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Wrench

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Everything posted by Wrench

  1. The very reason we created the Knowledge Base start here: http://combatace.com/forum/99-thirdwire-strike-fighters-1-series-knowledge-base/ read, and enjoy!!!
  2. I think you been lucky!! Sometimes, I've had winges dumber than fence posts (dropping bombs 5 miles from the truck convoy --which has been a bug for a while, it seems-) Others are Experten; (btw, this can also be tailored directly IN the aircraft's data ini)
  3. had to test Cocas' new beau on the Darwin map (man, oh man ... does THAT need rebuilding from the HFD up!!!) 22 Squadron Beaus out to give someone a bad time..
  4. I knew you were! That's why I dropped all other work, and concentrated on finishing it for you!! Enjoy!!
  5. Version 0.9

    193 downloads

    SF2:I REAF/EAF Spitfire Mk.V Trop Pak by Cocas Aircraft Factory & Co (ver 0.9) 1/06/2014 -- Something for the Mid-East -- = For SF2:I, and/or Full-5 Merged +Expansion Paks (Reccomended/Preferred) = *Note: having whichever expansion pak gave us the Spit Mk. IX is required, as this mod references the stock 3W destroyed Spitfire, and early EAF roundels. It is designed to be =ONLY= used in the SF2:I environment. Anything else is 'at your own risk'. (although it WILL work in a FUll-5 merged +2 Expansion Paks) * This is tagged as Ver 0.9, as we're sure some minor fixes may be required. We wanted to get it out into the hands of End Users ™, both for your flying pleasure, and further examinations. As stated, above this aircraft package is for use ONLY in the SF2I environment, and only between the years of 47-49 (although tagged with a 44 start date). This is required, as the national marking reference ALL stock 3W decals. All markings are decals, and Decal Randomization is set to TRUE. You have 26 historical serial numbers, in Arabic characters. Skin included with the package is: EAF: No. 2 Squadron (post-45, just EAF; previous user, REAF) Finished in the Standard Desert Day Scheme, as delivered from RAF stocks during WW2. The canopy operates via the Standard Animation Keystroke ™, Shift/0. Guns are also grouped, MGs in Group 1, the cannon in Group 2. No weapons or guns are included -you SHOULD already have these-, but the pilot figure and drop tank are. When in game, you'll see: Spitfire Mk.Vb Trop EAF (CAF) on the aircraft selection dropdown menu. This will diferentiate THIS Spitfire from any other EAF Mk.Vs you may (or may not) have. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Good Hunting! Wrench Kevin Stein -for Cocas Aircraft Factory, Prop Works Division- Changes for verson 0.95: Revamped all hit boxes
  6. File Name: SF2 WW2 SEAC Spitfire Mk.V Trop Pak by Cocas Aircraft Factory File Submitter: Wrench File Submitted: 11 January 2014 File Category: Spitfire SF2 WW2 SEAC Spitfire Mk.V Trop Pak by Cocas Aircraft Factory & Co (ver 0.9) 1/09/2014 -- Something for the CBI players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *Note: having whichever expansion pak gave us the Spit Mk. IX is required, as this mod references the stock 3W destroyed Spitfire* This is tagged as Ver 0.9, as we're sure some minor fixes may be required. We wanted to get it out into the hands of End Users ™, both for your flying pleasure, and further examinations. This package is for CBI (in particular, Burma and India aka "SEAC") Spitfire V Trops -ONLY!!!