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Everything posted by Wrench
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check the data ini for the proper shader statements (ala SF2)
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Creating new SAM sites
Wrench replied to ignacioc91's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
SA-3 quad launcher (and the other SA3s) goes back to Pasko's SAMs and Vehicle Pak of 2005, with the associated EW and SAM Radars. -
Germany terrain rework (Wip)
Wrench replied to Rends's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
no, sorry. only US/NATO maybe one of the GMG 3d guys can whip out a low-poly static Hip? -
Creating new SAM sites
Wrench replied to ignacioc91's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
depends on the launcher SA-2s don't SA-3s will (with dual or triple launchers. disremember about the singles) -
More weather varieties possible?
Wrench replied to Kulbit80's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
just those AND locked cloud altitudes -
Germany terrain rework (Wip)
Wrench replied to Rends's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
check the Cuba OTC+; there's some H-34s, and (possibly!) some SH-3. The sea kings also show up on the Midwest USA and Persian Gulf terrains. I have templates and edited lods for those (Chocktaw and Sea King), if you need/want them and there's an S-76 in "The Factory Place" -
Question about ships in Anatolia Project 2.0.
Wrench replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
I believe so -
Germany terrain rework (Wip)
Wrench replied to Rends's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
GFD-12 -- gepard, iirc? Floodlight12m -- pureblue, anatolia Hangar_Open/closed -- are these the halle3? if so, mitch from 'the factory place' MBTank -- florian, iirc from DS Radio_twr -- amradio tower? (red and white??) unknown, from ww2 terrains Cooling_Tower -- possibly gepard? FactoryWarehouseC1 SupportBuilding_G1 FactoryMainOffice Fabrikboden gross Fabrikboden gross2 FactoryServiceSegme all above, wingwinner halle4 halle_gross factory1 satantenne -- these 4 by mitch, from "the factory place" SMALL_CONTAINER_A ContainerShip -bandidos team SovietTanker UkFuelTruck UkFuelTruck_2 has_sml_building_v3 TowerComplex Crane2 DWall50m DWall100m -- these 2 possibly from Sundowner's airfield dress-up paks SunShelter170m - pureblue, anatolia Road_Runway CamonetParking wall02 UKJeep1/2 UKTruck_Cover UKCommandVehicle -- these 3, kesselbrut, from original Falkland mods Mi-8_Static -- dev a team (you'll probably want to remove it. permission only item, no permissions granted Boxcar -- if af64traincars, from Polak's Object Library 1, if not, see below TankCarNV FlatCarNV LocomotiveNV -- possibly YAP? or renamed from gepard's train stuff??? (need pics to ID) that's all I can remember off the top of my head -
http://losangeles.cbslocal.com/2014/02/26/baby-sharks-spotted-swimming-in-venice-beach-canals/ just when you thought it was safe to get back in your gondola....
