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Everything posted by Wrench
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Munich war 1938
Wrench replied to Monty CZ's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
looking real good!!! -
SF2 Europe Hi-Res 1024x768 Menu Screens
Wrench replied to Viper63a's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I edited your announcement, as you should never, never NEVER, EVER!!! post you email addy on any open forum, even ours! nicely done screens! -
Which terrains can use the jungle tileset?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
not cuba ... trust me. It would need a complete rebuild from the Deuses set seriously, there's a butt load of terrains that use the stock VNSEA tile set. One needs but to look -
JA-37 Viggen
Wrench replied to TheWarrior's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
nope, that was DATs. it's 'gone with the wind' -
SF2V's Terrain Problem
Wrench replied to HuuTungNguyen's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
IIRC, it's because the eburger's expansion pak should probably be run in a SEPERATE SF2V mods folder, not the standard or garden variety. (meaing: create a 'theatre/era specific' version) Odd, too, that the blank tiles are white. In SF2, the spaces for missing textures are always black -
Yes, THAT terrain is still alive....
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
allenjb merged the 2 (or more?) DEMs together, did a base "autotile", and sent me the TFD and HFD. I took it from there ============= while not all lakes are present, Hanoi looks measurably closer to the 'real world'. in this screenshot are approx. 5 "special" tiles to get the desired look. -
Yes, THAT terrain is still alive....
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
well, with modifications to the targets ini (meaning make "Neutral" what isn't needed), for pretty much anything in that part of the world. India-East Pakistan/Bangladesh, Malayan Insurgency, Vietnam War, search for MH370... whatever. There are a lot of 'blank' airfield zones (that would need flattening on a as needed basis) that covers 1942 to the present day shoot, even Lake Toba is represented! -
LandingShipTank MK I
Wrench replied to acesfakia's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
we DON'T like exes ... please, reupload this as a standard zip. I spent all last weekend cleaning out Trojans ... do us all a favor and use ONLY zip, 7z or rar files- 2 replies
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- wwwii
- landingshiptank
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A Long Day Comic Strip
Wrench replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
I LIKE it!!!- 17 replies
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- comic
- a long day
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what took you so long??? Basil Polidoruds' music is good, too
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Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
on the same terrain, from gepard, that I finished and released over a year ago. I wonder how much of my work is still in there (tiling and target wise)? --- REQUIRED screenshot -
SAAB 21 package
Wrench replied to YEYEYE's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
would have been a bit simplier to just include Stary's pit. Save people some work OTH, great job!!! -
P-40B recce skin?
Wrench replied to dsawan's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
considering it's IL2 ... Tomahawks never carried the PRU paint job, as they were exceedingly unsuitable for the task -
How do you get Effects to work with 3rd party add-on aircraft in SF2: NA?
Wrench replied to Dillon's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
how about posting a screenshot of the SF2NA mods folder??? this, below, shows the innards of my /Effects folder (edit: posted wrong picture before) -
Help with YAP vs. Joystick/controller button commands
Wrench replied to "Slick"'s topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I never used either of those from them; just used the stock ones -
Help with YAP vs. Joystick/controller button commands
Wrench replied to "Slick"'s topic in Thirdwire: Strike Fighters 1 Series - General Discussion
the issue is a file called "AircrcraftObject.ini" rename it, and see if the Default.ini (located in the /Controls folder -this is the file that stores your stick/keyboard functions) returns to normal -
July 2013 patch
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
same here, been at 7/13 since it came out. no reason not to be -
Mustang 1 guns
Wrench replied to Crusader's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
for which version (ie: who's model??) -
WIP Mega THREAD!
Wrench replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I guess terrains count, it they're "in the works" Finally reached the region I've been dreading ... but, through the use of "special" tiles, at least the Red River and the city are MUCH closer to Real Life then in the stock map. Mind you, the river tiles are the wrong color, but I'm sure NOT going to do new ones!! Mind you, it's a WW2 map, but has lots of expansion slots for the 1960s and beyond -
sf2 - installalation & patching under windows XP
Wrench replied to Sokol's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
NA, as far as I recall, is Win7/8 only. Can't remember the exact reasons, but it may have something to do with the shaders used on the IcelandNA terrain. There may have been a work around, but I don't recall it. -
SF2V Air & Ground War Expansion Pack
Wrench replied to rweaves6's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'd recommend spending some time in our SF2 Knowledge Base. This thread below is about the Mods Folder http://combatace.com/topic/62302-what-is-the-mod-folder/ and welcome! -
Somebody refresh my memory... there's 3 mission lst files in each of the various "flying" folders (Train, Combat, Battle), one each for Rebel and Imperial, and the main Mission. Which, iirc, should have ALL listed in numerical sequence. What I don't remember is, when adding them to the Rebs and Imps, does one follow that sequence, just picking up where they break example: you have the stock , missions, numbered 0-30., then add another group of Rebel mission (31-40). A group of Imperial mission, 41-60, and so forth. in the Rebel.lst, are they numbered like 0 30 for stock 31-40 for an add on 61-90 for another add on (assuming the aforementioned 41-60 are Imps only) I just can't remember!! I've got something like 1500-1700 mission converted from the originals (old XW and T/F -- including ALL the original Tours from both game) plus this version has the DSP adding more ships So, can anyone remember how this works?? On my old machine (long ago XP) I remember having them all showing. Now, not so much! thanks!
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WOOT!!! A big BD wish to the Big Green Guy!!
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Ground Object Aircraft
Wrench replied to RAVEN's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
them damn boat-shaped hulls must be a nightmare with all the compound curves and such -
Ground Object Aircraft
Wrench replied to RAVEN's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
on some of the WW2 terrains they are. For modern, not so much