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Wrench

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Everything posted by Wrench

  1. you may not have enough posts to activate the upload software.
  2. synching to GH3 is a non-issue, since the tiles are named the same. this is the texture list I used for Philipines, China, Burma (of course, the last few tiles were added just for Burma), and the 4 snow tiles are missing -forgot about the VietnamSnow1 !!! They were all converted/repainted from GermanyCE A series tiles
  3. sure is!!! you'll find them in the Central America/Panama terrain. I had to make them for the Andes mountains in Columbia. These are VNSEA named, in GH3 styling VietnamJRSnow25 VietnamJRSnow50 VietnamJRSnow75 of course, I'll be adding my 'specials', the new port tiles, half city river, paddy river, straight-beached GS tiles, etc. These are all listed AFTER all the stock tiles, so anything after tile 104 is the "new" stuff
  4. File Name: SF2 USAF/NATO/Western Cargo Planes by Veltro2K File Submitter: Wrench File Submitted: 20 March 2013 File Category: Other SF2 USAF/NATO/Western Cargo Planes by Veltro2K -For SF2, Any and All- This is a re-release of these aircraft, as some have stated a desire to have them again. This pak includes all my reskins, decals, ini tweeks,etc, from the various "upgrade paks" I'd released before the aircraft were disappeared. This pak contains =ONLY= those aircraft used by the USAF, our Allies and other NATO powers. The Soviet/Warsaw Pact transports are someplace else.... Included in this pack are: C-141A Starlifer C-141B Starlifter C-5A Galaxy C-17 Globemaster III G-222 Spartan (called such in USAF service) Some may be more complete than others, with regards to decals and such. Some are fairly 'untouched', and will need further decaling, etc. Some hangar and loading screens are NOT in SF2 format, and will need redoing (meaning: I never got around to them!). All the original readmes from the Upgrade Paks (I could find!) are included within this main folder. I'd reccomend reading them, just for fun! Skin and some decal templates (again, when I could find them!) are included. The decal template is for the "ttag" decal, that is for USAF AMC usage. This pak is quite large, as the skins remain in their bmp format. You can convert to jpg at you convience. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for other important notations. Also, the Legal Statement has been changed with regards to these aircraft. For those that still have the original releases, you may not need to reapply this package. But, to be safe, PLEASE check over your aircraft to be sure. Thank You :). **These aircraft herein are re-released in "AS IS" Condition. There are/may be some issues with the LODs that may not/cannot be resolved. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created. For now.** Happy Landings! wrench kevin stein *note: C-5 Galaxy not shown in attached screenshots* Click here to download this file
  5. File Name: SF2 WW2 P-47D Bubbletop, 92st FS, CBI, Skin/Decal Pak File Submitter: Wrench File Submitted: 17 December 2013 File Category: P-47 SF2 WW2 P-47D Bubbletop, 92st FS, CBI, Skin/Decal Pak 12/13/2013 -- Something for the WW2 CBI players -- = For SF2 ONLY (Any and All) = **Note: this mod is designed for use =ONLY= in a WW2 CBI-Centric mods folder. In fact, research seems to indicate this unit (81st FG) operated only over China from mid-1944* New skin and decal set for Wolf257's P-47D-20 Razorback Thunderbolt, recreate the 92st FS, 81st FG as seen in China from mid-1944 thru war's end. Conside this a compaion set for the 91st FS's Razorbacks. The only non-historical bit, is the vertical squadron rudder/fin ID stripe was solid, not broken so the serial can be seen. In Real Life ™, the serial numbers may have been painted over by the stripe. The included data ini has several changes (listed below in "Change List") for CBI (and specificly China) usage ONLY!!! The skin is in jpg format, and decal randomization is TRUE. The serial numbers, while 'generic' in nature, ARE correct for the model variant depicted. The data ini supplied here in the main aircraft folder, is a theatre-specific data ini, with the approximated start date/month of P-47 operations in the CBI. I made the assumption (oh! that word!!) that Bubbletops started appearing within a few months of the Razorbacks. Which is a different timeframe then the ETO or MTO. Like the recently released mod for the Razorback, some of these changes and additions can be used for any of Wolf's Bubbletop Jugs for ETO or MTO usage (after removal of the ADF loop statements, of course!) REMINDER!! Jugs in the PTO (ie: SoWesPac and Central Pacific), did =NOT= use the DF loop; it is a CBI thing only. Once again, making the point of having a CBI-0nly Mods Folder. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!! Good Hunting!! Wrench Kevin Stein Click here to download this file
  6. Version

