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Everything posted by Wrench
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Wrong tanks on F-4 after skin DLC
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yes, because that's how the game is coded the tanks, as you know are PART of the aircraft's lod. if you were to go into the objects cat that has the rhino skins, you'll find a separate droptank skin within each one. think of it sorta like windows OLE; it's all designed to match each other if you want a specific skin as first choice, it 's a simple text edit of the main ini (has been since the games came out in 2003) -
First Eagles Weapons Patch?
Wrench replied to Phil56's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
If you look in the First Eagles Forum, -where I moved your original post- you might find an answer from those knowledgeable gents! we have separate forums for ALL the 3rd Wire games Enjoy!! -
Wrong tanks on F-4 after skin DLC
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
rename the loadout ini, see what happens. also, if by chance you have an older (and possibly outdated) data ini, do the same to that. then, check in game as to what shows up. happens all the time.... -
FV510 "Warrior"
Wrench replied to wingwiner's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
NICE!! we've needed British IFVs for years! Thank YOU!! ================= EDIT: the NationName is incorrect; it says SOVIET. Should read "RAF" startdate= should read 1988 enddate is ok at 2020, but...I'd suggest 2030 or 2050 (yeah, I'm like that!! :) ) exported should be VERY_RARE, as Kuwait is the only export customer -
SF2 WW2 P-40N, 74th FS, China Pak
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2 WW2 P-40N, 74th FS, China Pak File Submitter: Wrench File Submitted: 02 December 2013 File Category: P-40 SF2 WW2 P-40N, 74th FS, China Pak 11/30/2013 -- Something for the WW2 PTO CBI players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = *Note: this pak MAY be usable in 1stGen SF/Wo* game installs. However, some features (decal randomization, jpg format -will need conversiont to bmp) will be functional. Use in 1stGens has not, and cannot be, tested by me.* **Note x2: this mod is designed for use ONLY in a CBI-Centric WW2 mods folder** A simple redecaling for Raven's P-40N20-CU, represents the 74th FS, 23rd FG "Flying Tigers" in late 1943-through the war's end (or, in reality, when they got replaced by Mustangs in late 44). All markings are decals, and Decal Randomization is TRUE. There are no nose arts. Also, via the use of my (patent pending) fake SqTail decal, the squadron name display is now active on the Loadout Screen. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!! Good Hunting!! Wrench Kevin Stein (and yes, the screenie IS over the rebuilt WW2 China map) Click here to download this file -
Version
108 downloads
SF2 WW2 P-40N, 74th FS, China Pak 11/30/2013 -- Something for the WW2 PTO CBI players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = *Note: this pak MAY be usable in 1stGen SF/Wo* game installs. However, some features (decal randomization, jpg format -will need conversiont to bmp) will be functional. Use in 1stGens has not, and cannot be, tested by me.* **Note x2: this mod is designed for use ONLY in a CBI-Centric WW2 mods folder** A simple redecaling for Raven's P-40N20-CU, represents the 74th FS, 23rd FG "Flying Tigers" in late 1943-through the war's end (or, in reality, when they got replaced by Mustangs in late 44). All markings are decals, and Decal Randomization is TRUE. There are no nose arts. Also, via the use of my (patent pending) fake SqTail decal, the squadron name display is now active on the Loadout Screen. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!! Good Hunting!! Wrench Kevin Stein (and yes, the screenie IS over the rebuilt WW2 China map) -
Soon to be released
Wrench replied to Fubar512's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
so, NO Krakkens??? dude....disappointment reigns..... -
Wings over Africa Phase I
Wrench replied to Peugeot205's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
FINALLY!!! somebody found a use for the Eritrea map!! -
Ok work this one out...
Wrench replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
are you SURE???? -
Ok work this one out...
