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Everything posted by Wrench
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Distant pylon image problems
Wrench replied to TeargasHorse's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
THAT sounds like a data ini problem. don't forget, sf2 introduced the "built in drop tanks"; meaning they're not longer separate lods, but part of the aircraft model. outdated data and loadout ini WILL cause this. you never said exactly WHICH F-4E it is ... but I'd start looking in cat 8 -
Operación Pelayo update 1.1
Wrench replied to Peugeot205's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
sovietgunner.bmp should be the skin map the infantry squad. however, there are a couple others around, so double check.. it all depends on WHICH of the squad lods was used as a base there are no OUT files available for the main lod, only the destroyed one. at worst, open the main lod in a hex editor, and search for bmp. that'll give you the name -
Veltro2k WWII WIPS
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
I actually have a full copy of MAX, but need the key (not sure the code key generator I have is current). Less said of HOW I got it, the better, (wink, wink, nudge nudge) if you know what I mean ---------- ok, skins are just about done! -
Operación Pelayo update 1.1
Wrench replied to Peugeot205's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Moors?? I thought they left in the 1400s!!! -
Need TargetArea Data for Germany Map
Wrench replied to Geary's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
no room -
Distant pylon image problems
Wrench replied to TeargasHorse's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
it all depends on which model Rhino it is they're scattered all over.... -
Air base eye candy
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
and Piecemeal's Desert 4 thingy, all the bases get new accessories -
Distant pylon image problems
Wrench replied to TeargasHorse's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yup -
SF2 AD-4W/AEW.1 "Guppy"
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2 AD-4W/AEW.1 "Guppy" File Submitter: Wrench File Submitted: 08 April 2014 File Category: A-1 SF2 AD-4W/AEW.1 "Guppy" 4/1/2014 = For SF2, Full 5 Merged RECCOMENDED! = **Note: Actually, SF2NA is actually -REQUIRED- in merged installs, due to NA coding used for this aircraft's operational statements. It is also HIGHLY SUGGESTED!! that this be =ONLY= used in the NA envrionment (read: in SF2:NA only). It was tested only in the NA environment, but there are a few issues (see Notes below).*** A rebuild of MontyCZ's A-1H Skyraider give us the AD-4W "Guppy" Naval Airborne Early Warning aircraft of the 1950s. Included are 4 skins, representing the aircrft from 1950 through 1960. They are: USN: VC-11 USMC: VMC-1 British Royal Navy (AEW.1) No 849 Naval Air Squadron; in 'normal' garb No 849 NAS, HMS Albion, during the Suez Crisis (with Suez 'Invasion Stripes') The USN/USMC skins use a painted on fueselage national marking (not enough meshes for all decals); All other markings are decals. All aircraft are in 'standard' Dark Gloss Navy Blue. For the RN skins, ALL markings are decals. Serial numbers are 100% historically accurate for the model depicted, and Decal Randomization is TRUE. As there is no possible way to run down the US serials, they should be considered 'generic' in nature. However, you may experience some 'unusual' shuffling' of the CV and Flight letter codes on the Royal Navy (non Suez) skin. Further explinations for this are in the 'Notes' Section. The Suez skin depicts 849's "C" flight as embarked during Operation Musketeer, and are 100% correct. Skins remain in lo-rez bmp format, but new DDS damage textures are supplied (just in case). Each skins has it's own hangar screen. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. As mentioned above, give the "Notes" section a read too. Happy Landings! Wrench Kevin Stein Click here to download this file -
some months ago, somebody asked about this. I have one. What little data is available seems to indicate they only served within the Continental US, and were retired by late 48/early 49 Is there any interest in my releasing it?? Just for fun, grins and giggles kind of thing? I'm pretty sure it's the L model.
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Post-War P-38
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
yes, indeed. I have a full listing. I'm also thinking some of the AdA and AMI's might have been F-5; the recon variant. But they don't count!! -
Distant pylon image problems
Wrench replied to TeargasHorse's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
also, check that the aircraft's data in is the latest one, for whatever patch level your at. if in doubt, back up the old one, and extract a new, drop it in the aircraft folder and retest (before condemming the weapons) just to be safe -
SF2 AD-4W/AEW.1 "Guppy"
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
It did!!!???? Well, I'll be damned!! That's good news! In testing, I just kept sliding off the deck, missing the wires!! on autopilot! RN carriers were worse! I fell off the deck and they ran me over!! -
Veltro2k WWII WIPS
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
more P-61 progress; thanks to Veltro! building panel lines. fuselage is next, then the rivets, and dialing in the muzzle positions for the cannon and MGs on the 61B. just ignore the red dot .. it's an identifier/locator to help me figure out which side of the nacelle is which, so I can straighten out the panel llnes (gotta love multi layers!!) -
F-15C Pilot Legs Hanging From Bottom Of Plane
Wrench replied to Chutedangle's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
and LOTS of experience in ADDING them, too! the statement above comes from the Fw-190s, that don't have pylons. Those may not be fully (ok, aren't!) correct, but they work, and give the drop tanks and bombs something to hang from -
F-15C Pilot Legs Hanging From Bottom Of Plane
