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Everything posted by Wrench
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Accendintly over writed options ini from sf2 Europe to sf2 Vietnam
Wrench replied to DEVIL11's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I wasn't sure if that actually worked, so took the longer (albeit safer) way! I'm a firm believer in CYA (had it drilled into my head during my mechanic career!) -
Accendintly over writed options ini from sf2 Europe to sf2 Vietnam
Wrench replied to DEVIL11's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
rename the old mods folder for SF2 Europe (the 'damaged' one). run the SF2E.exe, allow the game to build a NEW mods folder. copy/paste ALL the folders from the old, renamed version into the new one. Should be fine after that. -
Just tested A-Teams ETO -do they even test their stuff before releases?
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
whatever. If you knew anything about terrains, and how to read the times stored therein, you'd see that MANY of those buildings items are taken from Gepard's Battle of Britan terrain. But, it's patently obvious that you'd rather shill for DAT, then support the mainstream community. You can believe and say whatever you want. I'm done here. And so is this thread -
Can You Take Minute to Answer this Poll?
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
only to Coelacanths -
Anyway To Hide Red Hull of the Ship?
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I don't have a Hawaiian shirt (I did as a kid), so I'll need a new one. let me see if I archived the TE for Madagascar... otherwise I'll have to build a new one. I'll see what I can do.. -
Anyway To Hide Red Hull of the Ship?
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
check with blaze95, he said he'd gotten the water humps out, which means he was able to fiddle the HFD with gerwin's tool. and, if I may request, please don't remove my Easter Eggs!! -
Anyway To Hide Red Hull of the Ship?
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
this is what I'm using on the new WW2 CBI map (also, remove that last section, "noise texture" mind you, this uses Stary's GH3, so the objects may be too many (alpha) do a "search and replace" of HeightMapScale=2.000000 to HeightMapScale=0.000000 (of course, FR's should already have that!) -
Anyway To Hide Red Hull of the Ship?
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yah, used =2.0000 for those, as it was the "standard" at the time. =0.000 seem to be better I'm quite sure the data ini needs updating to the 'newer' statements :) -
Anyway To Hide Red Hull of the Ship?
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
was the fix part of the HeightMapScale= statement in the terrain's data ini??? and what of the _hm.bmps for the sea and sea/land transitions? -
Just tested A-Teams ETO -do they even test their stuff before releases?
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
G20: seriously? don't see the problem? I take it you haven't read MY read me for the 2012 update (or any of my terrains): now, I must admit I did make a typographical error in the legal statement. It says when it should say CANNOT be distributed even if (etc) But, on the next lines, clearly states my position. With a link back to the "conditional usage" post in the Freeware thread as to the terrain itself, trust me; I know my own work when I see it. That goes for skins and decals, too. btw, fng2k hasn't been part of the community for at LEAST 6 year, or more! -
Good Times in SF2
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
unfortunately, that was posted on HIS boards, and now longer accessable -
Just tested A-Teams ETO -do they even test their stuff before releases?
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
I'm sure I'll get banned for saying this.....which is a pity, as ww2 modding is my MAJOR area of interest. how abut using, modifying and reposting terrain, without the permission of the guy that rebuilt it, maybe? there's more I could say, but I don't want to suffer the consequenses of being myself -
Version
26 downloads
XvT/BoP Imperial Mission Set "Fall of the Empire" (works with original CD version and new GoG version) For XvT w/Bop Addon, or GoG version -no ship patch required These are to be used/placed into your ...Balance of Power/Combat folder. We have 3 interrelated mission sets, now combined (sort of!) into one, providing a coherent story line. The 3 sets are broken down as follows (from the original readme, circa 199-something!): ======================================================================= (This tour of duty takes place right after Enemies of the Empire in TF.) ======================================================================= Fall of the Empire: Part I -- Grand Admiral Thrawn, after crushing the traitorous Admiral Zaarin, decides to transfers a division of his best pilots from his fleet to a NL-2. Outpost NL-2 was just constructed in the remote sectors of the Pakuuni System. Currently the only personnel aboard NL-2 are a skeleton crew under the command of Commander Gaver. Grand Admiral Thrawn was also given secondary orders by the Emperor himself. As Thrawn prepares his fleet for the Unknown Regions, a battle is raging in another part of the galaxy far, far away... ------------------------------------------------------------------- Fall of the Empire: Part II -- It is a dark time for the Empire, with the loss of the second Death Star and of Emperor Palpatine. Thousands upon thousands of worlds are rebelling against the Empire. Word has spread fast of the Emperor's death, as well as the Alliance's victory at Endor. As seen in the Pakuuni Star Systems, strong Imperial Outposts are being lost. Imperial Forces in the Outer Rim are being driven back to the Core Worlds. There, the Imperials are reorganizing the Empire before it crumbles to ruins... ----------------------------------------------------------------------- Fall of the Empire Part III -- It has been several months since the Empire's defeat at Endor, and already the Empire is loosing its grip on the galaxy. Under the command of new Imperial Leader, Grand Moff Selit, the Empire may still have a chance at regain its former glory. However Selit's plans may have to remain on hold. Evidence has been found showing that the Alliance has secrets of their own... ------------------------------------------------------------ Many of these missions have additional goals, messages (which are often used as in-game hints), and various "eye candy" added. The original conversion (XvT/BoP) set required a ship patch to add some of the larger starships; it has been re-edited to use ALL stock craft. As always, =PLEASE= read this enclosed readme for full, detailed install instructions. Give the "Note" section a read too, for well, notes! Good luck and good flying! Wrench Kevin Stein For the Glory of The Empire!! original mission set, for TFCD, created by Zacchaeus Garcia. -
Need help, mods of stock planes not appearing in flyable planes' list.
