Jump to content

Wrench

ADMINISTRATOR
  • Content count

    27,288
  • Joined

  • Last visited

  • Days Won

    145

Everything posted by Wrench

  1. Nice to have you back, my friend!! great job on these!!
  2. Version

    21 downloads

    Imperial Historical Training Missions = For XvT, with BoP add on (REQUIRED!!) = (Works with original XvT/BoP CD and GoG versions) This is a set of 20 Imperial "Historical" training missions. You may recognize them from TIE Fighter CD or the recently released GoG Win7 TF versions. It should also be noted, several of these DO already exist (in some form or another) in the Stock XvT/BoP Training missions. They have been converted to run in XvT with the BoP add on, as several things have been modified from their original 1990s release, and several ships required ARE only in the BoP add on (the B-Wing being the most important!). Also, there are =NO= missions that use the TIE Defender or Missile Boat. These HAVE been converted, but are not included until we can be sure a ship patch will work on the new GoG version. When (and if) that happens, those 8 missions will be released as an add-on to these. These are to be used/placed into your ...Balence of Power/Train folder. As these ARE training missions, and not (really!) full combat. Many of these missions have additional goals, messages (which are sometimes used as in-game hints), and "eye candy" added. I've tried, as much as possible, to keep the "feel" of the originals. As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Note" section a read too, for well, notes! Good luck and good flying! Wrench Kevin Stein For the Glory of The Empire!!
  3. Weapon attachment angles?

    so, it's something like this?? this is for an external pod, (under belly for the Suhkois) but perhaps, making the MG itself the pod, and having it point at 45 degs down?? just throwing out ideas!
  4. one of the major issues you'll all forgetting is, the game engine sets recon missions BELOW 1000 feet. so, for high flyers like the U2 or SR71, you'll need to either hand fly the entire mission*, or --and nobody has ever tested this-- build them individually, and hope the waypoint altitudes "stick" in the mission *for those that haven't, might want to read the "notes" section in the SF2 U-2 Upgrade pack I did a few years ago. http://combatace.com/files/file/11575-lockheed-u-2a-for-sf2/
  5. Weapon attachment angles?

    is it a gun pod (per se), or the gun is part of the aircraft? I know in SF/SF2 we have gun pods that the angle is pointed down (3 pods for the Su-9/11). iirc, they're called SPPU-22(something) if the gun is aircraft part, what about the "AimAngles=" statement in the data ini? (below is from the B-57)
  6. I didn't know anyone was making one! on the Tunisia terrain, the southern half is there (from Rome down)
  7. Version

