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Wrench

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Everything posted by Wrench

  1. any terrain with my name on it Rends' GermanyCE rebuild -- utterly fantastic!! http://combatace.com/files/file/14686-germany-terrain-rework-part-1-of-3/ http://combatace.com/files/file/14687-germany-terrain-rework-part-2-of-3/ http://combatace.com/files/file/14688-germany-terrain-rework-part-3-of-3/
  2. I kind of know the feeling -- I've got a brand new CH F-16 throttle, that I bought ages ago and can't use 'cause its the 'gameport' hookup. (which is kind of ok, as there's no room for it on the desk anyway!)
  3. have you mapped the keys? go to -->main screen -->Options --> controls and do the key assignment set up
  4. First Eagles WW2

    ok, that makes a LOT more sense!! Thank's Stephan!
  5. First Eagles WW2

    well, they're the standard desert tiles, albeit quite modified, 256 x 256. km wise --- ??? 5 per side??? You know, I really don't remember!!! below is Grand Harbor, in game. Stephan1918's cargo ships can be seen in the foreground and middle background (one in each of the 2 harbors) Might be possible to judge size from them. The stock warehouse has a 48 x 48 m footprint also, not to be forgetting that map is "3rd wire world size", 63% of reality
  6. then, I respectfully submit that YOUR install of the aircraft is porked they appear for me! everything you see here was right in this package. http://combatace.com/files/file/9401-super-hornet-package-for-sf2-v32/ perhaps you should delete ALL the Hornets, and start fresh??? WITH the correct SF2 Versions??
  7. First Eagles WW2

    they're not really any 3d items in my porst; other than the warehouses, support buildings, ships, and stuff like that. The ports are the actual "special" tiles themselves. These are off the unfinished (well, the retiling is done; the targets ini needs rebuilding to fit the new tiles) for WW2 Tunisia. You should see Tunis harbor!
  8. the A, B and C's have about half that poly count Num Nodes: 286 Total: (23228 polys, 69648 verts) Mesh Max: (865 polys, 2595 verts) I test the Es, and I got no stuttering; full everything, off the boat on the most stressful terrain in the game -- IcelandNA. I actualy had a frame rate drop with the carrier in view (a Nimitz class, iirc). With just the aircraft, sky and water, it was fine as to 'why do the skins fit?' is because the lod's mapping is identical
  9. from the Blk II out file Num Nodes: 241 Total: (55306 polys, 165918 verts) Mesh Max: (4114 polys, 12342 verts)
  10. your Mohawk is using the outdated lod use the one from this pack ... is has the correct nose guns (without the blister --as that NEVER existed!!) http://combatace.com/files/file/14588-sf2-ww2-cbi-raf-mohawk-mkiv/ it's a 1stGen lod, so it'll not cause any problems. It's called "Hawk-75.lod", so you'll need to edit the main ini in yours. Nothing else was changed
  11. First Eagles WW2

    hmm.... that picture tells me I put the rail station in the wrong place!! (that s, if that "road-looking thing headed towards the bay in the foreground, are tracks) . OTH, my "port tile" isn't too far off!! One this IS for certain, the ground attack (CAS, STRIKE, ARMED_Recon) WILL work as normal. Docked ships are still possible (moored at piers, or in the roadsteads).
  12. First Eagles WW2

