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Wrench

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Everything posted by Wrench

  1. DA: while it'd be nice to have the individual airlines, it may not be truly necessary. Just a generic white-with-a-stripe 707 or 747 or whatever with the name tag "parked *** airliner". As to having individual models for each, that's pretty much what I've done with the static HH3's -- with minor hex editing and renaming, I've like like 6-ish(?) 'national' versions. The good news about that ,as they're terrain objects, they only reside in the terrain's folder, so there's no cross-contamination of say, Norwegian Sea Kings on a Iranian air field I agree with most of what Ant just said, excepting for the use of the 1024x skins. My personal opinion -- and it's just that, mine alone! -- is 512 is more than enough. The Catalina's shown above where in 2048; I reduced them to 512, and they look just fine. I feel ya' there, brother!!! Must haves!!! (if at all possible!)
  2. AAAHHHHHHHHHHHHHHHHHHHHHHHHHHH NUTS!!!! well, sorry, I tried! you can always give it a zero point value, and it'll be 'untargeted"
  3. For those of you that have "The Forest Bowl" terrain, use the free camera when at an airfield, and look around, especially in the open hangars. I think they add a LOT of eye candy and depth to the scene. Even if they just sit there and get blowed up! Don't forget the WW2 statics, culled from the various WW2 terrains (many of which originated from "that dude") P-40E, P-38F/H/J, P-51D P47D -razorback and bubble top, Blenheim, Beaufighter, Me-262, Bf-109 E/F/G (iirc), FW-190, Hurricane 1, Spitfire 1/5/9 Lancaster, B-17F/G, Beaufort, Bf-110C, Ju-87, Ju-88, Re-2000, Re-2001, A5M, Ki-27, Ki-45, Ki-48 to that list we can add a few items that have come out of their payware origins, and are now (somewhat) freely available PBY (land and water) C-47 & DC-3, F4F, G3M, G4M, Hawk75N, Ki-27, Ki-21, Ki-30, Ki-48, P-36 B1B, 707, A-10C, AH-1J, C-17, C-130E/J, F1EQ, F-4E (IRIAF), F-5EM, F-14, F-16C, F-22, HH-60, KC-10, KC-135/R, MiG-29 (IRIAF) A-1 (various), A-4E, A-6A, A-26C/K, AH-1G, B-57B, C-7, C-119, F-4B/C/D/E, F-100D/F, F-105D/F, KA3B, MiG-17FS, MiG-21PFS, O2A, PC-6, RF-4C, RF-101, T-28D, TH-55 (Hughes 300), UH-1B/C/D Russo also gave me a Cessna T-50 Bobcat on floats too! Along with 2 version of the HRS/H-19, standard and navy style with folded rotors (see Bowl) I have the really old SF1 statics "he" built 1000 years ago (33 units) Some aren't soooo bad, others are just unbelievably horrid (missing parts, open meshes, etc) --- I don't (actually) think we need a new category for static aircraft, even if we can assemble the majority, maybe under "object mods" or "building", as they ARE treated like terrain object buildings. I truely appriciate the offer Jim, and will no doubt take you up on that!!!
  4. check the Anatolia, Panama and maybe the "eastern Med" map for PB bridge. It might fit your needs
  5. PureBlue did a long suspension bridge, with slightly downard curving ends. Is this that one?
  6. Indeed, that's true. You can't use the stock lods for statics. The landing gear doesn't show, and they look like derilects.
  7. Unfortunately, there's nothing WE can do about that. You have to (try) and contact 3W customer support and see what's what. Good Luck, and we hope you're able to get the game soon!
  8. I can't stop laughing !!! !!!

