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Everything posted by Wrench
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Question Maps, Water and Land in Pre SF2:NA vs Post SF2:NA.
Wrench replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
gotta be something In the actual code that NA brought with it. OTH, iirc, one of the late patches (July 13???) seems to have hosed a bunch of stuff conversely, as you were asking about the Norway map, testing 2 ETO maps (excepting EuroWW2), my BoB and Norway with a naval zones for both sides, creates some rather unusual results. on the BOB map, I had the KM Cruiser Karlshure, and it's escorts happily cruising through the Surrey countryside AND leaving wakes (in that same mission, my Beau's trops worked just fine on the land too) on the same map, test the UK side, my Corsair II was sitting on ATTACKER's deck, calmly sailing through the forests The Norway map itself was giving me exceedingly random placements of both side ... had the Graf Zepplins BG far inshore to the Scottish coast, while my CVBG (Illustrious), was way out in the North Sea. on the othe side of the world, the PI 44 map, all of a sudden no IJN ship (surface action groups or CVBG) were appearing where I"d placed the enemy zone north of Cape Engano. It is my considered opinion that there are serious flaws in the coding, "something" got borked at some point by a patch. Or, the engine is NOT reading water bmps with Red and Blue "cv zones" correctly -if even if their respective colors are matched to those from NA map. Now, it's quite possible the engine doesn't LIKE "mini zones" as has been used in my case. It may require the 'half and half' as seen on the IcelandNA map. There's no real way of knowing this without repaint the entire water bmp to test. I should also state that all my WW2 installs are built FROM the NA exe, so as to make sure the proper CV/Naval coding is present, for those terrains that 'require' it. All ship data inis have been updated to have the proper NA statements. As to the mission builder issue, I can't speak to that, as I rarely use it (guess I should start and learn it) As no information has ever been, and in my feeling, NEVER will be forthcoming from The Manufacturer, we're all at a loss as to what to do or how to correct this. The only thing we can do, is keep posting on the 3W boards in the hopes that at some point we might get an answer. Or even a hint at the answer. It's exceedingly frustrating, not only for end users like you, but for the few us still building terrains, and trying to expand the gaming experience. -
only 1stGens were/are multiplayer code changed prevented it from being added to SF2
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Bae Hawk 128
Wrench replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
let me look through my book archives... -
Germany terrain rework (Wip)
Wrench replied to Rends's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
THAT is the level of detail we've needed!! -
Desert4 Terrain Fix
Wrench replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
did that for the ASW (Texas/Mexico) map. Basic greenish grass field, with some trees sometimes the R series (from Germany) can be used for that too. depending on where the terrain is -
WW2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Test 2 hybrid concepts... Beau Mk.6 (early), without turret gun and no radar, no rockets. Can be used as Mk.6F, Mk.6c, and ITF. Also, testing hybrid tiles for WW2 Tunisia. Always hated those originals.... -
Desert4 Terrain Fix
Wrench replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
rule of thumb: never place an airbase on a coast tile. always move them (even if historically inaccurate) at LEAST one tile in from the ocean. Or be prepared to the export the height map as bit map, go cross-eyed matching the location, paint to match the ocean, REimport the height field FROM the new height map bmp, and reflatten ALL the fields (because the reimportation loses all the 'where are the airfields" location) did this soooooooooo many times on the Northern Europe/Norway map.....I'm still shaking!! -
and Ed get's Dave once again!!!
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Brother ALL Osprey books are a 'must have'!!!