    71 downloads

    SF2 WW2 P-47D Bubbletop, 92st FS, CBI, Skin/Decal Pak 12/13/2013 -- Something for the WW2 CBI players -- = For SF2 ONLY (Any and All) = **Note: this mod is designed for use =ONLY= in a WW2 CBI-Centric mods folder. In fact, research seems to indicate this unit (81st FG) operated only over China from mid-1944* New skin and decal set for Wolf257's P-47D-20 Razorback Thunderbolt, recreate the 92st FS, 81st FG as seen in China from mid-1944 thru war's end. Conside this a compaion set for the 91st FS's Razorbacks. The only non-historical bit, is the vertical squadron rudder/fin ID stripe was solid, not broken so the serial can be seen. In Real Life ™, the serial numbers may have been painted over by the stripe. The included data ini has several changes (listed below in "Change List") for CBI (and specificly China) usage ONLY!!! The skin is in jpg format, and decal randomization is TRUE. The serial numbers, while 'generic' in nature, ARE correct for the model variant depicted. The data ini supplied here in the main aircraft folder, is a theatre-specific data ini, with the approximated start date/month of P-47 operations in the CBI. I made the assumption (oh! that word!!) that Bubbletops started appearing within a few months of the Razorbacks. Which is a different timeframe then the ETO or MTO. Like the recently released mod for the Razorback, some of these changes and additions can be used for any of Wolf's Bubbletop Jugs for ETO or MTO usage (after removal of the ADF loop statements, of course!) REMINDER!! Jugs in the PTO (ie: SoWesPac and Central Pacific), did =NOT= use the DF loop; it is a CBI thing only. Once again, making the point of having a CBI-0nly Mods Folder. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!! Good Hunting!! Wrench Kevin Stein
  7. Don't I know it ... Erik and I spent days reoriganizing it after the crash. easiest and best way, is like how I title my uploads "sf2_ww2_thisthatandtheother" and, of course, placing them in the (semi) correct category In truth, some expansion IS required, in particular for the various aircraft sections; most notably the Japanese stuff.
  8. 2 basic sounds are used: shipengine.wav underway.wav. cvnambient should pretty much only be used for carriers (modern ones, post 1960, ie: supercarriers) each and every data ini for each and every stock ship will require extraction, placement in their respective folders within the /GroundObject folder of each and every mods folder. extraction of the soundlist.ini (as supplied by KJakker), placement in the /Flight folder of each and every mods folder... and so on
  9. go to the downloads, select the appropriate category, find the "Upload New File" (top right), and follow the on-screen instructions. Pretty simple, really. Don't forget a screenshot ( it can be anything, really) and most important: A DETAILED readme, outlining the step-by-step installation procedures.
  10. oh HELLL yes!!!! That's what I'm looking for!! so, THAT's why it asks for the DEM twice!!! I never knew that!! If you could send those over, it would save me buttloads of time (since you've already done the base work...) It'd be a perfect replacement for the existing Burma map -- and great expanded. Lots of usable space there, especially in Indochina!
  11. so I should wait a bit before releasing the CBI Hurricane skin/ini pak?? (IIb for now, maybe others later, IIC for sure) -------- Cocas' Mk.V Trop, in CBI camo. anyone notice anything different about the tiles in the background?
  12. it references the stock one, which is in a cat file. best way would be with a 'fake pilot', and an piece that replaces the exact size of the rear canopy mesh
  13. Breaking News!

    oh yeah!!!!
  14. there is an upper limit to solid and alpha objects in the TE. The Desert (the 1st version) of the TE can take LESS TOD objects than the WoE/V/I version. Which is why I converted one of the later to Desert only. It's much better (and that ain't saying much!!) the white halo, iirc, may a tga artifcat. Double check the terobject_tree.tga for unpainted sections. You might have to flood the non-tree sections with a dark color (black??) Yup. Terraforming's a frakking nightmare, isn't it???
  15. File Name: SF2 WW2 ADF Loop Antennas for CBI Usage File Submitter: Wrench File Submitted: 16 December 2013 File Category: Pilot Mods SF2 WW2 ADF Loop Antennas for CBI Usage 12/14/2013 -- Something for the CBI players -- = For SF2, (Any and All) = *Note: may also be usable in 1stGen SF/Wo*; 08 level probable. 06 Level unknown* Two versions of Russo's ADF loop antenna as used by US aircraft in the China/Burma/India theatre in WW2. One is standard Olive Drab (for standard OD painted aircraft) The other is Natural Metal (for non-painted, NM aircraft) These are added via the "fake pilot" method, as seen on the recently released P-40K-5 mod and the P-47D Razorback for China. The "fake pilot" is included as well. The psd template, for those that want any other colors, is provided in the OD Loop's folder. As always, relatively (speaking) easy to follow, but highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Good Homing! Wrench Kevin Stein with exspecial thanks to Russo for making these! Click here to download this file
  16. Version

