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Wrench

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Everything posted by Wrench

  1. that'd be GREAT Russ!! Basically, all that needs doing is the tailwheel of "off" when the weight is on it. As it lifts off the ground, it reattaches itself to the gear strut. Put it in game, and you'll see it right away I'll PM you the aircraft, with the max file Daniel posted
  2. yes to both!!! LOL!!! (actually, the airfield is UNDER the island ... it's an odd thing)
  3. interestering idea to do them as a decal. Looks fairly good! when I did the PRU Spits, I painted the "lens" on the skin, and used drop shadows and bevel and emboss.
  4. Stratos: yes, it should be in Series 1. I only converted the one in my PTO mods folder. It will have some issues in SF2 (being kind to my own work. It HAS issues!!) Blaze: IF you, at some point do choose to do all new, to get around the "standard too small stock size", when importing the DEM, you do this (see image) Because, what is (approx.) 63 x 2??? the 'size' would be a least 2000 km, maybe even more. The most difficult part is figuring what the Lat & Long for the upper left corner would be. Google Earth can help with that Don't worry about the Height Scale at 150 ... you can fix that at the very last thing, when the terrain is finished by using the "smooth height field" function. I'd REALLLY reccomend reading Gepard's terrain tutiorials in the 1stGen Knowledge Base, at least on the "getting started" bits.
  5. draging

    Thanks Daniel!!! I've been trying to get ahold of you via FB to get the Seafire max files, so the tail wheel could be fixed and the thing released!! They should have been uploaded to the Modder's Depository, though. Being in the open like this, could induce pirate downloads. So I'm going to edit the post, and upload them there. Keep Strong, brother!!
  6. File Name: Canadair Sabre Mk.6 AMI NM Skinpak File Submitter: Wrench File Submitted: 23 September 2014 File Category: F-86 Canadair Sabre Mk.6 AMI NM Skinpak 9/21/2014 = For SF2 (Any & All, Full-5 Merged Prefered) = This package is designed for use on the Sabre 6 Pak available at the following URL: http://combatace.com/files/file/13497-sf2-canadair-sabre-mk6-rcaf-and-ami/ You'll need to have the above listed aircraft to add this skin pak to. This package contains 2 new skins, in Natural Metal ™, representing the following units as first delivered to the AMI: 2 Aerobrigata (8 Gruppo) 4 Aerobrigata (Cavallino Rampante) Included are updated texture set inis for the 2 AMI Euro camo skins, adding the "Start Default Date" SF2 switch, that will (hopefully!) turn on the camo skins in 1959 (best guess date). They have also had the "displayed name" changed, so you'll see, for example, either 2 AeB (NM) or 2 Aeb (Camo) Making it easier to select. As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Happy Landings! Wrench Kevin Stein Click here to download this file
  7. I don't think LOD objects work for terrain masking. Mountains and hills, as they're "real" in the height field DO block radars and radar guided missiles. That's been true since day one in SFP1
  8. If you want the TE, just let me know. Hidden inside it, in the IR terrain sub-folder is a new DEM for the region. Note the outlined box, as to what the size should be I should also remind everyone, the IR and DS terrains are "standard" 3W scale, NOT full scale. Meaning, they're 63% of the Real World ™. What that means is, to correctly fix the issues, an entire NEW terrain is needed .
  9. Canadair Sabre Mk.6 AMI NM Skinpak

