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Everything posted by Wrench
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Mod for in-flight map?
Wrench replied to Bbbumpy's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
you don't. you drop the edited file into the /Flight folder. Create one if one doesn't exist.- 11 replies
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Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Just a nice day for flying over the Med -
Veltro2k WWII WIPS
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
you released an early version of the Airacobra in 2010, but it 'vanished'. We could USE a newer one for sure!! If you do, don't forget UVMaps so we create a new template for it (hint hint) for various skinning purposes ------ Ed, I have the 4+ book on the Tempests, if it'd be any help to ya. Lots of 3 and 5 views -
Belgian Skyraiders
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
BTW, Alfie, the AD-6 was the A1-H AD-4s don't have an equivilant post-McNamara designation, having been retired in 56/57 another reason why I use only decals for marking. makes things easier, eh? -
Henschel's hard-hitting Skorpion
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
It is an A-9 by the DAT -
SF2 WW2 ETO RAF Coastal Command Fortress IIA Pak
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2 WW2 ETO RAF Coastal Command Fortress IIA Pak File Submitter: Wrench File Submitted: 24 May 2014 File Category: B-17 SF2 WW2 ETO RAF Coastal Command Fortress IIA Pak 5/10/2014 -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = **Note: Having any SF2 series game is HIGHLY reccomended, as this mod references the stock destroyed An-12. Also, due to modifications to various inis, this mod will probably -NOT- work in 06/08 level 1stGen game installs. This has not/cannot be tested by me. SF2NA is REQUIRED as part of you game installs, as this aircraft uses several NA-specific mission tasking for it's Naval Search and so forth.** *This is a "Theatre Specific" & Nationalized release of Veltro2K's NEW!!! B-17E Flying Fortress Heavy Bomber. This package contains the Fortress IIA for RAF Coastal Command, in Europe =ONLY=.* There is 1 skins/decal set in this pack: No. 220 Squadon, RAF Coastal Command, as based in Northern UK and Northern Ireland, for North Sea and Atlantic patrols. The Skin is in jpg format. The serials ARE historically correct for the aircraft, but should be considered 'generic' in nature, as they represent no specific aircraft in a particular squadron. All markings are decals. All lighting is historically correct. Damage textures are in DDS format. It should be noted, this mod is for use -ONLY- in an ETO-centric mods folder; research seems to poin to these aircraft having only been used over the Atlantic. In this case, RAF Fortress IIAs were replaced by Liberator GR.V/VI/VII in 1944. When in-game, you'll see: Fortress IIA (V2K) on the aircraft selection. While no other E models exist, this is simply done as a convenience. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for other important notations. Happy Landings!! Wrench Kevin Stein Click here to download this file -
Version
214 downloads
SF2 WW2 ETO RAF Coastal Command Fortress IIA Pak 5/10/2014 -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = **Note: Having any SF2 series game is HIGHLY reccomended, as this mod references the stock destroyed An-12. Also, due to modifications to various inis, this mod will probably -NOT- work in 06/08 level 1stGen game installs. This has not/cannot be tested by me. SF2NA is REQUIRED as part of you game installs, as this aircraft uses several NA-specific mission tasking for it's Naval Search and so forth.** *This is a "Theatre Specific" & Nationalized release of Veltro2K's NEW!!! B-17E Flying Fortress Heavy Bomber. This package contains the Fortress IIA for RAF Coastal Command, in Europe =ONLY=.* There is 1 skins/decal set in this pack: No. 220 Squadon, RAF Coastal Command, as based in Northern UK and Northern Ireland, for North Sea and Atlantic patrols. The Skin is in jpg format. The serials ARE historically correct for the aircraft, but should be considered 'generic' in nature, as they represent no specific aircraft in a particular squadron. All markings are decals. All lighting is historically correct. Damage textures are in DDS format. It should be noted, this mod is for use -ONLY- in an ETO-centric mods folder; research seems to poin to these aircraft having only been used over the Atlantic. In this case, RAF Fortress IIAs were replaced by Liberator GR.V/VI/VII in 1944. When in-game, you'll see: Fortress IIA (V2K) on the aircraft selection. While no other E models exist, this is simply done as a convenience. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for other important notations. Happy Landings!! Wrench Kevin Stein -
WW2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
YAH!!! THAT'S the skin we need! Check NDiki's Mustang IV pak for a buttload of premade decals and such -
WW2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
stay with decals for the code letters and national insignia as much a possible. It de-complicates things. The only thing you want to paint on are the "specifics" -- like ID bands, Invasion stripes (and use start dates in the texture set inis, so you'll need at least 2 of each squadron -- one with, one without. Don't forget, for the most part, even the 'under stripes' were gone by November/December 44) The only thing the template WON'T have is the actual metal skin, as I suck at NM texturing. -
How do I get Red Crown back?
