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Wrench

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Everything posted by Wrench

  1. Ospreys Combat Aircraft series has a couple, C74/R4D units of the PTo & CBI. I think there one on the ETO units, and maybe one for the Med
  2. Graphics problem, hard to describe

    Just to be sure, the 3W games since they're so old STILL require Dx9 be installed, no matter what level your machine is actaully at
  3. we've had the toilet bomb for many years FC made it for me a long time ago. It should be in one of my Skyraider skin packs edit ---- N/M I've attached it. it dosen't have the "control fins", just the tank and bowl ToiletBomb.7z
  4. Heading out for a strike in Occupied Norway
  5. what about using lighthouses?? At the very least, if not tall enough, they are illuminated oh, I went through ALL my archived files; CDs, ZipDiscs, 3.5 floppies, I couldn't find Major Lee's Air Race Terrain. Sorry!
  6. Well, if there's no bus service, you'll have to take your own car ---------------------------------- ducks and runs ------------------------------------------------------------------------------------------------------>
  7. I know when I rebuilt the WW2 EAW map, and added roads, I used them for truck routes. But like DA said, I think Rends GCE may have them too
  8. shhhh.... that's camoflague, left over from WW2
  9. Saw this on FB, too. Looks VERY GOOD! Knowing my love for WW2, this looks right up my alley! Will watch this with great antci..... pation
  10. which, oddly enough, will sink surface ships
  11. View File SF2 TMF Boeing 707 300 Series Update Pack SF2 TMF Boeing 707 300 Series Update Pack 5/14/2023 -For SF2, Any and All (Full 4/5 Merged Recommended) This is the complete aircraft, set up as to NOT conflict with the mods of the 707 produced by DaddyAirplanes. Some renanming has been done to make sure of the lack of conflicts. This is a fairly small modification of the Boeing 707 jetliner released many years ago by The Mirage Factory. What this mod does, is using ONLY the 4 original skins, adds 100% historically correct registration numbers, and in the case of PanAm, the "Clipper" name of the aircraft. Just in case you've forgotten what skins there are ... BOAC - 14 aircraft 1960-86 El Al - 12 aircraft 1961-2018 Pan American - 18 aircraft 1958-99 TMA Air Cargo - 6 aircraft 1965-2004 All these markings are decals, and decal randomization is TRUE. The Data ini has some edits, adding the "Exported to Enemy = TRUE" line. The nations used for these 4 are STOCK in game ones. (RAF=BOAC, USAF=PanAm, Lebannon=TMA). A userlist in included, that is by NO MEANS complete. End users are encouraged to add skins, "air forces" and whatever is required to expand the line. A cockpit is included, but as this bird is mostly for eye candy, player flight is not reccomended (no defenses of any kind!!). As such, there are NO hangar or loading screens. When in game, you'll see Boeing 707-300 Series (TMF) on the aircraft selection drop down menu. This should (and will) deferentiate it from DA's mods. This aircraft DOES represent many different versions of the 300 series, so the name is fairly accurate. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 05/19/2023 Category Other  
  12. Version 1.0.0

