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Everything posted by Wrench
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SF2 AD-4N/NA Skyraider, Armée de l'Air
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2 AD-4N/NA Skyraider, Armée de l'Air File Submitter: Wrench File Submitted: 03 April 2014 File Category: A-1 SF2 AD-4N/NA Skyraider, Armée de l'Air 4/3/2014 = For SF2, Full 5 Merged RECCOMENDED, at Latest Patch Level = *At minimum, SF2:V is required, as this mod references the stock 3W A-1H lods.* **Note: It is also =REQUIRED= you be at the lates (7/2013) SF2 patch level. The data ini supplied is FROM this last patch level. Those End Users NOT up to speed, may experience visual oddities on the aircraft, as some things have been changed over the last few patchs. No support is, or will be availalbe, to those End Users.** This mod represents Skyraiders as used by the AdA in the early 1960s, and will give you a new, nationalized aircraft. The aircrft represented here is from: EC 3/20 "Oranie" as seen in Algeria in the early 1960s. All skins are in jpg format. All markings, excepting the squadron color bands, are decals. Recal randomization is TRUE. The aircraft BuNums are 100% correct for those Skyraiders in French service, but should be considered "generic" in nature as they do not represent any individual aircraft in any particular squadron. The canopy opens with the Standard Animatin Keystroke, Shift/0. As always, fairly easy to follow, detailed install instructions are included. PLEASE read them!!! Also, give the "Note" section a read, Happy Landings! Wrench Kevin Stein Click here to download this file -
thank you gents, thank you Very much!!
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Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
the Cuba map or the Guppy? VC-11 (it'll have 1 USN, 1 USMC 2, FAA -standard RN and 1 Suez) (btw, nice Tigershark! looks familiar! LOL!! -
Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
looks like one of mine ... just judging by the object placements in the port. and juding by the 'beach' and the city tile, I'd go with Cuba OTC+ ---------- required screenie: Suez Guppy -
PWP / PR smoke effects problem
Wrench replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
looks like a wonky tga, but first check in the that effect's ini has the right shader statements for SF2 (had this myself, with the 'parachuting pilot mod' -- didn't work in sf2 until I added the new shader statements) -
How Can I find the coordinates of a map location?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
true, Ant. forgot about Gerwin's tool. IIRC, Gerwins' tool saves the new HFD/TFD DIRECTLY in the terrain folder; so if you screw up you have NO way to restore from a backup copy, like with the TE, that stores the new ones within itself. (smart terraformers always back up the tfd/hfd in the terrain folder BEFORE adding the new ones!!) OTH, I can do it in TE in less than 90 seconds!! -
How Can I find the coordinates of a map location?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
you can ONLY change tiles via the terrain editor; the same way you flatten --which MUST be done-- an airfield. You CANNOT just add a tile to the terrain data ini, drop the bmp/tga into the terrain folder and expect it to work. You must add it to that terrain's texture list, place it on the map, and generate a new TFD. Ain't no other way to do it. as to locating a 'region'... http://combatace.com/topic/44621-adding-objects-to-your-target-areas/ -
51st FG "D" Mustang
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
never seen any US aircraft in CBI that used letter codes ... that was strictly ETO and MTO (and MTO stopped in late 44) -
Myasishchev M-4 "Bison"
Wrench replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Cooliooo!!! more targets. Thanks to Veltro and Paulo!! add this to the AircraftData section, in both data inis: DestroyedModel=B-52_Destroyed.LOD DestroyedEffect=VehicleFireEffect this'll give you the dead barbecued bird on the ground -
Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
I'd wondered what had happened to the Bison! --- since I got the AdA -4N Skyraiders, figured I'd (re)build the USN -4NL off the 3W SPAD as well for Korea. must find time to dial in the bits for the Guppy Martin did, too. -
Windows 8.1..... Help Needed....
Wrench replied to Killchain's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
moved to a more proper forum, where it might actually be looked at and answered Meaning: PLEASE!! Do NOT post in the Knowledge Base; it's for answers, not questions. Thank You! ------------------- SF/Wo* requires DX9. you'll have to reinstall it (DX9 that is. IF Win8 allows it)( -
Unable to Supercruise?
