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Wrench

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Everything posted by Wrench

  1. Cool TIE Fighter video

    out-frakking-standing!!!! the attention to detail was amazing; like the Dupe's rotary magazine (although the 'reflex warheads' was a bit much! and a female Imp pilot??). Interesting to see the 2 ISDs supported by an Interdictor. VERY well done!!
  2. the Re-2005 is DAT; s/b available in their MTO mod I have veltro's G-55, but it has "issues", and isn't ready for prime time SF2
  3. not a problem! it's always good when someone actually answers the question, not just tells you what you already know, and have done. in truth, the 'read only' trick is not my discovery; I don't remember if it was Paulo or Ravenclaws! Works on all the AIs made flyable (all my MiGs, Sus, and 104s are done that way, too
  4. it's a well know fault of the game engine itself. The A-1, like all the Red Air ™ birds (and all the Zippers, too..), are by default AI controlled ONLY. Every so often, at completely random intervals, the Game Engine ™ will automatically rewrite ALL the main inis of AI-onlys made player flyable. There are 2 alternatives: A) Keep a copy of my patent-pending "one click restore" main ini INSIDE the main aircraft folder. Then, just do the "save as..." and it'll return to flyable (or do the copy/paste thing) B) Add all the lines to make it flyable, making sure any and ALL add-on skins are already added and listed!, as the next step will lock it ... Right click the ini, ---> Properties ... make "read only". That will prevent the Game Engine ™ from automatically overwriting it.
  5. As some of you may know, from some recent posts, that I'm rebuilding the old Israel 2 map to SF2 spec. However, I've run into a couple of issues as to 'what should be targeted'... Egypt Alexandria -- should I add the 2nd airport (Borg El Arab)? Should the port be detailed? I've come across very little (read: no!) information of what part was played by Egyptian forces based there, all the way back to the 56 war. It's out of reach of 99.9% of all IAF aircraft.... I did retile Alex, a bit closer to reality. Syria Tripoli (port) Latakia (port and refineries) same goes with these 2. I know about the naval battle of Latakia; that's problematic in this game. (meaning nearly impossible to replicate). However, adding some ships and support facilities to all the ports creates a new set of targets to be attacked. Again, no references in my books (real books!) or web searches has turned up much. One major problem, is we lack almost ALL naval vessels as used by both sides (excepting the Komars either WBS or colmak updated) Opinions and thoughts, please. I'm 99% done right now, but it'd be a simple matter to detail these regions, if enough feel it's necessary thanks!
  6. File Name: DBS Terrain, Full File Submitter: Wrench File Submitted: 17 January 2011 File Category: Full Terrains Full DBS Terrain, Complete Someone asked for the full terrain, set up with all the goodies and fixes. So here it is. No readme is included, but you should all know the drill. If not, you'll figure it out!! Enjoy!! Wrench kevin stein Click here to download this file
  7. can anyone tell me when did Assad International AP, at Latakia opened?? nothing in my searches has turned up anything!! TIA!
  8. I agree. The precedent was set with the Baltimore and Maryland
  9. that helps quite a bit! Bridges may be "problematic", as there's no rivers placed. The "undulations" of the terrain may prohibit their inclusion. I still have to build the Jordanian oil refinery complex at Zarqa, too
  10. When I have a chance, I'll take a look at it. I haven't flown over it in a looooooooooooooooooong time!! just to be safe, make sure all the ground objects are there, the cat pointer is pointing to (wherever) it should be, and the usual checks
  11. did you hex edit the tank lod internally to change the skin name? check the Attachment Type = iirc, it's W_Germany (with the underscore)
  12. just release it. that's what I did when I did the upgrade a few year back.
  13. radiators, yes. oil coolers, don' t know, but as it's a radiator??
  14. min/max extents are set only in max (but are possibly 'adjustable' in the data ini). More ot less, if I under stand them correctly, they describe the physical space the object takes up. I do recall GregoryP making adjustments to them on some of the AvHistory FMs. this is from TKs Mirage3C, from the fuselage section: you can see they don't exactly match each other, which is what one would assume (oh! that word!!) if they describe the exact "space" taken up the 'world'. As I under stand collision points -- and I'm probably quite wrong -- they are the spots that the model "touches" other things, like mid-air collisions, missile and gun hits, the ground and so forth. In truth, I think a 3d guy might have to answer that one, cause I might be waaaaaaaaaaaaay off the beam!
  15. In Today's Daily Mail

    great stuff!! Been on the HORNET some years back when we were in Frisco. Really want to see YORKTOWN at Patriot's Point. Of course, can't forget MIDWAY down south of me in San Diego, it's on my short list!
  16. do NOT mess with mass fraction -- that deals with the aircraft's weight and the energy needed to move it. Put it back where it was, as a good number of the FM parameters are based off that weight.
  17. Isreal 2 retiled (this will more match several other 'regional' terrains). Targeting enchancemts/corrections as well looking north at Port Said & Port Faud
  18. quote from an old sci-fi novel: "human engineers think in modules, don't they?" wbs, even these little bits (guns and turrets and such) look pretty damn good!!
  19. I'd say it looks pretty good. How does it compare the photos of the real one?
  20. you talking about Anson's Greece map? That thing was crap. Not even worth downloading. You might like better, the "Eastern Med" map (conversion of the ww2 North Africa) to modern times. Already sf2na compatable. Isreal2 is being rebuilt right now too. 90% retiled to 'new tiles', and the targets are getting major fixes -- many things were definitely in the wrong places and/or incomplete. Check the main screenshot thread for teasers.
  21. Madagascar is already been redone for SF2. One of Dave's (not so) secret projects. Be paitent (and yes, Lemurland is still there)
  22. one of my favorite lines from "!0 Commandments".... Into the molten wilderness of sin.... and sometimes, one pays for such arrogance (I2 retile test)
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