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Wrench

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Everything posted by Wrench

  1. New Industrial Objects

    I, personally, would leave them all the "Real World ™" size. like Stephan said, it's the TOD objects (the trees and buildings placed on the tiles via the terrain editor) that are off scale. Like him, I wouldn't worry about those
  2. Commander Alexander Vraciu has Also Passed

    one of the greatest fliers ever
  3. New Industrial Objects

    terrain objects are 1:1 which is why some things look off scale.
  4. File Name: XvT-BoP Alliance Historical Training Missions File Submitter: Wrench File Submitted: 30 January 2015 File Category: Star Wars Games Alliance Historical Training Missions = For XvT, with BoP add on (REQUIRED!!) = (Works with original XvT/BoP CD and GoG versions) This is a set of 28 Rebel Alliance Historical training missions. You may recognize them from XW CD or the recently released GoG Win7 XW versions. They have been converted to run in XvT with the BoP add on, as several things have been modified from their original 1990s release, and several ships required ARE only in the BoP add on (the B-Wing being the most important!). These are to be used/placed into your Balence of Power/Train folder. These ARE training missions, and not (really!) full combat. Many of these missions have additional goals, messages (which are sometimes used as in-game hints), and "eye candy" added. As there are many items now available in XvT/BoP that were NOT in the original XW CD, I feel this will add to the experience. As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Notes" section a read too, for well, notes! Good luck and good flying! Wrench Kevin Stein Click here to download this file
  5. Version

    29 downloads

    Alliance Historical Training Missions = For XvT, with BoP add on (REQUIRED!!) = (Works with original XvT/BoP CD and GoG versions) This is a set of 28 Rebel Alliance Historical training missions. You may recognize them from XW CD or the recently released GoG Win7 XW versions. They have been converted to run in XvT with the BoP add on, as several things have been modified from their original 1990s release, and several ships required ARE only in the BoP add on (the B-Wing being the most important!). These are to be used/placed into your Balence of Power/Train folder. These ARE training missions, and not (really!) full combat. Many of these missions have additional goals, messages (which are sometimes used as in-game hints), and "eye candy" added. As there are many items now available in XvT/BoP that were NOT in the original XW CD, I feel this will add to the experience. As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Notes" section a read too, for well, notes! Good luck and good flying! Wrench Kevin Stein
  6. Star Wars Screenshot/Vids

    looks a lot like the ARC-170s from Ep.3!! I like it!!
  7. Guess you haven't downloaded my AD-3. The only thing I didn't do was remove the dorsal antenna. It already has the 2 cannon removed
  8. Happy308, you NEED to clear out your attachments. You can find them by going into you Profle, and looking for the little tab or folder listing thingy. iiirc,, it's in the My Content link
  9. make sure you /Terrain folder named plural, as in /Terrains also, what cat file is the terrain's cat pointer, well, pointed too? [Terrain] TerrainFullName=MidWest, USA DataFile=CenUS_Data.INI TargetFile=CenUS_Targets.ini TargetTypeFile=CenUS_TYPES.INI MovementFile=CenUS_MOVEMENT.INI NationsFile=CenUS_NATIONS.INI BriefingText=CenUS_BRIEFING.INI DogfightFile=CenUS_dogfight.ini DogfightOnly=FALSE Longitude=96.01 Latitude=41.10 //CatFile=..\Desert\Desert.cat CatFile=..\GermanyCE\GermanyCE.cat //CatFile=..\VietnamSEA\VietnamSEA.cat //CatFile=..\IsraelME\IsraelME.CAT <----something like this ObjectTexture=Green I think Mesclaro requires the Desert cat, but it should work with the GermanyCE.cat as well
  10. Does everyone know how to add missions to XvT?

    I lied about the mission set ... some of the training conversions are having some "issues" (like, in Farlander's 1st Mission, the YWs don't disable the Imp Corvette, they destroy it!!)
  11. as said before, there's a myriad of height field issues. Aggie's terrain is MUCH better!!! (really!!)
  12. File Name: XvT-BoP "Headhunter TOD" File Submitter: Wrench File Submitted: 28 January 2015 File Category: Star Wars Games X-Wing vs Tie Fighter, Balance of Power Mission Set "Headhunter Tour of Duty" The Headhunter Tour of Duty follows the exploits of Bronze Squadron. Bronze Squadron has no permanent base and limited resources. "Living off the land" requires that they have a strong mobile core. The squadron is based around a few Old Republic Dreadnoughts and a variety of captured equipment. While Bronze Squadron has a few modern fighters, the bulk of its force is made up of older models such as the Y-Wing and Z-95 Headhunters. Help Bronze Squadron fight the Empire in the Outer Rim. A 12 mission set for use in single-mission Combat Original XW missions set (circa 1994-ish?) by Chris Shock Converted for use in XvT w/BoP addon (Or the new GOG versions) by Kevin "Wrench" Stein PLEASE read the enclosed readme BEFORE installing this mission set. There is VITAL information on "how to" and "what to do before". This is the first of what I hope to be many additional missions for XvT/BoP. Good Hunting! Wrench Kevin Stein Click here to download this file
  13. Version

