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Everything posted by Wrench
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Roads on DS map?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
no, sorry, I consufed myself...and you too! what I should have said, was you can use the tileset from IR2003 on the DS map, but it will a MAJOR undertaking. Since the targets inis needs a proper rework as well. Also having the proper charts and maps would be necessary -
TrackIR 6DOF
Wrench replied to Gothkrieger's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yah, ok Ed, you're right! ! My aged, pain addled brain confused cockpit ini with viewlist ini!!! I do wonder, if the 008 cat is for just plane jane SF2 (desert). Seems there's a LOT of duplication in the various object cats. -
Roads on DS map?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Just came to me... The Iran/Iraq 2003 map is essentially the DS map (well, not really...it's the iran/Iraq map), retiled. Shitloads of new tiles, rivers AND roads. Also, make sure you add the upgraded tile set terrain (original) http://combatace.com/files/file/12453-iraniraq-2003-terrain-for-sf2/ replacement tile set: http://combatace.com/files/file/14172-iran-iraq-replacement-desert-tileset/ these tiles could be readily adapted for the DS map; a hell of a lot of work though, but doable. You'd need a TE specially built for it. I'd have to check the archive, and see if I DID remember to zip it up and store someplace safe. the main problem with roads is, you have to FOLLOW them when building the movements ini, so the vehicles drive down them (more or less -- the formations can get a little "odd" sometimes) -
3D Artist
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I just sent some stuff to someone that expressed and interest. So, lets see what develops (evil grin) -
Days of Thunder(streak)s Vol. 4 - AMI
Wrench replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
15 minutes work. skin works on both my Sabre 4 and Sabre 6 (but will be released for the 4, as these are refurbished Mk.4 for the AMI later in the week, I'll upload it -
Canadian Armed Forces typeface
Wrench replied to Sheriff001's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
the only problem I see (and it may be a personal one! ) is that painted on national markings will not activate the 'nation name display' on the loadout drop down. There should (ok, my opinion - MUST) be a least 1 level=0 decal to activate the nation affilation. however, I have a cheat for that; a decal that's very small, stuck on mesh that no one will notice (or see) Something like this, usually used as the LAST one listed: [Decal***] MeshName=LeftAileron DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=Insignia Position=-0.0,0.00 Scale=0.0000001 DecalMaxLOD=1 and that works like a charm -
Roads on DS map?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Roads... somewhere in the neighborhood of 48-60 tiles, and their associated TODs. That should include all the various transitions Since I built the base DS map....and, admittedly an early effort. It needs expansion by 500+ km in ALL directions, as there's no sea room. And considering few, if any CVBGS actually operated in those shallow, confined & enclosed waters..... I would also think that somewhere in the region of 12-20 "specials" for the specific cities (read: ports) would be necessary. Horseshit! The TFD has nothing (really) to do with flattening are airfield. Althought, my preference is 'airfield specific' tiles, that (may) only have have things on the edges (TOD buildings and trees) For something in the middile of the wilderness, I would still use a specific tile (like I did on Gepard's PG terrain for SF2-- which has the roads still, btw. Needs better, more 'regional' looking tiles though.) You can flatten airfields individually, with a specific citylist ini. This is almost a daily chore for me. You don't have to list them all, but you DO have to visually inspect them all. One at a time. A simple "test mission", one for each side is needed. Quite easily done in the 3W TE. I think a wrote a small tutorial on something of this nature in the Old 1stGen KB. Marsh/wetlands are a nightmare ... there's no real way to simulate them. However, it can be done, after a fashion. Look on the OTC+ map, and you'll find the Everglades are somewhat 'swampy' (meaning they kind of have 'water'). Of course, they'd all be tgas, to get the water effect from the alpha channel -
A-10C missing sound wav file
Wrench replied to ultramig688's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Bitching Betty used to work in 1stGen ... both the Falcons and Eagles. I still have the wavs laying around somewhere. But she gets SOOOOOOOOOOOOOOOOOOOOOOOOOOOO annoying, I deleted those lines from the data inis easiest, and simplest fix for the GAU-8, is open the gun's data ini (located in the /Objects/Guns folder, and change the following line: GunFireSound=Vulcan it ain't the Avenger cannon, sound, but it works fine -
TrackIR 6DOF
Wrench replied to Gothkrieger's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Ok, well that explains that! Most of us use the default location, due to the fact nothing in the 'core files' (ie: the main install) ever need modding/changing. Hence, it's ok to leave it in the Win7 "protected" regions. Only when patching or adding a DLC will anything (ok, most everything!) change. Part of the problem is, somebody * gave you the wrong cat. Viewlist ini in in FlightData.cat, located in the /Flight folder of the core install.. after extraction, create a NEW /Flight folder in your mods folder, and drop (copy/paste) it in there. Edit as needed. If it doesn't work, deleting the editied ini will allow the game to revert back to 'stock'. And, the extracted one stays in the extraction storage folder, if needed again. (* I'm gonna clown on brother fubar for that one!!! ) -
Days of Thunder(streak)s Vol. 4 - AMI
Wrench replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I'm pretty sure the 'euro' camo was the same; after all, weren't the Mk.4 & 6 built by Canadair?? <grin> The Mk.4 is an E equlivant, and the 6 more like the F I think (pretty sure) I did a 'blank' generic NM skin; just don't remember WHICH Sabre mod might have it! (after doing soooooooo many, even I forget sometimes!). I can find it, with a little effort, if you really need it. You could also reuse the AMI white decals on the silver skin * ; you simply repaint the R/G/B channels black. The Alpha, as it acts as a 'hold out matte', will allow the lettering to come through the correct (now black color, or any background color you wish!). 5 minutes worth of work! * forgot to mention, that you should move them to a new /D subfolder before painting them ... after all, they'd be for a whole new skin!! -
S.O. 4050 Vautour IIN IDF Package
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
loadouts are an easy fix. I've been fiddling with it a bit *, trying to realign the llights, and reposition the copilot/RIO jeanba, it that radar mentioned a standard air intercept type? Did it have ground mapping ability, etc? I can easily do up an avionics ini. However, if the front pit lacked the scope, another cockpit will have to "found" (*=matra RP, british 500 lber. easy to switch to French bombs -- which will have to come from a weapons pak. Even TK's stock Vulture uses the UK500lb) there should also be the brown/blue camo, too! -
Six Russian fighter jets intercepted off Alaska
Wrench replied to allenjb42's topic in Military and General Aviation
and NO pictures? Davey, you're slipping!!! LOL!! -
WoP has REAL rain effects!!! Water streaming across the windscreen and canopy; pretty amazing! and Dover LOOKS like Dover ...
