Jump to content

Wrench

ADMINISTRATOR
  • Content count

    26,951
  • Joined

  • Last visited

  • Days Won

    133

Everything posted by Wrench

  1. "We aims to please" (so, please aim!!!)
  2. Version

    108 downloads

    SF2 DLC #19: A-4L Skyhawk Skins/Ini Pak 5/29/2014 = For SF2, Full-4/5 Merged, =WITH= DLC #19 (Full-5 Reccomended/Preferred) = *DLC #19 is REQUIRED for this mod!!* **Please note, this pack is set up for the 3W A-4L Skyhawk DLC pack #19 ONLY!!! It is NOT be confused or USED with the Crab_02/Column5 mod. If you have the C2/C5 version, You are advised to REMOVE that mod COMPLETLY BEFORE installing this one!! It will cause conflicts, faults and General Mayhem. You have been warned!!!** This pack contains skins/decals for the following units: VC-13 "Fighting Saints" as based at NAS/MCAS Miramar VC-2 "Falcons" as based at NAS Oceana Several reworked inis included are: Data.ini (operable canopy, Standard Keystroke ™, Shift/0, landing light) Loadout ini (better offensive loadouts) main ini (A-4L.ini, with resequenced skin listings - these are now 1 & 2) All markings, excepting the squadon tail codes and VC-13's hump, are decals. The tail markings for both are painted on the skin. Decal randomization is TRUE, but be advised there's only 7 Modex for VC-2, and 12 for VC-13. This IS historically correct. When installing, just allow the overwrite of the inis. I've fiddled with the skin listing order, to make them more user friendly. However, if you wish to keep the original order, BACKUP THE MAIN, A-4L.INI -=BEFORE=- INSTALLING THIS MOD!!! *REMINDER!!! You =MUST= have DLC #19 to access the aircraft and it's other associated files.* As always, fairly easy to follow, yet detailed install instructions are included. So, please -READ- them!! In fact, unzip the archive FIRST, read the instructions, and then install it. Best to be safe, eh? Happy Hunting! Wrench Kevin Stein
  3. Other than the slight remod of Veltro's 1stGen, available in our handy dandy download section. http://combatace.com/files/file/13862-sf2-ww2-eto-b-26bg-marauder-pak/ Cause they really weren't used for strafing. In fact, in the ETO, many had the package guns removed to save weight. And you're not counting the gun mounts correctly. Count all the mounts -- turrets, tunnel, waist, tail, bombardier, etc. If you actually do the real research, like the Osprey Combat Units, Detail & Scale and a host of others books. Other than the link actually going for the Martin Marauder, which you may be confusing with the Douglas Invader, which definatley was used in the ground attack role. After all, it wasn't a Medium Bomber ™ but an Attack aircraft
  4. New Aircraft simulator

