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Wrench

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Everything posted by Wrench

  1. MessageSystem.ini TextSize= ???
  2. Is that not what I said before? Has to be fixed in the LOD. and without the MAX file .... as to the "game pulling the textures from somewhere", the Mustang and Skyraider (3W) pull theirs from one of the ObjectCats. The TMF corsair has the prop tgas, and you should have seen them, in the root aircraft folder and in each skin folder.
  3. the color is a hexadecimal number a google search will turn up a RGB to Hex converter. The indicators should have callout statements in the HUDData.ini. Just keep scrolling down to find them If you want them removed, either go to Hard HUD, or decrease their size in the HUDData.ini to 0.0
  4. as was stated above, lack of MAX files prevents a proper fix. sorry, burdda!
  5. You should leave the end dates alone. Like I said before, Korea v3 is designed for a 100 span, that's why I didn't use the "AllowedDates=" statements edit: what I did found out last night, looking thought my KAW folder, is we're missing the Aussie "Battle" class DDs. The Darings didn't come into service until 1954, and this leaves SIDNEY with no escorts. We're also missing the River class frigates the RAN deployed Depending on how 'good' my eye is over the next few days --it's still healing and not as functional as I'd like-- I'll look around at our WW2 ships, and see if I can't come up with a "stand in" version.
  6. TESTING

    cool!!!
  7. trust me, not a terrain's nations.ini problem Is Bulwark set up properly for SF2NA?? The two RN CVs in mine work fine. Named folders are Formidible R38Victorious HMASSidney (for the aussies) are you using the RN carriers from the "9 carriers pak"???
  8. Yes, by all means. Let us support pirated models.
  9. anyone interestered in it? After all, historically, it was a failure in Western Europe, with an approx. 6 month operational life. But I hate to waste a mod. (there's a screenie in the screenshots thread, title "Rarest of the Rare") For grins and giggles, it might be interestering to see, gaming wise, how it might have done against the Luftwaffe. Even for that short time. Let me know!
  10. File Name: SF2 WW2 MTO P-39 Airacobra Pak File Submitter: Wrench File Submitted: 14 June 2014 File Category: Other SF2 WW2 MTO P-39 Airacobra Pak by Veltro2k 6/5/2014 -- Something for the MTO players -- = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due various and sundry reasons* This is an MTO (Theatre Specific) version of Veltro2k's Bell P-39 Airacobra. This aircraft is designed to either replace or compliment the SF2 versions I did for Wolf257's Airacobra. It's the End Users choice if you wish to delete the old versions, or keep them. Skins/Units depicted are: 93rd FS, 81st FG, late 1942/43 ("yellow outlined" star-and-ball) 346th FS, 350th FG, late 43 (star-and-bar) GC 1/4 "Navare", 1943 & later, Free French Air Force All the above are units are ONLY MTO based. Do NOT use the mod in any other theatre. The skins also use the "StartDate" switch, so as to turn on at the (almost) appropriate time. I've skipped the US "red outlined star-and-bar", as it was only used for approx 3 months. All skins are in jpg format. Decal Randomization is TRUE. Damage textures are in DDS format. The engine sound is included. All the other items (bombs, drop tank, guns, etc) you should have already. All lighting is 100% historically correct. When in game, you'll see: P-39D Airacobra (v2k) Displayed on the Aicraft Selection Dropdown menu. This will diferentiate it from Wolf's or any other versions. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Happy Landings! Wrench Kevin Stein Click here to download this file
  11. SF2 WW2 MTO P-39 Airacobra Pak