    ok, after having built a Ww2 FE2 mods folder, I can state categoricly that yes, there is no possible to way to have any anti-shipping missions, even on those terrains that have them built in (I tested an ETO version). FE/FE2 lacks the necessary coding. Unless one builds terrains with out oceans, that sort of kills it. A/S missions are quite important in ALL ww2 theatres. But for land based, ie land -to- land, it works fine Also, due to SF2 NOT having any lod files with the terrain cats -- they all got "moved" during one the 2012 patches, you MUST use an 08 level 1st Gen terrain cat, either placed into the FE/FE2 /Terrains folder in the 'core files section, or into the mod's folders /Terrains folder. Recommended terrain cats to use would be BOTH the Desert and GermanyCE (depending if one is flying in Europe or The Med). Be advised with FE2, and it's newer shaders, you may need to extract the (terrain-name)_Data.ini and update the shader statements to the necessary level. They'll still work just fine, but you'll miss some of the effects
  13. for UN forces transports, don't forget the C-54!! http://combatace.com/files/file/14309-sf2-douglas-c-54-skymaster-by-veltro2k/ there's a period correct MATS skin, called 'USAF'
  14. re: Skyraiders one is the original, built from monty's A-1H, the other is based of the STOCK 3W A-1H. essentially, the same aircraft, BUT ... the 3W one will fold it's wings when parked, has a static prop (and better looking when spinning), and may other items that add to the eye candy. Overall, it's a better bird
  15. I would assume so (not personally tested in 1stGens), but as it's "really" just a pilot's seat, I don's see any reason why it shouldtn''t
  16. File Name: SF2 KAW F-86F Sabre Fighter-Bomber Units Skin Pak File Submitter: Wrench File Submitted: 01 January 2015 File Category: F-86 SF2 KAW F-86F Sabre Fighter-Bomber Units Skin Pak 1/1/2015 = For SF2, Full-5 Merged (Reccomended/Preferred) = *Note: There is a distinct probability that this mod will =NOT= work in SF/Wo* 1stGen game installs at any patch level. End Users ™ that attempt it, do so at their own risk. A Full 5 Merged install is reccomened at the LATEST patch level.* This is an add on pack for use with the KAW Sabres Pak availalbe at the following URL: http://combatace.com/files/file/13604-sf2-korean-war-era-f-86-sabre-pak/ This pack is for Fighter-bomber units in the 1953-ish time frame, and represent units that transitioned to the Sabre from other aircraft (Mustangs and Shooting Stars). Skins/decal sets are for the following units... 67th FBS, 18th FBW (in it's mid-1953 markings) 35th FBS 36th FBS 80th FBS, 8th FBG (Wing?) All skins are in jpg format, and Decal Randomization is TRUE. Almost all markings are decals, excepting Squadron/Group/Wing markings on the tails and/or nose. These are painted on. The serial/buzz numbers are 75-80% historically accurate. In each skin's Number.lst, those marked with a star (*) are 100% matched to their unit. Those marked with a cross (ok, the plus sign, +) served with that Group/Wing, but could not be matched to a particular squadron. Those with no mark, are 'generic' F-86F-30 serials As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Good Hunting! Wrench Kevin Stein Click here to download this file
  17. Version