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TrackIR 6DOF
Wrench replied to Gothkrieger's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
True, indeed. That's what a full-5 merged install looks like. Not counting the DLCs, which as you can see have their own folder. However, I'm quite surprised to see WHERE your's is installed to. By default, the 3W installers use the C:\Program Files (x86)\ThirdWire\Strike Fighters 2 pathway, with the mods folder in the C:\Users\*yournamehere*\Saved Games\ThirdWire\*name of game here* Just fer grins and giggles, check the C:\Program Files (x86) folder, just to be sure! (also, for info, 2,3,4,5,6 are 99.9% decals) IIRC, 7 is from SF2E. -
Canadian Armed Forces typeface
Wrench replied to Sheriff001's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
aren't the silver and euro camo (overall dark green) skins both STOCK items?? Cause I sure have them!! for the font, I see what could be interpreted as a couple of different ones... AmrilloUSAF for the tail serial, and possibly RAF_PW_ATH or RCAF_60SQO_ATH on the nose. All are available at simmerspaintshop.com the "Canadian Armed Forces" look like AmrilloUSAF to me -
TrackIR 6DOF
Wrench replied to Gothkrieger's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I think some time spent in the Knowledge Base(s) -- both SF1 and SF2 would be time well spent. as to the object cats.... Please note the pathway -
Munich war 1938
Wrench replied to Monty CZ's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
oh my, that's nice!! don't forget Geezer's FE airfield objects; they work great in SF2. Might be some goodies in there to add more eye candy! -
Days of Thunder(streak)s Vol. 4 - AMI
Wrench replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Slick, I guess you must have missed this one: http://combatace.com/files/file/13497-sf2-canadair-sabre-mk6-rcaf-and-ami/ albeit the AMI camo -
WW1 Airfield Objects
Wrench replied to Geezer's topic in Thirdwire - First Eagles 1&2 File Announcements
These things are really for the terraformers. You'll have to do a LOT of hand placement into the terrain, after adding the list of these objects to the *** terrain's _types ini. Terraforming (terrain & target building) is NOT for the faint of hear!!! (trust me on this!!) -
Pumped up 1982 War over Israel
Wrench replied to macelena's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
The Hawkeyes and other AWACS are just eye candy, really. They don't actually DO anything, like in the old Fighters Anthology game. In that one, you had a real data link you could turn on and off, and "see" beyond your aircraft radar horizon. Here, they just fly a 200 nm circle around the CVBG, turning jet fuel into noise. But at least they're showing up parked on the ramp!! They also may not be flying do to lack of Naval Coding * on the IME map. After all, they're primary function is Naval_Search. (*=no carrier station coding (ok, color) on the _water.bmp) -
Parked animation
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
that's strange. Make sure the SystemName= matches the name of the system statement (ie: SystemName***=Canopy1, where *** is the next number in sequence, I guess in the Fuselage section Modder consensus also uses Shift/0 (Animation_10) for canopies (just nitpicking!!! ) btw, there's no mission statement "AIRTOAIR". They would be CAP, INTERCEPT,SWEEP. Only in the Loadout ini would it say AirtoAir and AirtoAirLongRange must be for the Vatour? (sp?) -
Parked animation
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
check the animation ID number for the wingfold. it has to match the parked iD I know my hornets aren't up to date, so I'll have to grab the latest ones and check ( I noticed the ones I have are lacking armor around the fuel tanks, though!!) -
Parked animation
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
look to our C-54, Ed ... it sits on the ramp with the cargo doors open, and the loading ramp deployed as long as the ID matches that for the door, it should be open when parked, snailman: your ini statements are correct, but ONLY for those aircraft that are carrier based, with folding wings. If one looks, say, at the A-4 series, you'll only find the canopy open One will also notice, again at land bases, AF phantoms with the canopies open, and if USN/USMC are parked, just the canopy. Oddly, the wings should be folded too. I've seen many pics of land base Navy Rhinos with the wings up. The carrierparkingspan is also set in the ships' data ini; aircraft must have folded span smaller than the ships statement -
3D Artist
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Indeed, Dave. A new Stratojet would be welcome for the 1950s. edit: just checked, I DO have the Detail and Scale book on pdf, for a modeler that might need it. -
I'm Baaaaaaaaaaaaaacccccccccccccccccckkkkkkkkkkkkkkkkkk
Wrench replied to Jarhead1's topic in The Pub
welcome back man!