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Wrench

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Everything posted by Wrench

  1. File Name: SF2 AD-4N/NA Skyraider, Armée de l'Air File Submitter: Wrench File Submitted: 03 April 2014 File Category: A-1 SF2 AD-4N/NA Skyraider, Armée de l'Air 4/3/2014 = For SF2, Full 5 Merged RECCOMENDED, at Latest Patch Level = *At minimum, SF2:V is required, as this mod references the stock 3W A-1H lods.* **Note: It is also =REQUIRED= you be at the lates (7/2013) SF2 patch level. The data ini supplied is FROM this last patch level. Those End Users NOT up to speed, may experience visual oddities on the aircraft, as some things have been changed over the last few patchs. No support is, or will be availalbe, to those End Users.** This mod represents Skyraiders as used by the AdA in the early 1960s, and will give you a new, nationalized aircraft. The aircrft represented here is from: EC 3/20 "Oranie" as seen in Algeria in the early 1960s. All skins are in jpg format. All markings, excepting the squadron color bands, are decals. Recal randomization is TRUE. The aircraft BuNums are 100% correct for those Skyraiders in French service, but should be considered "generic" in nature as they do not represent any individual aircraft in any particular squadron. The canopy opens with the Standard Animatin Keystroke, Shift/0. As always, fairly easy to follow, detailed install instructions are included. PLEASE read them!!! Also, give the "Note" section a read, Happy Landings! Wrench Kevin Stein Click here to download this file
  2. Happy Birthday Wrench

    thank you gents, thank you Very much!!
  3. the Cuba map or the Guppy? VC-11 (it'll have 1 USN, 1 USMC 2, FAA -standard RN and 1 Suez) (btw, nice Tigershark! looks familiar! LOL!!
  4. Poems By Cats

    I know these ALL too well!!!
  5. looks like one of mine ... just judging by the object placements in the port. and juding by the 'beach' and the city tile, I'd go with Cuba OTC+ ---------- required screenie: Suez Guppy
  6. looks like a wonky tga, but first check in the that effect's ini has the right shader statements for SF2 (had this myself, with the 'parachuting pilot mod' -- didn't work in sf2 until I added the new shader statements)
  7. true, Ant. forgot about Gerwin's tool. IIRC, Gerwins' tool saves the new HFD/TFD DIRECTLY in the terrain folder; so if you screw up you have NO way to restore from a backup copy, like with the TE, that stores the new ones within itself. (smart terraformers always back up the tfd/hfd in the terrain folder BEFORE adding the new ones!!) OTH, I can do it in TE in less than 90 seconds!!
  8. you can ONLY change tiles via the terrain editor; the same way you flatten --which MUST be done-- an airfield. You CANNOT just add a tile to the terrain data ini, drop the bmp/tga into the terrain folder and expect it to work. You must add it to that terrain's texture list, place it on the map, and generate a new TFD. Ain't no other way to do it. as to locating a 'region'... http://combatace.com/topic/44621-adding-objects-to-your-target-areas/
  9. never seen any US aircraft in CBI that used letter codes ... that was strictly ETO and MTO (and MTO stopped in late 44)
  10. Cooliooo!!! more targets. Thanks to Veltro and Paulo!! add this to the AircraftData section, in both data inis: DestroyedModel=B-52_Destroyed.LOD DestroyedEffect=VehicleFireEffect this'll give you the dead barbecued bird on the ground
  11. I'd wondered what had happened to the Bison! --- since I got the AdA -4N Skyraiders, figured I'd (re)build the USN -4NL off the 3W SPAD as well for Korea. must find time to dial in the bits for the Guppy Martin did, too.
  12. moved to a more proper forum, where it might actually be looked at and answered Meaning: PLEASE!! Do NOT post in the Knowledge Base; it's for answers, not questions. Thank You! ------------------- SF/Wo* requires DX9. you'll have to reinstall it (DX9 that is. IF Win8 allows it)(
  13. hmm, "mach 4" Foxhound. sounds like THIS thread belongs in the "What If/Fantasy" category
  14. Version