    167 downloads

    SF2 KAW F-86F Sabre Fighter-Bomber Units Skin Pak 1/1/2015 = For SF2, Full-5 Merged (Reccomended/Preferred) = *Note: There is a distinct probability that this mod will =NOT= work in SF/Wo* 1stGen game installs at any patch level. End Users ™ that attempt it, do so at their own risk. A Full 5 Merged install is reccomened at the LATEST patch level.* This is an add on pack for use with the KAW Sabres Pak availalbe at the following URL: http://combatace.com/files/file/13604-sf2-korean-war-era-f-86-sabre-pak/ This pack is for Fighter-bomber units in the 1953-ish time frame, and represent units that transitioned to the Sabre from other aircraft (Mustangs and Shooting Stars). Skins/decal sets are for the following units... 67th FBS, 18th FBW (in it's mid-1953 markings) 35th FBS 36th FBS 80th FBS, 8th FBG (Wing?) All skins are in jpg format, and Decal Randomization is TRUE. Almost all markings are decals, excepting Squadron/Group/Wing markings on the tails and/or nose. These are painted on. The serial/buzz numbers are 75-80% historically accurate. In each skin's Number.lst, those marked with a star (*) are 100% matched to their unit. Those marked with a cross (ok, the plus sign, +) served with that Group/Wing, but could not be matched to a particular squadron. Those with no mark, are 'generic' F-86F-30 serials As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Good Hunting! Wrench Kevin Stein
  18. most likely in the SF/Wo* /Terrains downloads section. There's an targeting update package for it as well.
  19. fixed that item over 2 years ago; it's available in the SF2 downloads
  20. ok, the 67th, 35th, 36th and 80th FBS skins/decals are all done Should I just go ahead and upload it?
  21. File Name: SF2 WW2 MTO Spitfire Mk.V LF Pak by Cocas File Submitter: Wrench File Submitted: 01 January 2015 File Category: Spitfire SF2 WW2 MTO Spitfire Mk.V LF Pak by Cocas & Co 12/28/2014 -- Something for the Med players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *This mod will NOT work in SF/Wo* 1stGen game installs, at any patch level. One should also have the SF2I expansion pak, that gave us the Spitfires, as this mod references that stock 3W destroyed Spitfire model* Note x2: This mod represents Mk.V LFs in the MTO =ONLY=. Please note, it is NOT a Trop! This is a BRAND NEW aircraft, brought to you by Cocas Aircraft Factory & Co. We are calling this "version 0.9", as there exists the possibility of more work being required. But, we wanted to get them out into the hands of our WW2 End Users ™ for their examination and so forth. It was supposed to be released in the early part of 2014 (Feb/March), but I totally forgot about it!! Skins included with the package are: RAF: No. 601 Squadron All marking are decals, and decal randomization is TRUE. Other squadrons can easily be done by creating new squadron code letters. An SF2 version of my "box art" style hangar is included. The serial numbers, while 'generic' in nature (representing no particular aircraft in any given squadron), ARE correct for the variant depicted. The canopy operates via the Standard Animation Keystroke ™, Shift/0. Guns are also grouped, MGs in Group 1, the cannon in Group 2. When in game, you'll see: Spitfire Mk.Vc LF (CAF) on the aircraft selection dropdown menu. This will diferentiate =THIS= Spitfire from any other LF Mk.Vs you may (or may not) have. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Good Hunting! Wrench Kevin Stein -for Cocas Aircraft Factory, Prop Works Division- Click here to download this file
  22. Version

    150 downloads

    SF2 WW2 MTO Spitfire Mk.V LF Pak by Cocas & Co 12/28/2014 -- Something for the Med players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *This mod will NOT work in SF/Wo* 1stGen game installs, at any patch level. One should also have the SF2I expansion pak, that gave us the Spitfires, as this mod references that stock 3W destroyed Spitfire model* Note x2: This mod represents Mk.V LFs in the MTO =ONLY=. Please note, it is NOT a Trop! This is a BRAND NEW aircraft, brought to you by Cocas Aircraft Factory & Co. We are calling this "version 0.9", as there exists the possibility of more work being required. But, we wanted to get them out into the hands of our WW2 End Users ™ for their examination and so forth. It was supposed to be released in the early part of 2014 (Feb/March), but I totally forgot about it!! Skins included with the package are: RAF: No. 601 Squadron All marking are decals, and decal randomization is TRUE. Other squadrons can easily be done by creating new squadron code letters. An SF2 version of my "box art" style hangar is included. The serial numbers, while 'generic' in nature (representing no particular aircraft in any given squadron), ARE correct for the variant depicted. The canopy operates via the Standard Animation Keystroke ™, Shift/0. Guns are also grouped, MGs in Group 1, the cannon in Group 2. When in game, you'll see: Spitfire Mk.Vc LF (CAF) on the aircraft selection dropdown menu. This will diferentiate =THIS= Spitfire from any other LF Mk.Vs you may (or may not) have. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Good Hunting! Wrench Kevin Stein -for Cocas Aircraft Factory, Prop Works Division-
  23. all righty then! now that we've got all the Heavies done, who's up for some light attack and medium bombers?? A request, on bended knees to our 3d Guys ™ We sure could use some new Havocs and Mitchells!!! I've got loads of decals that need new homes!! and many books to share
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