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Everything posted by Wrench
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Aircraft on flightline
Wrench replied to Viggen's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
no guarantee at all. the game engine generates parked aircraft completely randomly, and never where you expect them. they're also generated by the terrain's nations ini, if LimitedNations is set to TRUE, and by the parking allotments in each airfield ini you cannot target parked aircraft because of this, only 'terrain objects'. -
Nuke and point system
Wrench replied to 1977Frenchie's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
the 2 previous posters have shown the actual entries from the types ini by default, types inis are NOT in the *name-of-terrain* folder on stock terrains, and will need extraction from the relevant terrain cat although, personally, I think Colmack got it right -
Weapons compatibility
Wrench replied to Saavedra's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
don't forget, in SF2 ANY aircraft that's set as Exported=TRUE MUST have a userlist ini defining the user nations (even if the same country, like USN & USMC), and all the Export dates must be set up in the data ini. Said nations MUST be in the games Nations.ini already, or in the case of US Army Aviation, added. Something Like This (example only from A-4B): [MissionData] NationName=USN AircraftRole=ATTACK AircraftCapability=DAY_ONLY ServiceStartYear=1957 ServiceEndYear=1965 Availability=RARE Exported=TRUE ExportStartYear=1957 ExportEndYear=1965 ExportAvailability=RARE As to weapons, when changing the aircraft within your flight, said aircraft will ALWAYS be unloaded, requiring you to hand-load any weapons for them on the loadout screen. Standard game glitch since 2003 -
Nuke and point system
Wrench replied to 1977Frenchie's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
all TERRAIN objects can be destroyed (barracks, oil tanks, etc). The only ones with minus points (penalties) are 2 mosques. If you look at the terrains _types ini, all values are spelling out. only trees and the small building that are built into the tile via it's TOD are immune to all destructive effects -
map to ID available Strike Fighters terrain?
Wrench replied to whiteknight06604's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
GIMP is free Paint.net is free -
Want to Make Some Changes - But Not Sure if it can be done
Wrench replied to AJAY67's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
pull the MessageSystem.ini from one of the cats -- iirc, the FlightDAta.cat. Place it in the /Flight folder (create if you ain't got one) and edit the top section. Make sure you HAVE the font you want, as the game engine searches for it. Again, iirc. If you remove ANY stock aircraft or objects of any kind, ALL stock campaigns will turn to junk -
Nuke and point system
Wrench replied to 1977Frenchie's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
destroyed a mosque (or 3), maybe? they incur a large point penalty -
Mod Request for P-70 Nighthawk Antenna
Wrench replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
got 'em! Thanks! here's the 6 gun nose, no gondola, with the antenna. still waiting for the new set, that moves the "H" recievers in about 6 inchs still have to do the correct serial decals if lucky, both birds ready by Sunday, maybe?? -
map to ID available Strike Fighters terrain?
Wrench replied to whiteknight06604's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
MS Paint? didn't know that was even still around!!! -
Mod Request for P-70 Nighthawk Antenna
Wrench replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
the 20mm guns & pod was removed, for several reasons: 1) the guns weren't worth shit 2) switched to 50 cals -- 3) weight reduction. 4) all the above I have my own home-built template from 2007. But I llike the "dustiness". Can you generate a completely blank, no markings black skin, and shoot it too me? I'll add the markings via decals the A-1 and A-2 are the exact same aircraft -- the only difference is if the 50 cal nose was added at the factory, or modification center. Data ini tweeks are nothing job. raven is tweeking a new antenna set, and I'll have to the new serial decals. Looks like 2 separate aircraft will be needed. -
Mod Request for P-70 Nighthawk Antenna
Wrench replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Raven tells me you also want the A-1 version, with the 6 50s??? Take a bit longer, as I'll have to rebuild from the G's data in for the guns. I also have to add back the 2 cheek 50s on the original, as it used them for "guide/aim markers' for the 20mms -
Allied Luft '46 / SWOTL II UPDATED 04/2016
Wrench replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
yes, they did. there should still be one in the SF1 downloads section -
mod compatibility ?: for Israel campaign + Israel 2 terrain 4.1
Wrench replied to Bowsewr's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
it's also NOT set up for CV usage, as explained in the readme -
Mod Request for P-70 Nighthawk Antenna
Wrench replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
ok, Raven sent me the bits and pieces, got them all set up. Have some data ini tweeks to perform (fine tune), and finish the new historically correct decals. And remove that hideious nose badge, that's way off scale. and one more antenna to place give me a couple of days, and I'll have everything ready. All but the aircraft lod, as per usual, will be included, so a semi-complete aircraft in most respects -
