Jump to content

Wrench

ADMINISTRATOR
  • Content count

    26,922
  • Joined

  • Last visited

  • Days Won

    133

Everything posted by Wrench

  1. and of course, EVERYONE can access their downloads.
  2. aaaahhh..... XP maybe? did you reinstall DX9?? 1stGen won't run in Win 7, Win 8 and maybe Vista, without it. honestly, not a wise choice in getting WoE and WoV for Win8. Like MB said above, see if you can get a refund, and/or swap them for SF2:V and SF2:E
  3. You still haven't answered the questions FastCargo asked. To quote Asimov "there is insufficient data for a meaningful response". And I'll add a few more: WHICH F-16 mod are you having trouble with?. Supply the link. Also, post the loadout ini for said F-16 (copy/paste). Is it a USAF Viper, or some other nations? You said you had installed a weapons pak? Which one - give us the link. For what patch level? There's are 06 and 08 versions available. Is the weapons pack compatible with the patch level of the game (which is WHY I linked to the 08 patch; which is the last one available for the SF/Wo* series). There were, and still are, issues with trying to get earlier weapons mounted on aircraft with weapons packs and game with differing patch levels (should be a thread in KB, something about 'what needs updating for the 08 patch', but can't remember exactly). Are you using the correct weapons editor for your patch level? Have you opened the weaponsdata ini from the weapons pack with the weapons editor, and just hit the 'save' button, to rebuild to the current patch level (creates a new weaponsdata.dat file)? Do the weapons called out in the the loadout ini even exist, either in the stock install (without weapons pack) or are they listed in the weapons pack's weaponsdata.ini?? To check the stock weapons, they should be listed on the Loadout Screen, on both panes -- the left side showing available weapons, and the right pane -your aircraft-, on the individual hardpoint locations. Speaking of hardpoints ... on the Loadout Screen, are the circles white or black? Is anything listed in the 'windows' for said hardpoints? Can you hand load ANY of the weapons, of any type, on the Loadout Screen, via the individual hardpoint dropdowns? Does anything actually show up on the aircraft, when viewed 'in game'? Post a screenshot. --------------------------------------- you might also want to review this pdf (in the zip). Now, some bits won't be relevant, but the description of the weapons stations (from aircraft data inis) and weapons attachments, etc, might be of some help. This is one of the major reasons 99.9% of everyone has moved away from these dead end 1stGen games. The SF/Wo* series isn't even supported by the maker anymore. In SF2, weapons are folderized, with all inis and bits within, and are a "drag and drop" install. As to rewriting the KB, prolly ain't gonna happen. As mentioned before, SF2 is far superior and far EASIER to mod. Just saying; we stopped beating dead horses a 'ways back.
  4. File Name: SF2 Post-WW2 P-38L Lightning, AMI File Submitter: Wrench File Submitted: 16 May 2014 File Category: P-38 SF2 Post-WW2 P-38L Lightning, AMI 5/01/2014 - For SF2 (Any/All - Full 5 Merged Reccomended) == Post War Lightnings, Part 2 == * Note: will most likely NOT work in 1stGen SF/Wo*, with out some modifications/tweeking. Use in 1stGen games has not, and cannot, be tested by me * This is a revamp of Spitwulf's 1stGen Post-WW2 Italian Air Force P-38 Lightning. It is based on Wolf257's Lightning. This is the complete aircaft, updated (as much is as possible) for SF2 usage. All sounds, weapons and a pilot figure are included. Guns you should already have. A NEW skin, in jpg format, was created (now with rivets!). All Spitwulf's original decals were reused, excepting the national markings, which use stock 3W decals. All markings are decals, and decal randomization is TRUE. The skin represents 3^ Stormo Caccia (1948-1954). When in-game, you'll see: P-38L Lightning (AMI) (w) on the aircraft dropdown menu. The (W) is for Wolf, diferentiating this P-38 from any others you may (or may not) have. The AMI is for, of course, Aeronautica Militare. As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them!!!. Happy Landings! Wrench Kevin Stein Click here to download this file
  5. engine fires due to overheats has been modeled since at least 2005 (when I first experienced it!) yeah, it pretty cool!!
  6. that's rebuilding the GAME's nations ini, and messing with the userlists. Something not usually recommend for a 'general' install. For a stand alone, perhaps like in your case above, for 56 Suez war, it can work He's asking about the terrain itself, which was answered. In P's case, you'd not only have to edit the nations, but ALL the GroundObjects that have the EXPORTED=TRUE tag, further narrowing what available for said specific terrain and you know you can use the standard (US) format, to even further narrow it down the 'operational' window ... MM/DD/YYYY
  7. it's called "RollingRadius", and is in each of the landing gear statements BE ADVISED: messing around with that on 1stGen models ported to SF2 can cause serious malfunctioins
  8. we REALLY appreciate all the hard work. I don't think you can set a 'parking slot' in the hangar bay, but one could always build a static into the lod (but why add extra work)?
  9. those were done a looooooooooooooooooooooooooooooooong time ago. I released an Oscar Pak with several variants some years back. There still might be some lying around for 1stGEns, but mostly for SF2
  10. http://combatace.com/files/file/7573-woe-update-oct2008b/
  11. SF2 Post-WW2 P-38L Lightning, AMI