    152 downloads

    SF2 TMF Boeing 707 300 Series Update Pack 5/14/2023 -For SF2, Any and All (Full 4/5 Merged Recommended) This is the complete aircraft, set up as to NOT conflict with the mods of the 707 produced by DaddyAirplanes. Some renanming has been done to make sure of the lack of conflicts. This is a fairly small modification of the Boeing 707 jetliner released many years ago by The Mirage Factory. What this mod does, is using ONLY the 4 original skins, adds 100% historically correct registration numbers, and in the case of PanAm, the "Clipper" name of the aircraft. Just in case you've forgotten what skins there are ... BOAC - 14 aircraft 1960-86 El Al - 12 aircraft 1961-2018 Pan American - 18 aircraft 1958-99 TMA Air Cargo - 6 aircraft 1965-2004 All these markings are decals, and decal randomization is TRUE. The Data ini has some edits, adding the "Exported to Enemy = TRUE" line. The nations used for these 4 are STOCK in game ones. (RAF=BOAC, USAF=PanAm, Lebannon=TMA). A userlist in included, that is by NO MEANS complete. End users are encouraged to add skins, "air forces" and whatever is required to expand the line. A cockpit is included, but as this bird is mostly for eye candy, player flight is not reccomended (no defenses of any kind!!). As such, there are NO hangar or loading screens. When in game, you'll see Boeing 707-300 Series (TMF) on the aircraft selection drop down menu. This should (and will) deferentiate it from DA's mods. This aircraft DOES represent many different versions of the 300 series, so the name is fairly accurate. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Happy Landings! Wrench Kevin Stein
  13. there's some real schmucks on the 3W discord. I mean, real shitbirds
  14. How true!!! When I was looking up the PanAM and BOAC birds, a LOT werent' -300s!!! That's a great suggestion; all I have to do now is write the readme, and take some screenies! Thanks DA!! You know how I HATE wasting work!!
  15. that's because of the collision meshes of the object. otherwise, you couldn't bomb them. specific hangers, with custom tailored specificly shaped collision meshes would be needed for that. just a note -- there IS a static 707 avilable if one knows where to look
  16. I revamped the original release skins for the TMF 707-300, (BOAC, ElAl, PanAm, TMA) with 100% historically correct registration numbers. The PanAm birds even have their matching Clipper names I just never released them, as they'd conflict with what DA has done with his Level2 tgas to change markings. Lot of other internal data ini changes, too, mostly minor. I mean, I could release it, just with the stipulation that there WILL be issues with combining the pack.
  17. one wonders, that for parked vehicles in a parking lot, if a single lod could be made for that. having various sizes and shapes from vans, light trucks, 2 door and 4 door vehicles. the mapping would be a nightmare, having to have all kinds of different colors for the various meshes. (like the piles/stack of containers we have already) just tossing that out
  18. it's not USN_Stencil? I know that's used for Modex, BuAirNum, and various squadron lettering
  19. quick question...

    Pity if that happens, be another lost sale for TK, and a pissoff customer. Great for the advertising for the whole family of sims. Pony: did you get a download link? Last time I bought something from 3W store (albeit a LONG time ago), I got the ability to download the item right way, and never needed an access code. Just downloded, and ran the installer
  20. I've found when looking for modex/bunum association (with each other!), this site is most helpfull http://www.gonavy.jp/
  21. don't forget people, you can always find the location by turning debug ON in the HUDData ini. Extract it from the FlightDataCat (iirc), drop it into the /Flight folder, and do this to the first section: [Debug] //DisplayDebug=FALSE DisplayDebug=TRUE you can easily turn it off in-game, by hitting alt-d twice (or is it 3 time???) you can also remove the annyoing background "box" round all text by scrolling down further and doing this: [InfoDisplay] //BackgroundImage=TextBackground.tga BottomLeftPosition=0.01,0.985 BottomRightPosition=0.99,0.985 DisplayWidth=0.20 VerticalBorder=0.0015 HorizontalBorder=0.008 EnemyTargetColor=1.0,0.0,0.0,1.0 FriendlyTargetColor=0.0,0.0,1.0,1.0 UnknownTargetColor=1.0,1.0,0.0,1.0 WaypointColor=1.0,1.0,1.0,1.0 TextFile=HUDText.str NormalColor=1.0,1.0,1.0,1.0 WarningColor1=1.0,1.0,0.0,1.0 WarningColor2=1.0,0.0,0.0,1.0 AGLAltStart=609.6 AGLAltWarning=152.4 then, it's a simple matter to note down the area of interest. See the screenshot below for an example
  22. love the title of this thread!!! I never use the "ok" section, and it's always worked for me in the case below, the spinners on the new Beaufort, as the RAAF versions didn't have them [Remove1] ParentComponentName=fuselage ModelNodeName=spinner_L2 DestroyedNodeName=spinner_L2 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE
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