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Wrench

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Everything posted by Wrench

  1. <cough> AllowedWeaponClass= <cough>
  2. File Name: Formosa - WW2 PTO Terrain for SF2 File Submitter: Wrench File Submitted: 27 October 2014 File Category: Full Terrains Formosa - WW2 PTO Terrain for SF2 8/6/2014 - For SF2, Any & All (Full 5 Merged Reccomended) = For Adventures in the Far Western Pacific = This terrain is a rebuild of a very old 1stGen "Cold War" version. There was no readme with it, and I've not been able to find who originally created it. It has been converted to a WW2 terrain, representing the situation from November, 1944 through the War's End (although, in Real Life, the air campaing didn't start until January, 1945). For gaming purposes, northern Luzon is considered "secure", and USAAF units will be flying from airfields there. For the USN/BPF, there are SF2NA style "CV Stations" (hence the need for a Full-5 merged install, and the PTO mods folder built FROM the SF2NA exe) in the Eastern Pacific, and South China Sea. There is no station for Japanese Naval units as the Imperial Navy, for the most part, had ceased to exist. There many new GroundObject and Terrain Objects included in this terrain mod. All (if not most of) the other Ground Objects you should already have. The LimitedNations statement is set to TRUE, allowing only for 'regional powers'. The AllowedMission= statement is active, as there are =NO= Ground Attack routes (ie: CAs missions) The terrain also makes use of the 'AllowedDates" statement, preventing use BEFORE November, 1944. But there are plenty of truck and shipping routes, and LOTS of places for STRIKE missions. *Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations, or exist at all. Several cities and other physical features may also fall into that classification. Some cities exist only as 'named places'. Where possible (and discoverable), original Japanese style city/place names are used, with the more modern Chinese as well in parenthesis. While the correct types of targets are placed within the various cities, they may not match their Real Life ™ positions due to Height Field and Tile constraints. Also, this terrain is =NOT= full scale. * As is ALWAYS reccomended, unzip this archive to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you -READ- the document through after unzipping, but =BEFORE= installing. As always, the Notes and Other Nonesense section may make for entertaining reading. Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post. Happy Hunting! Wrench Kevin Stein Click here to download this file
  3. to define how this works: the "fake pilot" is the 1 pixel object, placed at the 0/0 point of the aircraft. This is the pilot figure The "seat" is the object being added to create a new pylon or refuel probe or something attached to the aircraft. In the case above, the "seat" is the Pirate_AMI, and it been placed 0.99 meters BELOW the centerline (or 0/0) of the aircraft. It's also been placed centered fore/aft and left/right on the aircraft (most likely inside the fuselage). Given the usual world center of models, you'll NOT be able to see it from the cockpit, and is several meters behind, and 1 meter below you. Ace, how about a screenshot, an external view. showing where this object is supposed to be?
  4. coming soon, at least 3 revamped skin/decal sets for Russ's Jug-N
  5. X-Wing / TIE Fighter getting a digital release at last.

    I'm just hoping we can add mission sets, like the original games. I've got hundreds and hundreds of them archived, made for the original DOS version, and I converted them to TF and XW. I just wonder if we'll get all the ships; things from the Draconis Ship Patch are required for many of them.
  6. Version

    421 downloads

    Formosa - WW2 PTO Terrain for SF2 8/6/2014 - For SF2, Any & All (Full 5 Merged Reccomended) = For Adventures in the Far Western Pacific = This terrain is a rebuild of a very old 1stGen "Cold War" version. There was no readme with it, and I've not been able to find who originally created it. It has been converted to a WW2 terrain, representing the situation from November, 1944 through the War's End (although, in Real Life, the air campaing didn't start until January, 1945). For gaming purposes, northern Luzon is considered "secure", and USAAF units will be flying from airfields there. For the USN/BPF, there are SF2NA style "CV Stations" (hence the need for a Full-5 merged install, and the PTO mods folder built FROM the SF2NA exe) in the Eastern Pacific, and South China Sea. There is no station for Japanese Naval units as the Imperial Navy, for the most part, had ceased to exist. There many new GroundObject and Terrain Objects included in this terrain mod. All (if not most of) the other Ground Objects you should already have. The LimitedNations statement is set to TRUE, allowing only for 'regional powers'. The AllowedMission= statement is active, as there are =NO= Ground Attack routes (ie: CAs missions) The terrain also makes use of the 'AllowedDates" statement, preventing use BEFORE November, 1944. But there are plenty of truck and shipping routes, and LOTS of places for STRIKE missions. *Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations, or exist at all. Several cities and other physical features may also fall into that classification. Some cities exist only as 'named places'. Where possible (and discoverable), original Japanese style city/place names are used, with the more modern Chinese as well in parenthesis. While the correct types of targets are placed within the various cities, they may not match their Real Life ™ positions due to Height Field and Tile constraints. Also, this terrain is =NOT= full scale. * As is ALWAYS reccomended, unzip this archive to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you -READ- the document through after unzipping, but =BEFORE= installing. As always, the Notes and Other Nonesense section may make for entertaining reading. Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post. Happy Hunting! Wrench Kevin Stein
  7. Col Jacksel M. Broughton Dies at age 89

