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Wrench

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Everything posted by Wrench

  1. Those are all listed in the terrains _types ini. 80% of the objects are the same (city buildings, evildamncommbuilding, warehouses, etc) throughout all the 4 original terrains Both GermanyCE & IsraelME has some different city buildings and GCE has some "industrial" structures that are different, and IcelandNA has lots of 'new' stuff. I don't have images of all the items, only those for Desert and (most?) Vietnam terrains. It's almost impossible to get a catalogue for the INA buildings, as the 'cat pointer' may not work on a 'empty' terrain. One way to test, would be to use something like The Range terrain, change the cat pointer from Desert to IcelandNA, pick a spot near Home Base, and go through the IcelandNA types ini, and start placing items in a new target area and take screenies. I don't know if that would work, but ??? Be advised with some of the 08/06 level lods used in SF2 (in particular the vVehiclePort and vPTDock) they're 'world centers' and facing seems "off". These are what I've got... (you'll note the SF Desert items have their footprint added. A x B in meters. The WoV one does not) *note: the pit16 picture is wrong; it's the pit8 pic -- the 16 has revitments on BOTH sides, hence it's double width*
  2. which objects, specificly? Ground objects, or Terrain Objects (ie: from the IcelandNA.cat)?
  3. New Star Wars photos

    that looks more like a Z-95 Headhunter, than the T-65 X-Wing. Of course, the tarps could be changing the shape
  4. probably need to map the interior sections. It might just be me, but does it remind anyone else of Mothra?? with all those wheels like it's legs??? I went looking yesterday for books, to help on the gun mounts (looks like that's taken care of!), but found a Schiffer book on the 321 & 323. It's your's if you still want or need it.
  5. and would be willing to do a little translating for me?? I've got a period aviator's map, that I'm (sorta) using on a current terrain project, but it's all in Japanese. I can make educated guesses at some locations, but need more real detail Of particular interest to me, are airfield and city locaitons anyone that can, please PM me. thanks in advance!!
  6. many thanks, brother!! PM Inbound!!
  7. unless they're differential elevons ....
  8. yah, it's like a plague. So little thought about what they're asking for. So little thought about what they do. So little care about what we've done for this game. Not on my watch. They're files get deleted, and so do they after 1 warning, and trying it again. And I'm the nicest one of the staff. Others will not be so kind. The most recent ones weren't even re-done well. They just reposted work from 2004!! Not even SF2 compliant So, I guess the answer to Ripley's question in "Aliens" would be a "Yes; human intelligence DID drop while you slept" --- for those too lazy, too cheap or otherwise intellectually challenged, there's this for the Oz Mirage: http://combatace.com/files/file/11967-dassault-mirage-iiio-raaf/ released 5 days before the DLC was. You can imagine my feelings on that account.
  9. sorry I didn't respond sooner; having more issues (STILL!!!) with my eye, even after a 2nd PKT procedure. I use GE a lot, plus a LARGE collection of period maps (of the cities themselves) and 2 different sets of US Govt charts (usually they date from 1950 and later) WBS, I'd be very happy to send you the map, even it you can't translate all of it. Mostly interested in what some of the airfield symbology (map markings) are, and the names of the fields and associated cities. Any and all assistance is deeply appreciated! :) From there, I can figure out the modern (if still used) equlivants. As the map is WW2... the modern stuff just helps me place them. and yes, the cruiser class was named for that city.
  10. malfunction of the Exported=TRUE statement and that particular aircraft's UserList.ini happens FAR too often
  11. in other words, delete or rename the data ini, so the game engine don't see it. Then, the game engine ™ will revert to the data ini stored in the whichever objectdata cat it's hiding in. problem solved
  12. also.. http://combatace.com/topic/78417-successful-torpedo-runs-how-to/
  13. Nagoya, iirc (as "WBS Shipyards" was added to the WW2 Okinawa map there as a tribute) I'm hoping he sees this. Of course, I could just PM him...
  14. too much work for too little result too many steps outlined; for the ini work, wouldn't it be simplier to "save as ..." back into ANSI?? but for any lod created with MAX2009 and the 3W exporter, they'd be Unicode and invisible to SF1
  15. nice! so, quad 40, dual 5" mount, Kingfisher on the fantail ... Washington class?? ---------- require screenie
  16. unit the "cylinder" started singing about maps, I thought it might be Happy Harry Hardon!!! Good suggestion DA, but I've done that. Not all the Japanese airfields were reused by the ROCAF. Most are underneath the modern cities now. And this would also give me the proper Japanese names, not in Chinese. and this is just for the airfields. There were between 50-65 dromes of varying utility on the island. I ain't even started locating all the cities for the alchohol & butanol plants!! (nearly 100)
  17. I suggest getting a copy. In fact, having the entire series is a MUST for skinners & modders. It really helps in finding what goes where. Correctly. that's the wing fold hinge point, as illustrated in the diagram above from the parts catalogue. At the end of the day, it's what the majority of the evidence shows. Especially on the overall DNGB, you'll find they really don't show, even if they existed. (and the orthographic film of the time is quite "iffy" on contrast differences and color changes).
  18. never did too many Hasagawa, although I did do quite a few the Tamiya armor series (1/35) so, according to Dave's map, Okinawa is in a boxed section of the ocean, where North Korea used to be? but THIS is what I'm talking about, goofballs!! this is just a small piece of the map. and, yes, obviously compass heading and distance arrows are readily figured out (after all, they're in anglic script). The map is from 1943
  19. Palestine WIP

    some beautiful work there, Geezer!! Simply amazing stuff!!
  20. FG-1D, VMF-213, on board USS SAIDOR (CVE-117) mid-45ish (edit: squadron disbanded in early 46) and what's with the wing walkways??? IF they were visible, they'd be up against the wing root, and the fuselage base, NOT mid-chord of the wing. Considering the steps are at the lower fuselage side of the wing roots The only time I've actually SEEN the non-skid coating was on an ex-FN -7 that used to come here to Santa Monica airport in the early 70s. USN birds, according to ALL my source materials (included my very own eyes) never had them
  21. same as it's always been tab --> select command.
  22. interesting. Makes one wonder how they'd have fared in the Solomons campaign. Given 99 Squadron's experience in Burma ... I forsee a lot of "night moves"
  23. well, here's an idea ... why don't you rebuild the engine section to "spec"?? And post it for everyone to use
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