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Wrench

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Everything posted by Wrench

  1. unfortunately, you can't re used the skins from Paul's original skin. SF2 has each of the skin maps NAMED for aircraft they're used on, so new ones needed extraction this is a quickie conversion; as you can see, the decals are forward anything from 0.50 to 0.75 meters Some of the tgas will need parts painted out on the alpha channel. let me have a few days, as my right eye "drops out" occasionally, and it's hard to work the comp with just the left (10 out of eye surgery, I've got some swelling issues) edit: I'm going to have to rebuild the entire decals ini, and make several new ones, along with repainting the originals. But as I've done it before, it's not too terribly diffucult
  2. ok, that's easy. give me a few hours; cause all you really need in the "VF" lettering. all other decals can be referenced from the existing one in that pack
  3. for 334th mustangs? done already for the B/C models. They're in the WW2 downloads section. also did the 335th as well http://combatace.com/files/file/13737-sf2-ww2-eto-p-51b-mustang-pak/ I think amraiani has the D/K covered, but it might be hidden in one of the HUGE Mustang skin paks
  4. The "world center" positions on SF2 models has been move from their 1stGen older versions it's acutally quite simple. It takes about 20 minutes to do, stopping for coffiee and cigs. Basically, they move aft. YOu do it in 0.25 increments, until they arrive where they're supposed to Remember, all the decals must be in the /Decals/*nameofaircraft*/-skinname*/ folder
  5. if the aircraft data ini does NOT have this statement, for example from the B-24 *(note the pathway) [AircraftData] DestroyedModel=B-24J_v2k/Bomber_Destroyed.LOD DestroyedEffect=VehicleFireEffect EmptyMass=14790 EmptyInertia=110947.98,115050.98,179052.25 ReferenceArea=97.46 ReferenceSpan=33.53 destroyed models & their skin go in the ROOT of the /Aircraft folder. of course, one can easily edit the data ini statement, adding the 'internal' path, and drop the destroyed bits INTO the aircraft folder
  6. most likely would not, as you can't really animate a fake pilot (that I'm aware of!)
  7. it was removed several years ago there are new ones in the works, but they'll most likely be SF2 only
  8. that's a -1 corsair, it's 3 bladed. IIRC, it's on that Russ fixed as we located the MAX file for it. The -4/4B/7 are four bladed. Looking at the OUT for -4/4B, and into the lod with a hex editor shows a LOT of missing nodes from the F4U-4 OUT: the "stepped" formatting isn't showing, of course!! The -1s have each of the 3 blades called out, where as the -4s have only 'blades' called from the F4U-1A: If my TMF/MM members could find the max files, I'm sure we could fix it.
  9. MessageSystem.ini TextSize= ???
  10. Is that not what I said before? Has to be fixed in the LOD. and without the MAX file .... as to the "game pulling the textures from somewhere", the Mustang and Skyraider (3W) pull theirs from one of the ObjectCats. The TMF corsair has the prop tgas, and you should have seen them, in the root aircraft folder and in each skin folder.
  11. the color is a hexadecimal number a google search will turn up a RGB to Hex converter. The indicators should have callout statements in the HUDData.ini. Just keep scrolling down to find them If you want them removed, either go to Hard HUD, or decrease their size in the HUDData.ini to 0.0
  12. as was stated above, lack of MAX files prevents a proper fix. sorry, burdda!
  13. You should leave the end dates alone. Like I said before, Korea v3 is designed for a 100 span, that's why I didn't use the "AllowedDates=" statements edit: what I did found out last night, looking thought my KAW folder, is we're missing the Aussie "Battle" class DDs. The Darings didn't come into service until 1954, and this leaves SIDNEY with no escorts. We're also missing the River class frigates the RAN deployed Depending on how 'good' my eye is over the next few days --it's still healing and not as functional as I'd like-- I'll look around at our WW2 ships, and see if I can't come up with a "stand in" version.
  14. TESTING

    cool!!!
  15. trust me, not a terrain's nations.ini problem Is Bulwark set up properly for SF2NA?? The two RN CVs in mine work fine. Named folders are Formidible R38Victorious HMASSidney (for the aussies) are you using the RN carriers from the "9 carriers pak"???
  16. Yes, by all means. Let us support pirated models.
  17. anyone interestered in it? After all, historically, it was a failure in Western Europe, with an approx. 6 month operational life. But I hate to waste a mod. (there's a screenie in the screenshots thread, title "Rarest of the Rare") For grins and giggles, it might be interestering to see, gaming wise, how it might have done against the Luftwaffe. Even for that short time. Let me know!
  18. File Name: SF2 WW2 MTO P-39 Airacobra Pak File Submitter: Wrench File Submitted: 14 June 2014 File Category: Other SF2 WW2 MTO P-39 Airacobra Pak by Veltro2k 6/5/2014 -- Something for the MTO players -- = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due various and sundry reasons* This is an MTO (Theatre Specific) version of Veltro2k's Bell P-39 Airacobra. This aircraft is designed to either replace or compliment the SF2 versions I did for Wolf257's Airacobra. It's the End Users choice if you wish to delete the old versions, or keep them. Skins/Units depicted are: 93rd FS, 81st FG, late 1942/43 ("yellow outlined" star-and-ball) 346th FS, 350th FG, late 43 (star-and-bar) GC 1/4 "Navare", 1943 & later, Free French Air Force All the above are units are ONLY MTO based. Do NOT use the mod in any other theatre. The skins also use the "StartDate" switch, so as to turn on at the (almost) appropriate time. I've skipped the US "red outlined star-and-bar", as it was only used for approx 3 months. All skins are in jpg format. Decal Randomization is TRUE. Damage textures are in DDS format. The engine sound is included. All the other items (bombs, drop tank, guns, etc) you should have already. All lighting is 100% historically correct. When in game, you'll see: P-39D Airacobra (v2k) Displayed on the Aicraft Selection Dropdown menu. This will diferentiate it from Wolf's or any other versions. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Happy Landings! Wrench Kevin Stein Click here to download this file
  19. SF2 WW2 MTO P-39 Airacobra Pak