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Version
168 downloads
SF2 WW2 MTO Regia Marina Cargo Ship 2/20/2014 -- Something for the WW2 MTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = Yet another repaint/repurpose of Stephan1918's EXCELLENT First Eagles cargo ships. This time, we're representing merchant ships of the Italian Navy (Regia Marina) of WW2. This will give you something other than the stock cargo ship or anything else (available or not) for auntie-shipping missions in The Med These ships ARE armed, to 2 20mm guns, so they WILL shoot back when under attack!! As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. You'll also be editing your sound list, if you haven't already, to add the ship sounds Happy Hunting! Wrench Kevin Stein edit: the ship is NOW in the zip. sorry folks! -
File Name: SF2 WW2 MTO Bristol Beaufighter Mk.1 series ( Early & Late), v.9 by Cocas File Submitter: Wrench File Submitted: 21 February 2014 File Category: Other SF2 WW2 MTO Bristol Beaufighter Mk.1 series ( Early & Late), v.9 by Cocas 2/10/2014 -- Something for the WW2 MTO players -- = For SF2, Full-5 Merged (Recommended/Preferred) = *This mod will =NOT= work in SF/Wo* 1stGen game installs, at any patch level. It was built for SF2 ONLY!!.* *Note x2: This mod represents BOTH early and late production Beau Mk.1s for the MTO ONLY! Seperate versions are in the works for everywhere else, as their start/end dates tend to differ.* These are BRAND NEW aircraft, brought to you by Cocas Aircraft Factory & Co. This is the third of a set of Beaufighters. This package contains 3 aircraft, representing the both early & late production Beaufighter Mk.1F & the early NF Mk.1Fs. We are calling this "version 0.9", as there exists the possibility of more work being required. But, we wanted to get them out into the hands of our WW2 End Users for their examination and so forth. This pack contains the following aircraft & skin/decal sets: Beaufighter Mk.1F Early (Day Fighter) Standard Desert Day Scheme Beaufighter Mk.1F Late (Day Fighter) Standard Desert Day No. 252 Squadron No. 272 Squadron (Both aircraft have both squadrons. Early and Late divides the straight tail from the "bent" tail marks.) Beaufighter NF Mk.1 Early (Night Fighter) Desert Day uppers, Special Night Unders No. 89 Squadron The Squadron Crest for each is used as the paint chip seen on the Loadout Screen. Skins are in jpg format, as are the bump maps. Damage textures are in DDS. Everything is included, excepting the guns (you should have all these already). No bombs or rockets; these are Mk.1s, not equipped for them. All markings are decals, and decal randomization is set to TRUE. Other squadrons can easily be reproduced by creating new squadron code letters. As is my habit, sample bmps are left in the various Decals folders so you can match the font and size. All serials, while correct for the variant depicted, should be considered 'generic' in nature, as they represent no specific aircraft with the units represented. New Hangar and Loading screens for each are included. When in-game, you'll see: Beaufighter Mk. IF (Early) (CAF) Beaufighter Mk IF (Late) (CAF) Beaufighter NF Mk.I (Late) (CAF) for these aircraft. The "CAF" (for Cocas Aircraft Factory) will differentiate these Beaus from any others you may (or may not) have. As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too. Happy Hunting! Wrench Kevin Stein - for Cocas Aircraft Factory - Click here to download this file
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SF2 WW2 MTO Bristol Beaufighter Mk.1 series ( Early & Late), v.9 by Cocas
Wrench posted a file in Other
Version
127 downloads
SF2 WW2 MTO Bristol Beaufighter Mk.1 series ( Early & Late), v.9 by Cocas 2/10/2014 -- Something for the WW2 MTO players -- = For SF2, Full-5 Merged (Recommended/Preferred) = *This mod will =NOT= work in SF/Wo* 1stGen game installs, at any patch level. It was built for SF2 ONLY!!.* *Note x2: This mod represents BOTH early and late production Beau Mk.1s for the MTO ONLY! Seperate versions are in the works for everywhere else, as their start/end dates tend to differ.* These are BRAND NEW aircraft, brought to you by Cocas Aircraft Factory & Co. This is the third of a set of Beaufighters. This package contains 3 aircraft, representing the both early & late production Beaufighter Mk.1F & the early NF Mk.1Fs. We are calling this "version 0.9", as there exists the possibility of more work being required. But, we wanted to get them out into the hands of our WW2 End Users for their examination and so forth. This pack contains the following aircraft & skin/decal sets: Beaufighter Mk.1F Early (Day Fighter) Standard Desert Day Scheme Beaufighter Mk.1F Late (Day Fighter) Standard Desert Day No. 252 Squadron No. 272 Squadron (Both aircraft have both squadrons. Early and Late divides the straight tail from the "bent" tail marks.) Beaufighter NF Mk.1 Early (Night Fighter) Desert