    Version

    221 downloads

    SF2 WW2 MTO P-39 Airacobra Pak by Veltro2k 6/5/2014 -- Something for the MTO players -- = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due various and sundry reasons* This is an MTO (Theatre Specific) version of Veltro2k's Bell P-39 Airacobra. This aircraft is designed to either replace or compliment the SF2 versions I did for Wolf257's Airacobra. It's the End Users choice if you wish to delete the old versions, or keep them. Skins/Units depicted are: 93rd FS, 81st FG, late 1942/43 ("yellow outlined" star-and-ball) 346th FS, 350th FG, late 43 (star-and-bar) GC 1/4 "Navare", 1943 & later, Free French Air Force All the above are units are ONLY MTO based. Do NOT use the mod in any other theatre. The skins also use the "StartDate" switch, so as to turn on at the (almost) appropriate time. I've skipped the US "red outlined star-and-bar", as it was only used for approx 3 months. All skins are in jpg format. Decal Randomization is TRUE. Damage textures are in DDS format. The engine sound is included. All the other items (bombs, drop tank, guns, etc) you should have already. All lighting is 100% historically correct. When in game, you'll see: P-39D Airacobra (v2k) Displayed on the Aicraft Selection Dropdown menu. This will diferentiate it from Wolf's or any other versions. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Happy Landings! Wrench Kevin Stein
  12. the 3 sampans from VNSEA shouldn't even show up as "cargo ships", as they're TERRAIN objects, not GROUND objects. Unless someone has converted them to usable GOs. Which is an utter waste of time. If that's the case, you need MORE vessels classed with the GroundObjectRole=Cargo_Ship. look in you /Objects/GroundObject folder and see if the sampans have their own folders. If so, rename the folders to remove them. And go searching for more proper merchantmen. There's quite a few available. AFAIK, the campaign, like single missions, will randomly choose those vessels tagged as "Cargo_Ship" from the /GroundObject folder
  13. File Name: SF2 WW2 ETO RAF Airacobra Mk.1 Pak File Submitter: Wrench File Submitted: 14 June 2014 File Category: Other SF2 WW2 ETO RAF Airacobra Mk.1 Pak by Veltro2k 6/13/2014 -- Something for the ETO players -- = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due various and sundry reasons* This is an ETO (Theatre Specific) version of Veltro2k's Bell P-39D Airacobra. This represents those used by the RAF in Europe as the "Airacobra Mk.1", for a VERY short time! Basically, this is what would become the P-400 in USAAF service. Operational dates have been rounded to "whole months". The unit depicted is: No. 601 "County of London" Squadron The aircraft is finished in standard "Temperate Day Scheme", circa late 1941 (painted in the USA at the Bell factory). The skin is in jpg format. Decal Randomization is TRUE. Damage textures are in DDS format. The engine Sounds is included. All the other items (bombs, drop tank, guns, etc) you should have already. All lighting is 100% historically correct. When in game, you'll see: Airacobra Mk.1 (v2k) Displayed on the Aicraft Selection Dropdown menu. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Good Hunting! Wrench Kevin Stein Click here to download this file
  14. opps! forgot to tell you to add this line WaterMap=Okinawa_Water.bmp put that with the NavalMap statement my bad!! otherwise it don't know where to put the boat it should look like this when done:
  15. Post-war Me 262 development

    http://www.stormbirds.com/project/index.html
  16. File Name: SF2 WW2 PB4Y-1 (B-24J) USN Liberator, PTO Pak File Submitter: Wrench File Submitted: 13 June 2014 File Category: B-24 SF2 WW2 PB4Y-1 (B-24J) USN Liberator, PTO Pak by Veltro2K 6/4/2014 (Full 5 Merged Reccomended) This pack contains a NEW aircrft by Veltro2k; the US Navy's PB4Y-1 (B-24J) Liberator as seen in the Pacific. This aircraft uses some SF2NA 'mission statements'. It is designed for use ONLY in the PTO (Central Pac, Solomons, Phillipines, Home Island, etc). Research has not turned up any data about thes models being used in SoWesPac (particularly New Guinea, although some DID operate over Borneo). Of course, these also replaced the eariler "D" version in the Atlantic. The unit represented herein are: VPB-102, based in the Solomons in 1943 The aircraft is finished in standard USN 3-tone camo, and while 'assigned' to VPB-102, is representative of pretty much all USN VPB Liberator units as seen from the Aleutians to Australia, and (almost) all points in between. The same goes for Atlantic squadrons, fron the Arctic Ocean to the South Atlantic (although with a different paint job). The skins are in jpg format. All markings are decals (excepting the wing national markings). The BuNums are 'generic' in nature, as they represent no particular aircraft within a specific unit, but ARE for the model variant depicted. Decal randomization is set to TRUE. There are NO nose arts. Weapons, pilot figures and guns are NOT included; you should have them already. Damage textures are in DDS format. When in game you'll see PB4Y-1 (J) Liberator (v2k) The (J) expresses that this version is based of the B-24J model, NOT the D, L, or M. All USN/USMC/USCG versions were called PB4Y-1, regardless of what sub-variant. It will also further diferentiate it from any built from Pasko's B-24J. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for other important notations, in particular for in-game usage. Happy Landings Wrench Kevin Stein Click here to download this file
  17. Version