    297 downloads

    SF2 AD-4N/NA Skyraider, Armée de l'Air 4/3/2014 = For SF2, Full 5 Merged RECCOMENDED, at Latest Patch Level = *At minimum, SF2:V is required, as this mod references the stock 3W A-1H lods.* **Note: It is also =REQUIRED= you be at the lates (7/2013) SF2 patch level. The data ini supplied is FROM this last patch level. Those End Users NOT up to speed, may experience visual oddities on the aircraft, as some things have been changed over the last few patchs. No support is, or will be availalbe, to those End Users.** This mod represents Skyraiders as used by the AdA in the early 1960s, and will give you a new, nationalized aircraft. The aircrft represented here is from: EC 3/20 "Oranie" as seen in Algeria in the early 1960s. All skins are in jpg format. All markings, excepting the squadron color bands, are decals. Recal randomization is TRUE. The aircraft BuNums are 100% correct for those Skyraiders in French service, but should be considered "generic" in nature as they do not represent any individual aircraft in any particular squadron. The canopy opens with the Standard Animatin Keystroke, Shift/0. As always, fairly easy to follow, detailed install instructions are included. PLEASE read them!!! Also, give the "Note" section a read, Happy Landings! Wrench Kevin Stein
  15. How do you like your insurgents?? Deep Fried....
  16. LimitedNations=TRUE in the terrain's Nations ini. Takes precedence over all others
  17. USS Miami to be scrapped...

    from Yahoo news: http://news.yahoo.com/navy-says-goodbye-sub-damaged-workers-arson-204840789.html unbelievable, so lazy MF gets off with only 17 years..
  18. the stuff on Don's site (C5) have NOT been updated in the at least the last 3 years (that 2009 update on the Hustler as an example -- there's a better on that I did in 2013 in the D/L section http://combatace.com/files/file/12128-b-58a-huster-for-sf-upgradeupdate-pak/). Everything that's "new and improved" will be found here, in the CA downloads The links are still active, because the entire site is here on the CA servers. But really, nothing there is up to the latest standards.
  19. yes to all the folder structure is identical, it's just not in the same place anymore. check the SF2 Knowledge Base for more detailed explinations you won't be sorry you've moved
  20. umm.... like download it, but DON'T unzip it. Place the zip on your desktop, let the unzipper open it, and run the exe from there
  21. where is the game install located? on win7, especially for 1stGens, DO NOT PLACE THE GAME INSTALL INTO THE USUAL LOCATION IN THE C:/PROGRAMS FOLDER. They will work, but will be unmoddable due to that location being a 'protected' region. Move it to root of C: ie: C/Wings over Europe adjust shortcut accordingly as to the CTD and editor malfunctions, ???? don't know (actually, don't remember!) if you're already at Win7, why not just evolve up and go to SF2??? It's a hell of a lot easier, and what everyone mods for these days (being that 1stGens are dead)
  22. canopy = animation key Shift/0 by modder consensus
  23. the trucks or the fueling station? the fueling station we've had for many years, by wingwinner, iirc
  24. after installilng the ww2 stuff also, is important to leave at least one each player flyable and AI controlled 'modern' aircraft in the install. I use a A-4E and MiG-21MF. For some reason, this seem to prevent the game engine's automatic rewrite, which reinstalls all the modern aircraft again. You can leave all the modern ground objects alone, too, as they ALL have start dates well beyond WW2
  25. because that's old and outdated stuff. I thought C5's site was closed ...???? I'd check the SF2 downloads HERE at CA first; it may come with the relevant folders included if not... I'd recommend the Gunny Pak (Gunny's Ordanance Shop*, iirc). It should have the items needed. If not, they're easily made (I don't have the F-35 in my installs -- too busy with ww2 mods). Or a kind hearted soul will upload/attach the required folders (*you may want that anyway! ) EDIT:!! Well, I didn't know I had them, in my 'all is everything mods folder!! (you made me look!!!) instructions: unzip the attached, and drop the /Objects folder into you mod folder of choice. No effects for the guns are included, but if you need them, I'll try and locate them
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