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Everything posted by Wrench
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Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
working the night shift... -
Help with mod please (stary's israel)
Wrench replied to wiwa's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
and DO try to keep the terminology straight .. WoI2 and WoE2 are things that do NOT exist... this is part of the confusion created SF2:I - isreal SF2:E - Europe everything in the "NextGens" is SF2 ** (name of wherever). So, keeping the names straight helps us in trying to figure out your problem. and DO read the threads in the Knowledge Base. While things in SF2 do set up the same, folder structure wise, as mentioned they ARE in different locations. -
RT-33A PAF Skinpack
Wrench replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Good work!! I, too, wish he'd come back!!- 1 reply
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Version
339 downloads
SF2 Lockheed RT-33A Shooting Star Pak by ErikGen 3/25/2014 = For SF2, Full-5 Merged (Reccomended/Preferred) = This package contains a new aircraft for SF2. Originally part of the KAW F-80/T-33A/RF-80 pak, it somehow slipped under the radar (which Recon birds are supposed to do!!). *Note: as this aircraft were built with the latest 3W exporter, it will =NOT= work in SF/Wo* 1stGen Installs at any patch level.* Like the other Shooting Stars, this is a complete pak with everything needed. The skins included are: USAF (Generic style markings) Natural Metal (uses stock 3W decals; generic for everyone else) Skins and damage textures are in DDS format. Decal randomization is TRUE. The USAF skin uses painted on national marking, the "Natural Metal" does not; all marking will be decals. Generic "plane-in-group" decals reference stock 3W numbers. Serial numbers are 100% historically correct for T-33s, but should be considered generic in nature, as they represent no particular unit or aircraft within a particular unit. The "Generic NM" skin will be a good, blank canvas for other users to be created. All decal positions are pre-plotted on the included decals ini. Some adjustments may be necessary for specific country users, but that's a simple matter of creating a new, country specific skin and replotting the decal locations. It's also know to me that Soulfreak has some other skins in the works; when released, these will be great additions for your flying pleasure! Drop tanks are 'built in' to the aircraft lod; weapons folders for the drop tanks are included, as are the pilot figures and seat. As this is a recon bird, it's limited to ONLY RECON, and carries no weapons or guns of any kind. The canopy is controlled via the Standard Animations Keystroke , Shift/0. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. There are "Operational Notations" with other impertinant data you should know. Happy Landings! Wrench Kevin Stein -
SF2 Lockheed RT-33A Shooting Star Pak by ErikGen
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2 Lockheed RT-33A Shooting Star Pak by ErikGen File Submitter: Wrench File Submitted: 11 April 2014 File Category: F-80 SF2 Lockheed RT-33A Shooting Star Pak by ErikGen 3/25/2014 = For SF2, Full-5 Merged (Reccomended/Preferred) = This package contains a new aircraft for SF2. Originally part of the KAW F-80/T-33A/RF-80 pak, it somehow slipped under the radar (which Recon birds are supposed to do!!). *Note: as this aircraft were built with the latest 3W exporter, it will =NOT= work in SF/Wo* 1stGen Installs at any patch level.* Like the other Shooting Stars, this is a complete pak with everything needed. The skins included are: USAF (Generic style markings) Natural Metal (uses stock 3W decals; generic for everyone else) Skins and damage textures are in DDS format. Decal randomization is TRUE. The USAF skin uses painted on national marking, the "Natural Metal" does not; all marking will be decals. Generic "plane-in-group" decals reference stock 3W numbers. Serial numbers are 100% historically correct for T-33s, but should be considered generic in nature, as they represent no particular unit or aircraft within a particular unit. The "Generic NM" skin will be a good, blank canvas for other users to be created. All decal positions are pre-plotted on the included decals ini. Some adjustments may be necessary for specific country users, but that's a simple matter of creating a new, country specific skin and replotting the decal locations. It's also know to me that Soulfreak has some other skins in the works; when released, these will be great additions for your flying pleasure! Drop tanks are 'built in' to the aircraft lod; weapons folders for the drop tanks are included, as are the pilot figures and seat. As this is a recon bird, it's limited to ONLY RECON, and carries no weapons or guns of any kind. The canopy is controlled via the Standard Animations Keystroke , Shift/0. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. There are "Operational Notations" with other impertinant data you should know. Happy Landings! Wrench Kevin Stein Click here to download this file -
WW2 WIPs Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Getting closer! and the damage textures work, too!! -
I would never discount "old technology". Given a 'golden BB', even a Brown Bess could take down an F-22!!
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Operation Desert Fox: interest, assistance, and permissions.
Wrench replied to Swordsman422's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
this might be the best bet. don't forget, even in the NA environment, CVBGs act distinctly "odd", when not on the IcelandNA map. Code glitches that have never been properly addressed, or even questions on the answered. even on the Persian Gulf map, where I have them (more or less) in the right places, they don't properly generate -- sometimes in the Quatarn desert. and don't forget the Hawkeyes always orbit out 200 miles from the carrier, making it important that Iran be NEUTRAL -
KAW FM Updates
Wrench replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
I stumbled across a pdf of the pilot's flight manual. didn't download it -like a dummy! I guess I can try and find it again, and attach. would be cool to have! EDIT: nuts! It's for the A model!!! -
Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
actually, I'm quite enjoying seeing the beer adverts from around the world!! (no screenie, sorry; i'll post one later) -
Operation Desert Fox: interest, assistance, and permissions.
Wrench replied to Swordsman422's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
check the Freeware thread; I'm pretty sure WBS is a signatory and Aleks ???? ok, so Saudi becomes NEUTRAL, too. But, be advised ... that map is completely WRONG for carrier ops. There isn't enough sea room at the top of the Gulf (as no self respecting CVBG commander would get his task force pinned into such narrow and shallow waters) -
Operation Desert Fox: interest, assistance, and permissions.