    https://www.yahoo.com/news/alien-mothership-lurking-solar-system-100051494.html
  9. don't forget, you can turn terrain objects on and off with the activeyear= and inactiveyear= in the targets ini, and also in the types ini. Actually, quite easy (well, ok me, as i've been doing it since dinosaurs roamed the earth -- and no Raquel Welch!) examples below: or this example from the _targets.ini Target[078].Type=AAA Target[078].Offset=541.14,537.89 Target[078].Heading=45 Target[078].ActiveYear=0 You can do that for whole target areas, too [TargetArea139] Name=NVK NARVIK FRAMNES Position=496138.00,1434012.00 Alignment=FRIENDLY Location=1 AirfieldDataFile=airfield_Büchel.ini ActiveYear=1970 InactiveYear=2017 Radius=5000 NumSquadrons=1 so, yeah, it's not too hard!!!
  10. like was said above you MUST have the color coded CV zones on the _water.bmp. and everything spawns randomly
  11. re: Santa Teresita air field. no need to make it neutral, just remove the airfield data ini call out in the targets ini. it then just becomes another area, with a non functional runway (i've done this before) as to the power station, sub-station, check out the "Object Liberary 1" (the "af***" items) there's a couple of industrial buildings, with smokestacks that can be made to work (af52 & af53). Also, the vPower1, 2 and 3 from VNSEA. These are high-tension wire towers (with no wires in between. they're the 3 objects to the right of vIndustrial4). And Julheim's and wingwinner's factory items.
  12. Looks great! I'm glad you took on this task! Many Thanks!!
  13. couldn't that be considered a move on the company to go greener???
  14. well, get a number and get in line!!! these moments are spreading!!!
  15. I thought there WAS a section under skin for templates? Or was I having a senior moment (again????)
  16. is that capun's Jill or Judy?? I get them confused ...
  17. that is one busy drive through!!! I hope they take GI script!!!! You're right Wilches, 5 guys is much better. who can resist all those free peanuts??? !!!!
  18. the "hot dog stand" is a fixture/feature on every terrain I build. What we really need is "the golden arches" Excellent work on that tile Gepard!!!
  19. unfortunately, it's not; as the AC-119, AC-47 and AC-130s all show. Pity!!
  20. View File SF2 A-26C Invader Pak (Revamped) by Bobrock, Gerwin & Wrench SF2 A-26C Invader Pak (Revamped) by Bobrock, Gerwin & Wrench 3/5/2023 = For SF2, Full-5 Merged (Reccommended/Preferred) = *Note: This a semi=major overhaul of the original A-26C released in 2013. Gerwin has reworked many aspects of the model, and THIS MOD WILL REPLACE ALL OTHER EARLIER VERSIONS!!! You are advised to move, remove, or delete any other versions of this you have in any/all mod folders. This new packaging covers the WW2 and post-war time frame. * *Note: (again!) In 1947, the "A" for "Attack" designation was removed from use, and the A-26 Invader renamed to B-26 Invader (for Light Bomber Squadrons). Also, with the retirement of the Martin B-26 Marauder after WW2, the number was "open for reuse". However, the displayed name on the Single Mission screen will read "A-26C Invader"; as that's what it be. BTW, this is the GLASS NOSED bomber version, with working Norden bombsight. Instructional PDF included. The revamp is supplied with 3 skins: 552nd BS, 386th BG, 9th AF ETO (1944 start date) 13th BS, 3rd BG (<1950) Korean War Era Generic NMF for any time period (10/47 start date) All skins are "natural metal", some with painted on national or squadron markings. The Generic NMF marking are ALL decals, and carries post-1947 USAF markings. The serial/Buzz numbers =ARE= correct for this aircraft, but represent no particular unit. This is true for the WW2 skins serials as well. The SF2 "Date Switch" is active, and will change from the WW2 to the post-war skin in October 1947. Weapons are =NOT= included; all stock items are used.The engine sound are included, it's been switched to the AvHistory R2600 x2 wav. Each skin has its own Hangar Screen. This aircraft is also equipped with a fully functional bombsight/bombadiar position. Included is Kesselbruts pdf on "How To Use the Bombsight". I'd suggest reading it however many times it takes, and to practice, Practice, PRACTICE!!! using it on the Bombing Range Terrain. The canopy opens with the Standard Animation Keystroke (tm), Shift/0. When 'in game', you'll see A-26C Invader (BRG) on the Aircraft Selection Drop down menu. This, also, will help to differentiate the aircraft from any other Invader you may (or may not) have. It stands for "Bobrock/Gerwin" as they did the real heavy lifting. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Good Hunting! Wrench Kevin Stein from the KAW Team, circa 2013 Submitter Wrench Submitted 01/25/2013 Category Other  
  21. My apologies to all involved!! In having a senior moment, I simply forgot the add the aircraft's folder to the zip. That has now been fixed the full packagte is now available again, my aplolgies!!
  22. Happy Wednesday!!! Version 2.0 of this (Enemy Space) Invader is now ready for download! With many thanks to Gerwin; Enjoy All
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