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Everything posted by Wrench
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XvT/BoP Alliance Operation "Battles in the Outer Rim Territories"
Wrench posted a file in Star Wars Games
Version
23 downloads
XvT/BoP Alliance Operation "Battles in the Outer Rim Territories" For XvT =WITH= BoP addon (original CD) or the new GoG version ORT provides over eighty new missions over five new tours of duty. The timeline is from approximately Hoth to the Battle of Endor (sorry, on 2nd Death Star runs, but the aftermath of), and into the post-Imperial era, and the formation of the New Republic. These have been converted for use in XvT/BoP, in BoP format due to the need for BWs and other ships only available there. All stock ships are used, so no ship patch is requried (other than having the BoP addon if using the XWCD. The new GoG versions already have what's needed). In many of the missions, you'll be able to fly more than one flight of starfighter. In later missions, (post-Hoth) CM pods have been pre-loaded. As always, =PLEASE= read the install instructions. Also, the original builders and my notes at the bottom! The large(ish) description, from the original 1990s readme, is located at the bottom of this document. Get to your ships Pilots! wrench Kevin Stein original mission set by Michael Baker circa 199??? -
Wings over Korea all-in-one pak?
Wrench replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
we're not talking about Simon Porters from 2005, but Skippybings from 2011 paulopanz did a bang up job on reskinning simon's quite a while ago -
Wings over Korea all-in-one pak?
Wrench replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I have it (somewhere!), Unfortunately, it stlll needs work, that can only be done in MAX. Animations for wing fold, canopy, etc. Skinning work (decals is easy) -
Colmack's Iwo Jima class LPH
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
sweeeeeeeeeeeeeeeeeeetttt!!! now, we just need the helos to operate from it ... -
Getting sqd,unit and name to show
Wrench replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
cool!! -
Synchronized guns
Wrench replied to LloydNB's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Lloyd, I moved this from the KB to where people might actually see it... ----------- to the best of my knowledge, based on some tweeks Crusader provided for the Bf-109s, it does NOT change the rate of fire or anything else. -
yeah, that's just over a mile west of me. was hearing the choppers for about an half hour before I checked the local tv news to see what was going on (was actually on the phone with fubar at the time!). Good job in getting it down, and not getting too badly hurt, or smashing into houses. Pity about the plane, though Pen Mar golf course is also prominentely featured in the move "2010" during the destruction of LA sequence (and my house is just east of the airport, and so falls into a vast fissure that opens up, along with the airport itself!)
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Saar Protectorate Ouragans
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
oooooooooooooooohhhhh... that's gotta hurt! -
Getting sqd,unit and name to show
Wrench replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'm not quite tracking, Russ. below is a screenie of the P-40 I posted above, using the sqtail decal, with the statements also as above. You can see the 7th TFS is active (yeah, I know, I should edit the squadron list inis 'displayed name' to reflect the 7th WW2 name) again, is there a Level=1 decal entry in all the skins decals inis? Reading the last post, you say the COUNTRY is grayed out as well??? That means you have no Level=0 (which are the national insignias) in you decals ini. that's also easily fixed, pretty much the same way the squadron. Pick a mesh (another aileron or elevator and do this: I call THAT one my "fake insignia", although it calls for a stock insignia decal, pulled from the object cat, just so reduced in size no one can see it. I even wrote a tutorial for the KB on this very subject!! :) -
Welcome to the SF2 PropHeads Forum
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
First off, I'd like to thank our superb Admin Staff -- you guys TOTALLY Rock! Now, ladies and gents, lets get to work!! wrench kevin stein -
Getting sqd,unit and name to show
Wrench replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
greyed out means that while listed, there's nothing to activate it (the Level 1 decals) -
Welcome to the SF2 PropHeads Forum
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
you might have to ask Capun. I'd double check their readme, first though -
Fouga IAI Tuzkit
Wrench replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
we FINALLY got one!! thanks to all involved!! -
Just tested A-Teams ETO -do they even test their stuff before releases?
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
now! -
Getting sqd,unit and name to show
Wrench replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
do you have a Level 1 decal listed in the decals ini??? Level 1 designates the squadron I'd recommend using my "fake" SqTail decal. I've used this a LOT on skins (particularly for WW2) when a squadron exists in the stock squadronlist, and I want the name to show. entry would be something like this (example from PTO P-40E) Adjust X/Y coordinates as necessary. Of course, you'll lhave to change the decal's number and so forth. Leave the Scale= statement as is The rudder or an aileron are equally good meshes you don't even have to have it IN a particular skin folder, but can be placed in the root of the /Decals main folder. Of course, you'll have to rewrite the pathway... I've attached the SqTail tga in the zip -
WW2 WIPs Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
fues roundels/star (well, at least mine) for the Wildcat are decal. so, you're saying, stretch the decal in the vertical plane? or just make the tga "unsquare' (as shown above)? -
Just tested A-Teams ETO -do they even test their stuff before releases?
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
got an email from capon tonight. I have NOT been banned! His ISP is having some "issues". ============= Daniel has had some computer issues of late, and lost the bubbletop Jug files. He been trying to rebuild it from the razorback. And we still have several beaufighters to do as well. But, unfortunately Real Life keeps rearing it's ugly head for him. I've got max 2009, but just haven't had time to learn it!! -
Just tested A-Teams ETO -do they even test their stuff before releases?
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Apparently, so have I. And I was just there around noon time (pst) today -
CAT files!