Wrench replied to Swordsman422's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
for the terrain targets ini: Iran = neutral Iraq = enemy Everybody Else = Friendly the bitch if finding out who's on what side!! The planning maps will show that, even though I never did switch them! But you'll get the idea, or at worst, the locations on either side of The Front Line (which will need to be completely redrawn; not difficult at all). and don't forget to ask before tweeking the terrain. (I usually always say Yes, but like to asked first It's a personal thang ) -
Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
from a suggestion by Paulo... -
SF2 WW2/Post-War Lockheed P-38L Lightning
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2 WW2/Post-War Lockheed P-38L Lightning File Submitter: Wrench File Submitted: 10 April 2014 File Category: P-38 SF2 WW2/Post-War Lockheed P-38L Lightning 4/9/2014 -- Something for, well, Anyone! -- = For SF2, Full-5 Merged (Reccomended/Preferred) = Some mods for Wolf257's P-38L Lightning give you a version for late WW2 and the early Post War Time frame. While keeping the standard WW2 start date, the service time has been extended to include some use by the newly formed USAF (post October, 1947). Meaning, retirement date is December 1949 (approximately true!). This is =NOT= a "What If..." aircraft. 2 skins are included, both are in Natural Metal. They're names are: NM (a generic type, with plane-in-group numbers) USAF (with post-1947 markings) There are no squadron or unit markings for either skin. There is litterally NO data available. The NM skin can be used pretty much anywere for WW2. The USAF skin will automtically "switch on" in 10/1947. All new skins (now with rivets!!) are in jpg format. Both aircraft use a 'pool' of Serial numbers and they should be considered 'generic' in nature, but ARE for the model variant depicted. The post-1947 skin has the addition of "Buzz Numbers", that have the correct letter prefix assigned to P-38s All markings are decals, and decal randomization is TRUE. All weapons, sounds, and a pilot figure are included. Both skins have individual Hangar Screens. When in game, you'll see: P-38L Lightning (Post War) (w) This, and the folder being name "P-38L_pw" will seperate it from any WW2 types you may have. The "PW" is for "Post War". The "W" is for Wolf, further diferentiating this from other Lightnings that you may or may not have. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them! Good Hunting! Wrench Kevin Stein Click here to download this file -
SF2 WW2/Post-War Lockheed P-38L Lightning
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
indeed, we do! Like Gocad's 1st FG Lightnings I (re)did last month! -
Version
222 downloads
SF2 WW2/Post-War Lockheed P-38L Lightning 4/9/2014 -- Something for, well, Anyone! -- = For SF2, Full-5 Merged (Reccomended/Preferred) = Some mods for Wolf257's P-38L Lightning give you a version for late WW2 and the early Post War Time frame. While keeping the standard WW2 start date, the service time has been extended to include some use by the newly formed USAF (post October, 1947). Meaning, retirement date is December 1949 (approximately true!). This is =NOT= a "What If..." aircraft. 2 skins are included, both are in Natural Metal. They're names are: NM (a generic type, with plane-in-group numbers) USAF (with post-1947 markings) There are no squadron or unit markings for either skin. There is litterally NO data available. The NM skin can be used pretty much anywere for WW2. The USAF skin will automtically "switch on" in 10/1947. All new skins (now with rivets!!) are in jpg format. Both aircraft use a 'pool' of Serial numbers and they should be considered 'generic' in nature, but ARE for the model variant depicted. The post-1947 skin has the addition of "Buzz Numbers", that have the correct letter prefix assigned to P-38s All markings are decals, and decal randomization is TRUE. All weapons, sounds, and a pilot figure are included. Both skins have individual Hangar Screens. When in game, you'll see: P-38L Lightning (Post War) (w) This, and the folder being name "P-38L_pw" will seperate it from any WW2 types you may have. The "PW" is for "Post War". The "W" is for Wolf, further diferentiating this from other Lightnings that you may or may not have. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them! Good Hunting! Wrench Kevin Stein -
Distant pylon image problems
Wrench replied to TeargasHorse's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yes, they do. it's a detachable mesh just try what I've suggested, and let us know. the original D are in cat 008 -
Distant pylon image problems
Wrench replied to TeargasHorse's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
THAT sounds like a data ini problem. don't forget, sf2 introduced the "built in drop tanks"; meaning they're not longer separate lods, but part of the aircraft model. outdated data and loadout ini WILL cause this. you never said exactly WHICH F-4E it is ... but I'd start looking in cat 8 -
Operación Pelayo update 1.1
Wrench replied to Peugeot205's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
sovietgunner.bmp should be the skin map the infantry squad. however, there are a couple others around, so double check.. it all depends on WHICH of the squad lods was used as a base there are no OUT files available for the main lod, only the destroyed one. at worst, open the main lod in a hex editor, and search for bmp. that'll give you the name -
Veltro2k WWII WIPS
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
I actually have a full copy of MAX, but need the key (not sure the code key generator I have is current). Less said of HOW I got it, the better, (wink, wink, nudge nudge) if you know what I mean ---------- ok, skins are just about done! -
Operación Pelayo update 1.1
Wrench replied to Peugeot205's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Moors?? I thought they left in the 1400s!!! -
Need TargetArea Data for Germany Map
Wrench replied to Geary's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
no room -
Distant pylon image problems
Wrench replied to TeargasHorse's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
it all depends on which model Rhino it is they're scattered all over.... -
Air base eye candy
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
and Piecemeal's Desert 4 thingy, all the bases get new accessories