    Version

    142 downloads

    SF2 Post-WW2 P-38L Lightning, AMI 5/01/2014 - For SF2 (Any/All - Full 5 Merged Reccomended) == Post War Lightnings, Part 2 == * Note: will most likely NOT work in 1stGen SF/Wo*, with out some modifications/tweeking. Use in 1stGen games has not, and cannot, be tested by me * This is a revamp of Spitwulf's 1stGen Post-WW2 Italian Air Force P-38 Lightning. It is based on Wolf257's Lightning. This is the complete aircaft, updated (as much is as possible) for SF2 usage. All sounds, weapons and a pilot figure are included. Guns you should already have. A NEW skin, in jpg format, was created (now with rivets!). All Spitwulf's original decals were reused, excepting the national markings, which use stock 3W decals. All markings are decals, and decal randomization is TRUE. The skin represents 3^ Stormo Caccia (1948-1954). When in-game, you'll see: P-38L Lightning (AMI) (w) on the aircraft dropdown menu. The (W) is for Wolf, diferentiating this P-38 from any others you may (or may not) have. The AMI is for, of course, Aeronautica Militare. As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them!!!. Happy Landings! Wrench Kevin Stein
  12. you can't. unfortunately, they're either 'on' or 'off' (actually, "allowed" or "not allowed"; same difference). just like movement routes, they're active ALL the time you can, however, use the LimitedNations=TRUE statement in the terrain's main ini, and then build a terrain specific Nations ini, but there no way to to have a nation turn on in a certain year.
  13. File Name: SF2 WW2 Hawker Hurricane Mk.I No.1 Squadron, BoF, Skin Pak File Submitter: Wrench File Submitted: 15 May 2014 File Category: Hurricane SF2 WW2 Hawker Hurricane Mk.I No.1 Squadron, BoF, Skin Pak 5/14/2014 -- Something for the WW2 ETO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will work in SF/Wo* 1stGen game installs. However, due to some of the modifications made to fit them into the SF2 environment (read: decal randomization), all the features will =NOT= be working as designed.* A new skin for Raven's Hurrican Mk.1 (2-bladded Watts prop, fabric wings), representing No. 1 Squadron in early to mid-1940, but more for the Battle of France timeframe. This skin is painted in the "half-and-half' Night/White wing undersides, with French style "rudder flash" RAF color bands, and "silver dope" remaining undersides. The skin maps remain in bmp format. Also included is a modified textureset.ini for the original No.111 squadron skin, that adds the DefaultStartDate= tag (07/1940), adds decal randomization. The decals ini provided for 111 adds the Level 1 fake "SqTail" pointer to activate the Squadron name display. This is used on BOTH skins. The new serial number decals ARE historically those for early Mk.1 Hurris, but should be considered 'generic' in nature, as they represent NO particular aircraft within a specific squadron. This package ONLY contains the skins/decals (and the 111 Squadron inis). I've not included any of my usual "tweeks" to SF2-ize the aircraft. It's pretty perfect as is! (the only thing I changed was turning the Fuselage OFF in the data ini to eliminate the 'double cockpit' issue). As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too. With Thanks To Raven for the bird! Good Hunting! Wrench Kevin Stein Click here to download this file
  14. Version