    220 downloads

    SF2 WW2 PB4Y-1 (B-24J) USN Liberator, PTO Pak by Veltro2K 6/4/2014 (Full 5 Merged Reccomended) This pack contains a NEW aircrft by Veltro2k; the US Navy's PB4Y-1 (B-24J) Liberator as seen in the Pacific. This aircraft uses some SF2NA 'mission statements'. It is designed for use ONLY in the PTO (Central Pac, Solomons, Phillipines, Home Island, etc). Research has not turned up any data about thes models being used in SoWesPac (particularly New Guinea, although some DID operate over Borneo). Of course, these also replaced the eariler "D" version in the Atlantic. The unit represented herein are: VPB-102, based in the Solomons in 1943 The aircraft is finished in standard USN 3-tone camo, and while 'assigned' to VPB-102, is representative of pretty much all USN VPB Liberator units as seen from the Aleutians to Australia, and (almost) all points in between. The same goes for Atlantic squadrons, fron the Arctic Ocean to the South Atlantic (although with a different paint job). The skins are in jpg format. All markings are decals (excepting the wing national markings). The BuNums are 'generic' in nature, as they represent no particular aircraft within a specific unit, but ARE for the model variant depicted. Decal randomization is set to TRUE. There are NO nose arts. Weapons, pilot figures and guns are NOT included; you should have them already. Damage textures are in DDS format. When in game you'll see PB4Y-1 (J) Liberator (v2k) The (J) expresses that this version is based of the B-24J model, NOT the D, L, or M. All USN/USMC/USCG versions were called PB4Y-1, regardless of what sub-variant. It will also further diferentiate it from any built from Pasko's B-24J. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for other important notations, in particular for in-game usage. Happy Landings Wrench Kevin Stein
  18. actually, it lacked a SUPERcharger, with is very different from a TURBOcharger. One being mechanicly driven (engine -ie crankshaft driven- positive displacement Roots-type supercharger) the other an exhaust gas driven turbine-type. While both devices do, basicly the same thing, they're very different in operation. Keeping within the "mid to low" altitude operations kept the aircraft within it's element. It wasn't a bad plane it just wasn't the best. But it was amongst the "best available at the time" And there's the so called "tumbling". The Warbird Tech volume on the Airacroba has a whole chapter discussing it. Dean: I have an MTO version nearly done. One AAF, another Free French. The friendly Italian (Italian Co-Belligerent Air Force (Aviazione Cobelligerante Italiana, post Oct 43) I haven't done as they're a different model. But, it would be a simple reskin to the "D" versions, if one doesn't look too close!!. The Aussies only had less than 6 and they gave them the boot pretty quick. Stratos: nice to see it showed up in EAW (which I never had -- wish I'd had it back when) So, I take it that a resounding "yes"??
  19. you're missing the critical statement Add this below the Lat/Long lines NavalMap=TRUE that should make it work
  20. SF2 WW2 CBI B-24D Liberator Pak

    Version

    152 downloads

    SF2 WW2 B-24D Liberator, CBI Pak by Veltro2K 6/1/2014 (Full 4/5 Merged Reccomended) This pack contains a NEW aircrft, by Veltro2k; the B-24D Liberator as seen in in the China, Burma, India Theatre. Be advised, that while there wasn't too much 'crossover' between the 10 AF in India and the 14th AF in China, for gaming purposes it won't matter much. You are advised, however, to have a seperate CBI mods folder (even though the new India/Burma/Indochina map is far from completed). The unit(s) represented herein are: 10th AF (India): 493rd BS, 7th BG (star-and-ball, 42/43) 9th BS, 7th BG (star-and-bar, late 43 thru 45) 14th AF (China): 374th BS, 308th BG (43) All Aircraft are painted in the standard finish of OD/Neutral Grey. Each of the skins will display their theatre association (B/I) or © on the Loadout Screen's drop down. The skins are in jpg format. All markings are decals (excepting the wing national markings). The serials, when carried, are 'generic' in nature, as they represent no particular unit, but ARE for the model variant depicted. Decal randomization is set to TRUE. 10th & 14th AF squadron numbering conventions (plane-in-group numbers) are used on these aircraft. There are NO nose arts. Other texture artists are encouraged to do the research, and create proper artwork decals. Weapons, pilot figures and guns are NOT included; you should have them already. A new "generic" Hangar screen was created for this mod. Damage textures are in DDS format. When in game you'll see B-24D Liberator (v2k) This will differentiate this Lib from any others you may have (ie: Pasko's). As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for other important notations, in particular for in-game usage. Happy Landings Wrench Kevin Stein
  21. Personally, I'd put X-4 missiles on the Stroch, but that's just me !!!
  22. 1st off, WHICH Okinawa terrain? Did you build your PTO mods folder FROM the SF2NA exe? What does the top section of the Okinawa.ini look like? (copy/paste it in your response) Does the terrain folder have the proper Okinawa_water.bmp, with the 2 colored "CV zones"? (there should be 4, 3 friendly, 1 enemy off the coast of Shikoku) Cause mine works fine If you had to add various CVs and other ships, I'm reasonably certain you aren't using the latest version, cause I added them (types ini should have a date of 9/1/2012)
  23. be advised, the terrain I mentioned is WW2 ONLY!!! It's not the "modern" version of the EAW map. You need to look through all the files in that terrain folder -- the data ini, hm_bmps, and the tga tiles as well
  24. Delete the mods folder, let the exe recreate a NEW one) DO NOT RE-ADD THE NEW AIRPLANES!! Then play the game normally, and report back. Also, WHICH aircraft did you install? Provide the links Can't give you much help with so little data; more information is required.
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