    382 downloads

    SF2 WW2 Heinkel He-219 Uhu by Pasko -- Something for the WW2 ETO Players -- = For SF2, Full-4/5 Merged (Reccomended/Preferred) = * There is a possibility that this mod may work in SF/Wo* 1stGen game installs. However, due to the extensive modifications made to fit them into the SF2 environment, some features may not work or other issues may present themselves. Those that attempt SF/Wo* usage do so at their own risk. This mod was built and tested in an ETO-centric mods folder built from SF2NA, at the latest patch level. * Modification/tweeks/adjusments/etcs for Pasko's WW2 Luftwaffe Nightfighter, bring it to a more usable state in the SF2 envrioment. According to the original readme, this repsents He-219A-7s in the Late War timeframe. Skins and decals in this Pak are... 1/NGJ-1 (gray mottle uppers, night black unders) 2/NJG-1 (overall gray mottle) The skins, due to their size and lo-rezness, have been left in their original bmp format. All new 'code letter/call letters' for both have been created. There are no Stab markings for either aircraft. Guns are not included; you should have them already. A new SF2 version of my 'box art' hangar, and new loading screen are provided. See change log for more details. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too, as it contains the changelog. All original readmes from the 1stGen releases are included somewhere in the various folders. Good Hunting! wrench kevin stein
  8. there is no radar ground locking of targets in the SF series. It's usually IIR or laser designated (again, around 5nm). Not going to get into the 'GPS homing' and others, which are (also kind of, sort of) "fake worked around". and radar in search mode is very different from radar in "track while scan" and "single target track", which are only air-to-air modes in game.
  9. because at 50nm, you 45nm out of range
  10. hit the Tab key while in flight, and it'll bring up the wingman command menu.
  11. File Name: XvT-BoP Mission Pak - Rebel Operation: Wolf Pack File Submitter: Wrench File Submitted: 14 February 2015 File Category: Star Wars Games XvT-BoP Mission Pak - Rebel Operation: Wolf Pack *Note: these missions have been converted to BoP format. This is required, due to some of the ships needed for them are NOT in "standard" XvT. No ship patch or other mods are needed* This is an 11 mission campaign for Xwing vs Tie fighter. Introduction: Green Squadron flees the destruction of the Rebel Base at Hoth to the Sigma sector to raid Imperial shipping. Here it is hoped they can regroup, refit, contact other fleeing Rebel forces, and continue the Fight for Freedom in the Galaxy. This sector of the Empire is far removed from the front lines. This should be an easy (read: safe) hunting ground. Many of these missions have additional goals, messages (which are sometimes used as in-game hints), and "eye candy" added. As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Notes" section a read too, for well, notes! Original Mission set by "rrobin", circa 199??? Updated/edited/etc by Kevin 'Wrench' Stein circa 2002, update for GoG version 2/2015 Good Hunting! Wrench Kevin Stein Click here to download this file
  12. yes, both the rebel and mission lst files, as per the tutorial http://combatace.com/topic/85274-tutorial-adding-missions-to-xvtbop/
  13. Version

