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Wrench

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Everything posted by Wrench

  1. I don't think that caps matter, I just use them out of habit. Nor does the positioning of the CatPointer line (I've had them at the bottom of the section, too). The ***_Briefing.ini is just something I use; it's not stock, and not required. So, you don't even get the loading screen, with the progress bar??? if it crashes IMMEADTELY after the "accept mission", something, somewhere is badly faulted in either the terrain's inis or the terrain core files (TFD/HFD) or even one of the aircraft or ground objects. another thing ... it you don't have planning maps, at least the first 2 levels, it'll crap out too.
  2. First Eagles WW2

    This is very simllar to what Geezer has been working on, too. There should be no (major) differences from FE to FE2, with respect to inis and such (unless there's an ANSI vs Unicode thing -- but that's easly fixed with a "save as..."). We know SF/Wo* terrains work (for instance, my conversion of your old Isreal terrain to ww2 Palestine, to (iirc) Quack's conversion of it to ww1 Palestine. The 08 desert terrain works just fine, as that's was needed for the FE conversion as the reference terrain cat. I know the FE2 terrains use the same shader effects as SF2. I do suspect certain thing will be lost. My primary question would be, are late-model (max 2009 and above) Unicode lods able to be read by by FE2?? If not, THAT is a major issue. As to the Spit FMs, where do you think I got them for the TMF Spit 1 and Cocas' Spit Vs???!! Nice to see Russ' Emil in FE!! Considering how old the model, it still looks good!! EDIT: just check the FE2 lods, and yes, they are in Unicode. So, "late production" add on lods should be ok
  3. indeed! was badly needed!! many thanks!
  4. File Name: Cocas P-47D Razorback (ETO) Replacement Data Ini File Submitter: Wrench File Submitted: 23 December 2014 File Category: ini File Edits SF2 WW2 ETO Republic P-47D "Razorback" Thunderbolt Replacement Data Ini 12/23/2014 = For SF2 (Full4/5 Merged RECCOMENDED!) *This mod will =NOT= work in SF/Wo* 1stGen game installs. It was built for SF2 ONLY!!.* Replacement data ini for the Cocas Aircraft Factory P-47D Razorback. The aircraft is available here: http://combatace.com/files/file/15199-sf2-ww2-eto-republic-p-47d-razorback-thunderbolt-by-cocas/ The full package is also getting the update. So, for that that have downloaded it already, use THIS data in. For that that haven't downloaded the aircraft yet, it will be included in the updated version (and what's stopping you from getting it???) All follow on Razorback mods (PTO, MTO, and maybe CBI) will incorporate this data ini. This FM has been slightly refined, and these fixes should (almost) stop the "tail stall" and end-to-end flip. Again, while not perfect, this is a bit better. Further refinements by Experts are most heartly requested!! (Roll rates may still be a little low, as well) As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! And, apologies for the inconvience! Happy Landings! Wrench Kevin Stein =for Cocas Aircraft Factory, Prop Works Division= Click here to download this file
  5. Version

    41 downloads

    SF2 WW2 ETO Republic P-47D "Razorback" Thunderbolt Replacement Data Ini 12/23/2014 = For SF2 (Full4/5 Merged RECCOMENDED!) *This mod will =NOT= work in SF/Wo* 1stGen game installs. It was built for SF2 ONLY!!.* Replacement data ini for the Cocas Aircraft Factory P-47D Razorback. The aircraft is available here: http://combatace.com/files/file/15199-sf2-ww2-eto-republic-p-47d-razorback-thunderbolt-by-cocas/ The full package is also getting the update. So, for that that have downloaded it already, use THIS data in. For that that haven't downloaded the aircraft yet, it will be included in the updated version (and what's stopping you from getting it???) All follow on Razorback mods (PTO, MTO, and maybe CBI) will incorporate this data ini. This FM has been slightly refined, and these fixes should (almost) stop the "tail stall" and end-to-end flip. Again, while not perfect, this is a bit better. Further refinements by Experts are most heartly requested!! (Roll rates may still be a little low, as well) As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! And, apologies for the inconvience! Happy Landings! Wrench Kevin Stein =for Cocas Aircraft Factory, Prop Works Division=
  6. don't know how, or even IF this is relevant for Win8, but there had been some issue with Vista and 1stGens. Give this post in the KB a read. It might help!! http://combatace.com/topic/34221-running-any-thirdwire-sim-in-windows-vista-by-usafmtl-column5-jtin/
  7. if they're part of the model, yes. If it's "glass" (a tga), no. SF2 doesn't allow for tga on tga action
  8. and all the names of all the inis, including the folder itself, matches the TFD/HFD names??? Do you have a 'cat pointer' line in the main ini??? Like so... they don't work without that one, too.
  9. Cruise on over Luzon... (no, not out yet, but soon)
  10. can you give us a little more information?? you're statements are more than a little vague!!
  11. Nope, WRONG!!! not in the PTO. Even reading the statement "allow non-stock birds". well, considering THOSE weapons didn't arrive in arsenal until the mid 1950s... better re think that. All the WW2 weapons are readily available, and packaged for SF/Wo* in our convient downloads section. There should be 2 - one for the 06 patch level, and one for the 08 patch level. But personally, I wouldn't waste my time on a 1stGen WW2 install. And considering 90% of the IJAAF/IJN aircraft are no longer freely available (and the ones we have here are waaaaaaaaaaaaaaayy to old and need major reworking or replacing....) And by the way....speaking of terrains. As you've been away, you probably don't know how things have changed. Might want to give this post a read. http://combatace.com/topic/26131-freeware-licensing/?p=545949 For personal use, fine. But not for uploading.
  12. Now Dave.....

