-
Content count
26,949 -
Joined
-
Last visited
-
Days Won
133
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by Wrench
-
Version
121 downloads
Templates for Zur's F-86 Sabre/FJ Fury by Ravenclaw These are the templates I'm always "going on about". With his kind permission, they're now being made available for all to use. All my additional layers are intact, from the various skins I've done. There is no readme included, as those that can use them, should already know how. As always, when doing a skin for the Sabres or Furys, please give credit where credit is due. Enjoy! Wrench Kevin Stein with thanks to RC!! -
All my SF2 Ctds at launchs
Wrench replied to jeanba's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
it eats SF2, totally hosing it over. You missed all those posts, Martin?? -
Roads on DS map?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
the Caspian is a height field issue from the original version was build and you'll have to hand tile the transitions. Major Bitch -
All my SF2 Ctds at launchs
Wrench replied to jeanba's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
... and as seen over the last few weeks (and at least 2 threads), the FIRST question to asked is: what is your anti-virus program? Are you using Avast? -
F-86 ravenclaw templates?
Wrench replied to slick cowboy's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I remember that we got them from you for KAW, and they werent' to passed around. Which is why I didn't respond to Slick's request But, if its now ok, I'll be glad to upload my set. Each of the psds runs from 35-60 megs each, with all my various layers. Just say the word!! -
Kamchatka Terrain for SF2 (by Baltika, Ver 2)
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Kamchatka Terrain for SF2 (by Baltika, Ver 2) File Submitter: Wrench File Submitted: 25 October 2013 File Category: Full Terrains Kamchatka Terrain for SF2 (by Baltika, Ver 2) 7/26/2013 = For SF2, FULL 5 Merged - SF2NA REQUIRED!!! = This is a rebuild of Baltika's Kamchatka terrain. It has been rebuilt (almost) completly, and is designed to REPLACE, in total, the original 1stGen Version. The Targets and movements inis have been redone, and are more reflective of the Real World . Place names have been changed to local spelling (where discoverable, spellable and pronounable). The Original Easter Egg is still intact; several others have been added, as expected. This terrain was (re)built and tested within my SF2:NA mods folder. It makes use of the various statements and bits (water bmps, etc) that are =REQUIRED= for proper CVBG and SAG operations. It is suggested that it =ONLY= be used in a pure NA environment. It will NOT work properly in ANY 1stGen install; so don't even bother asking. NA is also required, as several 'in port' ships are stock items. Like the Original Release, it is a "2 Season" terrain. Winter and Not Winter. It should be noted at this time, you =WILL= be needing all of WhiteBoySamauri's Soviet Ships, JMSDF ships, JGSDF ground objects, and any JASDF aircraft you can lay your hands on!! To say nothing of "the usual suspects" US and Soviet ground objects (trucks, tanks, APCs, AFV/IFV, even more ships, etc). Some are provided, but the rest you'll have to locate yourself. Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, be placed in their Real Life locations, or exist at all (read: there are NO rivers on this map. See Notes for more details). Several cities and other physical features, and target areas will also fall into that classification. Some target areas (cities, etc) exist only as named places, with no strategic or tactical values. Just someplace to fly over. As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but -BEFORE- installing. As always, the Notes and Other Nonesense section may make for entertaining reading, as it explains a few "oddities" you WILL experience! Please also read and -OBEY- the New Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post. *Please Note: there are a few items still missing from the terrain, as well as a new tile set. It is being released "as is", with the caveat that when the new ground object and new tiles are ready, there =WILL= be an Update Pak. Until then, enjoy!* Happy Landings! Wrench Kevin Stein Click here to download this file -
Delta Dart Weapon Bay Animation
Wrench replied to DaniloE31's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
the weapons are generic classes, that should present NO issue. the animiation is already linked to that. check you keystroke setting. other than that, ???????????? hope you backed up your original data ini!!! EDIT: my mistake!! bomb bay is Control/o (oh) -
Kamchatka Terrain for SF2 (by Baltika, Ver 2)
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
hmmm... check the Persian Gulf terrain and/or the Eastern Med (aka "NAfrica". There is one tug, I can't remember where, that was built from one of the large trawlers (I repurpose a LOT of things!!). It "should" be this one, attached below When you get done with that port, I want screenshots!!! -
Delta Dart Weapon Bay Animation
Wrench replied to DaniloE31's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