Wrench replied to skyknight0721's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yes, but as it mentioned in the link provided above, anytime you patch the games, or add a DLC (in itself a type of patch), ALL modified AI planes will revert to non-flyable again. -
problem with AH-1Q & Jetengine.wav
Wrench replied to roscosmos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
nope. they's all the stock ones the ****.ini in the core files install is only different by it's name (example: StrikeFighters2 WW2Pacific.ini). nothing's changed inside it, it's identical to it's "parent" ini, the sf2na one -
problem with AH-1Q & Jetengine.wav
Wrench replied to roscosmos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
not a clue. the only person we might be able to ask, is no longer around oddly, in my ww2 mods folders - all built from the NA exe- the sounds are all working 'as advertised' -
problem with AH-1Q & Jetengine.wav
Wrench replied to roscosmos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
same with prop sounds, but ONLY in the SF2NA mods folder. All the other 4 work fine -
Not sure this is the right place to post this if not feel free to move it
Wrench replied to DarthRevan's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
ok, see!!! <grin> -
Not sure this is the right place to post this if not feel free to move it
Wrench replied to DarthRevan's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I would extract and check the latest version of the nations ini, as several of the ex-Soviet and ex-WarPac countries already have the alignment change included, stock -
The Boeing B-38A Stratobomber
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
yup, that's a Bear (Tu-95) -
addition for the Imperial sets: Fall of the Empire (3 interconnected sets, re-edited to "merge" with each other. What happens to a Imperial task group, stranded in the Pakuuni systems in the days, weeks, and months following the Battle of Endor. Can you survive, rejoin with other Loyalist Forces, and save what's left of the Empire?) addition to the Rebel sets: Exeter TODs (2 sets during the Galactic Civil War -- haven't (re)started these to answer Silberpfiel, unfortunately, no. which is a pity.
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awesome!!!!
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File Name: XvT-BoP: Imperial Training Missions File Submitter: Wrench File Submitted: 18 February 2015 File Category: Star Wars Games Imperial Historical Training Missions = For XvT, with BoP add on (REQUIRED!!) = (Works with original XvT/BoP CD and GoG versions) This is a set of 20 Imperial "Historical" training missions. You may recognize them from TIE Fighter CD or the recently released GoG Win7 TF versions. It should also be noted, several of these DO already exist (in some form or another) in the Stock XvT/BoP Training missions. They have been converted to run in XvT with the BoP add on, as several things have been modified from their original 1990s release, and several ships required ARE only in the BoP add on (the B-Wing being the most important!). Also, there are =NO= missions that use the TIE Defender or Missile Boat. These HAVE been converted, but are not included until we can be sure a ship patch will work on the new GoG version. When (and if) that happens, those 8 missions will be released as an add-on to these. These are to be used/placed into your ...Balence of Power/Train folder. As these ARE training missions, and not (really!) full combat. Many of these missions have additional goals, messages (which are sometimes used as in-game hints), and "eye candy" added. I've tried, as much as possible, to keep the "feel" of the originals. As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Note" section a read too, for well, notes! Good luck and good flying! Wrench Kevin Stein For the Glory of The Empire!! Click here to download this file
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Modified IsraelME terrain problem
Wrench replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
cat pointer line? even for a cloned terrain, it needs to know what cat use