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Everything posted by Wrench
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Equador/Peru terrain project WIP, input wanted from Terrain Gurus
Wrench replied to Centurion-1's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
(hint:) have you looked in my most recent terrain, the ww2 Formosa??? MontyCZ did me a favor. Seek out the "landingstrip" item therein. And then, I'll let you in on the other "secrets" ....insert evil laugh <HERE> as to the "clear zone", you'll still need a tile such as the one your using.- 19 replies
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Equador/Peru terrain project WIP, input wanted from Terrain Gurus
Wrench replied to Centurion-1's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
in picture #1, I see you, like me, have rivers that defy the Laws of Physics!! You'll have to locate the x/y of that, and remove that hill. Try to keep rivers as FLAT as possible. Because when you flatten that airfield, the TE will RAISE the land surrounding it to match the hill., So best to remove it. You can resculpt the hill/mountains to some extent on the hm bmp. The various colors define "how high" a given region is.- 19 replies
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Couple of WoV issues - and some questions
Wrench replied to AJAY67's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Otto, it's in the link I provided above. It's just the cockpit, and data inis (as the 'remove/hide component trick' is used to take away the outside model's windscreen frame) -
Couple of WoV issues - and some questions
Wrench replied to AJAY67's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yes, you MUST have the A-6 cockpit LOD INSIDE the /cockpit folder. That lod, and the associated textures (bmp & tga) must also reside in the /cockpit folder. Why not use Dels magnificent cockpits for the SPADs??? They're 100% correct direct link: http://combatace.com/files/file/12337-flyable-a-1hj-skyraider-for-sf2v-ver-10/ -
Can not land on Aircraft Carrier
Wrench replied to Fatman's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Antares, is it safe to assume you don't have a full 5 merged install??? Cause a lot of them boats already exist. If you want to have these ships, I'd suggest getting 3ds Max and building them yourself. There's 2 people building ships around here, and they're up to their asses in bilge water with their projects. THAT's how you can help. as to the MIdway class, a simple decal can replicate them, via the ship's Names.ini. Which, iirc, was done on those recently released -
WW2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Cocas's P-47C (wip) -
Blue side SAM & EW - How to?
Wrench replied to Snailman's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
my terrains that have blue side sam batteries: Persian Gulf Midwest USA DBS (rebuild) Iran/Iraq 2003 Eritrea some others I'm certainly forgetting... the unfortunate fact of the matter is, they MUST be built in to the terrains targets ini. the SF engine really doesn't recognize blue side AD units, excepting those as Static_AAA, Mobile_AAA (which includes the Chapparel units). The game was never designed for blue SAMs. There are 2 ways to add them: separate target areas "built in" to other, main targets (like on the Persian Gulf terrain, for instance) as others have discovered, and has been explained many times, even the 3W mission builder will NOT do the job even close to correctly and like Fubar has mentioned, those units called out directly by name (ie: Firecan or Square Pair) will go invisible to the RWR. If left as a 'generic' name (SAM_Radar, EWR) in the targets ini, the game will generate batteries, but with whatever is available for the years flown. And sometimes they even have the correct SAM Launcher and/or radar. This can be a major problem, when a known type is used at a certain location (like the SA-5 battery near Bandar Abbas -- I have a 'map' of ALL sam locations for the entire world. Well, ok, it's a kmz). But we try to work within the limitations of the engine -
Equador/Peru terrain project WIP, input wanted from Terrain Gurus
Wrench replied to Centurion-1's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Indeed, 120% .. because what's 63 times 2??? Also, for rivers and their associated valleys, be prepared to export height map as bmp, 'repaint' the river valleys on HM.bmp, import height map from bmp, retile, retest in game, and repeat as needed. It's a fucking nightmare!! Trust me! (and most importantly .. SAVE A COPY OF THE ORIGINAL HEIGHT MAP BMP!!!!) (btw, this is only for mountain river valleys. on level ground, it don't matter For height scale, I us 110%. If one winds up doing a "smooth height field', that will help maintain the altitude of the Andes- 19 replies
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the one I remember, from the 60s https://www.youtube.com/watch?v=sGj6deaINxM
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fake gears
Wrench replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
probably. but if the node is "not really there", (invisible mesh? is that possible?) or just stated in the ini would that work? -
Cocas Prop Works
Wrench replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
ok, the Dinah recon/attack bird. Cool!! -
fake gears
Wrench replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Pete!!?? that sounds like it would work. I know on Pasko's Rex, he actually HAS landing gear wheels that retract into the main float. -
Cocas Prop Works
Wrench replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
I'm trying to figure out what they are....so, I'm just going to guess Ki-61 Baltimore/Maryland Ki-45 ???? -
at least they didn't have to suck-start the engines!!
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ohh!!! Xwings!!! XWings!!!! XWings!!!! flying low over water, no less!!!
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gobble, gobble, gobble. which is what I'll be doing today!! happy thanksgiving everyone!!
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Why are my skins coming up with blurry sections?
Wrench replied to VA27Badger's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
from the games /Options selection, what is the Object Texture set to??? If not Unlimited, you may get blurring with painted on arkings. (which is why I always use decals) -
Liopleurodon?? looks interestering... but everyone loves dinosaurs!
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SF2 isn't working
Wrench replied to tonipm99's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
what antivirus are you using? Avast has some "issues" -
Cocas Prop Works
Wrench replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
geezer, we have a new SM79 courtesy of Veltro2k. Came out earlier in the year, iirc. It's in the ww2 downloads section Daniel, I'll get those books to you today, along with the aircraft OTH, we sure could use some new Macchi!!! All the others are DAT -
Munich war 1938
Wrench replied to Monty CZ's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
are the Tante Ju's new statics, or just parked DAT planes? -
Cocas Prop Works
Wrench replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
which stuff for the p-47 Daniel? the aircraft "as is", or the books or both?? -
WIP Mega THREAD!
Wrench replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
great find on that film, DA!!! Russ, LOL!!!! -
WIP Mega THREAD!
Wrench replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
what we're going to need when this is released, is a pilot figure that looks like Jimmy Stewart!!! -
Which terrains can use the jungle tileset?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
China (WW2) Formosa/Phillipines/China coast (WW2) (recently released) New Guinea (ww2) ------------------- what I find so disheartening & most discouraging, is the lack of common sense of the question itself. Anyone with more than 2 functioning brain cells should be able to figure out that terrains set in "the tropics" would use the VNSEA tile set. A look at any world map, and comparing the name of terrain to that region, it should have become obvious.