    Oh No!!! what's Un going to do for his p0rn fix??? The world may never know...
  13. File Name: SF2 WW2 ETO Republic P-47D "Razorback" Thunderbolt by Cocas File Submitter: Wrench File Submitted: 22 December 2014 File Category: P-47 SF2 WW2 ETO Republic P-47D "Razorback" Thunderbolt 12/22/2014 = For SF2 (Full4/5 Merged RECCOMENDED!) *This mod will =NOT= work in SF/Wo* 1stGen game installs. It was built for SF2 ONLY!!.* This is a BRAND NEW aircraft, brought to you by Cocas Aircraft Factory & Co. We are calling this "version 0.9", as there exists the possibility of more work being required. But, we wanted to get them out into the hands of our WW2 End Users ™ for their examinations and so forth. REMINDER: this pack contains ETO Jugs only!!! Other theatres/users will follow as time permits, and as they are completed. This pak contains, as stated above, a NEW aircraft, representing the Razorback P-47D (-5 thru -20) Thunderbolt as seen in late 1943 through war's end. Skins included are: 56th Fighter Group (8th AF): 61st FS 62nd FS 63rd FS and 377th FS, 362nd FG (9th AF) All markings are decals; this will allow super easy creation of other squadrons by simply creating a new SCode decal, although those with a purer historical heart will also have to run down the matching serial numbers for their decal creation. Decal randomization is set to TRUE. Please note, Squadron or Group specific markings -ARE- painted on. The mod has the correct nose arts, matched to plane-in-squadron letter and serial numbers for the 61st FS only. However, the serials for the 62nd & 63rd ARE matched to their plane-in-squadron letter. They have no nose arts. Any marked with a star (*) ARE correct for their squadron, but could not be 100% matched to a particular aircraft. The 61st carries the mid-to-late 43 style of QIMs, and the other 2 (62 & 63) have the 1944 style used the 56th, including the squadron colored tails. The 377th is in natural metal, and has full D-Day markings. Included is a post-September 44 skin, with D-Day stripes -only- on the bottom. Those serials should be considered "generic" in nature, but ARE for the correct model variant. All the 1stGen Hangar and/or Loading screens were either rebuilt to SF2-spec, or created new for this package. They are in jpg format, and fit SF2 styling. Damage textures are also new, in DDS format. The canopy opens/closes with the Standard Animation Keystroke ™, Shift/0 Pilots, sounds, weapons are all included. Templates for this aircraft will be issued as a seperate release, for those skinners that wish to do other units for other theatres or Allied users. As there are several P-74D Razorbacks available, when in game you'll see: P-47D-20 Thunderbolt (CAF) on the aircraft selection dropdown menu. This will diferentiate it from any others that are around (Wolf or DAT). As some unit markings are repeated, those with the mods I built for Wolf's Razorback, can choose to keep those, revamp them for use on THIS model, or remove them to storage. You'll most likely be doing this when the D 'Bubbletop' is released. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, as usual, give the "Notes" section a read, too. Happy Landings! Wrench Kevin Stein =for Cocas Aircraft Factory, Prop Works Division= Ver.91 -- Updated 12/23/2014: New replacement data ini with slightly refined FM has been added. Click here to download this file
  14. New Industrial Objects

    THAT is one sexy car!!!
  15. actually, carriers were used quite a lot in The Med. Just not as much as the Pacific (given the vast difference in size of the theatre, and the distances involved) And there were many raids staged from RN CVS in the North Atlantic, particulary against Norway (read: Tirpitz, although that map doesn't go as far north as I wished it would for that...) Unfortunately, like you said, most the IJN CVs are either "stand ins" (built from something else) or those only available from the DAT or YAPs 'rising sun' mod -- and the RS ones needed a lot of editing to bring them to NA levels. Hinch's Zuihio, iirc, is the only "purpose built" IJN carrier we have here (other than the aforementioned stand ins. they DO work, they just don't look right). And don't get me started on USN carriers -- I'm still waiting for a straight deck Essex! But we DO still need Japanese Naval aviation -- Kates, Jills, Judys -- most of which wound up flying from land bases in the last year of the war.
  16. not so much the NF, but a regular 17z bomber version would be nice!!
  17. WW2 fighters turn rate

