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Wrench

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Everything posted by Wrench

  1. (hint:) have you looked in my most recent terrain, the ww2 Formosa??? MontyCZ did me a favor. Seek out the "landingstrip" item therein. And then, I'll let you in on the other "secrets" ....insert evil laugh <HERE> as to the "clear zone", you'll still need a tile such as the one your using.
  2. in picture #1, I see you, like me, have rivers that defy the Laws of Physics!! You'll have to locate the x/y of that, and remove that hill. Try to keep rivers as FLAT as possible. Because when you flatten that airfield, the TE will RAISE the land surrounding it to match the hill., So best to remove it. You can resculpt the hill/mountains to some extent on the hm bmp. The various colors define "how high" a given region is.
  3. Otto, it's in the link I provided above. It's just the cockpit, and data inis (as the 'remove/hide component trick' is used to take away the outside model's windscreen frame)
  4. yes, you MUST have the A-6 cockpit LOD INSIDE the /cockpit folder. That lod, and the associated textures (bmp & tga) must also reside in the /cockpit folder. Why not use Dels magnificent cockpits for the SPADs??? They're 100% correct direct link: http://combatace.com/files/file/12337-flyable-a-1hj-skyraider-for-sf2v-ver-10/
  5. Antares, is it safe to assume you don't have a full 5 merged install??? Cause a lot of them boats already exist. If you want to have these ships, I'd suggest getting 3ds Max and building them yourself. There's 2 people building ships around here, and they're up to their asses in bilge water with their projects. THAT's how you can help. as to the MIdway class, a simple decal can replicate them, via the ship's Names.ini. Which, iirc, was done on those recently released
  6. my terrains that have blue side sam batteries: Persian Gulf Midwest USA DBS (rebuild) Iran/Iraq 2003 Eritrea some others I'm certainly forgetting... the unfortunate fact of the matter is, they MUST be built in to the terrains targets ini. the SF engine really doesn't recognize blue side AD units, excepting those as Static_AAA, Mobile_AAA (which includes the Chapparel units). The game was never designed for blue SAMs. There are 2 ways to add them: separate target areas "built in" to other, main targets (like on the Persian Gulf terrain, for instance) as others have discovered, and has been explained many times, even the 3W mission builder will NOT do the job even close to correctly and like Fubar has mentioned, those units called out directly by name (ie: Firecan or Square Pair) will go invisible to the RWR. If left as a 'generic' name (SAM_Radar, EWR) in the targets ini, the game will generate batteries, but with whatever is available for the years flown. And sometimes they even have the correct SAM Launcher and/or radar. This can be a major problem, when a known type is used at a certain location (like the SA-5 battery near Bandar Abbas -- I have a 'map' of ALL sam locations for the entire world. Well, ok, it's a kmz). But we try to work within the limitations of the engine
  7. Indeed, 120% .. because what's 63 times 2??? Also, for rivers and their associated valleys, be prepared to export height map as bmp, 'repaint' the river valleys on HM.bmp, import height map from bmp, retile, retest in game, and repeat as needed. It's a fucking nightmare!! Trust me! (and most importantly .. SAVE A COPY OF THE ORIGINAL HEIGHT MAP BMP!!!!) (btw, this is only for mountain river valleys. on level ground, it don't matter For height scale, I us 110%. If one winds up doing a "smooth height field', that will help maintain the altitude of the Andes
  8. 80's flashback TV signoffs

    the one I remember, from the 60s https://www.youtube.com/watch?v=sGj6deaINxM
  9. probably. but if the node is "not really there", (invisible mesh? is that possible?) or just stated in the ini would that work?
  10. ok, the Dinah recon/attack bird. Cool!!
  11. Pete!!?? that sounds like it would work. I know on Pasko's Rex, he actually HAS landing gear wheels that retract into the main float.
  12. I'm trying to figure out what they are....so, I'm just going to guess Ki-61 Baltimore/Maryland Ki-45 ????
  13. Oh Hell no.

    at least they didn't have to suck-start the engines!!
  14. Star Wars 7 : The Force Awakens Teaser Trailer

    ohh!!! Xwings!!! XWings!!!! XWings!!!! flying low over water, no less!!!
  15. Happy Turkey Day

    gobble, gobble, gobble. which is what I'll be doing today!! happy thanksgiving everyone!!
  16. from the games /Options selection, what is the Object Texture set to??? If not Unlimited, you may get blurring with painted on arkings. (which is why I always use decals)
  17. Jurassic World Trailer

    Liopleurodon?? looks interestering... but everyone loves dinosaurs!
  18. what antivirus are you using? Avast has some "issues"
  19. geezer, we have a new SM79 courtesy of Veltro2k. Came out earlier in the year, iirc. It's in the ww2 downloads section Daniel, I'll get those books to you today, along with the aircraft OTH, we sure could use some new Macchi!!! All the others are DAT
  20. are the Tante Ju's new statics, or just parked DAT planes?
  21. which stuff for the p-47 Daniel? the aircraft "as is", or the books or both??
  22. great find on that film, DA!!! Russ, LOL!!!!
  23. what we're going to need when this is released, is a pilot figure that looks like Jimmy Stewart!!!
  24. China (WW2) Formosa/Phillipines/China coast (WW2) (recently released) New Guinea (ww2) ------------------- what I find so disheartening & most discouraging, is the lack of common sense of the question itself. Anyone with more than 2 functioning brain cells should be able to figure out that terrains set in "the tropics" would use the VNSEA tile set. A look at any world map, and comparing the name of terrain to that region, it should have become obvious.
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