Jump to content

Wrench

ADMINISTRATOR
  • Content count

    26,951
  • Joined

  • Last visited

  • Days Won

    133

Everything posted by Wrench

  1. b25g antiship1

    From the album Wrench's Gallery Album

  2. grab the new B-25s, brudda, the bomb is already out!!
  3. File Name: SF2 WW2 MTO B-25C/D Mitchell Skin Pak (v2k) File Submitter: Wrench File Submitted: 16 July 2014 File Category: B-25 SF2 WW2 B-25C/D Mitchell, MTO Skin Pak 7/15/2014 (Full 4/5 Merged Reccomended) This pack contains a Theatre Specific skin/decal set for the recently released B-25C/D by Veltro2K. The aircraft is available at the following URL: http://combatace.com/files/file/14905-sf2-ww2-pto-b-25cd-mitchell-pak/ You should install this aircraft FIRST to your MTO-centric mods folder BEFORE installing this pak. Instructions on what files are to be replaced (or overwritten), are in the "To Install" section below. The unit(s) represented herein are: 81st BS 82nd BS Both from the 12th Bomb Group, as seen in Egypt/Libya in mid-late 1942 through 1943 (later in Tunisia). The aircraft is finished in "desert pink" and neutral grey. The insignia is the standard 'star and ball' without the yellow surround. There is one skin, in the main aircraft folder, and it's in jpg format. All markings are decals The serials are 'generic' in nature, as they represent no particular aircraft within these unit, but ARE for the model variant depicted. Decal randomization is set to TRUE. There are NO nose arts. Other texture artists are encouraged to do the research, and create proper artwork decals. "Battle Numbers" for both squadron are 100% correct. New, Theatre Specific ™ Data and loadout inis are included, and these will overwrite/replace those from the orignal release pak, linked above. Any other items included in the original pack, excepting as noted, are reused here. When in game you'll (still) see B-25C/D Mitchell (v2k) This will differentiate this Mitchell from any others you may (or may not) have. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! You will either be backing up/renaming some inis, deleting the orignal skins and decals, and applying the items in this kit. You are advised to unzip this package to a temp folder, your desktop or somewhere easily accessed and READ the install instructions BEFORE intalling. Makes things easier, doncha know! REMINDER: this skin pak is =ONLY= for an MTO Centric Mods folder. Happy Landings! Wrench Kevin Stein Click here to download this file
  4. Version

    65 downloads

    SF2 WW2 B-25C/D Mitchell, MTO Skin Pak 7/15/2014 (Full 4/5 Merged Reccomended) This pack contains a Theatre Specific skin/decal set for the recently released B-25C/D by Veltro2K. The aircraft is available at the following URL: http://combatace.com/files/file/14905-sf2-ww2-pto-b-25cd-mitchell-pak/ You should install this aircraft FIRST to your MTO-centric mods folder BEFORE installing this pak. Instructions on what files are to be replaced (or overwritten), are in the "To Install" section below. The unit(s) represented herein are: 81st BS 82nd BS Both from the 12th Bomb Group, as seen in Egypt/Libya in mid-late 1942 through 1943 (later in Tunisia). The aircraft is finished in "desert pink" and neutral grey. The insignia is the standard 'star and ball' without the yellow surround. There is one skin, in the main aircraft folder, and it's in jpg format. All markings are decals The serials are 'generic' in nature, as they represent no particular aircraft within these unit, but ARE for the model variant depicted. Decal randomization is set to TRUE. There are NO nose arts. Other texture artists are encouraged to do the research, and create proper artwork decals. "Battle Numbers" for both squadron are 100% correct. New, Theatre Specific ™ Data and loadout inis are included, and these will overwrite/replace those from the orignal release pak, linked above. Any other items included in the original pack, excepting as noted, are reused here. When in game you'll (still) see B-25C/D Mitchell (v2k) This will differentiate this Mitchell from any others you may (or may not) have. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! You will either be backing up/renaming some inis, deleting the orignal skins and decals, and applying the items in this kit. You are advised to unzip this package to a temp folder, your desktop or somewhere easily accessed and READ the install instructions BEFORE intalling. Makes things easier, doncha know! REMINDER: this skin pak is =ONLY= for an MTO Centric Mods folder. Happy Landings! Wrench Kevin Stein
  5. as the files are named the same as stock, it should be a simple drop in. A wav is a wav. you may have to use their Speechsystem.ini, but that's a non issue too (if one has it, of course). Didn't baltika do a British speech pak for 1stGens? Isn't it still here in the SF/Wo* downloads?? Be worth a look. If it don't work, just delete it http://combatace.com/files/file/5533-ww2-raf-speech-pack-v10/ EDIT: this one's better, and has more instructions. Be advise, you WILL be editing the Nations.ini http://combatace.com/files/file/13552-multinational-speech-pack/
  6. whatever the folder and main ini names are, them's the ones you use and yes, you MUST change EVERY instance of EVERY aircraft in the Instant Action ini to what's in you game install. Explane "size"? AFAIK, that's the number of birds in the formation.
  7. you do know that Mustangs, even the A and A-36 didn't have machine gun breeches sticking into cockpit, right?? You'll have to edit the cockpit ini to remove them
  8. File Name: SF2 WW2 CBI P-51A "1st Air Commando Group" Skin Pak File Submitter: Wrench File Submitted: 15 July 2014 File Category: P-51 SF2 WW2 CBI P-51A "1st Air Commando Group" Skin Pak 7/1/2014 -- Something for the CBI players -- = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *There is a possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.* **Notex2: These aircraft should ONLY be used in a seperate CBI-centric mods folder to prevent them from showing up where, historically, they shouldn't. The Aircraft/GroundObject sets for CBI are substantially different from Central or SouthWest Pacific areas.** New skin, decal pak and modifided data ini (new engine sound and fake pilot ADF loop) for Wolf257's P-51A Mustang, for use in the Burma/India regions. This mod is designed for use on the "Mustange of the CBI" pak available at the following url: http://combatace.com/files/file/13283-sf2-ww2-mustangs-of-the-cbi/ This skin represents P-51A's of the 1st Air Commando Group in India/Burma in late 1943-45. The skin is in jpg format, and decal randomization is TRUE. All markings, excepting the ACG stripes, are decals. The skin iteslf is new, with additional surface detailings. NO weapons are included; you should have them all already. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Good Hunting! Wrench Kevin Stein Click here to download this file
  9. Version

