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Everything posted by Wrench
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somebody please help me,i have problem with f117 cockpit
Wrench replied to rokieborhgunder's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
SF1 don't support jpg textures. the entire mod is NOT designed for use in 1stGens. Renaming them to bmp is waste of time, as you'll need to use a hex editor on the cockpit lod, search out and find, and then rename each and every single instance of jpg to bmp. Which is exceedingly dangerous for anyone, even someone highly experienced. The risk of destroying the lod's usefulness is too high. NOT recommended. you'll need to find a substitute pit that works in 1stGens. Sorry, that's how it is -
Alution Island Terrian
Wrench replied to TheWarrior's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
actually, given the weather conditions up there, terRAIN, ain't that far off !!! :) and the answer is no. given DEM sites are difficult at best to find (one that I had used is closed, and another is so impossible to navigate as to never find anything), and said DEM would be badly curved (had serious issues with high latitude curvatures on the Norway map) that scaling become even more of a major issue. Charts I have or can easily get. Tiles are readily available (read: Kamchatka) For me, simply not worth it. Beside, I've got 3 others I haven't touched since March -
File Name: SF2 KAW F2H-2 Banshee Tweeks Pak -for Razbam Banshees File Submitter: Wrench File Submitted: 08 July 2014 File Category: Other SF2 KAW F2H-2 Banshee Tweeks Pak -for Razbam Banshees 7/6/2014 = For SF2, Full-5 Merged (Reccomended/Preferred) = ***PLEASE NOTE!!! You must have the original Razbam Payware Banshee set for all the necessary items!!! If you can't purchase the item from the Razbam Store, do NOT download this mod; it will do you NO good. This package =ONLY= includes those items modded by me.*** This package contains a few (partly) repainted skin maps for the 4 original skins. They now carry decals for Modex and BuNums. These are =ONLY= for the F2H-2, as used in the early 1950s, particually over Korea. Included are new decals, decal inis, number lists, userlist, etc. The repainted skin maps are: Fuselage_t Main_t Wing2_t You'll find all these items in their appropriate skin subfolders. Also, a totaly NEW skin, for VF-172 "Blue Bolts" was created and included. This was the first unit to take the Banshee into combat in Korea. Skins remain in bmp format. Decal randomization is TRUE. All aircraft use a "pool" of BuNum decals. The BuNum decals, when correct for this model, should be considered 'generic' in nature, as they represent ony the aircraft itself, not specific aircraft in any particular unit. Both USMC units also use a "pool" of Modex numbers. National insignia, and CVG code letters remain painted on, excepting for those on the VF-172 skin. All markings on that one, excepting the national insignia, are decals. A modified data, loadout, and main (F-2H2.ini) are included. A new avionics ini is included, that activates the range-only gun radar (similiar to F-86E/F models). Shadows have been turned OFF, due to 'tractor beam' issues. NEW damage tgas are supplied as well. It may be advisable for you to back up ALL the original inis, just for safety's sake. When in game, you'll see F2H-2 Banshee (Raz) on the aircraft selection drop down menu. The aircraft is carrier-capable, with all the SF2NA coding for deck 'parking'. However, as the wings do NOT fold, you will probably NOT see them parked on the boat. The Standard Animation Keystroke is used for the canopy (Shift/0). No weapons, sounds, pilots, etc are included. These are Razbam copyright items, and are included in his package. Those that have NOT updated their pilot to the SF2 folderized standard, should do so soonest. OTH, the weapons used are readily available in the KAW Weapons Pak. Further work is required by those FM Gurus to bring it all the way home. I've done what I can with it. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them BEFORE installing (but after unzipping, of course). Also, give the "Notes" section a read too. Full credits are listed in the usual place, down with the "Notes". Good Hunting, and Happy Landings! Wrench Kevin Stein Click here to download this file
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Alution Island Terrian
Wrench replied to TheWarrior's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
it's spelled Aleutian -
Veltro2k WWII WIPS
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
saaaaawwwwwweeeeeettt!!! -
Veltro2k WWII WIPS
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
those little 'nipple' thingys around the cowling are the exhaust port outlets. If the model has those, it wouldn't have the single collector type on the outside of the nacelle, and vice versa. (of course, G/H/J use the individual ports) if they're a single mesh for each cowling, they can be easily removed via ini tricks I like it! it's looking real good!!! -
Some SF2 KAW questions
Wrench replied to streakeagle's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
ok, below is less than 1 hours work, including time stopped to watch "True Blood", "The Last Ship" and "Falling Skies" the VF-22 skin, with modex decals, randomized of course. (and yes, I have shadows turned on at the moment) -
Some SF2 KAW questions