-. NOT to be used elsewhere! This is a Theatre Specific aircraft package! The data ini uses the correct dates for Mk V arrivals in India. REMINDER: this is for use =ONLY= in a WW2 CBI-centric mods folder. The Skin(s) included with the package are: No. 615 Squadron "County of Surrey" RAuxAF as based in the Chittigong region of India (present day Bangledesh) upon arrival in-theatre. The Squadron Crest are used as the paint chip, as seen on the Loadout screen. This pack makes use of the Brain32 trick of having the skin maps in the MAIN aircraft folder, NOT in the individual squadron folders. As almost all SEAC (Burma/India) based Spitfires were painted the same camo, this reduces the size of the package. Only the squadron codes would need changing. Like the other CAF Spitfires, the skin is in jpg format. All markings are decals, and Decal Randomization is TRUE. The canopy operates via the Standard Animation Keystroke ™, Shift/0. Guns are also grouped, MGs in Group 1, the cannon in Group 2. Guns, weapons, etc are NOT included, but the AvHistory Merlin engine sound is. You should have all the rest. When in game, you'll see: Spitfire Mk.Vb Trop (CAF) on the aircraft selection dropdown menu. This will diferentiate THIS Spitfire from any other MK Vs you may (or may not) have. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Good Hunting! Wrench Kevin Stein -for Cocas Aircraft Factory, Prop Works Division- Click here to download this file
  7. it's in my SF2I mods folder, needing finalization. think I'm going to let all those decal go to waste!!! ??? LOL!!
  8. then extract the relevant inis from a terrain cat, place in the terrain desired, and edit them it doesn't get any simplier than that
  9. trying to find more information on FAA Seafires, in particular squadron markings. I know early ones only carried the plane-in-group letter, but later on, carried some sort of 2 digit designator for the ship and/or squadron, along with the individual letter. most particular interest is Atlantic, Med, and BEIF. BPF stuff, in particular for the IIIC is pretty easy (just which carrier had what code, etc) pointers, links, books on pdf, etc (already have the SSP Fleet Air Arm book) thanks!!!
  10. no bombs were dropped by radar
  11. if you're talking about the last pic, those are SG tiles, not rivers the ones in the german forum, shows an sg-rivl or rivr. the other tiles are SGs (with the Yak-38) why they keep screwing up has to be something on your end -- I'm using the same GCE tileset for the northern Europe map, and don't SEE any of these issues. you've got to be doing something wrong with the tiles themselves (alpha or the RGB channels), the data ini, the tile's _hm.bmp, the heightmapscale=, or something. I just don't know. without having each and every tile, and/or the entire terrain in front of me, there's no way of knowing.
  12. thanks for the link dsawan, but those are mk.IIIcs. I need data on IIBs nigel: of course it would be me ask right!!???? BPF is fairly easy, as I plan on resuing the decals from my mod of the old DAT Seafire IIIC, in BPF colors. I know the BEIF used an SEAC style roundel, and white ID stripes, on the IIIC and I'm assuming (oh! that word!!) the IIb as well. Since most of the carriers in the 43-45 timeframe were CVEs, I've been able to run most of them down (name wise) good thing the IIIC isn't ready yet!! Still needs more LOD work, but the IIB is. Just want to have a few more skins for it (oth, they'll be a mish-mash of MTO, ETO and hopefully!!! EIF thanks!
  13. Version 0.9

