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Wrench

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Everything posted by Wrench

  1. nobody uses static aircraft lods anymore. The game engine (since 2010ish) generates them automatically
  2. yes, it's definitely a bug, and I've definitely experienced it. Must be something scripted into the AI routines Good catch Eric!
  3. looks like a pretty bad job of plagerism to me. I only see 2 files changed, with a current date. no credits given ... in violation of site policy try giving responses in English, too
  4. is it safe to assume the power poles are part of the rail track lods?? Some of them are appearing in the middle of adjacent tracks. Just thought I'd let you know! The thing looks great in game, I must say!!! Great work!! (even works in Asia, too!)
  5. I'd be glad to check it out! these will replace the existing track on a one-for-one basis??
  6. did you change the "available" years in the various Options inis in the various Mods Folders? They get overwritten, and need to reset (StartDate=, EndDate=) as per: http://combatace.com/topic/68224-adjusting-beginning-end-year-spread/ and... http://combatace.com/topic/55746-patching-made-easy-part-deux/ I won't comment on messing with an aircraft's data ini to change dates.
  7. note the natural metal banshee. filmed in the Santa Catalina channel, west of me!
  8. opps!! my bad! but, you know what I meant!! :)
  9. just so you all might want to know, a version 3.5 of the WW2 New Guinea map has been uploaded. http://combatace.com/files/file/13881-ww2-pto-new-guinea-terrain-for-sf2/ did some clean up, and target enhancements. It's designed to replace or you can just drop it over your existing NG map. enjoy!
  10. File Name: WW2 PTO New Guinea Terrain for SF2 File Submitter: Wrench File Submitted: 06 March 2013 File Category: Full Terrains New Guinea, WW2 PTO Terrain for SF2 (Ver.3.5) 8/6/2014 - For SF2, Any & All (Full-4/5 Merged Reccomended) = For Adventures in the South West Pacific = **This is Version 3.5, with additional goodies. It's designed to replace all eariler versions. If you have the other versions, you can either unzip and drop directly over your existing, or delete the older versions, and just use this one. No harm will befall you if you just Overwrite your existing New Guinea WW2 Terrain. Really.** Be advised, this NEW terrain folder still retains the same name as all the originals, "NewGuinea2". There many new GroundObject and Terrain Objects included in this terrain mod. All (if not most of) other Ground Objects you should already have. Those from the v.3 are still included. New Target Areas have been added . See the "Notes" section for the change list. The LimitedNations statement is set to TRUE, allowing only for 'regional powers', but has been expaned to include RNZAF and ML-KNIL forces. The terrain also makes use of the 'AllowedDates" statement, preventing use BEFORE January 1942. Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations. Several cities and other physical features may also fall into that classification. Some cities exist only as 'named places'. As is reccomended, unzip this archive to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you -read- the document through after unzipping, but =BEFORE= installing. As always, the Notes and Other Nonesense section may make for entertaining reading. Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post. Good Hunting! wrench Kevin Stein --- Changes: Version 3.5 uploaded 8/13/2014 Click here to download this file
  11. Version 3.5 uploaded lots of little and large changes. Designed to just drop over your original or 3.0 versions. See readme for changes and stuff like that there Enjoy!!
  12. indeed, I remember when Coupi, Veltro and I were doing the new 262, the S-99 was discussed. Even the 2 seater. Veltro probably has the MAX files still. Converting Veltro's would just be a matter of reskinning and redecaling As for the S-92, there's Monty's, and the DLC versions. Both (or either!) easily converted
  13. you mean 'respotting the deck'. take off ops, all were spotted aft landing ops, all spotted forward for more, I'd recommend watching "The Fighting Lady" (about CV-10 USS Yorktown), or for post war, in particular Korea, Bridges of Toko-Ri for gaming purposes, I'd only spot 3-4s slot MAX!! just abaft of the island (also depending if the 5" turrets are there -expecially for WW2), on the starboard side. Leave as much open space as possible. Make the assumption (oh! that word!!) the others have been struck below to the hangar deck
  14. as with all 3w games 1st or NextGens, and oddly enough!, loading screen images go in the /Flight folder all others go in the /Menu folder
  15. Hoot Hoot!!! (chugga-chugga, chugga-chugga!!) -- couldn't resist!! thanks Monty!!
  16. by not looking in the downloads sections, or the GroundObjects folder of the games?
  17. in the case of ships, it's really not required to have the effect named, as the ship's data ini will supply the information. That's just left over from 1stGens. I've have used several that don't have the statements, and still emit smoke when docked. ============= if the train is a moving object (ie: GroundObject), what about using the "WheeledVehicleDustEmitter", and setting it's position to the smokestack?
  18. Robin Williams Found Dead!

    that much more laughter, has just left the world. how sad...
  19. IS that SF2:Vietnam?

    that's a painting, not a screenie
  20. I think I've figured out how to at least simulate it for the PTO (well, SoWesPac) players. my testing has been pretty good against various types of ships, but I'd like some of you all the have a wack at it. Mind you, the new Veltro B-25s for SWP WILL be equipped for it, and have a year and mission specific loadout already 'built in' when they're released. I've also tested it on the DAT Havocs, and it works the same. So, any volunteers? I'll attach the new weapon, with instructions on how to modifiy the aircraft data ini to make loadable (as it's no longer really a bomb)
  21. true. haven't figured out WHY!! Stupid **@!!*ers!! LOL!!! iirc, I added the CruiseMissile AI statements. If you can figure out, man, that'd be GREAT!!! Fix whatever needs doing!! :)
  22. a simple text edit to add the SF2 FX shader statements. don't remember them off the top of my head, but extract any of the SF2 effects inis, and you'll see them. -------- edit: these 2 for certain: EffectShaderName=effectLightLevel.fx EffectShaderName=effectFire.fx -------- converting the ships is also easy. You need the ***_col.lod (created by making a copy of the ships main lod, and renaming), and adding the SF2NA statements to the data ini. Again, any of the SF2 WW2 ships can be used as a guide
  23. sorry, I don't remember the camera view thingy! I know there's a way, but can't remember (old age, ya know!!) === the Caviar Black 1T is my main drive; it replaced the original when it died. 5 year warranty can't be beat (and having EXTRA large externals is a must, just for standard backing ups -- I need a new one, as my 1t external is nearly full)
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