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SF2 WW2 RAF Douglas Dakota Skin Pak
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2 WW2 RAF Douglas Dakota Skin Pak File Submitter: Wrench File Submitted: 03 March 2014 File Category: Other SF2 WW2 RAF Douglas Dakota Skin Pak 3/1/2014 -- Something for the WW2 ETO/MTO players -- = For SF2, Full-5 Merged, + Expansion Pak 1 (REQUIRED!) = *You must have SF2:I Exp Pak 1, as this mod REQUIRES the stock 3W C-47* This pak contains Skin/Decal mods for the Stock 3rd Wire C-47A, representing RAF Dakota's in WW2. This pak contains 2 skins: RAF (Euro) -standard OD/Grey RAF_D (Desert) - standard Day Desert Supplied are 26 plane-in group letters and RAF serial number decals. The serials, while correct for the Dakota, represent no particular unit and should be considered 'generic' in nature. Both skins use a 'pool' of the letters and serials. There are NO squadron codes. Decal randomization is TRUE Also supplied is an updated/edited/adjusted C-47A User list, with many corrected dates. End users are advised to choose which skin for what WW2 mods folder they'll be using (Euro for the ETO, and Desert for the MTO, obviously!). Simply rename the textureset ini for the skins NOT being used, and the Game Engine will ignore it. This little mod comes about as I'm sick and tired of seeing Dakota's parked on my terrains, with incorrect WW2 markings (while not perfect even WITH this, they're a LOT closer!) As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!! Happy Landings! Wrench Kevin Stein Click here to download this file -
Version
88 downloads
SF2 WW2 RAF Douglas Dakota Skin Pak 3/1/2014 -- Something for the WW2 ETO/MTO players -- = For SF2, Full-5 Merged, + Expansion Pak 1 (REQUIRED!) = *You must have SF2:I Exp Pak 1, as this mod REQUIRES the stock 3W C-47* This pak contains Skin/Decal mods for the Stock 3rd Wire C-47A, representing RAF Dakota's in WW2. This pak contains 2 skins: RAF (Euro) -standard OD/Grey RAF_D (Desert) - standard Day Desert Supplied are 26 plane-in group letters and RAF serial number decals. The serials, while correct for the Dakota, represent no particular unit and should be considered 'generic' in nature. Both skins use a 'pool' of the letters and serials. There are NO squadron codes. Decal randomization is TRUE Also supplied is an updated/edited/adjusted C-47A User list, with many corrected dates. End users are advised to choose which skin for what WW2 mods folder they'll be using (Euro for the ETO, and Desert for the MTO, obviously!). Simply rename the textureset ini for the skins NOT being used, and the Game Engine will ignore it. This little mod comes about as I'm sick and tired of seeing Dakota's parked on my terrains, with incorrect WW2 markings (while not perfect even WITH this, they're a LOT closer!) As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!! Happy Landings! Wrench Kevin Stein -
Mapuche-Project-FAA_SFP1-SFG
Wrench commented on Kaiser1's file in Fictional Aircraft, Experimental and UAV's
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Invisible Model
Wrench replied to Spectre8750's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
NEVER!!!! -
it's in one of my SF2 Skyraider skin packs, iirc.
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Invisible Model
Wrench replied to Spectre8750's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Unicode vs ANSI??? 1stGens can't read Unicode. Check your exportation -
SF2 WW2 Fieseler Fi 156 'Storch' (MTO/ETO) Pak
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2 WW2 Fieseler Fi 156 'Storch' (MTO/ETO) Pak File Submitter: Wrench File Submitted: 02 March 2014 File Category: Other SF2 WW2 Fieseler Fi 156 'Storch' (MTO/ETO) Pak, 3/1/2014 -- Something for the WW2 ETO/MTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs below the 08 pach level. Due to some of the modifications made to fit them into the SF2 environment (specific statements for decals and the 'open cockpit") all the features will =NOT= be working as designed in anything earlier. No support is/will be available for 1stGen users to do so.* Some modification, tweeks, reskin and so forth for Raven's cool little Storch, adds another skin (MTO Desert) and new decals (radio call letters) for both. Also, a exceedingly modified cockpit from my L-19 mod, making if nicely Player Flyable. (as seen in the SF2 Storch Tweeks Pak from a few years back. Ths mod includes that, plus more!) So, you have to 2 skins: Euro Green (the original) (represeing ????) MTO desert mottle camo (representing 2(H)/14 in North Africa) Originally, I was just going to do an 'update pak', but it was just as easy to assemble a Full Aircaft Update Package. This was done simply for 'ease of use' (read: laziness!!! :) ). All skins is still in bmp format. Decal randomization is TRUE. All the markings are decals. Each skin has 12 radio letter decals. There is NO hangar screen. As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them. This pak includes a number of changes for SF2, so if you have the Storch already, you might REALLY want to back up your original, as THIS is designed to replace it. Also, give the "Notes" section a read too. With Thanks To Raven for the bird! Happy Landings! Wrench Kevin Stein Click here to download this file -