    90 downloads

    SF2 WW2 SEAC Spitfire Mk.V Trop Pak by Cocas Aircraft Factory & Co (ver 0.9) 1/09/2014 -- Something for the CBI players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *Note: having whichever expansion pak gave us the Spit Mk. IX is required, as this mod references the stock 3W destroyed Spitfire* This is tagged as Ver 0.9, as we're sure some minor fixes may be required. We wanted to get it out into the hands of End Users ™, both for your flying pleasure, and further examinations. This package is for CBI (in particular, Burma and India aka "SEAC") Spitfire V Trops -ONLY!!!-. NOT to be used elsewhere! This is a Theatre Specific aircraft package! The data ini uses the correct dates for Mk V arrivals in India. REMINDER: this is for use =ONLY= in a WW2 CBI-centric mods folder. The Skin(s) included with the package are: No. 615 Squadron "County of Surrey" RAuxAF as based in the Chittigong region of India (present day Bangledesh) upon arrival in-theatre. The Squadron Crest are used as the paint chip, as seen on the Loadout screen. This pack makes use of the Brain32 trick of having the skin maps in the MAIN aircraft folder, NOT in the individual squadron folders. As almost all SEAC (Burma/India) based Spitfires were painted the same camo, this reduces the size of the package. Only the squadron codes would need changing. Like the other CAF Spitfires, the skin is in jpg format. All markings are decals, and Decal Randomization is TRUE. The canopy operates via the Standard Animation Keystroke ™, Shift/0. Guns are also grouped, MGs in Group 1, the cannon in Group 2. Guns, weapons, etc are NOT included, but the AvHistory Merlin engine sound is. You should have all the rest. When in game, you'll see: Spitfire Mk.Vb Trop (CAF) on the aircraft selection dropdown menu. This will diferentiate THIS Spitfire from any other MK Vs you may (or may not) have. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Good Hunting! Wrench Kevin Stein -for Cocas Aircraft Factory, Prop Works Division-
  14. only in the terrain editor. Gerwin's tool is really good for 'seeing' target areas, generating the planning maps and water bmp, and generally getting the 'lay of the land'. This is NOT a slight to Gerwin; its a fantastic piece of programming, and helps out a great deal with a LOT of things I (and others) do. But, even with all it's faults, I can still do things in the 3W TE faster, and more accurately than the TFD tool. Especially when new tiles are needed. again, without screenshots, we're working in the dark. If you're describing what I think you are, you need to repaint those mismatched sections of the river/sea transition. TKs tiles, well there's no way to put it gently -- suck on a LOT of the tile-to-tile match ups a properly done city-river-to-sea tile looks like the one below. This is were the clone tool comes in handy
  15. the Firecan issue was fixed some time ago. (OTH, perhaps they're Directed Energy Weapons?? Gonna microwave ya to death) I've seen mixed columns in Armed recon missions; something that got added in 2013? 2012? After NA came out, irrc. (meaning: mobile AD units supporting truck convoys)
  16. Called it!! who ever did the profile, totally dropped the ball on the US star-and-bar. Post-47, would have the red stripe
  17. with those markings, I'd guess a PTO F-6D. But the 2 red star victory markings, might indicate Korean Era. If so, the national markings are incorrect for post-1947 anythings. no code letters or numbers available?? Would help narrow down the search. The "14" doesn't help much!!
  18. did you by chance use the waternormal.bmp AS the water??? That's the only thing, in ALL terrains, that has that color. That's a no-no I've restored the alpha back to it's stock type, from Stary's seasonal Germany. the odd thing is, there's nothing that I can see wrong with the RGB channels either. It's either something wrong in the data ini statements or ???????????? how you got that to show as such, I've no idea.
  19. good! this is the tga? looks like GermanyCE ... lets see what's happening here!!
  20. only if you use the correct image manipulating program. I use Photoshop 6, as 7 has some "issues" with 32-bit tga with alpha. I've never tried it with Gimp or Paint.net, as why would I need too?? as you mentioned about the yellow in the German Forum, about the yellowing. I can guantee whatever you're using is fouling up the alpha channels can you post a screenie of the yellowing? It'll help me see what screwing up, and confirm or deny my suspicion. Also, what/which imaging program are you using?
  21. File Name: SF2 WW2 MTO Spitfire Mk.V (Trop) Pak by Cocas Aircraft Factory & Co File Submitter: Wrench File Submitted: 10 January 2014 File Category: Spitfire SF2 WW2 MTO Spitfire Mk.V (Trop) Pak by Cocas Aircraft Factory & Co (ver 0.9) 1/06/2014 -- Something for the MTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *Note: having whichever expansion pak gave us the Spit Mk. IX is required, as this mod references the stock 3W destroyed Spitfire* This is tagged as Ver 0.9, as we're sure some minor fixes may be required. We wanted to get it out into the hands of End Users ™, both for your flying pleasure, and further examinations. This package is for MTO (North Africa, The Med, etc) Spitfire V Trops -ONLY!!!- . Not to be used elsewhere! Seperate version(s) for CBI RAF and SoWesPac RAAF usage will be released at a later date. Skins included with the package are: RAF: No. 92 Squadron, RAF "East India" (after transfer from the UK) No. 417 Squadron, RCAF "City of Windsor" No. 1 Squadron, SAAF USAAF: 307th FS, 31st FG (MX) 308th FS, 31st FG (HL) 309th FS, 31st FG (WZ) (TORCH, and Post TORCh -yellow outline star/ball) Free French AF: GG II/7 FFAF (No. 326 Squadron RAF) (start 6/43) Squadron crests (when locatable) or in AAF cases the squadron patch, are used as the paint chip, as seen on the Loadout screen. This pack makes use of the Brain32 trick of having the skin maps in the MAIN aircraft folder, NOT in the individual squadron folders. As most MTO-based Spitfires were painted the same camo, this reduces the size of the package. Only the markings (squadron codes, national insignia) change. All marking are decals, and decal randomization is TRUE. Other squadrons, RAF USAAF, FFAF, etc can easily be done by creating new squadron code letters. The Userlist ini has dates rounded to the closest whole month. The canopy operates via the Standard Animation Keystroke ™, Shift/0. Guns are also grouped, MGs in Group 1, the cannon in Group 2. When in game, you'll see: Spitfire Mk.Vb Trop (CAF) on the aircraft selection dropdown menu. This will diferentiate THIS Spitfire from any other MK Vs you may (or may not) have. An revamped SF2 version of my original "box art" hangar screen is included. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Good Hunting! Wrench Kevin Stein -for Cocas Aircraft Factory, Prop Works Division- Click here to download this file
  22. Version 0.9