Day uppers, Special Night Unders No. 89 Squadron The Squadron Crest for each is used as the paint chip seen on the Loadout Screen. Skins are in jpg format, as are the bump maps. Damage textures are in DDS. Everything is included, excepting the guns (you should have all these already). No bombs or rockets; these are Mk.1s, not equipped for them. All markings are decals, and decal randomization is set to TRUE. Other squadrons can easily be reproduced by creating new squadron code letters. As is my habit, sample bmps are left in the various Decals folders so you can match the font and size. All serials, while correct for the variant depicted, should be considered 'generic' in nature, as they represent no specific aircraft with the units represented. New Hangar and Loading screens for each are included. When in-game, you'll see: Beaufighter Mk. IF (Early) (CAF) Beaufighter Mk IF (Late) (CAF) Beaufighter NF Mk.I (Late) (CAF) for these aircraft. The "CAF" (for Cocas Aircraft Factory) will differentiate these Beaus from any others you may (or may not) have. As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too. Happy Hunting! Wrench Kevin Stein - for Cocas Aircraft Factory - -
SF2 WW2 MTO Regia Marina Cargo Ship
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2 WW2 MTO Regia Marina Cargo Ship File Submitter: Wrench File Submitted: 20 February 2014 File Category: Cargo and Transports SF2 WW2 MTO Regia Marina Cargo Ship 2/20/2014 -- Something for the WW2 MTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = Yet another repaint/repurpose of Stephan1918's EXCELLENT First Eagles cargo ships. This time, we're representing merchant ships of the Italian Navy (Regia Marina) of WW2. This will give you something other than the stock cargo ship or anything else (available or not) for auntie-shipping missions in The Med These ships ARE armed, to 2 20mm guns, so they WILL shoot back when under attack!! As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. You'll also be editing your sound list, if you haven't already, to add the ship sounds Happy Hunting! Wrench Kevin Stein edit: the ship is NOW in the zip. sorry folks! Click here to download this file -
Duel install problem
Wrench replied to deanklef's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
That is EXACTLY what's supposed to happen!!! because you've created, in essence, an entire new game. -
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SF2 WW2 MTO Regia Marina Cargo Ship
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
yes, you are correct. I forgot the include the ship!!! That's now corrected my apologies (note to self: don't do things so late a night!!) -
My Saitek X52 just arived
Wrench replied to whiteknight06604's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
zip the file, and attach the zip. that (usually) works!!! -
File Name: SF2 WW2 Spitfire Mk.VIII, RAAF PTO by Mod Mafia/TMF -v2 File Submitter: Wrench File Submitted: 14 June 2013 File Category: Spitfire SF2 WW2 Spitfire Mk.VIII, RAAF PTO by Mod Mafia/TMF 2/18/2014 **UPDATED to Ver 2!!** = For SF2, Full-4/5 Merged (Reccomended/Preferred) = -For WW2 PTO Usage ONLY!- *Note: This mod updates the original pak from June, 2013. It is desinged to REPLACE, it total, that pak. After unzipping, you MAY dorp it over your existing one, or delete the older RAAF Pak (BETTER!!), and just use this. If you don't have the original, then no worries!! :) *Note2: it's RECCOMENDED you have whichever SF2 Expansion pak that gave us the Spit 9s. This mod references that destroyed model for it's own use* This is a reskin/redecalling of the TMF Mk.VIII Spit for use by the Royal Australian Air Force in the South West Pacific area (Oz, PNG, Indonesia, Timor, etc region). NOT for use in the CBI theatre!!! Note: this is a Nationalized verion for Australia =ONLY=!! Skin/Decals set included are for: No. 452 Squadron as delivered in 1943 No. 79 Squadron (late 44/45, all white tail; Moritai?) NEW!! The aircraft is finished in standard RAF Day Scheme (Green/Grey/Lt Grey unders) All skins are in jpg format, Decal Randomization is TRUE. All markings are decals (excepting National Markings, that are painted on); making it supremely easy to recreate other squadron users. For 79 Squadron only, Serial numbers marked with a star (*) for either skin represent actual aircraft, 100% matched to their plane-in-group-numbers. Those withOUT, while having served with the respective squadrons, could not be match to specific aircraft. For 452 Squadron, ALL are 100% historically correct. All weapons (drop tanks), sounds, pilot figure(s) (including the 'fake pilot') are included. Guns/bombs are NOT included; you should have them already. New Hangar and Loading screens are included. The appropriate Squadron Crest is used for the paint chip on both skins. The Canopy opens with the Standard Animation Keystroke , Shift/0 Damage textures are DDS; When 'in game', you'll see Spitfire Mk.VIII (TMF) RAAF in the aircraft selection drop-down window. This will diferentiate it from any other Mk.VIIIs, and their users, you may (or may not) have . As always, fairly easy to follow, highly detailed install instructions are included. So, please -READ- them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth. Good Hunting! Wrench Kevin Stein For Oli; you are sorely missed! Click here to download this file