Wrench replied to Dawgs241's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
indeed, NOTHING is required to be extracted for GH 3.5. Just follow the read me enclosed with it -
MD-450 Ouragon template set
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: MD-450 Ouragon template set File Submitter: Wrench File Submitted: 03 March 2015 File Category: Skin Templates MD-450 Ouragon template set This is my "Home Grown" Template set for Pasko's French Jet Fighter. They are 1024 x 1024. Multi-layered PDS format templates. There is only one template for the wings (Left Wing), as the right and left wings are mapped identically. Be adivised, that if NOT in natural metal finish (say, a camo of some kind), the right lower aileron is NOT mapped correctly. There are several skins now available that show how to correct this (ie: via a decal). The right aileron psd is also provided. I've also supplied a blank, generic NM skin, in bmp format. Please feel free to make any correction, modification, etc. I only ask they said improvements be made available to the entire community. Happy Sinning!!!! Wrench Kevin Stein Click here to download this file -
Saarland Meteors
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Done! enjoy! -
Version
26 downloads
MD-450 Ouragon template set This is my "Home Grown" Template set for Pasko's French Jet Fighter. They are 1024 x 1024. Multi-layered PDS format templates. There is only one template for the wings (Left Wing), as the right and left wings are mapped identically. Be adivised, that if NOT in natural metal finish (say, a camo of some kind), the right lower aileron is NOT mapped correctly. There are several skins now available that show how to correct this (ie: via a decal). The right aileron psd is also provided. I've also supplied a blank, generic NM skin, in bmp format. Please feel free to make any correction, modification, etc. I only ask they said improvements be made available to the entire community. Happy Sinning!!!! Wrench Kevin Stein -
Saarland Meteors
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Alfie, I've had the tempates for Pasko's Ouragon since 2009. You want I should upload them?? mind you, there's a major mapping issue on one of the ailerons (like, it isn't!) -
German Bell "FOO" Fighter...
Wrench replied to Viper63a's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
somewhere, buried deep in the Area 51 of our download section, might reside the Avro Aerocar ... it was made for 1stGens, and was never really "right" that's the closest we got to a flying saucer -
First off, I'd like to let you know things are going to have to slow down a bit. This is because, for the 3rd and HOPEFULLY!!! final time, I've had to have some repairs done to my right eye. This was to remove scaring on the corenea, and "fix" a recurrent coreneal abrasion. Think of that as like on your car tires when the tread seperates and/or you have a bubble in the side wall. The procedure is actually quite simple - it's Lazik that removes the outer layer of cells. The upside it, it corrects the vision (I'm massively nearsighted). The downside is it corrects the vision. Which mean new glasses. Not a big deal, but it takes 4-6 weeks to fully heal. This leaves me with one 'good' eye, and one (semi) functional one. I can still see, but what with the prescription have changed so drasticly (according the Dr. and my sister- who's an optician, about 2 diopters worth) So, you can see (pun intended!) that I'll have to be slowing down as looking at the screen kind of hurts, and with things out of focus, causes headaches and other bad things. ----- As to the mission sets themselves, this is what I'd been working on. Some a complete, some nearly so, some have to be rechecked on a mission-by-mission basis, and edited/rebuilt/scrapped as needed Most of these had been converted, by me, in the early 2000s, just before I got in Strike Fighters modding. So, given the time that's passed, I'm going through them all, one at a time, and making sure things work like they're supposed to. Alliance Mission Sets: XWCD: Tours 1-5, excluding the 2 Death Star missions (as no OPT exists for the surface and Trench Run that I'm aware of) Battle in the Outer Rim Territories (aka "ORT") a 5 tour set that in some respects mirrors the original XWCD tours. These are about 75% done. B-Wing Attack (20 mission set, started early this week. Look ok, but must be tested further) A New Ally Rebel operations to gain new allies against the Empire Strategic Retreat: an Alliance fleet being chased by Imp and Mercs/Pirates. Possibly taking place during the Evacuation of Hoth (?). Has the occasional BW, so possibly concurrent with XWCD TOD 5 Imperial Mission Sets: TFCD: All training mission (done, just need final testing and tweeking) Battles 1 - 13. (I've sent these to KJakker, as he is testing a ship patch that seems to work in the new GoG versions. The ship patch is a MUST, as the T/D, MIS, several capital ships and several cargo and starliners are needed, and we all know they don't exist in stock BoP Into the Unknown: fly with Thrawn as he seeks the lost starcharts to enter the Unknown Regions (oh man, do THESE need major reworking!!) There's a couple more, 2 inter-related sets, and maybe one or 2 others. The major problem with the Imperial sets, other than needing ships we ain't got, is the missions themselves were badly put together. New Republic Mission Sets: Bacta Wars (like the novels, chasing Isard and her SSD, battle of Thyferra, etc) Guns of the New Republic: my own set! ex-Imperials flying for the NR on the border between the Imperial Remnant, 'wild space' and so forth. You fly GUNs (hence the name!) Ship patch needed here, too. Unless I remove the 'surprise' ships. Operation Typhoon: right after the Battle of Endor, try to keep a captured, and damaged ISD, from falling back into Imperial hands Non-Alliance/Non-Imperial Mission Sets: Corbin Resists: their world destroyed by the Empire, the survivors try to regroup, and extract revenge. a couple of others I'm looking at; the "A Pirate Dawn" set is rather dark and bloody set (read: you murder people!) Coming Attractions: One project that I'd been researching, is the early days of the Galactic Civil War. You'd have a limited ship set (meaning: all stock!), that would culminate with the Battle of Turkana, and the combat debuts of the X-Wing and TIE Interceptor. Still doing research on this (wookiepedia has been a great help here!) So, there you have it. This is what's I've got going and planned. And I'm not giving up on my SF2 modding, as there are several aircraft yet to be finished for WW2, plus that giant CBI map. thanks for reading!