    29 downloads

    X-Wing vs Tie Fighter, Balance of Power Mission Set "Headhunter Tour of Duty" The Headhunter Tour of Duty follows the exploits of Bronze Squadron. Bronze Squadron has no permanent base and limited resources. "Living off the land" requires that they have a strong mobile core. The squadron is based around a few Old Republic Dreadnoughts and a variety of captured equipment. While Bronze Squadron has a few modern fighters, the bulk of its force is made up of older models such as the Y-Wing and Z-95 Headhunters. Help Bronze Squadron fight the Empire in the Outer Rim. A 12 mission set for use in single-mission Combat Original XW missions set (circa 1994-ish?) by Chris Shock Converted for use in XvT w/BoP addon (Or the new GOG versions) by Kevin "Wrench" Stein PLEASE read the enclosed readme BEFORE installing this mission set. There is VITAL information on "how to" and "what to do before". This is the first of what I hope to be many additional missions for XvT/BoP. Good Hunting! Wrench Kevin Stein
  14. ok, as this is one of the most disused Forums here at CA, lets get the ball rolling on the updated games that GoG has released. Feel free to talk about XW, TF, XvT and XWA. Mind you, most of the good stuff is over at Darksabre's site, but I don't seem to recall him having any mission sets for the later games, (XvT XWA) As some you know from my posts in the Pub, I've got a boatload of missions, converted to Xvt/BoP format from the early 2000s (just before I got into SF moddding). As some point in the near future, I plan on starting to release them for who ever wants them. To that end, I'm going to ask Erik to add a download section for them. Don't know what I'm going to call it yet; as most are BoP (although I DO have 2 sets for XWA) The most difficult part is figuring out which sets require the Draconis Ship Patch (which no longer works in Win7, to say nothing of the GoG exes.) If anyone has any ideas on HOW to add the missing ships (most of them are from the TIE Fighter CD version). This makes use of the later Tours of T/F problematic. However, the earlier Tours work quite well in the new version of XvT/BoP So, lets get the ball rolling!!!
  15. memory loss is the 2nd sign of age I can't remember the 1st one....
  16. we've needed a new one for a loooooooooooooooooooooooooooooooooooooooooooooooooooooooooong time!
  17. Raven did a bunch of RP-3 25 #ers for his Hurricanes. IIRC, they do have the rail "built in" (or on?). His RP-3 25 Mk.II-3 is an AP unit might want to have a look at them maybe? I can post the weapons folders, if anyone wants to check them out. I know one is just the rocket itself
  18. GoG did it again!

    I know that JonathanRL has been flying on-line for some time, as he posted a movie on the FB page nice to see Emperor's Hammer is still alive! I haven't tested it yeat, but Darksabre's new Background Pack looks EXCELLENT!!! (may test it on my original XWA install) as to the original XW and TF, they can be modded, but the missions/TOD pack would REPLACE the original Tours, as I understood it 'way back in the early 2000s. Which is why I did the XvT conversions; much easier and simpler to add missions to the lst files
  19. GoG did it again!

    They were never (re)posted, even when I had my site. maybe I should ask Erik for "Star Wars" category in the d/l section? Not too sure on the legality of (re) posting the original XW and TF missions, due to copyright issues, but the others (if I can find any post-worthy!!) should be no problem. mind you, they'd be in BoP format, which was slightly different from XvT. But, with this new version I don't forsee any issues. I guess I'll have to get it earlier than I thought, so I can test it
  20. SF2 has a glitch with bomber formations. One of the reasons I pontificate on "leave the heavies under AI control". Unfortunately, the same can be said for lights and mediums, too (Boston/Havoc, Marauder, Blenheim, Beaufort, etc)
  21. GoG did it again!

    yup; got everything up and running, on the original BoP CD edition. (with thanks to Fubar for reg edit help!) Got it up and running in mid-November; some of them seem to have a few faults (mostly in craft orders), but they work unfortunately, what doesn't work in Win7 is XvTEd. Fortunately, I have an old XP machine that it does work on. Oddly, AlliEd (for XWA) works in Win7. Very odd!! was actually going over the 5 Tour "Battle in the Outer Rim Territorites" set (originally, a replacement for the 5 TODs in XW) be advised, for the Original XWCD tours, there is NO Death Star surface attack and Trench Run, as, afaik, there is no add-on OPTs for those.
  22. go into the /Flight folder, and rename or delete the HUDData.ini. or, just hit the Alt/D key twice
  23. tell ya what, download my terrain, install it. It will not conflict, as it has a different name, fly over it and see. That terrain is 98.6% accurate to the Real World. There is NO comparison to that original crap. I used period specific maps and charts to build it; like I do with all my terrains. I know what you mean about spending time -- I personally spent 2 years on THAT terrain. The whole SF2 KAW mod was 4 years in the making, and was still never done or finished properly As to moving to SF2, there is NO DIFFERENCE IN HOW THE FILE SYSTEM WORKS from SF/Wo*. It's just located in a different place on the HD. And the fact that 1stGens are deader than the proverbial door nail ...
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