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Wrench

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Everything posted by Wrench

  1. ok, so endo-exo atmospheric craft (yup, seen all the shows, from the original 1980s -when 1st run-, to the new one)
  2. from my previous post. you NEED to do this, to cross check what you have against what you're missing
  3. Happy New Year...

    Happy New Year all!!
  4. WIP painted train tracks

    la da di, la da da ...
  5. always wondered about that ... why would you need intakes at all for an exo-atmospheric craft??
  6. ya know, if you went to SF2, you'd have 2 brand new ones -- a B (gun nose) and C (glass nose) we made for KAW. And I redid for WW2 unfortunately, since they were built in max 09, they don't work in 1stGens, as the lods are Unicode. But they're GREAT models!
  7. for Coastal Command squadron code decals (and plane-in-group letters), look in the TFX update/mod pak I did for the DAT Beaus should have: 143 236 254 squadrons if you want/need any other Squadron Codes, let know what squadron. Just takes a few minutes (and will need to look up the badge for the paint chip!!) the only thing needed, would be proper 1C serial number decals. Let me know when you need them; take me about an hour or so to do them up
  8. Gunny's Ordanance Shop what you need to do, is find out WHICH aircraft requires WHAT weapons... to do so, you MUST examine the loadout inis for each and every aircraft that you're having issues with. Only then, will you fix what's wrong. and READ the readme for the campaign; you may have missed a statement saying "you need such and such for this, that or the other" that's all I can tell you
  9. looks a bit too much on the rudder fabric, maybe toned down about 50%???? the overall model is looking pretty good!!
  10. that's just a sample of the kind of maps I work off, all the time. Persian Gulf uses stock desert tiles, along with the usual butt-load of custom "specials" I make. I'll have to search the archives for WHERE I put the texture list!!! I don't remember where it is!!
  11. watch out for The Wall .. you're getting danger close on the southern, eastern and western edges Some things were left off for a reason -- they played NO part in an Iran/Iraq scenario, and the original ODS was more concerned with action near the borders. And on the ODS, I mostly just did targeting, leaving stuff as I was given (and yes, some stuff is wrong. very wrong, as is the iran/Iraq and irag2003 maps) for a more direct Iran/Iraq conflict, check with centurion-1, he's reworking the Iran/Iraq maps as part of a larger project
  12. in the engine section, look for something like "rotor diameter" or prop diameter. this fix goes back to the 08 1stGen patch, that messed up helos
  13. actually, there isn't ENOUGH AAA -- as described by AAF and RAF pilots. It's too bad we can't really duplicate the Kamhauber (sp?) lines ... of course, now with Ravens Wurzburg and Freyas ... I should go back and add them ... but that soooooooooooooooooooooooooooooooooooooooooooooooooooooooo much frakking work...
  14. some inaccuracies are due to the tiling or mountains or just general Terrain Engine constraints (gods, I wish it was better!!!) yes, please post some screenies; like most terrain work, one can go QUITE mad trying to place things to be where they're supposed to be in Real Life ™
  15. I hope you're not using the original version from 2003-ish. That one has NO water tgas, as it pre-dates TK giving us actual water effects. now, mind you in SF2, all the water works. at least for me!! :)
  16. in my mind, I know what the insignia would look like....
  17. raven, you want it for 06/08 or SF2??? for 06/08, just back up the original data ini (from my latest sf2 version), and copy/paste the statement above directly OVER the existing one, right down to the first tile listing.
  18. PLEASE DO!!! Make use of anything you need!!! I see it's an early production, with the flat stabs. Is it safe to assume we'll be seeing later variants, VI, TF(x) both with and without the thimble nose radars? And with and without the fin extension? (if you copy of the modlers datafile is like mine, some parts -expecially drawing of the variants is VERY hard to read. bad scans)
  19. In truth, I don't see that as a bad thing!! Perhaps something like that could (and here's the big IF), lead those players --that might want more than a casual arcade shooter-- to the PC versions. TK always been very quite about what's coming -- look at the AI planes DLCs. Those were a MOST pleasant surprise
  20. so does EXPORTED=TRUE I've seen us planes on French carriers -although very rarely-, and FAA planes on US carriers (which I think did happen, more in Phantom cases, but still) tank dropping is hard coded; can't be changed. The game doesn't take into account Real World ™ "bring back weights"
  21. doing it that would should eliminate any change of cross-pollination (or conflicts with existing)
  22. iirc, after adding a new nation, (call it number ***), you should be able to call it out, if the insignia decal carries the same number. for instance: Hooterland, nation 369, would use a decal named insignia369. Like MB said, I'd put the new tga at the root of the /Decals folder, edit the user list for the aircraft to add the "new user" (unless the aircraft is nationalized for Hooterland only in it's data ini), So, selecting it on the service drop down, SHOULD automatically add the correct national insignia. it's more than just adding a new named nation, but should be fairly easily done
  23. some other members reported some problems with Avast, but I don't remember if it was sound related. I think it was installing patches or something
  24. has the AI Mk.1 antenna, making it the NightFigther version. Which is, as you said, the Mk 1. It's actually NF Mk.1F, because of the radar. Standard Day Fighter (Mk.1) didn't have the antenna. Otherwise, there's no real difference Daniel, do you have the Modeler's Datafile on the Beau??? I used it EXTENSIVELY when updated the DAT Beaus earlier this year.
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