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Bribe Congress?? -
Wingman Is On The Wrong Side Of Me
Wrench replied to Chutedangle's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
nope, on the left side since WW2 -
P-51s
Wrench replied to TheWarrior's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Something fun for you all to spend the weekend reading! Remember like the B and C, the D was built in Inglewood, CA, and the K in Dallas, TX Other than that, same aircraft. Enjoy!! And speaking of the new test FM, I'd change the WEP start throttle position to WEPThrottle=0.95 might make it "last" longer. 0.99 would be better, but I don't think it'd allow that. The section in the manual on WEP is informative. -
WW2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Limping for Home (you can't see it on this pic, but there's now panel and rivet lines under amariani's skin. Should have the full templates done next week) -
How to load out weapons for dummies
Wrench replied to glennhailstone's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
well, at least it's working now! not all the weapons are available for loading on each aircraft. The ODS weapons pack has a lot of stuff, for Coalition and Iragi forces. You should be able to copy that entire weapons folder over, with no issues. It's at the 08 level. You can even add the Hornets if you want. You can always use the "Community Weapons Pack" http://combatace.com/files/file/7791-weapons-pack-252-by-the-wosfp1-community/ It's a HUGE compilation, and unfortunately, you'll have to install the entire thing. Another disadvantage of the 1stGen Weapons system (ala the Game Engine). But that pack IS valid for the 08 patch level. With that pack, you should be able to add just about any aircraft available for for the game (meaning: add-on, 3rd party aircraft). IF you choose that route, rename your existing /Weapons folder to "hide" it from the game engine (or move it to a storage folder) -
What aircraft do I need to add to stretch my stock game to 1983?
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
the Crusader Detail and Scale book says in December 68 they went in for the conversion to K models. So, call it 1969??? Maybe 1970, given how the Military-Industrial Complex works. It also says, no upgrade to the original radar (AN-AWG-3, with AN/APS-67 and EX-16 fire control), addition of 2 more wing pylons, as in the F-8E, and cockpit upgraded to F-8E standards. Engine remained the J-57P-16 or 16B. So, what I'd do, is reference the F-8E lod, F-8E cockpit, but keep the F-8C avionics ini. Using F-8E data ini, but down grad the engine to the C's. Use F-8E's loadout ini. see why I have 1/3 of terabyte HD just full of books on pdf???? -
A-4L Skyhawk by Crab_02 & Column5
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: A-4L Skyhawk by Crab_02 & Column5 File Submitter: Wrench File Submitted: 27 August 2011 File Category: A-4 A-4L Skyhawk, VC-13 "Fighting Saints" Skin/Decal Pak = For SF2 (Full-4 Merged Prefered) and/or SF2:V = *Can be used in any install that has access to the A-4C_65, which is stock in all merged installs, excepting a stand-alone SF2:I. However, it does use the A-4E_67 Cockpit and Avionics ini, which is only availabe in SF2:V. Hence, the 'Full-4 Merged' tag is applicable* Complete overhaul of the A-4L Skyhawk as originally released in 2004 by Crab02 and Column5. For historical purposes, their original readme is included. This mod makes use of all stock, "in-game" items, excepting for the avionics hump. All inis have been updated to the latest patch level (August, 2011); the loadout ini has some minor changes for a couple of mission profiles. The data ini has had the landing light added, and (of course!) the canopy activated, via manual animation. Use shift/0 to open and close it. All 'standard' Skyhawk mission profiles are retained. The avionics hump has been converted to a 'pilot seat' using the fake pilot method (the FakePilot is also supplied, just in case). The mid fuselage upper light position has been adjusted to match that on the hump. A new SF2 style hangar screen jpg is also included Decal randomization has been set to "TRUE", so be at least at whichever patch level gave this to us. As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Happy Landings! wrench kevin stein IMPORTANT NOTE: If you have the DLC A-4L from Third Wire, do NOT download this mod. It will cause major conflicts. They should not be mixed in any way!!! If you do NOT have the 3W DLC A-4L, this is safe for your use. Click here to download this file -
A-4L Skyhawk by Crab_02 & Column5
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Information statement added for users that may purchase, or have purchased the DLC A-4L from 3rd Wire. DO NOT MIX THESE AIRCRAFT!! -
Any skins for the 3rd party A-4L?
