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Everything posted by Wrench
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Lights and Mediums!
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
the A in question was converted from a bomber to a strafer, by having the glass nose painted over and 4 mgs added where the bomb aimer used to be. Very similar to what was done to C/D B-25s. The one I 'made' used the DAT A-20C lods, but in sf2 you no longer can put a decal (tga) over window glass (also tga!!). Obvioulsy, this is for New Guinea below is a screenie of the mod of the DAT bird. I know I did a 'remove component' trick for several items, as the exhausts were different, painted on the cowling vents (easy enough!), and some things I'm forgetting I have several books, and they're yours if you want or need them. Unfortunately, there's no Detail & Scale for the A-20 oh, and where I said K, should be J model (glass nose, but with out the framing, more of a 2 piece kind of thing) -
EE Lightning installation problems
Wrench replied to tselepides's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I wouldn't even bother trying to convert it to SF2. Patch your installs to the latest version, get SF2E expansion pack, and just use those Lightnings. They have the correct cockpit and all the rest. Russ' model is very old and has several issues (again, sorry Russ!! ) -------- as to folders, even though the image below was for a terrain question, you can see the main folders. (ignore that QMD thingy) Basic rule is, if a folder doesn't already exist, you create it -
Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
That flag looks familiar, Ant!!! LOL!! ------------ Razorback D's in the works.. AND you all know how much I hate doing Invasion Stripes.... -
EE Lightning installation problems
Wrench replied to tselepides's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
In SF2 EVERYTHING is done via folders and sub folders. Including weapons, guns and pilots. (as was true in post 08 patch level 1stGens). Decal especially require their residence in the /Objects/Decals/*name-of-plane" folder. Honestly, trying to port SF1 (especially an uncompleted model -sorry Russ!!-) is not a good expenditure of time. Especially when the EEL inghtning is a stock 3w aircraft (with SF2E expansion). There's no muss, no fuss. Also, a stock, unmodded game will NOT have certain folder (Effects being one of them) You simply create that folder within the mod folder of choice. as to installing the Javelin incorrectly, the package WAS set up for a simple drag and drop -- one just moves, copies/pastes, etc the Object folder supplied DIRECTLY over the /Object folder of the game install (aka: the mod folder) of choice, and allow the overwrite. Same for the provided /Sounds folder. In my readmes, I use the following instructions (albeit this one for a ww2 aircraft) no matter what era, the instructions are always the same. Remember, comparing SF2 to SF1, all the folder setups are identical ... they're just in a different place due to Windows security (protected regions of the HD, the /ProgramFiles sectors). The only real difference is some 'base folders' are not included in a STOCK install They would be: Effects Menu Flight /Decals /Guns /Pilots /Weapons Terrains (--- that plural is VERY important!!) One simply creates them to add the needed items, or if they're included in the mod, allow the creation/overwrite. It really IS much easier than SF1 -
AA-8 problem
Wrench replied to bigpig98's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
would have been nice to tell us that at the start, wouldn't it???? the bis and bisB are stock in SF2E. -
Lights and Mediums!
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
I'm sure I can find time, if needed. A-20s are what's needed. At least 4 models (A,C,G,K). Although, depending on how the meshes are built, a C could be back-tweeked to an A. I've lots of decals for both, PTO versions. MTO versions of the Boston III/A-20C will require a camo paint job and, obviously, like TheWarrior said, replacement Ju-88s and He-111s -
AA-8 problem
Wrench replied to bigpig98's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
here's an idea .... rename BOTH the data and loadout inis, so the game reverts to stock. pick a year to fly AFTER 1974, and see what happens -
F-100C Super Sabre
Wrench replied to Stwa's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
A & Cs are stock in SF2 -
Republic P-47C Thunderbolt (ETO) by Cocas
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Republic P-47C Thunderbolt (ETO) by Cocas File Submitter: Wrench File Submitted: 13 December 2014 File Category: P-47 SF2 WW2 ETO Republic P-47C Thunderbolt 12/8/2014 = For SF2 (Full4/5 Merged RECCOMENDED!) *This mod will =NOT= work in SF/Wo* 1stGen game installs, at any patch level. It was built for SF2 ONLY!!.* This is a BRAND NEW aircraft, brought to you by Cocas Aircraft Factory & Co. We are calling this "version 0.9", as there exists the possibility of more work being required. But, we wanted to get them out into the hands of our WW2 End Users for their examinations and so forth. This pak contains a NEW model, representing the P-47C Thunderbolt as seen in early to mid 1943 when first arriving in England. There is one "base" skin map, and the marking represent the... 334th FS, 4th FG This was the first "combat ready" version of the Jug, but was quickly superceded by later improved models (D Razorback), hence it short operational life. This has the bulged keel, with provision for a single drop tank or bomb. This should be the equlivant of the C-5-RE version. All markings are decals; this will allow super easy creation of other squadrons by simply creating a new SCode decal, although those with a purer historical heart will also have to run down the matching serial numbers for their decal creation. Decal randomization is set to TRUE. The mod has the correct nose arts, matched to plane-in-squadron letters and serial numbers for the 334th FS. All the 1stGen Hangar and/or Loading screens were either rebuilt to SF2-spec, or created new for this package. They are in jpg format, and fit SF2 styling. Damage textures are also new, in DDS format. The canopy opens/closes with the Standard Animation Keystroke , Shift/0 Even though there is no other P-74Cs available, when in game you'll see: P-47C Thunderbolt (CAF) on the aircraft selection dropdown menu. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Happy Landings! Wrench Kevin Stein =for Cocas Aircraft Factory, Prop Works Division= dedicated to Ken "Major Lee" Golden, Thunderbolt King Click here to download this file -
Question re a WW2 Separate Install
Wrench replied to tselepides's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes, indeed. That's where the various "mods folders" reside. The Utilities folder is for the 3W gun and weapons editors (sf2 versions) The ExtractedFiles is just that, someplace to put the files extracted from the various and sundry cat (catalogue) files ------------- The unfortunate fact of the matter is, the majority of the ww2 axis birds, for any theatre, are only available at Capun's site (ie: the Dev A-Team, hereinafter refereed to as "The DAT"). They also have a lot of the Allied birds as well. Although, there are a GOOD number here. And more to come, depending on our model makers. They do have a few "total conversion" WW2 mods. They call them 'all inclusive'. You can read all about the necessary things you need to do here: http://cplengineeringllc_bb.cplengineeringllc.com/Forum/viewforum.php?f=6&sid=3d3ae895720381fcfca9c22056f6a084 that link takes you to their Instruction Sets. -
AA-8 problem
Wrench replied to bigpig98's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
this is the STOCK loadout ini for the 3rd Wire 21bis: note the use of the sf2 "operational year" switch -
Question re a WW2 Separate Install
Wrench replied to tselepides's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
ALWAYS copy/and paste the exe to be "cloned" into the core files directory of SF2 C:\Program Files (x86)\ThirdWire\Strike Fighters 2 it will drop in as a "copy", for example, StrikeFighters2 North Atlantic -copy.exe. Then, you just rename to what theatre you want. Then and ONLY then, run the exe to create you ww2 mods folder. Then the removal of stuff can start, and the addition of the ww2 theatre specific bits can start the other pic, is of a basic install (mine is full-5), plus the 3 major ww2 theatres, and one for Korea. It should be noted that PTO covers ALL, including CBI. However, in reality, CBI should be it's own mods folder as the planes and vehicles and so forth are different from "regular" PTO that would include the SWP, Central and northern Pacific regions. However, in the long run, you'll be needing to get the latest patch level, and 99.9% of the stuff we're doing is designed for that. Create the mods folder ONLY after patching ... otherwise you'll be starting over, and creating a ww2 exe from the latest patched version of which ever original you're building from -
Cocas Prop Works
Wrench replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
and here's the D Razorback, in late war CAS/Armed Recon configuration (yes, I know the 56th was all that involved with ground attack -other than strafing things- but for other units.) -
Version
154 downloads
SF2 WW2 ETO Republic P-47C Thunderbolt 12/8/2014 = For SF2 (Full4/5 Merged RECCOMENDED!) *This mod will =NOT= work in SF/Wo* 1stGen game installs, at any patch level. It was built for SF2 ONLY!!.* This is a BRAND NEW aircraft, brought to you by Cocas Aircraft Factory & Co. We are calling this "version 0.9", as there exists the possibility of more work being required. But, we wanted to get them out into the hands of our WW2 End Users for their examinations and so forth. This pak contains a NEW model, representing the P-47C Thunderbolt as seen in early to mid 1943 when first arriving in England. There is one "base" skin map, and the marking represent the... 334th FS, 4th FG This was the first "combat ready" version of the Jug, but was quickly superceded by later improved models (D Razorback), hence it short operational life. This has the bulged keel, with provision for a single drop tank or bomb. This should be the equlivant of the C-5-RE version. All markings are decals; this will allow super easy creation of other squadrons by simply creating a new SCode decal, although those with a purer historical heart will also have to run down the matching serial numbers for their decal creation. Decal randomization is set to TRUE. The mod has the correct nose arts, matched to plane-in-squadron letters and serial numbers for the 334th FS. All the 1stGen Hangar and/or Loading screens were either rebuilt to SF2-spec, or created new for this package. They are in jpg format, and fit SF2 styling. Damage textures are also new, in DDS format. The canopy opens/closes with the Standard Animation Keystroke , Shift/0 Even though there is no other P-74Cs available, when in game you'll see: P-47C Thunderbolt (CAF) on the aircraft selection dropdown menu. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Happy Landings! Wrench Kevin Stein =for Cocas Aircraft Factory, Prop Works Division= dedicated to Ken "Major Lee" Golden, Thunderbolt King -
Where is the Crash Info log?