Wrench replied to streakeagle's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I can have the reskins done quite easily. it only takes a few hours, as the entire aircraft does NOT need retemplating. As I have a HUGE stock of Modex numbers, in all sequences, the only decals that would need new one are the aircraft name a BuNum for the fin. it's just all the other issue that can't be fixed shadow tractor beams non folding wings upgrading data ini (FM wise) and adding carrier basing statements (the last being the easiest) -
Some SF2 KAW questions
Wrench replied to streakeagle's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yeah, good luck with that. folks have been asking for several years. but, raz is no longer in the sf business. a pity, the cockpit is worth the price of admission (of course, ALL the skins need rebuilding to have actual modex numbers and other decals, and there's the shadow issues...) In real life, the tanks were NOT jettisonable (removable, but not droppable) As to the damage maps, maybe making some new ones are in order? The 3W DDS ones are easily and readily adaptable. for duplicate weapons, if you're worried about HD space, just shitcan 'em. a lot are just leftovers. the stock 3W HVARs ARE the correct color, as you stated. (which is why I used them on the recent Corsair remods) Some of those 250 and 500 pounders MAY be pointing to SF2I Exp1 items. someone had actually started a NEW Banjo while we were working on this, but as everyone can see, it never materialized. Just like the B-45 Tornado (not the DAT one) -
Templates for Veltro's YF-12A
Wrench replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
wow. -
Templates for Veltro's YF-12A
Wrench replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
seriousily?? it ain't all that hard take a known position of something on the aircraft, like a light or the pilot, place a decal near it. move to position desired. repeat as necessary. one MUST know how to read a data ini, of course -
Campaign Pylons not working
Wrench replied to dave1904's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
can't load 2 things on the same plyon. if one studies the data ini, I'll bet you'll find those 2 centerline stations share the same station group ID number also, iirc, campaign loadouts may be set in the campaign ini, and therefore be different than single missions -
SF2 Small Cargo Ship (Soviet/Russian)
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2 Small Cargo Ship (Soviet/Russian) File Submitter: Wrench File Submitted: 05 July 2014 File Category: Cargo and Transports SF2 Small Cargo Ship (Soviet/Russian) 7/2/2014 = For SF2, Full 5 Merged RECCOMENDED! = **Note: This mods uses SF2NA style coding for the ship, included the Col lod, radar statements and so forth. You SHOULD be adding this to a FUll-5 Merged install for proper operation. This mod was built and tested in the SF2NA environment.*** This is a modification to Stephan1918's VERY cool First Eagles cargo ship. This ship has been reflagged for Soviet use. It's operational dates are 1918-2050, so it should cover all time frames. This is very similiar to what I did for the WW2 versions, seen in both the Atlantic and Pacific. This'll add yet another target for Auntie Ship mission. Be advised -- it's bites back! I've given it a 'generic' name as "MV North Star Class Cargo Ship". I've tried to keep it dissimiliar from other Soviet Cargo ships available in other mods (hence the folder being called "SovCargoShip"). As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. As mentioned above, give the "Notes" section a read too. Happy Sailing! Wrench Kevin Stein Click here to download this file -
Version
222 downloads
SF2 Small Cargo Ship (Soviet/Russian) 7/2/2014 = For SF2, Full 5 Merged RECCOMENDED! = **Note: This mods uses SF2NA style coding for the ship, included the Col lod, radar statements and so forth. You SHOULD be adding this to a FUll-5 Merged install for proper operation. This mod was built and tested in the SF2NA environment.*** This is a modification to Stephan1918's VERY cool First Eagles cargo ship. This ship has been reflagged for Soviet use. It's operational dates are 1918-2050, so it should cover all time frames. This is very similiar to what I did for the WW2 versions, seen in both the Atlantic and Pacific. This'll add yet another target for Auntie Ship mission. Be advised -- it's bites back! I've given it a 'generic' name as "MV North Star Class Cargo Ship". I've tried to keep it dissimiliar from other Soviet Cargo ships available in other mods (hence the folder being called "SovCargoShip"). As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. As mentioned above, give the "Notes" section a read too. Happy Sailing! Wrench Kevin Stein -
SF2 WW2 CBI Vickers Wellington Mk.X