Wrench replied to tacoscent's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
hmm, "mach 4" Foxhound. sounds like THIS thread belongs in the "What If/Fantasy" category -
Version
297 downloads
SF2 AD-4N/NA Skyraider, Armée de l'Air 4/3/2014 = For SF2, Full 5 Merged RECCOMENDED, at Latest Patch Level = *At minimum, SF2:V is required, as this mod references the stock 3W A-1H lods.* **Note: It is also =REQUIRED= you be at the lates (7/2013) SF2 patch level. The data ini supplied is FROM this last patch level. Those End Users NOT up to speed, may experience visual oddities on the aircraft, as some things have been changed over the last few patchs. No support is, or will be availalbe, to those End Users.** This mod represents Skyraiders as used by the AdA in the early 1960s, and will give you a new, nationalized aircraft. The aircrft represented here is from: EC 3/20 "Oranie" as seen in Algeria in the early 1960s. All skins are in jpg format. All markings, excepting the squadron color bands, are decals. Recal randomization is TRUE. The aircraft BuNums are 100% correct for those Skyraiders in French service, but should be considered "generic" in nature as they do not represent any individual aircraft in any particular squadron. The canopy opens with the Standard Animatin Keystroke, Shift/0. As always, fairly easy to follow, detailed install instructions are included. PLEASE read them!!! Also, give the "Note" section a read, Happy Landings! Wrench Kevin Stein -
Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
How do you like your insurgents?? Deep Fried.... -
New Style Vietnam war
Wrench replied to Gulfwarfighter's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
LimitedNations=TRUE in the terrain's Nations ini. Takes precedence over all others -
from Yahoo news: http://news.yahoo.com/navy-says-goodbye-sub-damaged-workers-arson-204840789.html unbelievable, so lazy MF gets off with only 17 years..
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stupid question
Wrench replied to Gulfwarfighter's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
the stuff on Don's site (C5) have NOT been updated in the at least the last 3 years (that 2009 update on the Hustler as an example -- there's a better on that I did in 2013 in the D/L section http://combatace.com/files/file/12128-b-58a-huster-for-sf-upgradeupdate-pak/). Everything that's "new and improved" will be found here, in the CA downloads The links are still active, because the entire site is here on the CA servers. But really, nothing there is up to the latest standards. -
Forgotten a few things...
Wrench replied to tacoscent's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
yes to all the folder structure is identical, it's just not in the same place anymore. check the SF2 Knowledge Base for more detailed explinations you won't be sorry you've moved -
Windows 7 Weapon Editor Trouble
Wrench replied to tacoscent's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
umm.... like download it, but DON'T unzip it. Place the zip on your desktop, let the unzipper open it, and run the exe from there -
Forgotten a few things...
Wrench replied to tacoscent's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
where is the game install located? on win7, especially for 1stGens, DO NOT PLACE THE GAME INSTALL INTO THE USUAL LOCATION IN THE C:/PROGRAMS FOLDER. They will work, but will be unmoddable due to that location being a 'protected' region. Move it to root of C: ie: C/Wings over Europe adjust shortcut accordingly as to the CTD and editor malfunctions, ???? don't know (actually, don't remember!) if you're already at Win7, why not just evolve up and go to SF2??? It's a hell of a lot easier, and what everyone mods for these days (being that 1stGens are dead) -
Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
canopy = animation key Shift/0 by modder consensus -
Airfields mod revizited
Wrench replied to PureBlue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
the trucks or the fueling station? the fueling station we've had for many years, by wingwinner, iirc -
installing SF2 ww2 eaw -euro-terrian
Wrench replied to deanklef's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
after installilng the ww2 stuff also, is important to leave at least one each player flyable and AI controlled 'modern' aircraft in the install. I use a A-4E and MiG-21MF. For some reason, this seem to prevent the game engine's automatic rewrite, which reinstalls all the modern aircraft again. You can leave all the modern ground objects alone, too, as they ALL have start dates well beyond WW2 -
stupid question
Wrench replied to Gulfwarfighter's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
because that's old and outdated stuff. I thought C5's site was closed ...???? I'd check the SF2 downloads HERE at CA first; it may come with the relevant folders included if not... I'd recommend the Gunny Pak (Gunny's Ordanance Shop*, iirc). It should have the items needed. If not, they're easily made (I don't have the F-35 in my installs -- too busy with ww2 mods). Or a kind hearted soul will upload/attach the required folders (*you may want that anyway! ) EDIT:!! Well, I didn't know I had them, in my 'all is everything mods folder!! (you made me look!!!) instructions: unzip the attached, and drop the /Objects folder into you mod folder of choice. No effects for the guns are included, but if you need them, I'll try and locate them