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
wait, what??? there's a DLC A-4L??? no shit!!! wonder what squadrons he used... -
Any skins for the 3rd party A-4L?
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
ok...looking at the SF2 A-4L mod I did (and Malibu linked to above) one of the major issues is the use of the avionics hump, either as a 'weapon' or 'fake pilot', as they're painted for specific squadrons. I'd started a VC-2 skin, but couldn't figure out the hump -- you're get stuck with the VC-13 painted hump In other words, use of the A-4C lod is the issue ... can't use the A-4F, as the nose and refueling probes are different, let alone the hardpoints EDIT: ok, the A-4E_67 has the hump, and the A-4F is mapped identically. So, using the templates I did, in theory, you could paint, or use a decal for the various squadrons the only other issue, most likely fixed by data ini edits, is the outer hardpoints. You just don't use them on the loadout ini. Give me a couple of weeks, and I might be able to come up with something usable. (hope my skills are up to it!!) -
Any skins for the 3rd party A-4L?
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
isn't FOTF closed? There's on active links anymore -
Attempting bringing the A-37B into SF2 Vietnam
Wrench replied to Jug's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
that is looking REALLY good man!! Be a GREAT addition when it's done!! -
How to load out weapons for dummies
Wrench replied to glennhailstone's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No. 1stGens (SF, WoE/I/V) are completely incompatable with SF2. For all intents and purposes. The SF2 series is designed for the Vista/Win7/Win8 environements. They will run on XP, excepting SF2NA, which in Win7 only. While they will run in XP, they are DX10/11 based, so users in XP won't get all the visual enhancements. But in truth, the original 4 (SF2 - SFP1. SF2E -WoE, SF2V - WoV, SF2I -Isreal) use mostly the same "bits" and terrains. There are differences; things like new aircraft, effects, various visuals like specular and bump mapping, downloadable (read: you can buy them) aircraft and things -but that's been slightly modified by TK, but that's a whole nuther story and issue, not relevant here. To answer the main question, 98.6% of all 3W users have gone to SF2. That's why you see so little being done for SF/Wo*. The last "patch" was an expansion pack for WoI, that brought ONLY that game to almost to SF2 levels, but only as far as the original SF2 release. Not to be hurtful or rude, or an asshole in general, only those few folks with dinosaur computers are "stuck" with 1stGens. We've all evolved. Think of SF2, and SF2NA in particular, as that asteroid in the Cretaceous; it was the final Death Blow to 1stGens. -
SF2 WW2 ETO B-17E Flying Fortress Pak
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2 WW2 ETO B-17E Flying Fortress Pak File Submitter: Wrench File Submitted: 22 May 2014 File Category: B-17 SF2 WW2 ETO B-17E Flying Fortress Pak 5/10/2014 -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = **Note: Having any SF2 series game is HIGHLY reccomended, as this mod references the stock destroyed An-12. Also, due to modifications to various inis, this mod will probably -NOT- work in 06/08 level 1stGen game installs. This has not/cannot be tested by me.** *This is a "Theatre Specific" release of Veltro2K's NEW!!! B-17E Flying Fortress Heavy Bomber. This package =ONLY= represents E-model Forts used in the ETO.* There is 1 skins/decal set in this pak: AAF42/43 - OD/NG representing aircraft as they first arrived in Theatre in June 42 (star/ball insignia, yellow outline). It is "representative" of the 97th BG (no particular squadron) before it was transfered to the Med. As such, it's an accurate depiction of early 8th AF heavy bomber squadrons, before squadron markings and color IDs were adopted (and the immenent arrival of the F model). The Skin is in jpg format. All new (theatre specific) serial number decals were created. The serials ARE historically accurate (100%), and matched to the appropriate nose arts. All markings are decals. All lighting is historically correct. Damage textures are in DDS format. It should be noted, do =NOT= use this mod in an PTO-centric mods folder; European Forts have different operational dates than those in the Pacific. When in-game, you'll see: B-17E Flying Fortress (V2K) on the aircraft selection dropdown. While no other E models exist, this is simply done as a convenience. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for other important notations. Happy Landings!! Wrench Kevin Stein with thanks to Veltro !!! Click here to download this file -
