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Wrench

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Everything posted by Wrench

  1. ya know, it looks better with the stripes!! LOL!!
  2. don't know how they work in campaigns, but placing them is pretty easy. I've used them a lot on various maps. For other units, I'd suggest looking in some of my WW2 terrains, the ASW (American SouthWest) terrain has several arty sites, and so forth. for Isreal, don't forget we have an M-109 SPG around here somewhere!! I'd used them in some of the (never finished!) Bar Lev forts. Wonder where those went... iirc, it was for 1stGen. Have to check my archives!
  3. excellent info guys! Gunrunner, I edited my original post, as I'd read the number of Battles wrong. It's now back to 2.<g>. I've also updated my Tribal stand-in as well, adding RCN and RAN boats. It'll be included in the Sea Fury package (or I can release it separately as well to update the ones -I think released seperately!!!- for WW2. I like Tribals, too. Had the Revell model 'way back when I was kid. ok, it seems NOT right way for stripes, eventually. I can fix that with another skin, using the StartDate= tag, and have the RAN Furys stripes 'turn on' at a given date. as to markings, yes; standard tri-color roundel, no roo. Others will need to finish my partial template for the bird, as to be able to repaint it for later RAN and whoever eles used it (Kon Marine, later FAA, etc) I REALLY wish we has something to use for the River class frigates .. but, well we all know how it is!!
  4. Indeed. Could you be a little less vague, as to not only HOW to install this, but where, and for WHICH terrain??? Is it a replacement for the INA terrain? For Baltikas? How is one supposed to use? Why is it repacked into a cat file, with the same name as the 3W original?? Having unzipped and examined it, and moved the cat to a mods folders /Terrains/IcelandNA terrain folder, I see no visual differences. In fact, all I got was the stock terrain. More explainations and instructions are definitely required for this. Otherwise, it's going away.
  5. ok, have 3 full sets of skins an decals (courtesy of Paulo's SeaFury pack of Simon's old bird) FAA 801 802 807 RAN 805 updated the box art hangar screen, has a 'new' (and different!) cockpit, new AvHistory engine sound, minor tweeks and such. The only oddity I'm experiencing is on the Fleet Carriers (Victorious type), it don't catch the wire. Neither AI or player on autopilot (this is the BIG thing -- the AIs has to land themselves). OTH, on the Colossus class (Theseus, Glory, Sydney) there's no issue. This leads me to believe theres a problem with the CVs themselves. But it's livable with! Also, in eburgers SF2NA CV mega pak, the start date for HMAS Sydney is incorrect in both the data and userinis. S/B 1948. So, looks like we're just about good to go. Hoping to assemble the package and a release by the weekend. If any of the major modders want to inspect before, let me know. (looking a Baff and Carlo!) screenie below: hms theseus and her seafurys
  6. Corsair Mk.V, HMS Theseus, 1841 NAS, Korea 1951
  7. well, as I already KNOW that's what the airfield issue is....and the conversion is less than 2 minutes (hence the tutorial I wrote way back when). Somewhere, I also made note that End Users ™ will have to add the aforementioned airfield inis ... just don't remember where I wrote it. Since even pointing to the /desert.cat won't exactly work; is one of the reasons for the last few years of always including the desert airfield inis in every terrain I do.
  8. did you extract all the desert airfield inis, and place them INTO the terrain folder??? and wasn't it already converted, and uploaded?
  9. Version