Wrench replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
gremlins -
Object Library 1 by Polak & CFS Midway Group
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
no as stated in the readme, some are not perfect. -
WW2 WIPs Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
first look: Cocas' Spit 5 LF (still have some fixing to do on the skin, but...) -
Has Anyone done a Balkans Campaign?NATO
Wrench replied to usafphantom2's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
them mountain tiles are beyond cool...seriously!! looks like some tiles don't have their alpha working (naples bay) some of the IMEs might work for Sicily and southern Italy. The hard part might be the transitions north of Rome, heading towards the Alps. of course, 'empty' airfield tiles... and don't forget the really weird transiongs ... like I had to do for WW2 Euro's Berlin -- city/airfield tiles (for those that have airports in the middle of everything! -
P-40E1CU-Mk1A_Templates
Wrench replied to RAVEN's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
templates updated -
Kittyhawk Mk1A
Wrench replied to RAVEN's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
bump new model and other goodies released -
P-40E1CU
Wrench replied to RAVEN's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
bump updated model, skins and goodies released -
WW2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
hmmmm ... have to think about this one.... -
How remove the barrel?
Wrench replied to Ngr's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
"the more you overthink the drains, the easier it is to stop up the plumbing", eh, Mr. Scott?!! it's the technician side of me!! Thanks, Martin, for laugh! I needed it!! -
Object Library 1 by Polak & CFS Midway Group
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I should add, that over the years, I never plotted/measured the footprint of the individual objects (in some cases, yes, but keep forgetting to write it down!!!) -
How remove the barrel?
Wrench replied to Ngr's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
lol! didn't think of that!! -
Wings over Iberia
Wrench replied to Peugeot205's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
good god!!! generate a REAL planning map!!! <cough> TFD tool <cough> that Matador looks familiar.... -
Nothing shows?
Wrench replied to WombRaider's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'm a CYA kinda guy .... I always have it IN the terrain folder, expecially if the terrain is modified in any way Extract it from the VietnamSEA.cat, and drop it in the /VeitnamSEA terrain folder. -
Version
254 downloads
Object Library 1 by Polak & CFS2 Midway Group 11/30/2013 This is the collection, once posted at SimHQ of various and sundry buildings for use by terrain builders to add a to the target areas when building terrains. It is being reposted here at CA by request. Originally, it was NOT supposed to be posted elsewhere (than the original a SHQ), but as so much time has passed ... my judgement call is sharing is allowed. Thses objects will work perfectly in ANY of the 3W series: SF/Wo* 1stGens, SF2, and FE/FE2. This has been tested by me, over the years in ALL versions of the game. While more designed with WW2 Pacific (including CBI) in mind, they can be used even Europe and North Africa/Med. Well, pretty much anywhere that catches your fancy. Even unto Modern Times . Included, of course, are Polak's original readme, and the config files: a Desert_targets and Desert_types inis that lists the various objects for importation to other terrains. I've gone through all the skin tgas, and have painted out the odd green color, so they should look a bit better. However, that does NOT fix certain visual issues with some of the models from close up and at some angles. Also, there are a couple of them that simply do NOT work at all; they will cause CTDs or other game issues. Unfortunately, I don't remember exactly WHICH ones they are. Be adivsed: the _types listing is AS RELEASED in 2007 and/or 2009 (I think I made some changes back then). It does NOT reflect those change I do when adding them to my terrain works. This means the destroyed models, destroyed effects and secondary effects listed are NOT proper and correct. YOU will need to make the adjustments (or locate the object in the multitude of types inis from MY terrain mods, and copy/paste!) This is =NOT= a package of objects that can be used by the 'general masses'. It is being rereleased for those terraformers that can actually make use of them. As always READ Polak's readme, enclosed in the 'readme_and_configuration files' folder. Happy Targeting!! Wrench Kevin Stein -
Nothing shows?
Wrench replied to WombRaider's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
did you add the inis that came with GH3.5?? you still need the VietnamSEA.ini VietnamSEA_Data.ini IN the terrain folder. if it included an HFD and TFD, them too (I don't remember!) -
Looking for a C-130 SEA skin
Wrench replied to allenjb42's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I think the wavy just looks cooler