    80 downloads

    SF2 WW2 Hawker Hurricane Mk.I No.1 Squadron, BoF, Skin Pak 5/14/2014 -- Something for the WW2 ETO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will work in SF/Wo* 1stGen game installs. However, due to some of the modifications made to fit them into the SF2 environment (read: decal randomization), all the features will =NOT= be working as designed.* A new skin for Raven's Hurrican Mk.1 (2-bladded Watts prop, fabric wings), representing No. 1 Squadron in early to mid-1940, but more for the Battle of France timeframe. This skin is painted in the "half-and-half' Night/White wing undersides, with French style "rudder flash" RAF color bands, and "silver dope" remaining undersides. The skin maps remain in bmp format. Also included is a modified textureset.ini for the original No.111 squadron skin, that adds the DefaultStartDate= tag (07/1940), adds decal randomization. The decals ini provided for 111 adds the Level 1 fake "SqTail" pointer to activate the Squadron name display. This is used on BOTH skins. The new serial number decals ARE historically those for early Mk.1 Hurris, but should be considered 'generic' in nature, as they represent NO particular aircraft within a specific squadron. This package ONLY contains the skins/decals (and the 111 Squadron inis). I've not included any of my usual "tweeks" to SF2-ize the aircraft. It's pretty perfect as is! (the only thing I changed was turning the Fuselage OFF in the data ini to eliminate the 'double cockpit' issue). As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too. With Thanks To Raven for the bird! Good Hunting! Wrench Kevin Stein
  15. if it's really wanted, I can upload all 3 fonts to the /Templates section Amrillo USAF USAAF Code USAAF Stencil I still have my zips archived, as for some unknowable reason, I can't log into simmerspaintshop.com to get to ANYTHING!! fonts or color swatch or whathaveyous the particulars are, AAF Code was used a lot in SoWestPacific (New Guinia, Sololmons) for plane-in-squadron letters/numbers. I haven't seen in used for ETO or MTO markings in any of my researches. Amrillo used for serials, as is the Stencil. One needs to consult photos/profiles as it really DID vary from squadron to squadron If one uses Amrillo USAF, you can be 95% sure is damn close, no matter where or when. Now, the nightmares are IJN and IJAAF fonts; to say nothing of some of the Luftwaffe outlined letters...never that good at them! :(
  16. there's another thread in there someplace, about the Loadout.ini
  17. Have you seen this yet?

    outstanding!!!
  18. serial number aren't showing .. here's the fix: open the decal ini, and scroll down till you find the "SNum" listing change the mesh name from Aft_Fues to AftFues they'll show up now
  19. Amrillo USAF works for USN as well, from WW2 to present). Can also be used for WW2 AAF, depending on where (some theatres - SWP- used a slightly different font, USAAF Code)
  20. look in the Objects/Effects (or something like that) in the downloads section -- Stary has done a buttload of stuff. Although I find his black ships smoke FAR to dark --- ships stopped using coal in the 1920s (especially naval vessals). Everything went to fuel oils by then, and the stock smoke is MUCH more correct. The smokestackeffect is a light(ish) brown/white color -- look at the generator buildings on any terrain, and you'll see it. you won't find anything in any of the terrain cats relating to those effects -- those are called in the terrain's _types ini, and reference those items in the /Flight cats what exactly are you trying to do?
  21. France, 1940 ... BEF Hurricane Mk.1s, No. 1 Squadron (I've always wanted to do the split undersides!!)
  22. in the HUDData.ini and (possibly) in the MissionControl.ini there's listing that can be turned off
  23. are you talking about the ParticleSystem.ini, or specific effects themselves? most likely in the FlightData.cat
  24. The very reason ™ we have a Knowledge Base http://combatace.com/topic/9323-adding-weapons-to-sfwovwoe-a-tutorial/
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..