mine have been manual for, like, forever..... uses the 'bomb bay' keystroke, Shift/o (that the letter oh) some have also forgotten that IRM need their seeker head exposed to "see" the target with. If it stays inside the bay, It won't fire, or track if it does fire -
World Terrain
Wrench replied to Badfrank's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yes, the stock 4 terrains (NOT IcelandNA) are 1000x km. Which is why the whiners complaining about lack of air refueling are suffering terminal HUA. Don't need it on that sized map. INA, iirc, is 500x km Not complicated, just realistic. As in "Real World". The work speaks for itself. True One would have to hand tile in the 100s of thousands. Now, is a somewhat quicker way, but it's also risky as the TE just loves to crash when using it... the flood or bucket tool. You'd "seal off" an area with the type of tile you want to use, say 50x50 tiles, then flood the inside area at "random headings". And repeat, and repeat and repeat. Still takes nearly forever, and the TE will still crash randomly Went through that nightmare when doing the Midwest USA map. Terraforming is not for the faint of heart or those lacking the dedication to the level of detail now required. -
Kamchatka Terrain for SF2 (by Baltika, Ver 2)
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
that's what they're called. the small tug (the little bitty one) is Stephan1918s from FE, and is inside the terrain folder, as it's a terrain objects the other are ground objects, located in that folder. Also, there's the Navy_Tug, rebuilt from *somethingIcan'trememver" by the Argentine Modders -
Terrain issues, still no luck
Wrench replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
and, just as importantly, WHICH terrains, all or add ons? Which TODs are on the terrains in question? Some have major issues due to mesh overlapping of those large building (like as used on the India/Pakistan terrain) posting screenshots could be of some assistance, too -
Help! I need a runway!
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yes, a new airfield lod. Just a simple runway, no taxiways, no nothing else. This would solve an airfield (not) flattening issue that's seemingly height field related on the terrain I'm working on. No matter what I do, it won't flatten the eastern edge of the "region". It needs to be 1200 meter long, 90 m wide, orientated north/south, with the exact world center at 45m x 600m -- right directly in the middle. Just like the stock runways (in fact, it'll replace a 3) as it's to be a unpaved dirt, textures aren't all that important (but for other terraformers, could be retextured to tarmac later on). Any and all help from our 3D Wizards is DEEPLY appreciated!! Thanks! -
P-40S Superhawk
Wrench replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
4 bladded prop with a Griffon is a given! (or 5!!) -
World Terrain
Wrench replied to Badfrank's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yah, this ain't FS or CFS or even XWA, where the entire world(s) actually does exist in the terrain engine -
Help! I need a runway!
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thank you Monty!! tgas as textures would be fine!! Give the impression of grass around the edges and such. an runway like that would be most usefull for small airports all around the world, in any era --- that's outstanding, Russ!! Remember, build it with a N/S orientation, and the would center at the middle of the main runway. Make it easier to build the airfield ini that way. -
World Terrain
Wrench replied to Badfrank's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
don't remind me! If it weren't for Gerwin fixing that, the Northern Europe (Norway ww2) would have been a disaster. In theory, creating a terrain that's 10000 x 10000 km map is doable. You'd need ALL the DEMs for the region(s) in question, and then combine them in the TE. But Gepard's targeting point is the most valid ... there are places on this planet that are pretty empty (read: Pacific ocean), and then game scaling issues come into play. case in point, would be Lexx_Luthor's "6 million meter map". It would be impossible to target that, as you need points of reference to place the various cities, rivers, airfields, etc. A nightmare of Lovecraftian proportions. And then there's the tiling issues ... NONE of the existing sets actually represent the world "as it is". Even if you used those, you'd be making HUNDREDS of new tiles for all the transitions between the various ecologies. I can't think of anyone crazy enough to attempt that -- not even me, and I'm know for my insanity!! -
Question on SFNA and customs terrains
Wrench replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
NONE of the stock terrains come from 3W set up for carriers. That's been done by several of us (be advised, the VNSEA WILL have issues with The Wall), and some people have placed the CV zones totally incorrectly. This same "incorrectness" also appears on the DS map; as no Commander would pin his BG into such confined waters. GermanyCE has no really usable "sea room" for carriers. Desert has no issues. IsraelME has no real issues (just be carefull on placement of the zone(s) Most of mine, depending on "sea room", are set up for it (Persian Gulf, Waterworld, Panama, Kamchatka, Korea3, some others) ------- Looks like someone didn't read the Norway WW2 readme Notes section: what that also means is, you may experience the Elric of Melinbone "ships that sail over land and sea" magic what I really need to do, is find the time and build the winter tile set for Norway...the gods alone know when that'll happen!! -
