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Wrench

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Everything posted by Wrench

  1. dingdingding!! give that man a cigar!! EVERYTHING (offsets and headings) on stock 3W airbases is based off the north/south heading. You add the objects with the runway heading north (as it's the 0/0 point), at whatever offset and heading that sets them way you want, then rotate the runway, and it'll "drag" all the objects with it. several hundred examples of additional structures to airfields exist an dozens of terrains, with the runways at various angles. Just look through the target inis
  2. you're also forgetting the massive amount of work re-targeting; moving all the target areas, and their attendant items, BACK to their 'correct' placements within the various 'new' city tiles Took me months to get it where it is now ....and I'd have thought our Resident Expert that worked on the project would have said something before we released it, as he lives in Mumbai. so, best to start learning the TE, get it set up properly -and it ain't that hard to do- (follow Gepards' tutorials), and go from there. I'm too far buried to revisit something already finished and released.
  3. I could use some help cleaning the house... walls need washing, windows cleaned, car waxed. that don't really work; without excessive tweeking to the object itself (it can be done, however) If the terrain object buildings are built in MAX with self-illuminating tgas, they can. (see Stary's lighthouses) would be the best way. more WW2 planes, but that's all MAX work
  4. I recall a similar issue in the KAW map (but it was water rendering at hill tops), but don't exactly remember what the fix was, but I think it was something in these statements: [HeightField] DetailScale=1.0 DetailFrequency=1.0 MaxHeight=1000 MinHeight=0 [HeightOffset] LowDetailMesh=-1.5 WaterMesh=0.8 but, again, I'm not really sure!
  5. no it won't a complete rebuild as he's proposing, is best done only the TE. You can manipulate mass amounts of tiles all at once iirc, centurion-1 is rebuilding the Iran/Iraq already, and is well along in progress
  6. http://combatace.com/topic/44621-adding-objects-to-your-target-areas/ would have thought this would have been a pretty good descriptor edit: ahha! I knew I'd done a WoI targets upgrade, in 2008 http://combatace.com/files/file/6274-woi-israelme-targets-enhancement-pak/
  7. iirc, the 48-56 campaign was built for SF2I ONLY- not built for anything else, as several needed/required items will be missing
  8. PLEASE!!! In-Game screenshots, NOT photographs of the real item thank you
  9. very nice! but, wouldn't they moor parallel (usually bow on) to the stream, and not at right angles??? Even though the Thames has a lower flow rate than many rivers, being moored broadside to the stream in not a good idea. Unless there's breakwaters or impounded docks
  10. London docks already done -- on 2 different ww2 maps (EAW Euro WW2 and BoB). with MUCH more period correct terrain objects (them stock cranes are awful! and are for container lifting) ------ a rare sight over Singapore...
  11. Everything but their proprietary lods can be uploaded. As can be seen in the WW2 aircraft downloads here. of course, that's exceedingly unfair to those without DAT access. then again, anyone with a modicum of skill could add those decals to Wolf's Lightning (mind you, some data ini work to create a nation specific version would be required. )
  12. in your /Options, is the GroundObjects set to unlimited??
  13. again, and anew. With extensive thanks to Baltika for the base pallet to work from... the potential this terrain has is astonishing!!! Going to be reaching out to some of our Experts (ah, Sandesh, are you there??? LOL!!) This is one of the biggest one's I've ever taken on. Of course, I always pick someplace where hard data is not easy to come by... why would I want to make my life easy, eh??? In between the new aircraft Cocas & Co are working on, I'll be fiddling with this, too!! Months and Months away....my target date in sometime near summer's end.
  14. basic tiling done, now to start on targeting. new 'specials' for Calcutta -- King George's Docks and Kidderpore Docks (best and safest representations given the game engine...sigh...)
  15. File Name: SF2 WW2 CBI RAF Mohawk Mk.IV File Submitter: Wrench File Submitted: 07 February 2014 File Category: Other SF2 WW2 CBI RAF Mohawk Mk.IV 2/5/2014 -- Something for the CBI players -- = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *There is a possibility that this mod will =MAY= work in SF/Wo* 1stGen game installs; However, due to the excessive modifications made to fit them into the SF2 environment, not all things will work. End Users ™ do so at their own risk.* **Notex2: These aircraft should =ONLY= be used in a seperate CBI-centric mods folder to prevent them from showing up where, historically, they shouldn't. The Aircraft/GroundObject sets for CBI are substantially different from the Central or SouthWest Pacific areas.** This pack contains modifications/reskin/redecaling/etc of Wolf257's P-36 aircraft, and create a nation-specific version for use in the China-Burma-India Theatre by the RAF. This pak contains a skin for: No. 5 Squadron, RAF As seen in the Assam & Imphal Valleys, and Eastern Bengal in late 1941 thru 1942 (end of service approx 1944). It is finished in standard Temperate Day Scheme, with full color markings. A new (semi) compliant SF2 FM was cobbled together. As has become expected, the FM is NOT perfect, and needs further fine-tuning by Experts. New "box art" style hangar screen, New DDS damage textures, New (AvHistory) Engine sound, and a new 20# RAF bomb. The skin remains in BMP format, and decal randomization is set to TRUE. As is usual, all lighting is 100% historically correct. Serial numbers are also historicaly correct for th Mohawk II/III/IV, but should be considered "generic" in nature, as they represent no particular aircraft with the unit depicted. All markings are decals, making it easier for other skinners to replicate the other Mohawk units in the CBI. When in-game, you'll see Mohawk IV (W) on the aircraft selection drop down menu. The "W" is for "Wolf". This is done as a 'just in case' Raven is working on a newer version (which I believe to be the case, maybe?). As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Happy Hunting! Wrench Kevin Stein Click here to download this file
  16. SF2 WW2 CBI RAF Mohawk Mk.IV

