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Wrench

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Everything posted by Wrench

  1. yes, because that's how the game is coded the tanks, as you know are PART of the aircraft's lod. if you were to go into the objects cat that has the rhino skins, you'll find a separate droptank skin within each one. think of it sorta like windows OLE; it's all designed to match each other if you want a specific skin as first choice, it 's a simple text edit of the main ini (has been since the games came out in 2003)
  2. If you look in the First Eagles Forum, -where I moved your original post- you might find an answer from those knowledgeable gents! we have separate forums for ALL the 3rd Wire games Enjoy!!
  3. rename the loadout ini, see what happens. also, if by chance you have an older (and possibly outdated) data ini, do the same to that. then, check in game as to what shows up. happens all the time....
  4. NICE!! we've needed British IFVs for years! Thank YOU!! ================= EDIT: the NationName is incorrect; it says SOVIET. Should read "RAF" startdate= should read 1988 enddate is ok at 2020, but...I'd suggest 2030 or 2050 (yeah, I'm like that!! :) ) exported should be VERY_RARE, as Kuwait is the only export customer
  5. File Name: SF2 WW2 P-40N, 74th FS, China Pak File Submitter: Wrench File Submitted: 02 December 2013 File Category: P-40 SF2 WW2 P-40N, 74th FS, China Pak 11/30/2013 -- Something for the WW2 PTO CBI players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = *Note: this pak MAY be usable in 1stGen SF/Wo* game installs. However, some features (decal randomization, jpg format -will need conversiont to bmp) will be functional. Use in 1stGens has not, and cannot be, tested by me.* **Note x2: this mod is designed for use ONLY in a CBI-Centric WW2 mods folder** A simple redecaling for Raven's P-40N20-CU, represents the 74th FS, 23rd FG "Flying Tigers" in late 1943-through the war's end (or, in reality, when they got replaced by Mustangs in late 44). All markings are decals, and Decal Randomization is TRUE. There are no nose arts. Also, via the use of my (patent pending) fake SqTail decal, the squadron name display is now active on the Loadout Screen. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!! Good Hunting!! Wrench Kevin Stein (and yes, the screenie IS over the rebuilt WW2 China map) Click here to download this file
  6. SF2 WW2 P-40N, 74th FS, China Pak

    Version

    108 downloads

    SF2 WW2 P-40N, 74th FS, China Pak 11/30/2013 -- Something for the WW2 PTO CBI players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = *Note: this pak MAY be usable in 1stGen SF/Wo* game installs. However, some features (decal randomization, jpg format -will need conversiont to bmp) will be functional. Use in 1stGens has not, and cannot be, tested by me.* **Note x2: this mod is designed for use ONLY in a CBI-Centric WW2 mods folder** A simple redecaling for Raven's P-40N20-CU, represents the 74th FS, 23rd FG "Flying Tigers" in late 1943-through the war's end (or, in reality, when they got replaced by Mustangs in late 44). All markings are decals, and Decal Randomization is TRUE. There are no nose arts. Also, via the use of my (patent pending) fake SqTail decal, the squadron name display is now active on the Loadout Screen. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!! Good Hunting!! Wrench Kevin Stein (and yes, the screenie IS over the rebuilt WW2 China map)
  7. so, NO Krakkens??? dude....disappointment reigns.....
  8. FINALLY!!! somebody found a use for the Eritrea map!!
  9. no as stated in the readme, some are not perfect.
  10. first look: Cocas' Spit 5 LF (still have some fixing to do on the skin, but...)
  11. them mountain tiles are beyond cool...seriously!! looks like some tiles don't have their alpha working (naples bay) some of the IMEs might work for Sicily and southern Italy. The hard part might be the transitions north of Rome, heading towards the Alps. of course, 'empty' airfield tiles... and don't forget the really weird transiongs ... like I had to do for WW2 Euro's Berlin -- city/airfield tiles (for those that have airports in the middle of everything!
  12. bump new model and other goodies released
  13. bump updated model, skins and goodies released
  14. hmmmm ... have to think about this one....
  15. "the more you overthink the drains, the easier it is to stop up the plumbing", eh, Mr. Scott?!! it's the technician side of me!! Thanks, Martin, for laugh! I needed it!!
  16. I should add, that over the years, I never plotted/measured the footprint of the individual objects (in some cases, yes, but keep forgetting to write it down!!!)
  17. good god!!! generate a REAL planning map!!! <cough> TFD tool <cough> that Matador looks familiar....
  18. I'm a CYA kinda guy .... I always have it IN the terrain folder, expecially if the terrain is modified in any way Extract it from the VietnamSEA.cat, and drop it in the /VeitnamSEA terrain folder.
  19. Version

    254 downloads

    Object Library 1 by Polak & CFS2 Midway Group 11/30/2013 This is the collection, once posted at SimHQ of various and sundry buildings for use by terrain builders to add a to the target areas when building terrains. It is being reposted here at CA by request. Originally, it was NOT supposed to be posted elsewhere (than the original a SHQ), but as so much time has passed ... my judgement call is sharing is allowed. Thses objects will work perfectly in ANY of the 3W series: SF/Wo* 1stGens, SF2, and FE/FE2. This has been tested by me, over the years in ALL versions of the game. While more designed with WW2 Pacific (including CBI) in mind, they can be used even Europe and North Africa/Med. Well, pretty much anywhere that catches your fancy. Even unto Modern Times ™. Included, of course, are Polak's original readme, and the config files: a Desert_targets and Desert_types inis that lists the various objects for importation to other terrains. I've gone through all the skin tgas, and have painted out the odd green color, so they should look a bit better. However, that does NOT fix certain visual issues with some of the models from close up and at some angles. Also, there are a couple of them that simply do NOT work at all; they will cause CTDs or other game issues. Unfortunately, I don't remember exactly WHICH ones they are. Be adivsed: the _types listing is AS RELEASED in 2007 and/or 2009 (I think I made some changes back then). It does NOT reflect those change I do when adding them to my terrain works. This means the destroyed models, destroyed effects and secondary effects listed are NOT proper and correct. YOU will need to make the adjustments (or locate the object in the multitude of types inis from MY terrain mods, and copy/paste!) This is =NOT= a package of objects that can be used by the 'general masses'. It is being rereleased for those terraformers that can actually make use of them. As always READ Polak's readme, enclosed in the 'readme_and_configuration files' folder. Happy Targeting!! Wrench Kevin Stein
  20. did you add the inis that came with GH3.5?? you still need the VietnamSEA.ini VietnamSEA_Data.ini IN the terrain folder. if it included an HFD and TFD, them too (I don't remember!)
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