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Wrench

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Everything posted by Wrench

  1. I edited your announcement, as you should never, never NEVER, EVER!!! post you email addy on any open forum, even ours! nicely done screens!
  2. not cuba ... trust me. It would need a complete rebuild from the Deuses set seriously, there's a butt load of terrains that use the stock VNSEA tile set. One needs but to look
  3. nope, that was DATs. it's 'gone with the wind'
  4. IIRC, it's because the eburger's expansion pak should probably be run in a SEPERATE SF2V mods folder, not the standard or garden variety. (meaing: create a 'theatre/era specific' version) Odd, too, that the blank tiles are white. In SF2, the spaces for missing textures are always black
  5. allenjb merged the 2 (or more?) DEMs together, did a base "autotile", and sent me the TFD and HFD. I took it from there ============= while not all lakes are present, Hanoi looks measurably closer to the 'real world'. in this screenshot are approx. 5 "special" tiles to get the desired look.
  6. well, with modifications to the targets ini (meaning make "Neutral" what isn't needed), for pretty much anything in that part of the world. India-East Pakistan/Bangladesh, Malayan Insurgency, Vietnam War, search for MH370... whatever. There are a lot of 'blank' airfield zones (that would need flattening on a as needed basis) that covers 1942 to the present day shoot, even Lake Toba is represented!
  7. we DON'T like exes ... please, reupload this as a standard zip. I spent all last weekend cleaning out Trojans ... do us all a favor and use ONLY zip, 7z or rar files
  8. A Long Day Comic Strip

    I LIKE it!!!
  9. Finally saw Flight of the Intruders

    what took you so long??? Basil Polidoruds' music is good, too
  10. on the same terrain, from gepard, that I finished and released over a year ago. I wonder how much of my work is still in there (tiling and target wise)? --- REQUIRED screenshot
  11. would have been a bit simplier to just include Stary's pit. Save people some work OTH, great job!!!
  12. considering it's IL2 ... Tomahawks never carried the PRU paint job, as they were exceedingly unsuitable for the task
  13. how about posting a screenshot of the SF2NA mods folder??? this, below, shows the innards of my /Effects folder (edit: posted wrong picture before)
  14. I never used either of those from them; just used the stock ones
  15. the issue is a file called "AircrcraftObject.ini" rename it, and see if the Default.ini (located in the /Controls folder -this is the file that stores your stick/keyboard functions) returns to normal
  16. same here, been at 7/13 since it came out. no reason not to be
  17. for which version (ie: who's model??)
  18. I guess terrains count, it they're "in the works" Finally reached the region I've been dreading ... but, through the use of "special" tiles, at least the Red River and the city are MUCH closer to Real Life ™ then in the stock map. Mind you, the river tiles are the wrong color, but I'm sure NOT going to do new ones!! Mind you, it's a WW2 map, but has lots of expansion slots for the 1960s and beyond
  19. NA, as far as I recall, is Win7/8 only. Can't remember the exact reasons, but it may have something to do with the shaders used on the IcelandNA terrain. There may have been a work around, but I don't recall it.
  20. I'd recommend spending some time in our SF2 Knowledge Base. This thread below is about the Mods Folder http://combatace.com/topic/62302-what-is-the-mod-folder/ and welcome!
  21. Adding missions to XvT

    Somebody refresh my memory... there's 3 mission lst files in each of the various "flying" folders (Train, Combat, Battle), one each for Rebel and Imperial, and the main Mission. Which, iirc, should have ALL listed in numerical sequence. What I don't remember is, when adding them to the Rebs and Imps, does one follow that sequence, just picking up where they break example: you have the stock , missions, numbered 0-30., then add another group of Rebel mission (31-40). A group of Imperial mission, 41-60, and so forth. in the Rebel.lst, are they numbered like 0 30 for stock 31-40 for an add on 61-90 for another add on (assuming the aforementioned 41-60 are Imps only) I just can't remember!! I've got something like 1500-1700 mission converted from the originals (old XW and T/F -- including ALL the original Tours from both game) plus this version has the DSP adding more ships So, can anyone remember how this works?? On my old machine (long ago XP) I remember having them all showing. Now, not so much! thanks!
  22. Guess who's 60 today....

    WOOT!!! A big BD wish to the Big Green Guy!!
  23. them damn boat-shaped hulls must be a nightmare with all the compound curves and such
  24. on some of the WW2 terrains they are. For modern, not so much
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