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Wrench

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Everything posted by Wrench

  1. We do already have bunch of them in the d/l sections (along with ANG Jugs) by me. I can't remember where I got a lot of my info -- just had to try and run down the individual units.
  2. I would most def nominate Mue as Modder of the Decade. (you forgot to list "old age brain farts" as a risk to modding, too!)
  3. ok, yet another sign of old age ... just been informed the original upload DID NOT contain the actual aircraft! That has now been fixed. Sorry for the inconvience! Just re-download!
  4. View File Canadair CF-104S "Super Starfighter" (what If...) by Wrench Canadair CF-104S "Super Starfighter" (what If...) by Wrench 2/10/2023 -- For SF2, Full 5 Merged REQUIRED -- *** Please note: your game's mod folder/install =MUST= have access to the stock 3rd Wire CF-104_76 Starfighter to make use of the mod. You must ALSO have access to the A-7D_75 as this mod makes use of that cockpit. Hence, the "FUll 5 Merged requirement. *** This is a modification of the stock CF-104_76 into a "What If..." CF-104S Super Starfighter of the Canadian Forces, Royal Norwegian Air Force, and Royal Danish Air Force. The mod is supplied with 5 skins, 2 of which are "generic" for Any Other Users You Can Think Of (tm). CAFCamo - a 2-tone dark Euro style (no squadron affiliation) RDAF - Dark Green Overall (Esk 726) RNoAF - Light, "Air Superority Grey" Overall (Skv 331) For Other Users: Standard European 2-tone camo Standard "SEA" type 3-tone camo All markings are decals, and the serial numbers are based off the CAF style post 1980s. 24 serials are supplied for each skin, excepting the Euro & SEA which share the same pool of 24 serials (which just happens to be historically correct CF-104 serials). Decal Randomization is TRUE. With the use of 'all decals' for markings, the 2 generic skins are easily re-badged for any other Friendly Nation (tm) that might have recieved these Super Zippers (see notes for more backstory). All skins have individual Hangar Screens. All are in jpg format. This is a "full use" aircraft; it is speced for medium range missiles (Sparrow, Aspide, Skyflash), Sidewinders, and all manner of air-to-ground weapons. THis is a full strike fighter, minus the RCAF/CAF's nuclear mission for NATO. It's cleared for use with all NATO, UK and USAF weapons. Be advised, the DRAF/CF use the same anti-ship missile, while the RNoAF uses it's own Penguin. Most weapons used are stock in-game items, excepting the "F104S pylon set". This has been edited to not conflict with the AMI or Turkish F-104S series. Other weapons are included; of these, all have had the 'end of service/export years' extended to at least 2045. All items have been included for ease of installation. Excepting those items who's LODs we can't access (cockpit!). Ini's do the trick. The canopy is also activated via the Standard Animation Keystroke (tm), Shift/0 (zero). As always, =READ= the enclosed readme for full, detailed instructions. PLEASE read it!!! Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 04/07/2023 Category What If Hangar  
  5. Version 1.0.0