    579 downloads

    F-16A Falcon, Generic USAF/NATO Gray Skin/Decal/Ini Pak = For SF2, Full-4 Merged Required =* *Note: at minimum, you =MUST= have SF2:I, as this mod references the cockpit, aircraft and other required items =ONLY= found within a Full-4 or SF2:I. If you don't meet these minimium criteria, don't D/L this, as you wont be able to use it* This package expands on the work of MigBuster and others, and will allow for the creation of a stock 3W F-16A (probably Blks 1-10, although I'm not as 'up' on Falcon block numbers as I should be...). A complete set of inis are included, fully updated as of Nov, 2011. Newly added is a Userlist.ini, although this may need expansion/clarification of StartYear dates. Changes are welcomed and encourged! -Remember, this is the Early Production A model only!! All new Hangar and Loading screens are included. The canopy operates via a manual animation key (Shift/0, as always). Other Ini edits remove the internal jammer, and add one to the external centerline position, and other small Loadout modifications. See "Notes" below for more info. It should be noted at this time, that seperate from the main section of this download, are 'fixed' Decal and Textureset inis for MigBuster's F-16A skins. These skins are NOT included. You can find them in the SF2 Aircraft Skins download section (links are supplied in the "To Install" section below). BE ADVISED: install his -first!!-, then add the inis I've supplied. See below for more info on the "MigBuster Skin Fixes" in the "To Install" section. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them!! Also, don't forget the "Notes" section for expansive esplainations and other illuminations. Happy Landings! wrench kevin stein
  10. someone with MAX has to do it, via the 3W exporter (which is only for max)
  11. ok!! got all the lod stuff from baff, and it's like a completely different bird! thanks baff!! doing something I shouldn't (because of the eye issue), but here's partly reskinned with the invasion stripes (note the open canopy!!)
  12. actually, that's the stock skin, just rebadged === you'd think the Dauntless would have flush rivets, but having seen real ones -- and that pic REALLY shows it -- they didn't!
  13. 1771 NAS, HMS Implacable, BPF, July 1945
  14. File Name: XvT/BoP Alliance Operation "Battles in the Outer Rim Territories" File Submitter: Wrench File Submitted: 06 March 2015 File Category: Star Wars Games XvT/BoP Alliance Operation "Battles in the Outer Rim Territories" For XvT =WITH= BoP addon (original CD) or the new GoG version ORT provides over eighty new missions over five new tours of duty. The timeline is from approximately Hoth to the Battle of Endor (sorry, on 2nd Death Star runs, but the aftermath of), and into the post-Imperial era, and the formation of the New Republic. These have been converted for use in XvT/BoP, in BoP format due to the need for BWs and other ships only available there. All stock ships are used, so no ship patch is requried (other than having the BoP addon if using the XWCD. The new GoG versions already have what's needed). In many of the missions, you'll be able to fly more than one flight of starfighter. In later missions, (post-Hoth) CM pods have been pre-loaded. As always, =PLEASE= read the install instructions. Also, the original builders and my notes at the bottom! The large(ish) description, from the original 1990s readme, is located at the bottom of this document. Get to your ships Pilots! wrench Kevin Stein original mission set by Michael Baker circa 199??? Click here to download this file
  15. your data ini fixed the carrier issue (except for landings .. on autopilot and AI, they just float over the deck, and bounce off into the sea. but that, I'm sure, is just fine tuning of something somewhere in there!) ok, that's some weird shit ... I don't have those first 3 lods. at all!! that's what my main ini says. and the wings and canopy still don't work. wonder if it's the missing 3 lods?? Can you shoot those too me?
  16. right! took 4 hours to dial the f**ckers in!! LOL!! the Seafury I'd gotten from you eailer, the whole package, iirc, was Simons. But I'll definatelly check this one out. I tested it (the skippybing one) on the CVs yesterday, and it flips over and blows up before falling though the deck and sinking. Most assuredly needs more work!
  17. why not just bring back the Ki-44's name? Shoki (devil queller or demon hunter)
  18. so, the date of your lod is what?? mine is "SeaFuryHighRes.LOD", dated 1/19/2011 I don't have the Sea Fury max files (not that I could do anything with them, other than open them in MAX and view -- still haven't started learning HOW to use Max2009) I finished dialing in the lights this afternoon. the hard way... also, using this lod, and mue's new viewer, I don't see any anims assigned for wing or canopy
  19. afaik, FC and some other were trying to finish their Meteor F.8. I have (alexs?) max files and a "very early" in-game version of his B-45 Tornado the aforementioned sea fury (skinned and decaled for 802 NAS) as mentioned, needs animations figured out for canopy and wingfold; lights all need dialing in (lights not a big deal) below, is how it looks as of yesturday
  20. indeed, FR did a HELL of a job on the terrain!!
  21. all one would need is the lined map and the UVmap. And, of course, what colors are what and where
  22. what ARE the animation IDs?? I couldn't figure them out.... I actually switched it to use the Hunter 9 pit...
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