ Reminder: this is =ONLY= a skin/decal pak! These 2 skins represent Royal Canadian Navy Seafurys in the 1950s. Both are finished in the "2-tone Grey". You have skins for the following squadrons: 803 NAS, crica 1951 870 NAs (aka VF-870) circa 1953 The SF2 'date switch' is active, so VF-870 will turn on in 1953. All markings, execpting the fin flash, are decals (due to running out of meshes). Decal randomization is TRUE for both skins. Also included, from eburger's SF2NA Ulitmate CV Pack, are slightly modified versions of the HMCS Bonaventure & Magnificent. See "Notes" for change log. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them after Unzipping but =BEFORE= installing!! Also, as usual, give the "Notes and Comments" section a read, too. Happy Landings!! Wrench Kevin Stein Click here to download this file
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