    103 downloads

    Canadair CF-104S "Super Starfighter" (what If...) by Wrench 2/10/2023 -- For SF2, Full 5 Merged REQUIRED -- *** Please note: your game's mod folder/install =MUST= have access to the stock 3rd Wire CF-104_76 Starfighter to make use of the mod. You must ALSO have access to the A-7D_75 as this mod makes use of that cockpit. Hence, the "FUll 5 Merged requirement. *** This is a modification of the stock CF-104_76 into a "What If..." CF-104S Super Starfighter of the Canadian Forces, Royal Norwegian Air Force, and Royal Danish Air Force. The mod is supplied with 5 skins, 2 of which are "generic" for Any Other Users You Can Think Of (tm). CAFCamo - a 2-tone dark Euro style (no squadron affiliation) RDAF - Dark Green Overall (Esk 726) RNoAF - Light, "Air Superority Grey" Overall (Skv 331) For Other Users: Standard European 2-tone camo Standard "SEA" type 3-tone camo All markings are decals, and the serial numbers are based off the CAF style post 1980s. 24 serials are supplied for each skin, excepting the Euro & SEA which share the same pool of 24 serials (which just happens to be historically correct CF-104 serials). Decal Randomization is TRUE. With the use of 'all decals' for markings, the 2 generic skins are easily re-badged for any other Friendly Nation (tm) that might have recieved these Super Zippers (see notes for more backstory). All skins have individual Hangar Screens. All are in jpg format. This is a "full use" aircraft; it is speced for medium range missiles (Sparrow, Aspide, Skyflash), Sidewinders, and all manner of air-to-ground weapons. THis is a full strike fighter, minus the RCAF/CAF's nuclear mission for NATO. It's cleared for use with all NATO, UK and USAF weapons. Be advised, the DRAF/CF use the same anti-ship missile, while the RNoAF uses it's own Penguin. Most weapons used are stock in-game items, excepting the "F104S pylon set". This has been edited to not conflict with the AMI or Turkish F-104S series. Other weapons are included; of these, all have had the 'end of service/export years' extended to at least 2045. All items have been included for ease of installation. Excepting those items who's LODs we can't access (cockpit!). Ini's do the trick. The canopy is also activated via the Standard Animation Keystroke (tm), Shift/0 (zero). As always, =READ= the enclosed readme for full, detailed instructions. PLEASE read it!!! Happy Landings! Wrench Kevin Stein
  6. Win10 Upgrade -- what can I expect??

    yeah, git it working by simply changing compatibility to Winge7. What I get for whining, instead of looking for the obvious answers!
  7. normally, this would be posted in the computer/software/stuff section, but most people ignore posts there. So; as a stop-gap measure until I can afford a new machine, I plan to do the win10 upgrade from win7 on this current machine (circa 2008!!!). It's got a new, larger HD (4tb), a good solid graphics card and plenty of RAM So, what can be expectd, particually in releation to SF2 and other programs? Any and all advice, help, comments, assitance, etc is welcomed! thanks folks!
  8. Win10 Upgrade -- what can I expect??

    Anyone got recomendations for a free PDF reader to replace my now nonfunctioning Adobe Acrobat Reader???
  9. OK then. For personal use, fine. But don't even THINK about sharing or mentioning the availability of a ripping tool on these boards again. Violates site policy on priacy. Just a simple warning. We've known that one of our members has written an extractor, many years ago, that works on locked SF2. He just refuses to release it as it could be considered a pirating program. So, say good bye to this thread
  10. No, they're lods are ALL locked away. You cannot extract ANY of them past the 2012 update. There are no tools that work past that point Also, even you could, you cannot edit the final LOD for a weapon. and why would you need to???
  11. Win10 Upgrade -- what can I expect??

    seem like the issue has something to do with TSL protocols. which also is/are causing my email (office 2007) to no longer function. made a LOT of progress, d/led some MS programs to fix the issue, and maybe try again on Thursday. Won't have time tommorrow as I"m running around (and it's my BD too, 66 years older)
  12. Win10 Upgrade -- what can I expect??

    Ok, somebody wanna tell me WTF THIS means??
  13. Win10 Upgrade -- what can I expect??