Version
366 downloads
SF2 WW2 ETO B-17E Flying Fortress Pak 5/10/2014 -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = **Note: Having any SF2 series game is HIGHLY reccomended, as this mod references the stock destroyed An-12. Also, due to modifications to various inis, this mod will probably -NOT- work in 06/08 level 1stGen game installs. This has not/cannot be tested by me.** *This is a "Theatre Specific" release of Veltro2K's NEW!!! B-17E Flying Fortress Heavy Bomber. This package =ONLY= represents E-model Forts used in the ETO.* There is 1 skins/decal set in this pak: AAF42/43 - OD/NG representing aircraft as they first arrived in Theatre in June 42 (star/ball insignia, yellow outline). It is "representative" of the 97th BG (no particular squadron) before it was transfered to the Med. As such, it's an accurate depiction of early 8th AF heavy bomber squadrons, before squadron markings and color IDs were adopted (and the immenent arrival of the F model). The Skin is in jpg format. All new (theatre specific) serial number decals were created. The serials ARE historically accurate (100%), and matched to the appropriate nose arts. All markings are decals. All lighting is historically correct. Damage textures are in DDS format. It should be noted, do =NOT= use this mod in an PTO-centric mods folder; European Forts have different operational dates than those in the Pacific. When in-game, you'll see: B-17E Flying Fortress (V2K) on the aircraft selection dropdown. While no other E models exist, this is simply done as a convenience. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for other important notations. Happy Landings!! Wrench Kevin Stein with thanks to Veltro !!!- 1 review
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SF2 Post-WW2 P-38L Lightning, FAH & CAEC
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2 Post-WW2 P-38L Lightning, FAH & CAEC File Submitter: Wrench File Submitted: 22 May 2014 File Category: P-38 SF2 Post-WW2 P-38L Lightning, FAH & CAEC 5/14/2014 - For SF2 (Any/All - Full 5 Merged Reccomended) == Post War Lightnings, Part 3, "Latin American Lightnings" == * Note: will most likely NOT work in 1stGen SF/Wo*, with out some modifications/tweeking. Use in 1stGen games has not, and cannot, be tested by me * This is a revamp of Spitwulf's 1stGen Post-WW2 Latin American P-38 Lightnings. It is based on Wolf257's Lightning. This pack contains 2 complete aircaft, updated (as much is as possible) for SF2 usage. All sounds, weapons and a pilot figure are included. Guns you should already have. In this pack, you have P-38L, Honduran Air Force (FAH) P-38L, Cuban Army Avaition Corp (CAEC) The NEW skins, in jpg format, was created (now with rivets!). All Spitwulf's original decals were reused, excepting the national markings, which use stock 3W decals. All markings are decals, and decal randomization is TRUE. Please take note, even with randomizaion, you only have serials for 6-7 aircraft, as is historically correct. You =WILL= run out of numbers. Unfortunately, that's just the way it is. When in-game, you'll see: P-38L Lightning (FAH) (w) P-38L Lightning (Cuba) (w) on the aircraft dropdown menu. The (W) is for Wolf, diferentiating this P-38 from any others you may (or may not) have. As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them!!!. Spitwulf and Wolf257's original readmes are included in each of the aircraft's main folders. Happy Landings! Wrench Kevin Stein Click here to download this file