SF2 PB-1W AEW "Navy Fortress" Pak
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2 PB-1W AEW "Navy Fortress" Pak File Submitter: Wrench File Submitted: 02 October 2014 File Category: Other SF2 PB-1W AEW "Navy Fortress" Pak 9/29/2014 -- Something for the Early Cold War players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = **Note: Having any SF2 series game is HIGHLY reccomended, as this mod references the stock destroyed An-12. This mod will absolutely -NOT- work in any 1stGen Games at ANY patch level. This aircraft uses several SF2NA ONLY mission statments and avionics coding, and should only be used in a Full-5 or NA environment.** *Note x2: this aircraft mod is designed to replace any and all eariler variants. If you have the old 1stGen one, you are advised to completely delete that mod; aircraft, declas and all.* This is a release of Veltro2K's PB-1W Navy Flying Fortress Airborne Early Warning and Patrol aircraft. This package =ONLY= represents Forts used by the US Navy in the post-war timeframe (including the Korean War), until replaced by the WV-2 Constellation in 1955. There is 1 skins/decal set(s) in this pack: VW-1 circa 1947-1955, as based at NAS Barbers Point, Territory of Hawaii The Skin is in jpg format. The serials ARE historically accurate (100%) for the aircraft and unit, as all PB-1s served with VW-1 at one time or another. All markings are decals. All lighting is historically correct. Damage textures are in DDS format. Engine sounds, pilot figures, Hangar and Loading screens are included. Operational service dates are rounded to 'whole years'. When in game you'll see: PB-1W Navy Fortress (v2k) on the aircraft selection drop down. This will differentiate this one from any others that you may (or may not) have As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for other important notations. Happy Landings!! Wrench Kevin Stein *Note: this has been placed in the "Cold War Aircraft" section, even though the original airframes were of WW2 vintage. The aircraft was only use DURING the start of the Cold War* Click here to download this file -
SF2 PB-1W AEW "Navy Fortress" Pak
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
yes, the large dome for the AN/APS-20 over the bomb bay. It just doesn't show in the screenshot No guns, either. -
P-40S Superhawk
Wrench replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
might want to switch (repaint) the control surfaces to metal; even the Griffon Spits replaced their fabric with metal. Also, the Griffon rotates in the opposite direction of the Merlins (and is much wider across the valve covers), so watch out for torque!! -
change transparency decals in Gimp
Wrench replied to slick cowboy's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
AFAIK, once you've set the alpha, you can't change it. OTH hand, using the "magic wand tool", you can outline the lettering in the alpha, and change the opacity of the paint brush (down to 5% or so??), and "paint" the section to darken or lighten them. as to batch, never used it. For the above, you'd have to repaint them one at a time. -
Version
170 downloads
SF2 PB-1W AEW "Navy Fortress" Pak 9/29/2014 -- Something for the Early Cold War players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = **Note: Having any SF2 series game is HIGHLY reccomended, as this mod references the stock destroyed An-12. This mod will absolutely -NOT- work in any 1stGen Games at ANY patch level. This aircraft uses several SF2NA ONLY mission statments and avionics coding, and should only be used in a Full-5 or NA environment.** *Note x2: this aircraft mod is designed to replace any and all eariler variants. If you have the old 1stGen one, you are advised to completely delete that mod; aircraft, declas and all.* This is a release of Veltro2K's PB-1W Navy Flying Fortress Airborne Early Warning and Patrol aircraft. This package =ONLY= represents Forts used by the US Navy in the post-war timeframe (including the Korean War), until replaced by the WV-2 Constellation in 1955. There is 1 skins/decal set(s) in this pack: VW-1 circa 1947-1955, as based at NAS Barbers Point, Territory of Hawaii The Skin is in jpg format. The serials ARE historically accurate (100%) for the aircraft and unit, as all PB-1s served with VW-1 at one time or another. All markings are decals. All lighting is historically correct. Damage textures are in DDS format. Engine sounds, pilot figures, Hangar and Loading screens are included. Operational service dates are rounded to 'whole years'. When in game you'll see: PB-1W Navy Fortress (v2k) on the aircraft selection drop down. This will differentiate this one from any others that you may (or may not) have As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for other important notations. Happy Landings!! Wrench Kevin Stein *Note: this has been placed in the "Cold War Aircraft" section, even though the original airframes were of WW2 vintage. The aircraft was only use DURING the start of the Cold War* -
no dogfights (we don't count the 2 Phantoms that kill the MiG that's after them)