    129 downloads

    SF2 WW2 MTO Spitfire Mk.V (Trop) Pak by Cocas Aircraft Factory & Co (ver 0.9) 1/06/2014 -- Something for the MTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *Note: having whichever expansion pak gave us the Spit Mk. IX is required, as this mod references the stock 3W destroyed Spitfire* This is tagged as Ver 0.9, as we're sure some minor fixes may be required. We wanted to get it out into the hands of End Users ™, both for your flying pleasure, and further examinations. This package is for MTO (North Africa, The Med, etc) Spitfire V Trops -ONLY!!!- . Not to be used elsewhere! Seperate version(s) for CBI RAF and SoWesPac RAAF usage will be released at a later date. Skins included with the package are: RAF: No. 92 Squadron, RAF "East India" (after transfer from the UK) No. 417 Squadron, RCAF "City of Windsor" No. 1 Squadron, SAAF USAAF: 307th FS, 31st FG (MX) 308th FS, 31st FG (HL) 309th FS, 31st FG (WZ) (TORCH, and Post TORCh -yellow outline star/ball) Free French AF: GG II/7 FFAF (No. 326 Squadron RAF) (start 6/43) Squadron crests (when locatable) or in AAF cases the squadron patch, are used as the paint chip, as seen on the Loadout screen. This pack makes use of the Brain32 trick of having the skin maps in the MAIN aircraft folder, NOT in the individual squadron folders. As most MTO-based Spitfires were painted the same camo, this reduces the size of the package. Only the markings (squadron codes, national insignia) change. All marking are decals, and decal randomization is TRUE. Other squadrons, RAF USAAF, FFAF, etc can easily be done by creating new squadron code letters. The Userlist ini has dates rounded to the closest whole month. The canopy operates via the Standard Animation Keystroke ™, Shift/0. Guns are also grouped, MGs in Group 1, the cannon in Group 2. When in game, you'll see: Spitfire Mk.Vb Trop (CAF) on the aircraft selection dropdown menu. This will diferentiate THIS Spitfire from any other MK Vs you may (or may not) have. An revamped SF2 version of my original "box art" hangar screen is included. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Good Hunting! Wrench Kevin Stein -for Cocas Aircraft Factory, Prop Works Division-
  23. shaders are locked away; have been for some time as mentioned once before to change the water's color, you'll have to repaint the water on EVERY SINGLE SEA TO LAND TRANSITION TILE, INCLUDING RIVERS, RIVERMOUTHS, AND SEAPORT TILES. (the ocean tile's repaints is a 'given')
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