    Thud Ridge was one of my favs in Jr. High school
  8. and DO NOT install to the default /C:ProgramFiles location. Install to the ROOT of the C/ (meaning: C:/Wing over Europe)
  9. ANZ safety video ... how cool!

    http://www.cnn.com/2014/10/22/travel/air-new-zealand-safety-video/index.html
  10. sure you're not confusing the FB17 with the YB-40 escort ship?
  11. for the Canberra, why not just use Kesselbrut's correct pit??
  12. pretty much as Gatling says, in the pit ini I removed them on something, but can't remember which (c-123?? early 130s??)
  13. File Name: SF2 NAA FJ-3M Fury (Ver.2) File Submitter: Wrench File Submitted: 17 May 2013 File Category: F-86 SF2 NAA FJ-3M Fury (Ver.2) = For SF2, (Full 5 Merged RECCOMENDED!!) = *Note: this aircraft will NOT work in SF/Wo* 1stGen Games are ANY patch level. This aircraft was (re)designed and (re)built and (re)tested in SF2NA and Full5 Merged installs* A brand new, replacement aircraft for the previous 1stGen conversions. Through the hard work of several, people, being named here FIRST, instead of further down in the Credits (well, they're listed there, too, of course!) Zur (the Great and Powerful) for giving me the uncompleted MAX files, and RussoUK for finishing and polishing the LOD for SF2 useage. You guys ROCK!! This is the full, compiled package of Zur/Column5's FJ-3M Fury. Like the original SF2 pak, it contains all the skin/decal sets I could find, combined into one big lump. This package is designed to REPLACE, in total, any and ALL other previouse FJ-3M Furys. Skins included in the pak are: VF-53 from ?? VF-62 from USS Essex, ATG-201 during the Beirut Crisis VF-73 from USS Randolph, circa 1956/57 VF-84 from USS Forrestall, crica 1956/57 VF-142 from USS Hornet, 1956 VF-211 from USS BonHomme Richard, circa 1956 VMF-312 (actually an FJ-3 in Natural Metal, circa 1955ish) VMF-333 from ??? Skins are a mixture of both bmp and JPG, and Decal randomization is also set to TRUE. Damage textures are in DDS format (same as the Sabre). The aircraft is now bump mapped, for that nice metalic look. A new FM, is based off Fubar's work on the KAW Sabres. It may need futher fine tuning to completly Navalize it. The canopy, now functional, opens with the Standard Animation Keystroke, Shift/0. AT this time, wingfold in NOT functional. The data ini statements refelct this for carrier on-deck parking. Other changes are the addition of the Userlist, a new avionics ini that adds the radar- ranging gunsight. And a revamped SF2 version of my 'artwork' hangar screen. The aircraft is fully carrier-capable, as per the July 2012 patch level. No weapons are included; all stock items are called out. The new drop tanks are built into the aircraft's LOD, ala SF2 3W birds. The weapons data IS included, of course. Sounds are all reused from the KAW Sabres, as is the NEW cockpit (also from the KAW F-86F) As always, READ the enclosed readme for full,detailed, easy-to-follow install instructions. Of course, the usual 'Notes' section for the ravings of a madman!! <g> Happy Landings!! wrench kevin stein Click here to download this file
  14. and editing a data ini is... ????? switch the ReverseModelOrientation= statements
  15. Miami Vice Fans?