Wrench replied to Chutedangle's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
not so much missing the 'fake pilot', but missing his "seat" the object that is replaced by the pilot dangling is what's not there. Look in the data ini, usually in the //Crew section, for something like this (it may not be labeled like I do, but you'll get the idea.: //fake-pilot for pylons// [CenterPylon] SystemType=Pilot_Cockpit Position=0.0,0.0,0.0 PILOTMODELNAME=FakePilot SeatModelName=T-28_PylonL <--- whatever the 'seat' is, is the item you're missing. it'll be listed here SeatPosition=0.0,0.367,-0.685 SeatID=2 then, look in the /Pilots folder for the item. It it's not here, that's why. We'll need to know the name of the item, and then it's pretty easy to locate it. -
Post-War P-38
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
data comes from 2 lines of text and one photo in the Detail and Scale book (for USAF) China had a few during the civil war (both sides; prolly less than a dozen total) AdA and AMI phased them out pretty quickly. I've got 2 skins for it; generic NM for 1944-Oct 47, and the post-47 seen above. So, it usefull for both late WW2 and post-war. The star didn't change (adding the red stripe to the white bar) until the USAF was officially formed in 47, so the ww2 star-and-bar is historically correct on ALL US aircraft of the time (even the Navy! :) ) OTH, don't forget the P-38M Night Lightnig was in use by the Occupation Forces in Japan, and some in China before the commie take over. All that one would need is the new AvHistory engine sound, maybe some data in tweeks, and the post-47 star. IIRC, they also got retired in 1949. French in Indochina? Wouldn't have have just used their Thunderbolts, like in Algeria?? it all makes for good 'what ifing', huh? I guess I'll assemble a pack, and you all can have fun with it. Wish we had a better pit; Wolfs is quite long in the tooth! -
KAW FM Updates
Wrench replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
the sabre and migs were done by Fubar; they 99.9 % of realilty. They be the bomb!!! -
Version
396 downloads
SF2 AD-4W/AEW.1 "Guppy" 4/1/2014 = For SF2, Full 5 Merged RECCOMENDED! = **Note: Actually, SF2NA is actually -REQUIRED- in merged installs, due to NA coding used for this aircraft's operational statements. It is also HIGHLY SUGGESTED!! that this be =ONLY= used in the NA envrionment (read: in SF2:NA only). It was tested only in the NA environment, but there are a few issues (see Notes below).*** A rebuild of MontyCZ's A-1H Skyraider give us the AD-4W "Guppy" Naval Airborne Early Warning aircraft of the 1950s. Included are 4 skins, representing the aircrft from 1950 through 1960. They are: USN: VC-11 USMC: VMC-1 British Royal Navy (AEW.1) No 849 Naval Air Squadron; in 'normal' garb No 849 NAS, HMS Albion, during the Suez Crisis (with Suez 'Invasion Stripes') The USN/USMC skins use a painted on fueselage national marking (not enough meshes for all decals); All other markings are decals. All aircraft are in 'standard' Dark Gloss Navy Blue. For the RN skins, ALL markings are decals. Serial numbers are 100% historically accurate for the model depicted, and Decal Randomization is TRUE. As there is no possible way to run down the US serials, they should be considered 'generic' in nature. However, you may experience some 'unusual' shuffling' of the CV and Flight letter codes on the Royal Navy (non Suez) skin. Further explinations for this are in the 'Notes' Section. The Suez skin depicts 849's "C" flight as embarked during Operation Musketeer, and are 100% correct. Skins remain in lo-rez bmp format, but new DDS damage textures are supplied (just in case). Each skins has it's own hangar screen. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. As mentioned above, give the "Notes" section a read too. Happy Landings! Wrench Kevin Stein -
SF2 AD-4W/AEW.1 "Guppy"
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Sure, NOW you tell me!!! That's good news Martin! Well, when you get it ready, I'll delete this original mod. now harm, no foul!! On the bright side, all the decals and screens can be reused! LOL!! (btw, did you unlink the flaps animation from the gear? They should be separate! thanks!) -
KAW FM Updates
Wrench replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Hugh, I'm going to pin this topic, so it don't get lost! thanks for the work!! -
Desert 4 Mountain Regions + Addon V.1.0
Wrench replied to 1977Frenchie's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
they might to be frightened of you to show up!!! alternatively, in the targets ini, you can do this: [TargetArea052] Name=Muthala Airbase (D1) <---- add back in the D or P numeric designation Position=191000.00,803000.00 Radius=6000 ActiveYear=0 Location=1 Alignment=FRIENDLY AirfieldDataFile=desert_airfield1.ini NumSquadrons=3 -
Windows 7 Weapon Editor Trouble
Wrench replied to tacoscent's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Rusty, have you LOOKED in the Knowledge Base??? http://combatace.com/forum/189-adding-weapons/ now, some issues may be present with 1stGens running in Win7, but this should at least get you started in the right direction -
Desert 4 Mountain Regions + Addon V.1.0
Wrench replied to 1977Frenchie's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
airfield names you're showing are printed on the map IF the names of said airfields have been changed in the Desert4_targets.ini, a completely NEW set of planning maps should be generated. But... you'll loose the "aeronautical chart" look, as the only tool around to do that is Gerwins TFD tool. You can, of course, try extracting the 3 planning map, and using a clone stamp tool (like in Photoshop), try and remove the D* and P*, then using layers add the corrected names. More work than it's worth. the other stuff, I can't help with, sorry! -
Anatolia Update & Make Object's for SF
Wrench replied to acesfakia's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Best advice I've seen in a LOOOOOOOONG time!