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Wrench

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Everything posted by Wrench

  1. look in the Bering Straits, Mid-West USA terrain and there's another I can't remember... base layouts and objects should be in both.
  2. already reworking it ... lot's of paddy tiles to remove (many places are more like open grass fields (using G1 - think of razor or elephant grass), especially in central Burma along the Irrawady). Already added lots of new tiles; my 'specials', and so on. I can tell you right off, running the majority of the rivers is going to be a task! Around Rangoon there's dozens of little streams, rivers, inlets and so on. It's going to take time, for sure. I don't mind hand tiling -- pretty much all my terrain mods are done that way. The flood tool does come in hand, but you've got to be REAL CAREFUELL where you touch!!
  3. the one is the SF2 WW2 planes is Veltro's original, with some reworking by me. Should work fine, other than converting the jpg skins back to bmp. Obviously, some statements in the data ini won't be functional, but I see no reason why it wouldn't work ps: should have said "Marauder" in the first post!!
  4. data ini and loadout ini need updating extract new ones (assuming this is the stock 3w Intruder, as might be the case with the 'built into the aircraft lod' drop tanks)
  5. http://combatace.com/topic/49073-dassault-ouragan-md-450/ sometime, actively looking can give results
  6. he's NOT speaking of the KAW mod -- iirc, this is Spectre's all-in-one thingy (but could be wrong) Ours never have a campaign built for it. Sadly
  7. that's the one I was waiting for!! thanks Raven!!
  8. no, you absolutely NEED the shipping routes!! Otherwise, you'll won't have any auntie-ship missions the 'naval zones' are only for allowing the game engine to generate carrier and surface action battle groups baff: no, that was me in photoshop! Had to do that to make sure the terrain was flat(ish) for the river. I tried 4 times to get the Great Glen in, but just couldn't quite get it right. Pity. I really wanted Loch Ness in there (even if no 3d guy made Nessie for me) Did the same a Stornawy (sp?), too Sometimes you have to sacrifice geophysical reality for how the damn tile system works
  9. what I sad was "SF2:I is not a good base for a WW2 centric mods folder" the 3W installer is the way to go!
  10. you should see the height bmp for the Norway map.....talk about mangled!!! Look at the regions around Glasgow, Kiel, Oslo, Wilhelmshaven, the firths on the eastern UK. To say nothing of the fjords...
  11. File Name: SF2 WW2 Northen Europe/North Sea Fix-It Pak File Submitter: Wrench File Submitted: 22 January 2014 File Category: Full Terrains SF2 WW2 Northen Europe/North Sea Fix-It Pak 1/22/2014 = For Use on the Recently Released WW2 Northern Europe/North Sea Terrain = This fix-it pak contains a modified Norway.ini (main ini) and Norway_Movements.ini. The main ini has the correction to reset the terrain size to the actual size of the terrain, now allowing the in-game planning map to show things where they truely are. The Movements ini has a repositioned 'front line', that now also sits where it's supposed to! The terrain is available at the following URL: http://combatace.com/files/file/14545-sf2-ww2-northern-europenorth-sea-terrain/ This is to be applied on those already downladed. A 'new' version of the terrain will be uploaded with these changes/repairs already added. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Happy Landings! Wrench Kevin Stein Click here to download this file
  12. Metz Train Station

    but I don't have moving trains ...(sad face)
  13. Version

    356 downloads

    SF2 WW2 Northen Europe/North Sea Fix-It Pak 1/22/2014 = For Use on the Recently Released WW2 Northern Europe/North Sea Terrain = This fix-it pak contains a modified Norway.ini (main ini) and Norway_Movements.ini. The main ini has the correction to reset the terrain size to the actual size of the terrain, now allowing the in-game planning map to show things where they truely are. The Movements ini has a repositioned 'front line', that now also sits where it's supposed to! The terrain is available at the following URL: http://combatace.com/files/file/14545-sf2-ww2-northern-europenorth-sea-terrain/ This is to be applied on those already downladed. A 'new' version of the terrain will be uploaded with these changes/repairs already added. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Happy Landings! Wrench Kevin Stein
  14. Cocas' new Beau in desert colors
  15. are those my decals??? (and they didn't use Ns -- d-30 & d-40s. I have a whole book on latin American post war jugs) -------- required screenie
  16. ask Baltika! He did the base TFD/HFD (from 2 DEMS) for me the ini says the map is 2000 x 2000 I won't be targeting anything further east than Haiphong, as Hinan doesn't really play a part in ww2; at least not in reference to the main B/I operations. Although there was a small IJN naval base with attached aircraft (some Zeros, Mavis Emily) for sea search/recon. Also leaves plenty of space away from the Eastern Wall ™ be using GH3, of course, and MANY of my GH3 speced 'specials', including the new river-paddy tiles and the various port tiles
  17. I LOVE how the runway and base is merged with the forest. Accurate item placement like that can be a nightmare!!! good work!!
  18. check the movement ini for the shipping routes (Gerwins tools is OUTSTANDING for this!!) actually, for islands, I've found exporting the height map as bitmap, and the repainting their location to the blue sea color really helps when it comes to placing airbases on them. When flattened, they remain at 'sea level'. Of course, this assumes NO mountains on the island... the tile misplace looks like an errant mouse click -- been there, done that!!!
  19. oh, man. what a drag!! (sorry, somebody had to say it!!)
  20. did you change the games year span in the options ini??? as per http://combatace.com/topic/68224-adjusting-beginning-end-year-spread/ you shouldn't ever have to touch the date in a mission, if this is correct.
  21. Blessings on you Gepard!!! that sure did the trick! Never even noticed that mistake Looks like I'll have move the front line east a bit, but that's an easy fix
  22. East India (the city under the 2 airfields top center is Calcutta) btw, the part of india on the east side of the bay (of Bengal) is now Bangladesh, Burma, Thailand, French Indo-china*, parts of southern china, Tibet/Nepal, Malaya (RAF Tengah=Singapore), eastern Sumatra in the lower right corner Andaman and Nicobar islands near the center basically, almost the entire CBI Theatre, minus China north of Kunming. If you look on the right (eastern) coast of Indo-china, and follow the coatline past the large island (aka Hinan Island), you'll see a large U shape in the coastline. That's where Hong Kong is. all the major rives will need doing ... all the cities added (yes, the future Vietnams will get their cities, and least Hanoi, Haiphong -a major Japanese port-, Saigon, etc. *-what will become Laos, Cambodia and both Vietnams Don Muang = Bangkok Mingladon = Rangoon in theory, this map could be used for more than just ww2 -- the (?) Indo-East Pakistan (Bangladesh) war, Malayan Emergency, possibly even a replacement for the stock VNSEA -- all of Thailand and Vietnam are usable- for SF2V . I will be leaving spaces for the locations of post-ww2 & 1960's historic airbases
  23. checked the _col.lod. It calls for the same airport_tower.bmp how odd!
  24. could've use that pile of coal on the Euro WW2 map!! I put the refineries and gassification plants in ... but no coal!! those stock cranes just don't cut it ... we've needed better ones for a loooooooooong time! The af51 has (nearly) the right shape, but is 1/2 the size it should be nice work; sure that comm tower isn't for Star Wars??? looking good!
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