Version
265 downloads
SF2 WW2 Fieseler Fi 156 'Storch' (MTO/ETO) Pak, 3/1/2014 -- Something for the WW2 ETO/MTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs below the 08 pach level. Due to some of the modifications made to fit them into the SF2 environment (specific statements for decals and the 'open cockpit") all the features will =NOT= be working as designed in anything earlier. No support is/will be available for 1stGen users to do so.* Some modification, tweeks, reskin and so forth for Raven's cool little Storch, adds another skin (MTO Desert) and new decals (radio call letters) for both. Also, a exceedingly modified cockpit from my L-19 mod, making if nicely Player Flyable. (as seen in the SF2 Storch Tweeks Pak from a few years back. Ths mod includes that, plus more!) So, you have to 2 skins: Euro Green (the original) (represeing ????) MTO desert mottle camo (representing 2(H)/14 in North Africa) Originally, I was just going to do an 'update pak', but it was just as easy to assemble a Full Aircaft Update Package. This was done simply for 'ease of use' (read: laziness!!! :) ). All skins is still in bmp format. Decal randomization is TRUE. All the markings are decals. Each skin has 12 radio letter decals. There is NO hangar screen. As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them. This pak includes a number of changes for SF2, so if you have the Storch already, you might REALLY want to back up your original, as THIS is designed to replace it. Also, give the "Notes" section a read too. With Thanks To Raven for the bird! Happy Landings! Wrench Kevin Stein -
we've had it in SF2 for like 6 years...
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File Name: SF2 WW2 ETO Bristol Beaufighter Mk.VI (Early), v.9 by Cocas File Submitter: Wrench File Submitted: 01 March 2014 File Category: Other SF2 WW2 ETO Bristol Beaufighter Mk.VI (Early), v.9 by Cocas 3/1/2014 -- Something for the WW2 ETO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *This mod will =NOT= work in SF/Wo* 1stGen game installs, at any patch level. It was built for SF2 ONLY!!.* *Note x2: This mod represents the early production Beau Mk.VIs for ETO and MTO usage ONLY! Seperate versions for other theatres, and later marks, will be released when and as they are finished. (although, with a differently painted skin, it could be used for CBI/PTO...) We are calling this "version 0.9", as there exists the possibility of more work being required. But, we wanted to get them out into the hands of our WW2 End Users for their examination and so forth.* This is a BRAND NEW aircraft, brought to you by Cocas Aircraft Factory & Co. This package contains 1 aircraft, representing a mix-mash of 3 different (early) Mk.VI variants, so I'm calling this the "Beaufighter 6 Mix": VIF VIC ITF These marks =HAVE= the dihedral horizontial stabs (they point up). There is no MG turret, and no AI or ASV radar. The aircraft IS equipped to carry rockets and a torpedo, as well as 2 bombs on the wing stations - but, obviously! not all at the same time!! (see notes for more information). This pack contains the following aircraft & skin/decal sets: Beaufighter Mk.VIF Standard CC Scheme (Overall MSG/Dark Green disruptive) No. 236 Squadron, Coastal Command The Squadron Crest for each is used as the paint chip seen on the Loadout Screen. Skins are in jpg format, as are the bump maps. Damage textures are in DDS. Everything is included (rockets,bombs,chickens,beer), excepting the guns (you should have all these already). All markings are decals, and decal randomization is set to TRUE. Other squadrons can easily be reproduced by creating new squadron code letters (either for ETO or MTO usage). As is my habit, a sample bmp are left in the Decals folder so you can match the font and size. All serials, while correct for the variant depicted, should be considered 'generic' in nature, as they represent no specific aircraft with the units represented. When in-game, you'll see: Beaufighter Mk VIF (Early) (CAF) for this aircraft. The "CAF" (for Cocas Aircraft Factory) will diferentiate these Beaus from any others you may or may not have. I've left it as "VIF", as I really don't know what else to call it!! :) As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too. Happy Hunting! Wrench Kevin Stein - for Cocas Aircraft Factory - Click here to download this file