    69 downloads

    SF2 WW2 CBI P-51A "1st Air Commando Group" Skin Pak 7/1/2014 -- Something for the CBI players -- = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *There is a possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.* **Notex2: These aircraft should ONLY be used in a seperate CBI-centric mods folder to prevent them from showing up where, historically, they shouldn't. The Aircraft/GroundObject sets for CBI are substantially different from Central or SouthWest Pacific areas.** New skin, decal pak and modifided data ini (new engine sound and fake pilot ADF loop) for Wolf257's P-51A Mustang, for use in the Burma/India regions. This mod is designed for use on the "Mustange of the CBI" pak available at the following url: http://combatace.com/files/file/13283-sf2-ww2-mustangs-of-the-cbi/ This skin represents P-51A's of the 1st Air Commando Group in India/Burma in late 1943-45. The skin is in jpg format, and decal randomization is TRUE. All markings, excepting the ACG stripes, are decals. The skin iteslf is new, with additional surface detailings. NO weapons are included; you should have them all already. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Good Hunting! Wrench Kevin Stein
  10. you have to extract it, THEN place it in the /Flight folder and edit it's in the MissionData001 cat
  11. Standard Issue Problem ™ for mods folders & merged installs. We had the problem ALL the time with the WW2 stand alone mods folders The Fix ™ is quite easy. Remove all but ONE each Player flyable and Ai controlled aircraft. Meaning, for example: Leave one stock A-4E or F-4E Phantom and one or another of the MiGs. Suggested are the MiG-17F and/or MiG-21F or MF Delete ALL other aircraft. You may also need to delete all the non user/era specific ground objects (ships, tanks, SAMS, AAA, etc) as the Game Engine AND & WILL populate the Red Side with inappropriate objects. Regardless of LimitedNations=TRUE in the terrain.
  12. Falcons over the Owen Stanley's Because.. EVERYBODY knows that the bird is the word!!
  13. unfortunately, I can't answer about MAX! Maybe Russo or FastCargo or ??? I like the base!!
  14. what's the latitude and longitude specs? it should look like these:
  15. we mostly just ignore the bitch! unless, of course, you're flying over the UK in 1940, then it'd be ok, as the RAF did have female controllers for the GCI
  16. a little more info, maybe? like what terrain?
  17. have shadows turned on in the objects ini, in the terrain folder? Like the planes [LOD001] Filename=ASR.lod Distance=200 [LOD002] Filename=ASR_lod002.lod Distance=800 [LOD003] Filename=ASR_lod003.lod Distance=8000 [shadow] CastShadow=TRUE ShadowCastDist=500 MaxVisibleDistance=2000
  18. it's a specular and glossiness issue. common on NM aircraft (see: MiG-15 skins for Korea)
  19. hmmm... then one wonders WHY TK put that spec on ALL ship-based aircraft then. And all land based, too. I'd try extending the hook arm length in .5 meter increments, and give it a greater 'dangle angle', maybe 50 - 60 degrees (45 seems the standard, looking at some of the usual suspects. A-7A uses 60, as do the Phantoms)
  20. this is why the Knowledge Base exists: http://combatace.com/topic/68224-adjusting-beginning-end-year-spread/ also, make SURE you have the weapons in the proper /Objects/Weapons/*name of weapon" folders and sub folders
  21. now, That's what I call a 1930s hangar!! Beauty!!
  22. Thank You!! :) one of the reasons I opted for the 4 rocket, 4 260# frags for CAS/Armed Recon, and only 2 500#s for strike. Tried to lighten it a bit, and so forth. I'd seriously considered an all HVAR loadout for CA/AR, which would be even lighter, but, there it is
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..