    I've been using photoshop 6 for a long time -- unfortunately lost the install exes, so just copy/paste into the different HDs. seems to work fine for some reason! thanks!
  14. We (the admins) have been getting some well, complaints, about the lack of information on some of the recent uploads. This is just a reminder to all CA Members that are making mods and uploading them. We always appriciate the contributions, but pleas follow these guidelines!! ==================== Important Information on File Upload Policies and the Minimum Requirements Thereof: At the very minimum, the following is required for an upload here at CombatAce 1) A screenshot of the mod; not a photograph of the Real Life ™ item, but an in-game shot, so people can see what it looks like. For terrains/terrain mods, a shot of your favorite aircraft flying over the terrain, highlighting terrain features is a good one. 2) A quick, simple description, this is what shows in the Announcement Threads below, describing for WHICH 3W Game series; meaning if for ONLY SF/SFG/WoV/WoE/WoI, or Only SF2 Series, OR is usable in both; what the purpose of the mod (is it a "What If..", or a mod of an original aircraft or mod of another mod, etc) Generally, explain the purpose and intent of the Upload. 3) Inside the uploaded zip, a COMPLETE readme with full instructions on How To Install, if other parts are needed and where to get them; etc. There are several dozens of REALLY good, clear conscise readmes around that one can base theirs off of (I should know - I wrote most of them!) Also, list sources and if using someone else's as a base PLEASE make sure you have permission (as in for TMF Products). If the mod is from someone that has signed the Freeware Accords, PLEASE make sure you list their name, and Thank Them for their Original Work. It's the civilized way, doncha know! Thank you all for you kind attention to details; working together we can only create better mods, and a better 3rd Wire Community! Wrench kevin stein
  15. Version

    655 downloads

    EF-4C Phantom II (Wild Weasel IV) -- For FULL-4 Merged SF2 (Prefered) and/or SF2:V =ONLY=!!! First off, it should be stated that =ANY= of the SF2 series that have the F-4C_67 in their aircraft list, will be able to use this mod. Check your in-game player-flyable list to be certain. This is a semi-major overhaul of the EF-4C as released in 2004, based off the stock F-4C. THIS version uses the stock SF2/2V, etc, F-4C_67 version and accomplishes pretty much the same thing. Almost all decals are from the original version by Crab02, etal. The only new decal is the tailcode/fin color flash, and that one is based of a stock F4SqTail from 3rdWire, redrawn to add the proper squadron ZG code. Loadouts are all stock items, so no weapons pak is even required. The canopy is activated via an animation key; use Shift/0 to open and close. Mission statement have been reduced to "SEAD" and "RECON" (although, for a specalized, high value aircraft like this, even RECON is suspect). I was unable to find more information as to if the EF-4Cs were use for anything other than SEAD (unlike the F-105F/Gs, that were sometimes used for regular STRIKE missions) As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install. Wrench Kevin Stein
  16. never knew it could do that either! That's freeking AWESOME!!!
  17. is 'parked planes and helicopters that are terrain objects. not just those generated by the game during missions, but for us terraformers to add say, parked inside a hangar, or on the ramp area. both civilian (general aviation), comerical and military. For both Red and Blue air. we have a few scavanged from various sources and so forth, and some very old ones (1stGen) that are utterly awful (missing and open meshes, unmapped meshes, etc). So, I just thought after all these years, I'd just toss that out for our 3dGurus. thanks!
  18. <cough> sea level rise due to global warming, perhaps??? <cough> look good!!!
  19. I just tried the folder method last week and again Monday. For some stupid reason, the engine (tm) is not recognizing their existence. It would make things so much simplier that way; no need to rename or edit I wonder if there's a trick I'm missing in the _types ini or something. Any help or advice is VERY welcomed!
  20. yes, it can be done (robert shaw, battle of the bulge) judicious (sp?) hex editing and renmaing. that's how I have like 6(?) different skinned SH-3 SeaKings!
  21. they are literally scattered EVERYWHERE, but those stuntman listed will have many. Also, some in the 20s have a bunch more. best thing to do, is have another multi-terrabyte HD and extract them ALL. Easiest way to find things.
  22. What Souli said. Allen pointed me towards them now, If I can really stretch the requests ... open hangers large enough for Bears, B-52s, C-5s and C-17s to fit inside !!!!!!
  23. DA: not for terrain objects. Trust me on this. Each has to be individual, and created by renaming and hex editing. It might be possible if used as ground object. Here's the actual in game. DC3, helos, PC-6 C-130E (bandidos)***, SJ100 (737 stand in -- it's really small!) A310, 747, 707 ** bandidio Herc is the one with the 'extra cargo bits" now hidden inside the hangar behind it.
  24. Like maybe in the Downloads section, perhaps under "Cockpits" ???? Please? things posted in threads tend to get lost quite easily
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