    Version

    157 downloads

    SF2 WW2 CBI RAF Mohawk Mk.IV 2/5/2014 -- Something for the CBI players -- = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *There is a possibility that this mod will =MAY= work in SF/Wo* 1stGen game installs; However, due to the excessive modifications made to fit them into the SF2 environment, not all things will work. End Users ™ do so at their own risk.* **Notex2: These aircraft should =ONLY= be used in a seperate CBI-centric mods folder to prevent them from showing up where, historically, they shouldn't. The Aircraft/GroundObject sets for CBI are substantially different from the Central or SouthWest Pacific areas.** This pack contains modifications/reskin/redecaling/etc of Wolf257's P-36 aircraft, and create a nation-specific version for use in the China-Burma-India Theatre by the RAF. This pak contains a skin for: No. 5 Squadron, RAF As seen in the Assam & Imphal Valleys, and Eastern Bengal in late 1941 thru 1942 (end of service approx 1944). It is finished in standard Temperate Day Scheme, with full color markings. A new (semi) compliant SF2 FM was cobbled together. As has become expected, the FM is NOT perfect, and needs further fine-tuning by Experts. New "box art" style hangar screen, New DDS damage textures, New (AvHistory) Engine sound, and a new 20# RAF bomb. The skin remains in BMP format, and decal randomization is set to TRUE. As is usual, all lighting is 100% historically correct. Serial numbers are also historicaly correct for th Mohawk II/III/IV, but should be considered "generic" in nature, as they represent no particular aircraft with the unit depicted. All markings are decals, making it easier for other skinners to replicate the other Mohawk units in the CBI. When in-game, you'll see Mohawk IV (W) on the aircraft selection drop down menu. The "W" is for "Wolf". This is done as a 'just in case' Raven is working on a newer version (which I believe to be the case, maybe?). As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Happy Hunting! Wrench Kevin Stein
  17. you seem to be missing the required screenshot I'd suggest you get one uploaded as soon as possible also, might want to have the announcement in English as well.
  18. in case you hadn't noticed, it's back up. according to TK's post on FB, maintence and/or security issues repaired
  19. sure it's the fuel tanks and not the stock 3W pit1?? Known shadow ropes with those for at least 3 years. Reported to TK and never fixed, other than by extracting the pit1.ini, and turning the shadow off (hence, it's inclusion in everyone of my terrain mods. copy/paste it from one of mine, and see what happens)
  20. Could be why I've never seen it ... I just stock objects! (or stary's prebuilt TODs)
  21. I've never heard of a 'shapetype' entry for any textureset. can you post the statements??
  22. HDs should be ok if it's just the board or cpu here's hoping!!
  23. has anyone even thought of doing the metric conversion on the ranges??? thusly.... avionics ini --- data ini's DetectSystem statements.... people, you need to READ the inis!! it's a no brainer! give it a try and see what happens; at worst, you return it to stock
  24. Moved to the correct Forum watch WHERE you post .. the original was in the forum for problems with the SITE -- CombatAce itself. For specific game problems, you must post in the correct forum now, with luck, someone will SEE and answer your questions!
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