    I would think clean. the performance curves I've seen mention nothing about flaps, excepting in landing and take off specs. don't know how relevant this may be, but THIS site, has some fantastic data http://www.wwiiaircraftperformance.org/
  18. never in a game, but MOST definitely on the 405 freeway at 80 mph at 1 am!!! (can't do that today ... it was a looooooooooooooooooooooooooooooooooooooooooooooong time ago)
  19. that's one of wingwinner's building paks. although at the moment, I can't recall which one. I do know they're in the SF1 downloads section attached is converted to jpg, so you'll have to re-convert to bmp
  20. File Name: SF2 WW2 PTO "What If" Ki-201 Karyu 'Fire Dragon' File Submitter: Wrench File Submitted: 20 December 2014 File Category: What If Hangar SF2 WW2 PTO "What If" Ki-201 Karyu 'Fire Dragon' 10/25/2014 = For SF2 (Full 5 Merged RECCOMENDED!) *This mod will =NOT= work in SF/Wo* 1stGen game installs at any patch level. It was built for SF2 ONLY!!.* This is a re-issue of my WW2 "What If..." Ki-201 Karyu IJAAF jet interceptor. This mods uses Veltro2k's Me-262 as the base, and is designed to COMPLETLY replace the (now unavailable) version I'd built many eons ago for SF 1stGens. If you still have that original in your WW2 PTO-1946 style mods folder, you should delete both the aircraft and decals folders. THIS version =will= replace it totally. There is just one skin, "representing" the (fictional) 100th Independant Air Company, and it's 3 attendant Chutai (squadrons). Each Chutai is designated by the color of the 'plane in group' numbers. See "Notes" for further enlightenment. The skin is in jpg format, and the damage textures are DDS. All markings are decals, and decal randomization is set to TRUE. All items needed (guns, drop tanks, rockets and their mounting rack, NEW pilot figure) are included. EXCEPT the "usual suspects" Japanese bombs and such. The original 1stGen hangar screen has been converted for SF2, and fits that styling. When in game, you'll see on the aircraft selection drop down... Ki-201 "Fritz" (v2k) As the other is no longer available, this is just a 'saftey net' so there should be no conflicts. I've given it the Allied code name "Fritz", as a knod to its German origins. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!! Also, please give the "Notes" section a read as well Good Hunting!! Wrench Kevin Stein (this is a mod that I'd sort of forgotten about, what with being busy building Real Life ™ things! Enjoy!) Click here to download this file
  21. Version

    119 downloads

    SF2 WW2 PTO "What If" Ki-201 Karyu 'Fire Dragon' 10/25/2014 = For SF2 (Full 5 Merged RECCOMENDED!) *This mod will =NOT= work in SF/Wo* 1stGen game installs at any patch level. It was built for SF2 ONLY!!.* This is a re-issue of my WW2 "What If..." Ki-201 Karyu IJAAF jet interceptor. This mods uses Veltro2k's Me-262 as the base, and is designed to COMPLETLY replace the (now unavailable) version I'd built many eons ago for SF 1stGens. If you still have that original in your WW2 PTO-1946 style mods folder, you should delete both the aircraft and decals folders. THIS version =will= replace it totally. There is just one skin, "representing" the (fictional) 100th Independant Air Company, and it's 3 attendant Chutai (squadrons). Each Chutai is designated by the color of the 'plane in group' numbers. See "Notes" for further enlightenment. The skin is in jpg format, and the damage textures are DDS. All markings are decals, and decal randomization is set to TRUE. All items needed (guns, drop tanks, rockets and their mounting rack, NEW pilot figure) are included. EXCEPT the "usual suspects" Japanese bombs and such. The original 1stGen hangar screen has been converted for SF2, and fits that styling. When in game, you'll see on the aircraft selection drop down... Ki-201 "Fritz" (v2k) As the other is no longer available, this is just a 'saftey net' so there should be no conflicts. I've given it the Allied code name "Fritz", as a knod to its German origins. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!! Also, please give the "Notes" section a read as well Good Hunting!! Wrench Kevin Stein (this is a mod that I'd sort of forgotten about, what with being busy building Real Life ™ things! Enjoy!)
  22. New Industrial Objects

    just a small correction, it was Gerwin that built the TFD tool
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