    "Phil the Shil" and the song "Life is a Rat Race"
  16. Indeed, the TA-4 has some serious LOD issues (few of which I was able to 'fiddle out in the SF2 upgrades). Unfortunately ... the creator has left the community, and we don't have the MAX files. Which would mean someone has to build a completely new aircraft.
  17. File Name: SF2 WW2 FAA, 807 NAS, BEIF, Seafire Mk.IIIC Skinpak File Submitter: Wrench File Submitted: 20 October 2014 File Category: Spitfire SF2 WW2 FAA Seafire Mk.IIIC, 807 NAS, BEIF 10/5/2014 -- Something for the WW2 Fleet Air Arm players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *Note: this is designed for use in a PTO mods folder built from the SF2NA exe, as it has the proper carrier coding. Also, be advised a correct and proper CBI map with the carrier coding is still in the works.* The package contains a =NEW= skin for Cocas' Seafire Mk.IIIC as issued to Royal Navy Fleet Air Arm squadrons in British East Indies Fleet. If you don't have the aircraft, you can get it at the following URL: http://combatace.com/files/file/15028-sf2-ww2-faa-seafire-mkiiic-pak-by-cocas-aircraft-factory-co/ Skin included in this package is: Royal Navy: No. 807 NAS, BEIF, embarked on HMS HUNTER in 1945 The aircraft carries 'standard' SEAC markings for the period. Code and "plane in group" letters (18) are correct for East Indies Fleet use, but I have not found any references if they carried the "D5" code with HUNTER in the Med. Most likely, they did. In that case, a different skin for MTO usage would be needed, and the national markings decals would need replacing. I have included the PSD I used to make the fuselage codes for any other skinners to use for that purpose, or for other FAA aircraft. All markings are decals and Decal Randomization is TRUE. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Good Hunting! Wrench Kevin Stein -for Cocas Aircraft Factory, Prop Works Division- Click here to download this file
  18. Version

    43 downloads

    SF2 WW2 FAA Seafire Mk.IIIC, 807 NAS, BEIF 10/5/2014 -- Something for the WW2 Fleet Air Arm players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *Note: this is designed for use in a PTO mods folder built from the SF2NA exe, as it has the proper carrier coding. Also, be advised a correct and proper CBI map with the carrier coding is still in the works.* The package contains a =NEW= skin for Cocas' Seafire Mk.IIIC as issued to Royal Navy Fleet Air Arm squadrons in British East Indies Fleet. If you don't have the aircraft, you can get it at the following URL: http://combatace.com/files/file/15028-sf2-ww2-faa-seafire-mkiiic-pak-by-cocas-aircraft-factory-co/ Skin included in this package is: Royal Navy: No. 807 NAS, BEIF, embarked on HMS HUNTER in 1945 The aircraft carries 'standard' SEAC markings for the period. Code and "plane in group" letters (18) are correct for East Indies Fleet use, but I have not found any references if they carried the "D5" code with HUNTER in the Med. Most likely, they did. In that case, a different skin for MTO usage would be needed, and the national markings decals would need replacing. I have included the PSD I used to make the fuselage codes for any other skinners to use for that purpose, or for other FAA aircraft. All markings are decals and Decal Randomization is TRUE. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Good Hunting! Wrench Kevin Stein -for Cocas Aircraft Factory, Prop Works Division-
  19. seems like mine went up maybe 10-15 fps (considering I've never messed with any of my Nvidia setting before!!)
  20. them's not compatible with a stock install. they are their own thing, and need a separate install. don't mix them
  21. not released yet it's a Luft46 "What If"
  22. An issue that was reported to The Maker several years ago, with no response
  23. I could use some static, parked seaplane/flying boats to dress up a couple of bases on the current terrain, and for another also 'working'. These are for the Pacific war (PTO). They don't need to be fancy, just some low poly lods, with a basic skin, as they're designed as eye candy and for the player to rocket, bomb, strafe and inflict general mayhem upon. Destroyed models I can come up with. Any of our 3d Gurus ™ that are interested, please PM me. I can supply 3 views for the aircraft. thanks!
  24. no, they wouldn't need distance lods. The low-poly statics we've had (ww2 wise) since 2005 are pretty simple shapes (as I understand it)
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