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2 WW2 CBI Vickers Wellington Mk.X File Submitter: Wrench File Submitted: 05 July 2014 File Category: Other SF2 WW2 CBI Vickers Wellington Mk.X 7/5/2014 -- Something for the CBI players -- = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *There is a probability that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.* **Note: These aircraft should =ONLY= be used in a seperate CBI-centric mods folder to prevent them from showing up where, historically, they shouldn't. The Aircraft/GroundObject sets for CBI are substantially different from Central or SouthWest Pacific areas. Be advised, the actual India/Burma/SEA terrain has been greatly delayed due to "some issues". Eventually, I'll get back to it.** This pack contains a modifided/reskinned version of Veltro2K's Wellington for use in the Burma-India Theatre by the RAF. This is the complete aircraft. The unit represented is: No. 99 Sqdn "Madras Presidency" from June 1942 thru September 1944, when they requipped with Liberators. The skin remains in bmp format, and decal rendomization is TRUE. ALL markings are decals. Engine and other sounds are included. Bombs, pilot figures, guns are not; you should have these already. On the Aircraft Selection Drop-down, you'll see Wellington Mk. X (v2k) (even though there's only veltro's Wellingtons availalbe -- it's habit!) As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Happy Hunting! Wrench Kevin Stein **The aircraft herein are released in "AS IS" Condition. The source files have been lost, and there can and WILL be no modifications to the physical model. They 'are as they is' and you must accept them with this caveat in mind. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created** Click here to download this file -
Version
192 downloads
SF2 WW2 CBI Vickers Wellington Mk.X 7/5/2014 -- Something for the CBI players -- = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *There is a probability that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.* **Note: These aircraft should =ONLY= be used in a seperate CBI-centric mods folder to prevent them from showing up where, historically, they shouldn't. The Aircraft/GroundObject sets for CBI are substantially different from Central or SouthWest Pacific areas. Be advised, the actual India/Burma/SEA terrain has been greatly delayed due to "some issues". Eventually, I'll get back to it.** This pack contains a modifided/reskinned version of Veltro2K's Wellington for use in the Burma-India Theatre by the RAF. This is the complete aircraft. The unit represented is: No. 99 Sqdn "Madras Presidency" from June 1942 thru September 1944, when they requipped with Liberators. The skin remains in bmp format, and decal rendomization is TRUE. ALL markings are decals. Engine and other sounds are included. Bombs, pilot figures, guns are not; you should have these already. On the Aircraft Selection Drop-down, you'll see Wellington Mk. X (v2k) (even though there's only veltro's Wellingtons availalbe -- it's habit!) As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Happy Hunting! Wrench Kevin Stein **The aircraft herein are released in "AS IS" Condition. The source files have been lost, and there can and WILL be no modifications to the physical model. They 'are as they is' and you must accept them with this caveat in mind. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created** -
Mysteries of the RWR...
Wrench replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
shouldn't the F-35 be using the TEWS, not the old style 3-ring? -
P-51 WW2 skin packs
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
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WW2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
gonna be a big bang up in Burma!! -
4th FG P-51 Mustang (TW)
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
nicely done however, all these Mustang packages could have been made CONSIDERABLY smaller by the following: 1) converting ALL skin maps to jpg. there's no need nowadays, and especially with SF2 to use bmp 2) delete the sm_*** skins. those are the specular maps, and are NOT needed for each skin, as the game engine will automatically use those from the Cat files 3) the white on the tail is too bright, I'd have used (and do) 10 or 15% grey, as is not so bright, giving a faded look. even on NM skins, it wouldn't be that stark a white. As these are all 8th AF FGs, it's not a terribly difficult task to match serials to plane-in-group letters. A bit time consuming, yes. But not hard at all. They are all readily available, and can be found here: http://www.littlefriends.co.uk/index.php broken down by fighter group, and within each group, by squadrons. One just needs to scroll through the listings, plane by plane (as many used P-47s, then P-51B/C, then Ds) to find the individual letter required. Then, just make the serial decals. I do it all the time!! 9th AF ones are the problem!! -
Super Entendard Cockpit Node names?
Wrench replied to Peugeot205's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
as there's no OUT file, you'll need to search within the lod with a hex editor. I'd use portugese as the language. I tried 'cockpit' in English, and nothing turned up. -
bump maps DH Venom
Wrench replied to slick cowboy's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
as Fubar said, bump mapping would be impossible on that, as the Lod dates from 2005 -
So you want to make a 3d object for Strike Fighters?
Wrench replied to FastCargo's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
not sure how valid these might be (not being a 3D guy in any way, shape or form), but here's a link to the 3rd Wire exporter notes. Don't know if the exporter is included, but there's several people around here that have (may be available from the 3W site) http://combatace.com/files/file/344-3d-studio-max-exporter-notes/ good luck! we NEED new modelers! -
here's another site for size comparisons http://www.merzo.net/index.html
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Veltro2k WWII WIPS
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
the C, as the A really didn't see too much 'real' service.