    Version

    95 downloads

    Canadair Sabre Mk.6 AMI NM Skinpak 9/21/2014 = For SF2 (Any & All, Full-5 Merged Prefered) = This package is designed for use on the Sabre 6 Pak available at the following URL: http://combatace.com/files/file/13497-sf2-canadair-sabre-mk6-rcaf-and-ami/ You'll need to have the above listed aircraft to add this skin pak to. This package contains 2 new skins, in Natural Metal ™, representing the following units as first delivered to the AMI: 2 Aerobrigata (8 Gruppo) 4 Aerobrigata (Cavallino Rampante) Included are updated texture set inis for the 2 AMI Euro camo skins, adding the "Start Default Date" SF2 switch, that will (hopefully!) turn on the camo skins in 1959 (best guess date). They have also had the "displayed name" changed, so you'll see, for example, either 2 AeB (NM) or 2 Aeb (Camo) Making it easier to select. As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Happy Landings! Wrench Kevin Stein
  10. Well, if it's any consolation, I DID find the archived TE with the DS and IR terrains. It's a complete TE for just those 2 maps. On the down side, the DS data ini, texture list and TFD will need rebuilding to match the IR texture list (which is just a time-spent kind of thing) I could do it, but just don't have the time, inclination or desire to do so. I can, however tell you HOW to do it.. normal way : open the DS_data ini, leave it on the desktop. open the TE, and DS HFD. don't be alarmed it nothing shows open the Texture List tab, and "new texture list" reading from the DS_data.ini, start adding the tiles in the order they appear. You'll notice the terrain will start to fill itself in. Once all tiles are added, you can then start adding the 'special' from the IR texture list. THAT will be difficult part ------- Stratos: yes. on the WW2 Hawaii terrain, Ford Island is lod object, created by Geezer. Unfortuantely, the damn thing isn't working right in SF2
  11. I'd very much like to find out WHO that could be. We really do have far too many of the "gimmies" and the "I wants". People that have contributed NOTHING to the community, even as they post their "wants". If those folks could all give 5 dollars (or local equilivant) things would be much better all around unfortunately, that happens no matter what (see a recent thread, iirc, at SHQ about the DS mod) There are ways, but as Erik has said, it's not what we all want to do.
  12. should check out the Persian Gulf terrain, too. Nifty ports there, too (needs a better tile set though; used the stock desert ones, plus the usual "specials") Ports are blast, (pun intended). They are without a doubt the hardest to build and target. For example, below. That's 5 solid days of work; back and forth in and out of the game, back to the TE to fix something, back to PS to fix the tiles, back to the game to confirm....oh yeah. There are 435 individual entries for that city (not lines, target numbers. for the total lines, multiply by 3). And that only target area #25. There's 75 total, with no doubt with more to be added. Sometimes I think the 8 year old boy, that built elaborate "cities" with cardboard boxes and plastic Army Men ™, just to blow them up and burn them down, never quite grew up.
  13. mapping warpage/misalignment at the wing root?
  14. No apologies neede, Russ!! This new version is nice! ------------------ the C would need a new pit, with 2 MFDs I came across the pdfs of the NATOPS manuals for both the A and C models (unfortunately, a "read at this site only" kind of thing), and both the A and C appear to have a HUD of some kind I want to experiment a bit, using the F-100D_68 pit, that has the RWR, and add a hud. Won't have the MFD, but might look a bit better and just for grins and giggles, I did the skin below, for a more modern "in action" service. Obviously, some the decals (well, a LARGE number) will need redoing for the "Lo-Viz" style, but that's easy.
  15. Sic 'em, boys!!! WK, keep safe!!
  16. do you remember, a year or so ago, you made the "yard" lod for me?? Just wondering if there was a more completely skinned version. This one I have (lod dated 8/17/2013) seems to be missing most of it's textures. I looked into the lod with a hex editor, and nothing shows, either in ANSI or Unicode in either bmp or tga. Just wondering, as it would come in handy on the terrain I'm working on. If not, it's no big deal
  17. thanks Russ! I'll check it out!
  18. nope. stuff in sf2 broke it dead
  19. actually, you CAN criticize the DS terrain -- it was fairly early in my terraforming career, and I KNOW it weren't right!! I'm on Win7 64, and have NO issues with the TE (other with using the flood/bucket tool - that will crash it). You DID install it to the root of C, right??? Texturelist inis are relatively easy to build. You start with the existing one (in the case of DS, the Desert texture list) and add the new tiles
  20. all I gotta say is ... WOW!!! the comparison shots are amazing! love those open, 3-bay hangars. I can see many other uses for all the items!! (yah, I'm like that
  21. no, sorry, I consufed myself...and you too! what I should have said, was you can use the tileset from IR2003 on the DS map, but it will a MAJOR undertaking. Since the targets inis needs a proper rework as well. Also having the proper charts and maps would be necessary
  22. yah, ok Ed, you're right! ! My aged, pain addled brain confused cockpit ini with viewlist ini!!! I do wonder, if the 008 cat is for just plane jane SF2 (desert). Seems there's a LOT of duplication in the various object cats.
  23. Just came to me... The Iran/Iraq 2003 map is essentially the DS map (well, not really...it's the iran/Iraq map), retiled. Shitloads of new tiles, rivers AND roads. Also, make sure you add the upgraded tile set terrain (original) http://combatace.com/files/file/12453-iraniraq-2003-terrain-for-sf2/ replacement tile set: http://combatace.com/files/file/14172-iran-iraq-replacement-desert-tileset/ these tiles could be readily adapted for the DS map; a hell of a lot of work though, but doable. You'd need a TE specially built for it. I'd have to check the archive, and see if I DID remember to zip it up and store someplace safe. the main problem with roads is, you have to FOLLOW them when building the movements ini, so the vehicles drive down them (more or less -- the formations can get a little "odd" sometimes)
  24. I just sent some stuff to someone that expressed and interest. So, lets see what develops (evil grin)
  25. 15 minutes work. skin works on both my Sabre 4 and Sabre 6 (but will be released for the 4, as these are refurbished Mk.4 for the AMI later in the week, I'll upload it
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