    45 downloads

    SF2 WW2 ADF Loop Antennas for CBI Usage 12/14/2013 -- Something for the CBI players -- = For SF2, (Any and All) = *Note: may also be usable in 1stGen SF/Wo*; 08 level probable. 06 Level unknown* Two versions of Russo's ADF loop antenna as used by US aircraft in the China/Burma/India theatre in WW2. One is standard Olive Drab (for standard OD painted aircraft) The other is Natural Metal (for non-painted, NM aircraft) These are added via the "fake pilot" method, as seen on the recently released P-40K-5 mod and the P-47D Razorback for China. The "fake pilot" is included as well. The psd template, for those that want any other colors, is provided in the OD Loop's folder. As always, relatively (speaking) easy to follow, but highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Good Homing! Wrench Kevin Stein with exspecial thanks to Russo for making these!
  17. Flanders

    Stary's lighthouses come in real handy sometimes!!
  18. THAT Is the wrong location. NEVER TOUCH NOTHNG IN THE CORE FILES!!! Dhimar and Paran are NOT listed in the game's Nations.ini. They only exist in the Desert_Nations.ini, located in the Desert.cat. The game automatically reads that for the Desert stuff. like Cocas said, use Baff's Desert Plus
  19. continuing in the same vein... having spent the last 5 days (and we're talking 12-14 hour days) fiddling with the old Burma map. It just NEEDS so much re-working, both in the height field for the various river flood plains, and retiling to 'make it look right, I think I've decieded that a completely NEW version of the terrain is needed, that greatly expands to the west to include the Ganges delta and Calcutta, along with all the important bits in east Bengal (Bangladesh), and Burma. And the various Allied bases along the coast (Chittagong, Cox's Bazar, Akyab, etc) The hard part is, the E60-N40 dem gets cut off in the middle of Thailand; which is kinda important, for the Japanese airfields at Bangkok, and the central plain (found a map!!) are located there. To say nothing of the large bases in (French) Indochina. What I did, as you can see, with the E60-N40, cut off. what I'd REALLY like, is seen in the grey/blue one, outlined in white. I made the (gif--> jpg for posting) by putting the 2 gifs together from the E60-N40 and E100-N40 dems. This would give the region required, with the possible exception of NOT having Kunming in China (not that big a deal, really), but covering Indochina, Thailand, Burma and eastern India. Side effect, the Andaman and Nicobar become (semi) usable (on a side note, the 'curve' of the bay down near where Bangkok would be, has painted in. For some reason the top of the Malay peninsula and the bay were square. DEM issue, I'm sure) So, the main question is ... how the hell the hell do I do this!!!! For all the TE/terrain work I've done, I've never stitched 2 together before and successfully imported them! any and all help is appreciated! The WW2 players could use something like this, and it has the side effect of being updatable for 'modern' scenarios (India vs East Pakistan, etc and so forth) thanks!
  20. my terrain is NOT designed for use with that mod. why it don't work with that, couldn't tell ya.
  21. Somebody must not have Geo's WW2 Ground Object Paks. Japanese AAA is in there since 2008. Look to the 1stGEn downloads (iirc, that's where George uploaded them when he closed his site)
  22. well, the mustang had the lead computing k-14. I don't think the Jugs did (but not sure at all!!!)
  23. cool! does it switch between them, like I did for the Mustangs? (long ago, for Wolfs') [GunsightFront] HasGunsight=TRUE GunsightMilSize=50 GunsightName=USK-14_sight.tga AGGunsightName=USK-14b_sight.tga LeadComputing=TRUE MinLeadRange=100 MaxLeadRange=500 DefaultLeadRange=250 MaxDepression=0 DefaultDepression=0
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