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Wrench

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Everything posted by Wrench

  1. I think some time spent in the Knowledge Base(s) -- both SF1 and SF2 would be time well spent. as to the object cats.... Please note the pathway
  2. oh my, that's nice!! don't forget Geezer's FE airfield objects; they work great in SF2. Might be some goodies in there to add more eye candy!
  3. Slick, I guess you must have missed this one: http://combatace.com/files/file/13497-sf2-canadair-sabre-mk6-rcaf-and-ami/ albeit the AMI camo
  4. These things are really for the terraformers. You'll have to do a LOT of hand placement into the terrain, after adding the list of these objects to the *** terrain's _types ini. Terraforming (terrain & target building) is NOT for the faint of hear!!! (trust me on this!!)
  5. The Hawkeyes and other AWACS are just eye candy, really. They don't actually DO anything, like in the old Fighters Anthology game. In that one, you had a real data link you could turn on and off, and "see" beyond your aircraft radar horizon. Here, they just fly a 200 nm circle around the CVBG, turning jet fuel into noise. But at least they're showing up parked on the ramp!! They also may not be flying do to lack of Naval Coding ™* on the IME map. After all, they're primary function is Naval_Search. (*=no carrier station coding (ok, color) on the _water.bmp)
  6. that's strange. Make sure the SystemName= matches the name of the system statement (ie: SystemName***=Canopy1, where *** is the next number in sequence, I guess in the Fuselage section Modder consensus also uses Shift/0 (Animation_10) for canopies (just nitpicking!!! ) btw, there's no mission statement "AIRTOAIR". They would be CAP, INTERCEPT,SWEEP. Only in the Loadout ini would it say AirtoAir and AirtoAirLongRange must be for the Vatour? (sp?)
  7. check the animation ID number for the wingfold. it has to match the parked iD I know my hornets aren't up to date, so I'll have to grab the latest ones and check ( I noticed the ones I have are lacking armor around the fuel tanks, though!!)
  8. look to our C-54, Ed ... it sits on the ramp with the cargo doors open, and the loading ramp deployed as long as the ID matches that for the door, it should be open when parked, snailman: your ini statements are correct, but ONLY for those aircraft that are carrier based, with folding wings. If one looks, say, at the A-4 series, you'll only find the canopy open One will also notice, again at land bases, AF phantoms with the canopies open, and if USN/USMC are parked, just the canopy. Oddly, the wings should be folded too. I've seen many pics of land base Navy Rhinos with the wings up. The carrierparkingspan is also set in the ships' data ini; aircraft must have folded span smaller than the ships statement
  9. Indeed, Dave. A new Stratojet would be welcome for the 1950s. edit: just checked, I DO have the Detail and Scale book on pdf, for a modeler that might need it.
  10. well, it's worth asking. Even if he's moved on the mobile-only, it can't hurt I'd LOVE to learn MAX; there's so many little things I'd like to do, that I have to keep calling in favors for. It's not just the aircraft or ships or vehicle items, there's so many more buildings and such that would be nice have. One can only repurpose what we have so many times...
  11. because the decals must be 32-bit tgas (24 bit RGB + 8 bit alpha) there's a decal tutorial around here someplace, I'd suggest giving it a read
  12. in SF2 for SAMs it's broken; meaning, directly calling an object, especially a SAM and it's associated radar, has the side effect of making it invisible to the RWR. You have to use the generic tags (SAM_Launcher, SAM_Radar, EWR) however, you can still specifiy a AAA unit (KS-12, KS-60, etc). OTH, their fire control radars (Whiff or Firecans) when called may not show on the RWR
  13. Raven veltro2k we're just about out of modlers...
  14. just want to let you all know how much I HATE making tiles ... but when the result is this good, well, it can be worth it. a sample of what you'll see on Formosa. this is a WIPS thread, after all.
  15. terrains: ww2 Formosa/PI/East China Coast ww2 CBI (covers approx. 1/3 of the planet) aircraft: helping out Veltro when/where I can trying to figure out how to bribe/convince the few remaining 3d Guys ™ for other replacement aircraft
  16. Midway. And I wasted 2 entire days trying to fix some things. (had a PM from Bigstone about some CTD issues on it, and wanted to see if it was fixable. Short answer, no. Some things will work, many don't ) --------- required screenie ... Raid on Amoy
  17. if it has to be placed on the terrain, it needs an entry in the _types ini.
  18. the mission builder is part of one of the Expansion Pak (don't remember which one!) and is also available as a seperate purchase direct from 3rd Wire. As to mission themselves, look in the SF2 downloads section. to practice things, get The Range Terrain.
  19. are you talking about distance lods, or multiple lods for ONE building? (sort of like a Lego? Assemble it yourself??)
  20. ONLY 63???? The current terrain I'm working on has over 350 items listed (including those 70-odd that are the usual stock listings) that a hangar is a beaut!! is it open a both ends? and you can mix and match the existing old rail stuff with monty's new stuff ... (below is over 2 days work, and STILL not finished!!)
  21. Those sure look like my KAW Corsairs (TMF), and have been available for QUITE a while.
  22. is this in the right forum, Russ??? Shouldn't this be in the SF2 forum?
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