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Wepons Editor editor WoE
Wrench replied to chuckyeagar's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
it at the 08 level patch, THIS is the correct pathway: Wings Over Europe\OBJECTS\WEAPONS they're a separate sub-folder of the main /Object folder also, If using win7, there's some "issues" with the 3W weapons editor. like, it don't want to work. may have to try it in win98 compatibility mode -
Version
197 downloads
SF2 WW2 French Navy Aircraft and Ships Pak 2/16/2014 = For SF2 (Full 5 Merged REQIRED!) **This mod -WILL NOT- work in 1stGen game installs. It's designed for the the SF2NA environment** This is a VERY odd package, probably one of the oddest I've ever done! It contains both historical and "What If..." items. I really don't know if this belongs in the "What If" Hangar, or the Regular WW2 Downloads Section. But it may increase the "fun factor" of having something different. I'd started this mod in July, 2013, and just never got around to finishing it. This package contains aircraft and ships of the French Navy for WW2. Aircraft (Real): Grumman G-36A (Martlet I/F4F-3), Flottile 13 (somewhat real, somewhat What If) V-156F (Vought SB2U) E/AB-1 (real *model is a stand-in*) SBD-3 Dauntless Flotille 3 (real, circa 1943/44) Aircraft (What If...): Sea Hurrican Ib, Flotille 12 Martlet IVF (F4F-4) Flotille 13 Ships: PA Bearn Class CV* PA Joffre Class CV* Suffren Class CA Malin Class DD* Ships marked with the star (*), while having historical names and numbers, are complete and utter "stand-ins". However, everything DOES work (more or less). The Suffren class CAs are, of course, Foch, and are correctly shaped. For those aircraft with working canopies (G-36A, Hurricane) and folding wing (just the Martlet IV), the Standard Animation Keystrokes are used; shift/0 for the canopy and shift/9 for the wings. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, you might want to give the (rather extensive) "Notes" section a read for historcal and non-historical backgrounds. The "credits" section breaks down "who has what and where did it come from". Also, please remember, some of these models are very old, and may have some "issues" in SF2. Happy Landings! Wrench Kevin Stein -
WW2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
beware the sting of the black scorpion!!! (not the cheesy 1950s sci-fi movie!!) -
Dhimari Desert Aggressors
Wrench replied to ValAstur's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Mario, hope I got that right for you! (we now return you to your usual What Ifing ) -
Udet Rescue Bouy and S7-S13 Class E-boat for SF2 WW2 Battle of Britain Installs
Wrench replied to Steve T's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
file had been reported as broken, but it unzipped fine for me. most likely, an end user issue ----------------------------------- Thanks for this!!! Them E-boats will work fine in the Med too!!! to really mess with Player's Heads, create "another version", like this: create a new folder for the E-Boat, call it E-Boat_C. copy ALL the files into this folder, renaming the main ini to match. Open the main ini, and change the full name to: [GroundObjectData] ObjectFullName=E-Boat © ObjectDataFile=E-boat_DATA.INI you'll see why here.... open the data ini, and change like so: [MissionData] NationName=Nazi Germany ServiceStartYear=1940 ServiceEndYear=1945 GroundObjectRole=CARGO_SHIP Availability=COMMON FormationSizeBase=4 FormationSizeVariation=2 Exported=FALSE save and close. now, they'll appear in conoys (squadrons?) in regular anti-shipping missions. and really shoot back!!- 5 replies
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- battle of britain
- ship
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Creating new SAM sites
Wrench replied to ignacioc91's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Air defenses, regardless of if they are SAM, EWR, SAM Radar, AAA units, Gunlaying radars (Firecans, etc) do NOT always spawn on YOUR side during gameplay. OTH, they will spawn (90% of the time) on the enemy side, that'll you'll be facing. this is a game engine issue, and has been for the last 7 or 8 years. Nobody knows this better than me, I've been fighting with it since 2008. There's nothing that can be done about it. So, just populate as normal, and hope the engine wakes up enough to allow them to come out and play.