    Version

    219 downloads

    SF2 WW2 MTO P-39 Airacobra Pak by Veltro2k 6/5/2014 -- Something for the MTO players -- = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due various and sundry reasons* This is an MTO (Theatre Specific) version of Veltro2k's Bell P-39 Airacobra. This aircraft is designed to either replace or compliment the SF2 versions I did for Wolf257's Airacobra. It's the End Users choice if you wish to delete the old versions, or keep them. Skins/Units depicted are: 93rd FS, 81st FG, late 1942/43 ("yellow outlined" star-and-ball) 346th FS, 350th FG, late 43 (star-and-bar) GC 1/4 "Navare", 1943 & later, Free French Air Force All the above are units are ONLY MTO based. Do NOT use the mod in any other theatre. The skins also use the "StartDate" switch, so as to turn on at the (almost) appropriate time. I've skipped the US "red outlined star-and-bar", as it was only used for approx 3 months. All skins are in jpg format. Decal Randomization is TRUE. Damage textures are in DDS format. The engine sound is included. All the other items (bombs, drop tank, guns, etc) you should have already. All lighting is 100% historically correct. When in game, you'll see: P-39D Airacobra (v2k) Displayed on the Aicraft Selection Dropdown menu. This will diferentiate it from Wolf's or any other versions. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Happy Landings! Wrench Kevin Stein
  20. the 3 sampans from VNSEA shouldn't even show up as "cargo ships", as they're TERRAIN objects, not GROUND objects. Unless someone has converted them to usable GOs. Which is an utter waste of time. If that's the case, you need MORE vessels classed with the GroundObjectRole=Cargo_Ship. look in you /Objects/GroundObject folder and see if the sampans have their own folders. If so, rename the folders to remove them. And go searching for more proper merchantmen. There's quite a few available. AFAIK, the campaign, like single missions, will randomly choose those vessels tagged as "Cargo_Ship" from the /GroundObject folder
  21. File Name: SF2 WW2 ETO RAF Airacobra Mk.1 Pak File Submitter: Wrench File Submitted: 14 June 2014 File Category: Other SF2 WW2 ETO RAF Airacobra Mk.1 Pak by Veltro2k 6/13/2014 -- Something for the ETO players -- = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due various and sundry reasons* This is an ETO (Theatre Specific) version of Veltro2k's Bell P-39D Airacobra. This represents those used by the RAF in Europe as the "Airacobra Mk.1", for a VERY short time! Basically, this is what would become the P-400 in USAAF service. Operational dates have been rounded to "whole months". The unit depicted is: No. 601 "County of London" Squadron The aircraft is finished in standard "Temperate Day Scheme", circa late 1941 (painted in the USA at the Bell factory). The skin is in jpg format. Decal Randomization is TRUE. Damage textures are in DDS format. The engine Sounds is included. All the other items (bombs, drop tank, guns, etc) you should have already. All lighting is 100% historically correct. When in game, you'll see: Airacobra Mk.1 (v2k) Displayed on the Aicraft Selection Dropdown menu. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Good Hunting! Wrench Kevin Stein Click here to download this file
  22. opps! forgot to tell you to add this line WaterMap=Okinawa_Water.bmp put that with the NavalMap statement my bad!! otherwise it don't know where to put the boat it should look like this when done:
  23. Post-war Me 262 development

    http://www.stormbirds.com/project/index.html
  24. File Name: SF2 WW2 PB4Y-1 (B-24J) USN Liberator, PTO Pak File Submitter: Wrench File Submitted: 13 June 2014 File Category: B-24 SF2 WW2 PB4Y-1 (B-24J) USN Liberator, PTO Pak by Veltro2K 6/4/2014 (Full 5 Merged Reccomended) This pack contains a NEW aircrft by Veltro2k; the US Navy's PB4Y-1 (B-24J) Liberator as seen in the Pacific. This aircraft uses some SF2NA 'mission statements'. It is designed for use ONLY in the PTO (Central Pac, Solomons, Phillipines, Home Island, etc). Research has not turned up any data about thes models being used in SoWesPac (particularly New Guinea, although some DID operate over Borneo). Of course, these also replaced the eariler "D" version in the Atlantic. The unit represented herein are: VPB-102, based in the Solomons in 1943 The aircraft is finished in standard USN 3-tone camo, and while 'assigned' to VPB-102, is representative of pretty much all USN VPB Liberator units as seen from the Aleutians to Australia, and (almost) all points in between. The same goes for Atlantic squadrons, fron the Arctic Ocean to the South Atlantic (although with a different paint job). The skins are in jpg format. All markings are decals (excepting the wing national markings). The BuNums are 'generic' in nature, as they represent no particular aircraft within a specific unit, but ARE for the model variant depicted. Decal randomization is set to TRUE. There are NO nose arts. Weapons, pilot figures and guns are NOT included; you should have them already. Damage textures are in DDS format. When in game you'll see PB4Y-1 (J) Liberator (v2k) The (J) expresses that this version is based of the B-24J model, NOT the D, L, or M. All USN/USMC/USCG versions were called PB4Y-1, regardless of what sub-variant. It will also further diferentiate it from any built from Pasko's B-24J. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for other important notations, in particular for in-game usage. Happy Landings Wrench Kevin Stein Click here to download this file
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