    22 downloads

    XvT-BoP Mission Pak - Rebel Operation: Wolf Pack *Note: these missions have been converted to BoP format. This is required, due to some of the ships needed for them are NOT in "standard" XvT. No ship patch or other mods are needed* This is an 11 mission campaign for Xwing vs Tie fighter. Introduction: Green Squadron flees the destruction of the Rebel Base at Hoth to the Sigma sector to raid Imperial shipping. Here it is hoped they can regroup, refit, contact other fleeing Rebel forces, and continue the Fight for Freedom in the Galaxy. This sector of the Empire is far removed from the front lines. This should be an easy (read: safe) hunting ground. Many of these missions have additional goals, messages (which are sometimes used as in-game hints), and "eye candy" added. As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Notes" section a read too, for well, notes! Original Mission set by "rrobin", circa 199??? Updated/edited/etc by Kevin 'Wrench' Stein circa 2002, update for GoG version 2/2015 Good Hunting! Wrench Kevin Stein
  14. does no one use the Knowledge Base anymore??? There's like 3 or instances of the "how to extend the years" in there http://combatace.com/topic/68224-adjusting-beginning-end-year-spread/ and yes, as spinners posted you'll need to adjust the terrain's year spread too.
  15. great find! thanks for sharing!
  16. if you're NOT referencing the VietnamSEA.cat, you MUST put the Vietnam airfield inis IN the new terrain folder. Extract them from the VeitnamSEA cat, and toss them in.
  17. actually, missiondata001.cat if extracted, it GOES into the /Flight folder
  18. they already exist in the stock nations ini Croatia - Nation 145 Serbia - Nation 169
  19. indeed. when I uploaded the 'remod' pack, everything worked.
  20. work goes slow due to the need for meticulous research, often needing new "special" tiles and so forth. But I'm still working on it this is planning map 3, as of this moring. I'm working on French Indochina, in particular Hanoi right now.
  21. yes, it'll pick from 000 to 024 but you STILL need to define the start and stop points For an example, take a look at any of my WW2 RAF birds (Spits, Hurricanes, etc). 26 letters, numbered 000 to 025, randomized [TextureSet] Name=411 "City of York" Sqdn RCAF Nation=RAF Squadron=411RAF StartDefaultDate=1 Specular=0.400000 Glossiness=0.400000 Reflection=0.000000 DecalNumberRandomize=TRUE DecalNumberBlockSize=26 DecalNumberStart=0 DecalNumberEnd=25
  22. File Name: XvT-Bop "Patrol of the Liberator" mission set File Submitter: Wrench File Submitted: 09 February 2015 File Category: Star Wars Games XvT-BoP Mission Set "Patrol of the Liberator" -Rebel Alliance Missions - for either original XvT/Bop CD or GoG versions - You are a recent graduate of the Alliance flight officer's school. Upon graduation, you are assigned to the Nebulon B-class Frigate LIBERATOR. The Liberator is an independent operations frigate. It's new tour is a nearly year convoy raiding mission into the Outer Rim Territories. These missions are in BoP format, so that's required. No other ship patch or mods are needed (At least for the new GoG versions). Original mission set for XWCD by M.J. Grover, 1993 Converted for XvT/Bop Use by me (circa 2000, but updated 2/2015). As always, PLEASE read the enclosed readme for full install instructions, as well as the expected "Notes" section. Good Luck, and Good Hunting! Wrench edit: fixed updated date to correct year Kevin Stein Click here to download this file
  23. thanks. a small error fix: the date of my 'updated' should be 2/2015 (like as in 'last week'!)
  24. decal number block size is the "limiting' factor -- you're telling the game engine ™ that here are ONLY 16 numbers. decal number start decal number end tell the game engine WHERE to start adding those decals for instance... you need from BuNums 12345 to 12360 say, these decals are numbered BuNum015 thru Bunum030, so your entries would look like this: DecalNumberRandomize=TRUE DecalNumberBlockSize=16 DecalNumberStart=15 DecalNumberEnd=30 you entry in the decals in would be something like this: [Decal019] MeshName=Fuselage DecalLevel=2 DecalFacing=RIGHT FilenameFormat=***/***/D/BuNum Position=-3.65,0.10 Scale=0.5 DecalMaxLOD=4 they always be Level=2 decals you must define the start and end point (number) of the sequence also, for the record, TK has supplied 100 'modex' numbers. They are not always the proper sequence per squadon, either (100 series, 200 series, etc). But, iirc, there's 25 of each (ie: xx0 - x24) now, if you want all the C (112 production numbers) to use ALL 112 Bunums, your decal entry, assuming you created BuNum decals numbered 000 to 111 (0 always is the #1 spot), it would read like this: DecalNumberRandomize=TRUE DecalNumberBlockSize=112 DecalNumberStart=0 DecalNumberEnd=111 you may wind up making new modex number decals, of whichever series is needed, so to get the correct one on with their matching modex. I'm reasonably certain (without running down individuals), that you'll probably find them in differing squadrons. Meaning: some will have from 101-??? others 201-??? and so forth, depending on which of the ship's squadrons they were assigned to. (00 birds are usually reserved for the CAG)
  25. Version

    24 downloads

    XvT-BoP Mission Set "Patrol of the Liberator" -Rebel Alliance Missions - for either original XvT/Bop CD or GoG versions - You are a recent graduate of the Alliance flight officer's school. Upon graduation, you are assigned to the Nebulon B-class Frigate LIBERATOR. The Liberator is an independent operations frigate. It's new tour is a nearly year convoy raiding mission into the Outer Rim Territories. These missions are in BoP format, so that's required. No other ship patch or mods are needed (At least for the new GoG versions). Original mission set for XWCD by M.J. Grover, 1993 Converted for XvT/Bop Use by me (circa 2000, but updated 2/2015). As always, PLEASE read the enclosed readme for full install instructions, as well as the expected "Notes" section. Good Luck, and Good Hunting! Wrench edit: fixed updated date to correct year Kevin Stein
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..