Wrench replied to Velo's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
might help to know WHICH ships were added, as they may need "other parts" either not in your base install or ??? -
I'm from California!!
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tod file format
Wrench replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I think so. Every other tod ini I've seen (or created) always seems to have it the only one that might be able to answer it is TK. But don't hold your breath EDIT: you made me look! Indeed, it IS adjustable, as shown below in the TE's object placement dialogue. But, what would be the point of having it randomly appear? One needs all the object present when placing the target objects, otherwise you may wind up with a factory with building growing out of the top or side? -
tod file format
Wrench replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Neither collidable nor destroyable. Been a very large sore point with 99.9% of players since 2002. Object Chance, is exactly what it says it is. TOD objects are present 100% of the time, as they are for all intents and purposes, permanent terrain objects. the position is the x/y coordinate for that particular tile; most probably, like the terrains themselves, measured from the lower left corner the angle is the compass direction in degrees (north, 0, is always the "top" of the tile) map class 0 is a "Solid Object" map class 1 is an "Alpha Object" (obviously the tree tgas) heights make no difference, as the TOD objects are always vertical with respect to the center of planetary mass (meaning: they point up no matter what the curves, ridges, valleys, mountains do. you can, and will, have things looking quite odd on hillsides at times) -
Joystick question
Wrench replied to tselepides's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You can copy & paste said Default ini into the other /Controls folder of the other 3 mods folders, and have the same set up for all. I've been doing it that way forever! -
tod file format
Wrench replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
ah! I must have read over that part! 'Cause I don't see the actual x/y references in the display above. this is what I meant: that's what the inside of a tod ini looks like -
tod file format
Wrench replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
don't forget, those shown are NOT the stock TODs. The location and size of the buildings and trees show they're Stary's. His city items tend to be one or more very large groups of buildings, unlike the stock single buildings. What isn't shown are the locations (x/y coordinates), that are only available in that particular tiles tod ini. But still, a good find!! -
yes, indeed. the terrain engine has seen NO significant changes since 2003. This is NOT counting the SF2NA IcelandNA terrain, which is not a TFD/HFD/TOD type, but a LOD terrain. ALL items (trees, buildings, etc) are added via the targets ini. Think of it like that model of Ford Island you made for me years ago for the Hawaii map, but creating the entire surface features of the island of Iceland. Unfortunately, what it added in shader driven water effects, it lacked in many places (land/water interface actions, plane and boring surface textures, and causing very low frame rates on even high end machines) -------------- that is a VERY cool ruin!!
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Not necessarily true; there's all those "Lost Cities" . Like Hamunaptra. Or Am Shere (so speaks the Master of the Terrain Easter Egg <grin>) ----------- The tile set I used, for example on the "modern' North Africa, is the stock 3rd Wire IsrealME, with some additional tiles for the ports and such. These had been renamed to the Desert tile set naming conventions for ease of the terrains rebuilding. These are 256x256 OTH, Stary's High Res IME set is 1024x. In all honestly, it isn't really necessary to go to 2048 as it will affect frame rates. The and terrains just don't have the level of detail. OTH (again!) a featureless desert is easy to create with the tiles we have.
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Patches question
Wrench replied to tselepides's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Indeed, as all have said before me, if they are recent downloads (like in the last 14 months!), they are already at the July 2013 patch level. But, to be safe, start the game(s) and check the date in the lower right corner. -- nice painting! Looks like a DD to me, just by the gun mounts -
WW2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Wish Major Lee was still around; could use his expertise. -- Cocas NEW P-47D Razorbacks, still wip. Testing paint job and decals