    so, Roman Centurions, Zombies, and my favorite weapon -- 1929 Thompson, w/59 round drums. Could you ask for anything more?
  5. have to do up some new serials and bomb wing markings for the Js .... not a problem! btw, is there still a decal bleed on the right wing near the flaps?
  6. "dirtyexhaustemitter" ????? there's some reaaaalllllllllllllllyyyyyyy dark black ship smoke in one of Stary effect packs (think of ww1 coal burning battleships). I don't use those, so can't tell you the name. I suspect, it replaces exactly the stock shipsmokeeffect. might need renaming for smokestack emitter
  7. prolly the pre-production version that BAE used at the Royal Aircraft Establishment, Farnborough "BAE Evaluation" is pretty self explanatory -- BAE being the manufacturer, Evaluation the paint job they used to "sell" the plane Personally, I'd have expected a more "hi-viz" finish, as with most prototypes
  8. as I used the Lightning cockpit (if one owns the SF2 that gave it to us) on the Sea Vixen sf2 update in 2011, I created this little illustration to explain the missile cues. This should help
  9. Storm, you on win7 or later?? if so, this path (C:\Program Files (x86)\Strategy First\Falklands 1982\Objects\Weapons) aint' gonna work. That's the protected region of the HD, and not "usable" for modding things Move the whole SF directory/.../ to the ROOT of the C drive (ie: C:/WoE, for example) also, 7 & later has issues with ALL the 1stGen editors/extractors. Put them on you desktop, and try running from there. Or place the zips on the desktop, and run from inside the zipped thingy
  10. Indeed. I'd be wary of pissing off the tail gunner, though!!!
  11. the KAW mustangs (in the D/L section here) already have the relevant units -------------- Just had to try a FFAF Airacobra for the MTO
  12. panel lines are still wwaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaayyyy to dark. Also, fade down the "blurred" panel lines. Maybe around 15-20% max
  13. the other is waaay to yellow; almost like RLM SandGelb wonder if RAF Middle Stone might not be closer?? Here's the RGB for it: 176 147 92
  14. Yah, seriously! You'd think the IRIAF would at least throw a tarp over it to keep it clean! Or park it in the garage!! don't forget, too, he uses a "noise" on the painted sections, where most of us a "clouds" layer. For mine I use 50% grey and 75% grey and fade to 10-15%, depending on the base colors
  15. Rare Airacobra victory over The Canal (Ed's new P-39/P-400 coming soon!)
  16. File Name: SF2 DLC #19: A-4L Skyhawk Skins/Ini Pak File Submitter: Wrench File Submitted: 29 May 2014 File Category: A-4 SF2 DLC #19: A-4L Skyhawk Skins/Ini Pak 5/29/2014 = For SF2, Full-4/5 Merged, =WITH= DLC #19 (Full-5 Reccomended/Preferred) = *DLC #19 is REQUIRED for this mod!!* **Please note, this pack is set up for the 3W A-4L Skyhawk DLC pack #19 ONLY!!! It is NOT be confused or USED with the Crab_02/Column5 mod. If you have the C2/C5 version, You are advised to REMOVE that mod COMPLETLY BEFORE installing this one!! It will cause conflicts, faults and General Mayhem. You have been warned!!!** This pack contains skins/decals for the following units: VC-13 "Fighting Saints" as based at NAS/MCAS Miramar VC-2 "Falcons" as based at NAS Oceana Several reworked inis included are: Data.ini (operable canopy, Standard Keystroke ™, Shift/0, landing light) Loadout ini (better offensive loadouts) main ini (A-4L.ini, with resequenced skin listings - these are now 1 & 2) All markings, excepting the squadon tail codes and VC-13's hump, are decals. The tail markings for both are painted on the skin. Decal randomization is TRUE, but be advised there's only 7 Modex for VC-2, and 12 for VC-13. This IS historically correct. When installing, just allow the overwrite of the inis. I've fiddled with the skin listing order, to make them more user friendly. However, if you wish to keep the original order, BACKUP THE MAIN, A-4L.INI -=BEFORE=- INSTALLING THIS MOD!!! *REMINDER!!! You =MUST= have DLC #19 to access the aircraft and it's other associated files.* As always, fairly easy to follow, yet detailed install instructions are included. So, please -READ- them!! In fact, unzip the archive FIRST, read the instructions, and then install it. Best to be safe, eh? Happy Hunting! Wrench Kevin Stein Click here to download this file
  17. gimme a base OD/Grey skin ... I gots buttloads of decals!!!
  18. here's VC-2 "Falcons" still have to exactly dial in the fuse stripe, but 98.6% there! I also fixed the loadouts; they just weren't right. and the window opens, too.
  19. ok, so I went and spent the 3 buck and bought the DLC A-4L. It's mapped 100% identical to the A-4F below is the start of the VC-13 "Saints" skin ... just have to figure out the mesh names for the hump for the "SAINTS" decal (which I"ll have to make), and the mapping for the light blue paint job on it as well
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..