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SF2 WW2 Northern Europe/North Sea Terrain (v2)
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2 WW2 Northern Europe/North Sea Terrain (v2) File Submitter: Wrench File Submitted: 21 January 2014 File Category: Full Terrains WW2 Northern Europe Terrain for SF2 - For SF2, Any & All (*Full-4/5 Merged Reccomended*) This is an all NEW map, covering the Northern UK (Scotland, Orkneys, Shetlands), southern Norway, Denmark, parts of Sweden, Germany, The Netherlands, and LARGE parts of the North Sea. This map makes use of =BOTH= the LimitedNations and AllowedMission statements. There are =NO= CAS or other Ground Attack mission tasking, other than Armed Recon and Anti-Shipping. Strike, of course, for the bombers, remains (exceedingly!) valid. Armed Recon mission are constrained to within approximately 100km of the coastlines (more or less) for BOTH sides, due to the long over-water distances involved in some parts of the map. Like the last 2 ETO terrain remods, there is an extensive road network on both sided of the channel (lesser in Norway, of course, due to the tiling constraints and fjords!). As this map was (relatively) designed for anti-shipping strikes, you'll find plenty of them to keep you busy. Plus all the other allowed missions, for both sides. *Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, or be placed in their Real Life locations, or exist at all. Several cities and other physical features (mountains, vallies, coastlines, forests, roads, etc) may also fall into this classification; Some populated places may exist only as a "named place" on the map (even some fairly large, and strategicly important ones). This was done for operational reasons. Many airfields/airports, some of historical significance, may also be non existant or not placed in the Real World locations due to tiling constraints. Bridges may also not be in their Real World locations, or run in their historical directions.* When in-game, you'll see "Northern Europe, WW2" on the terrain selection dropdown window. The bare minimum of Ground Objects are supplied; you'd be well adivsed to have the EAWEuro WW2 and Battle of Britain Rebuilds, with their included objects in you ETO mods folder. Other objects are also needed, listed in the "Other Stuff Needed" Section below. As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but -BEFORE- installing. As always, the Notes and Other Nonesense section may make for entertaining reading, as it explains a few "oddities" you WILL experience! Please also read and -OBEY- the New Standard Usage Discalimer , as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post. Good Hunting! Wrench Kevin Stein Edit: new readme uploaded within terrain, with corrected Credits. my sincerest apologies to Stary!! Edit #2 new inis with corrected postions/terrain size. with special thanks to Gepard for finding my mistake!! MANY THANKS!! Click here to download this file -
SF2 WW2 Northern Europe/North Sea Terrain (v2)
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
the water bmp was generated by Gerwin's TFD tool, and it's worked for me before, again I don't know why thing aren't working -
SF2 : NA worth it?
Wrench replied to Emp_Palpatine's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
nuts! I couldn't find the cover with the giant eels... will a pissed off giant turtle do?? -
USAF F-14A Hawk 'What-If' Skin
Wrench replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
"the name were changed to protect the guilty" -
SF2 WW2 Spitfire Mk.VIII, RAAF PTO by Mod Mafia/TMF -v2
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
version 2 uploaded, some minor fixes and new skin -
SF2 WW2 Northern Europe/North Sea Terrain (v2)
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
that's what I was getting before fixing the terrain size. ok, I see now... I have no idea, brother. It may be something in the terrain I've missed, or shitty coding in the mission builder (which I find hard to believe, as the PTO Phillipines 44 seems to work with naval objects, iirc) asking at 3w would be of no use, as it's a 'use built terrain'. -
SF2 WW2 Northern Europe/North Sea Terrain (v2)
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
try changing the name of the (cv) water bmp to match the original ie: Norway_water.bmp, and see what happens. I think all that stuff has to match (inis, tfd, hfd, etc) I haven't looked at it for some time, having moved to south aisa (or working on Daniel's aircraft)