Mod Request for P-70 Nighthawk Antenna
Wrench replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Geary, just use the Beau pit we've been using. it's the "best closest fit". You'll need to have the "on screen" radar display active in the upper right corner. That's the only way it gonna work, If you haven't updated any of the Havocs, you'll need to fiddle with the cockpit ini to remove a bunch of stuff. Most of this has been posted in one thread or another in the WW2 Fourms in the data ini, the Fuselage section: ShowFromCockpit=FALSE in the cockpit ini, the position is: Position=0.00,2.5,1.2 at the top section add: at the bottom the ini, add it should look like this below (albeit I've zoomed back a bit, and it's an A-20G) -
Mod Request for P-70 Nighthawk Antenna
Wrench replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
no, there most definitely WERE G and K models G is the 'hard nose', with mg - the definitive attack model. Wish I still had my geen-u-wine Douglas aircraft company artwork litho that a much younger version of me destroyed in the 1960s... official R.G.Smith artwork. It depicted a G, flying over a snowy forest, with burning Panzers, firing it's guns. These prints now run into the several hundreds of dollars, and I had ALL of them! for all Douglas birds. So sad... heres a poor quality image of it.. http://s162.photobucket.com/user/rtb1980/media/Douglass%20prints/EbaySales005-1.jpg.html (the price ain't too bad, either! and framed!) K (and J) were 'glass nosed. iirc, export version (K)? I'd have to look it up the J would be the definitive bomber variant, and was used to lead Gs to target, and the "bomb on the lead" procedure -
F-4E AUP cockpit pictures
Wrench replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
truly, amazing stuff!! -
Samurai's Shipyard
Wrench replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
no, I was actually asking "where they be??" (the ww2/korea era Essex). -
Samurai's Shipyard
Wrench replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
<cough> straight deck Essex??? <cough> ?? -
Allied Luft '46 / SWOTL II UPDATED 04/2016
Wrench replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Them planes look awfully damn familiar!!! Don't fly them. The game engine will always generate AI formations for the proper size. It's only when player controlled they get screwed up. Dan, don't forget the Natter bases! I don't know if I ever uploaded the modified targets ini (and types in!) with them (but have them scattered around some of the major cities) (note to self: bug fubar for the 163 with corrected FM) -
Nuke effects
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
you don't. that's actually not necessary to even mess with. All weapons are folderized, with their relevant inis within said folder. I'd just download the Gunny Pak, and end all worries -
TSF 2: Expansion Pack 1 Trailer
Wrench replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
what the hell was that!!!????? -
TSF 2: Expansion Pack 1 Trailer
Wrench replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
can't WAIT to get my hands on the NF Mossie pits, and update the WW2 versions!! -
Mod Request for P-70 Nighthawk Antenna
Wrench replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
IIRC, the panther is the squadron badge, not a nose art, I believe it's for 6th NFS (with over 100megs of books on PDF on the Havoc....) I KNOW!! you've heard of GCI!!! You might want to grab the Beaus (Early Beau Pak, has the NF Mk.1) that Cocas & I have done, and NF Mossies I did (although both the NF.II and NF.XII are due for new cockpits when the new TSF Pack comes out). In the notes are how ww2 NFs worked.. From the Beaufighter NF MK.1 readme: To get a better understanding, I'd recommend locating this book: Nightfighter: The Battle for the Night Skies by Ken Delve, Arms & Amor Publications, © 1995. While not the definitive work, it's pretty damn good. you can see in the image below, the difference between the 720 nose ("bull nose") and SCR-540/Ai Mk.VII nose -
Mod Request for P-70 Nighthawk Antenna
Wrench replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
to do so properly, would require to completely new lods. I did a lot of work on updating them before the DAT the mainstream community (minus the antennas, of course. at the time, we couldn't add them like we can now) as to the cockpits... there were no repeater scopes for the pilot on those (or any early nightfighter, excepting the Mossie). The first US nightfighter to have them was P-61. The AI Mk.VII was also a '2 scope' radar, with CRTs for the both the A and B sweeps (alt and azimuth). The Beau cockpit that we've been using since day 1 is the closest match. The gun pods on both their A and B are wrong -- instead of 4 20mms, it should be (iirc, and not have to dig out the book), 6 50 cals. There were major issues with the 20s, even on the original G model. Which is why they were all swapped out for 50s. There's still some debate on the cheeks guns -- some show the single, some show a 3-gun package, like on the B-25s, some show none. Their B model also has a completely wrong nose, as the B used the SCR-720 or 729 radar with the parabolic scanner (rotating dish, like the P-61 and later Mossies and Beaus). That also precludes the use of nose guns, leaving only side package or the belly pod