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Wrench

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Everything posted by Wrench

  1. not without TK's MAX file for the cockpit. would need to add the animation to the knob/switch/thingy.
  2. extract loadout ini from whichever objectdata cat it's in, for whichever Phantoms (I'll assume B J N), place in each aircraft's folder. remove all the lines that calls out the Mk.4 gunpod save and close done
  3. Do NOT confuse "game installs" with "Mods Folders" ... they are completely different things. "Era Specific" Mods folders are created using copies of one of the game exes. There's several threads, both in the KB and the WW2 Forum on "How To"
  4. Honesty At Its Finest....NOT!

    sounds like 'vacation time' for someone... someone should be ashamed of themselves...
  5. you guys should know by now, that when I say "so-and-so over such-and-such a place", it IS that place. The WW2 China map is going through a slight (yeah, right! the more I fix, the more I find needs fixing..) revamp. The image isn't accurate, lots of things renamed, and Nanking is AT The Wall, and therefore unusable. Shanghai is barely usable. Taking a break from the Norway map; this was supposed to be a 'quick and dirty' fix, but as per usual....oth, I was able to repair the multitude of impact features that makes China look like it went through the Late Bombardment Period of 3.2 billion years ago...
  6. edit: damnit, it's NOT in frakking KB!! (I just looked!) here's how it works: after adding all the necessary lines to the *nameofplane*.ini, for any of the AIs made flyable, save that original. Then, 'save as...' a copy. after the game automatically rewrites, it's just a simple rename or (re)save as... the alternative is to make the main ini read only, but that prevents the automatic addition of any new skins. they'd have to be added manually
  7. the entire SF2 series is merged automatically by default, as ALL the game exes share ALL the common files (dlls, terrains, etc)
  8. It happens all the time -- to all AIs made flyable The game does that automatically, at random intervals at start up (you can sometime hear the HD accessing, and why it takes some long to load the game sometimes). Same goes for all the migs and spitfires, too which is why it's reccomended to use my (patent pending) "1 Clilck Restore Ini" procedure. It 's in the sf2 KB somewhere...
  9. Banshees Over Canton (these are GREAT Heck!!)
  10. Version

    110 downloads

    SF2 WW2 ETO RAF Catalina (PBY-5a) Skin/Ini Pak 11/11/2013 -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = A new skin, and some ini updates for Veltro's Catalina. This skin is for No.210 Squadron, RAF Costal Command as seen approx late 1941. This is an ETO =ONLY= skin, so install the aircraft accordingly!!! This skin/ini package is to be applied to the PBY-5A Reissue Pak, available at the following url: http://combatace.com/files/file/14092-sf2-ww2-pby-5a-catalina-by-veltro2k/ You are =exceedingly= advised to back up some of the inis, and these are listed in the "To Install" section. Also, see the "Notes" section for historical comments. All new 100% historically accurate serials numbers are included. It should ben noted, that although the serials ARE aircraft used by 210 Squadron, there was no way to match plane-in-group letter to serial. Also, as stated in the "Notes" section, these are for Catalina II/IIa/III Flying Boats. Decal Randomizations is TRUE. ALL markings are decals, making it extra easy for other skinners to create other squadrons. The skin itself is in jpg format. An RAF-only Catalina hangar screen is also included (making use of the skin-specific type allowed in SF2). To fly the aircraft, select the PBY-5A from the drop-down, and choose "Royal Air Force" for the service. Included are updated data, loadout and userlist inis. Also included are 2 version of the Mk.XII British torpedo - one a standard torp, the other an experimental "cruise missile" type, ala SF2NA (hence, the Full-5 merged requirement). As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them before installing!!! PLEASE read the "Notes" section for the change list, and other stuff that might be interestering in general. Good Hunting!! Wrench Kevin Stein
  11. for some inexcusable reason, the PDF for the manual has been left out of ALL the SF2 series. So, wiki...you might want to review it at the link below http://www.thirdwire.com/man/sf2/Strike_Fighters_2.htm
  12. @quack:

    in answer to your PM (which got deleted!), it only reads ANSI. need to convert from Unicode, but I guess you figured that out?? wrench
  13. Powerful PC?

    at 26 FPS, with Unlimited set, and Normal horizon distance!!!
  14. that ain't far off the mark, either!!
  15. Powerful PC?

    I want one............................
  16. I don't often Cry

    ..
  17. To All My Friends Here at CombatAce

    prayers are being said, brother!
  18. What aircraft, in particular?? Stock or add ons? If addons, whose? a butt-load of 1stGens ported over have the issue. I've been told it might be due to the wheel's axle center being "off" in MAX (meaning: SF2 reads it completely differently than SF1) sometimes can be fixed by fiddling the shock statements and (rarely) the rolling radius -or combinations thereof. it can be bloody nightmare to run down, I'm here to tell!!
  19. "we're going to hit them where it REALLY hurts!"
  20. Italian Front (WIP)

    from the ww2 terrains (EAWEuro I know for sure, and my Midwest USA "modern" terrain) there's also a 'Pullman car' and 'box cars' available (the Pullman car is just the box car repainted/hex edited to create a new object)
  21. 1 (and ONLY one) photograph was discovered after 2 hours of searching the net and my multitude of books heaven forbid that folks use that fantabulos decal system TK gave us, huh? The reason decals have to be used on Wolfs, is the mapping is, well to be polite, not as good as it could be. Other than it's lack of 'moveable parts', Wolf's hold up pretty well for a 2004 model. we REALLY do need new (completely!!! Freeware) Lightnings...
  22. awful lot of work to rewire the aircraft for them crappy Firestreaks. Methink the MOD would keep them "as built" with the (equally crappy!) 9B 'winders. Save the British citizenry some tax dollars er, pounds also saves screwing around with loadouts and data ini (weght differences and all). like the NM skin!
  23. nice report to answer the question, don't they just have the ONE skin, with everything painted on (ie: no Modex decals)??
  24. The Mighty Eighth - Trailer

    considering the (almost) complete and utter lack of insulation and sound-deadening inside a Fortress...yeah!! also, taking into account the direction of rotation of the Cyclones...WHERE did the prop go???, Especially from #2 engine!
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